Гавул
Демон
Область: Сон Дарессо
monster base type attack cast speed +% and damage -% final [33]
Монстры дают повышенный на 250% опыт
5500% увеличение редкости выпадающих предметов
Barkhul
SpectreN
AreaСон Дарессо
Tagscleaving_weapon, demon, fire_affinity, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Здоровье
180%
Броня
+25%
Ailment Threshold
180%
Сопротивление
42 42 42 0
Damage
120%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 8
Attack Time
1.65 Second
Damage Spread
±20%
Опыт
120%
Model Size
115%
Type
Viking
Metadata
Viking
Уровень
37
Здоровье
1,413
Броня
2,685
Уклонение
1,395
Damage
85
Урон от чар
85
Точность
162
Attack Time
1.65
Опыт
3,448
Minion Life
412
Minion Damage
64
Ailment Threshold
1,413
Chill
4
Shock
4
Brittle
25
Scorch
4
Sap
12
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 68–102
Шанс критического удара: 5%
Attack Time: 1.65 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
VikingCyclone
Attack, Area, Melee, Movement
Вихрь
Base Damage: 68–102
Шанс критического удара: 5%
Attack Time: 1.65 сек.
Герой отправляется в указанное место, вращаясь и атакуя врагов. Нельзя усилить Беспощадностью или Градом ударов.
Наносит на 10% меньше урона
Базовая длительность - 5 секунд(-ы)
12% увеличение физического урона
30% повышение скорости атаки
Скорость передвижения на 40% меньше
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [12654]
is area damage [1]
VikingUpheaval
Attack
Base Damage: 68–102
Шанс критического удара: 5%
Урон от атаки: 43.75%
Attack Time: 1.65 сек.
Никогда не наносит критических ударов
Наносит 45.2 базового урона от огня в секунду
Наносит на 56.25% меньше урона атаками
Базовая длительность - 5 секунд(-ы)
50% физического урона становится уроном от огня
Вызывает +10 взрыва(-ов)
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Two_Hand_Axe"
}

Transitionable
{
	num_states = 3
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition_to_2 = "PlayGlobalTextAudio( Daresso1Combat , Metadata/NPC/Act4/Daresso );"
	on_transition_to_3 = "PlayGlobalTextAudio( Daresso1Complete, Metadata/NPC/Act4/Daresso );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Viking/Viking"] = {
    name = "Barkhul",
    life = 1.8,
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "Melee",
        "VikingCyclone",
        "VikingUpheaval",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VikingCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_places_ground_fire_damage_per_minute",
        "physical_damage_+%",
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "base_skill_number_of_additional_hits",
        "cyclone_movement_speed_+%_final",
        "base_skill_effect_duration",
        "cyclone_extra_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {2.5, 12, 30, -10, 1, -40, 5000, 30, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VikingUpheaval"] = {
    name = "VikingUpheaval",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "upheaval_number_of_spikes",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "global_cannot_crit",
    },
    levels = {
        [1] = {1, 5000, 10, -25, 50, baseMultiplier = 0.4375, levelRequirement = 4, statInterpolation = {3, 1},  cost = { }, },
        [2] = {1, 8000, 10, -25, 50, baseMultiplier = 0.4375, levelRequirement = 50, statInterpolation = {3, 1},  cost = { }, },
        [3] = {1, 20000, 10, -25, 50, baseMultiplier = 0.4375, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
FamilyMonsterSpeedAndDamageFixup
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage Урон Атака Чародейский Скорость
    Монстры дают повышенный на 250% опыт
    5500% увеличение редкости выпадающих предметов
    FamilyMonsterActBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 5500 Max: 5500 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Actor.main_hand_unarmed_typeTwo_Hand_Axe
    Transitionable.num_states3
    Гавул
    Демон
    monster base type attack cast speed +% and damage -% final [33]
    Монстры дают повышенный на 250% опыт
    5500% увеличение редкости выпадающих предметов
    Barkhul
    SpectreN
    Tagscleaving_weapon, demon, fire_affinity, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
    Здоровье
    180%
    Броня
    +25%
    Ailment Threshold
    180%
    Сопротивление
    42 42 42 0
    Damage
    120%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.65 Second
    Damage Spread
    ±20%
    Опыт
    120%
    Model Size
    115%
    Type
    Viking
    Metadata
    VikingStandalone
    Уровень
    68
    Здоровье
    11,580
    Броня
    35,988
    Уклонение
    4,739
    Damage
    448
    Урон от чар
    448
    Точность
    580
    Attack Time
    1.65
    Опыт
    12,306
    Minion Life
    2,512
    Minion Damage
    358
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 359–538
    Шанс критического удара: 5%
    Attack Time: 1.65 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    VikingCyclone
    Attack, Area, Melee, Movement
    Вихрь
    Base Damage: 359–538
    Шанс критического удара: 5%
    Attack Time: 1.65 сек.
    Герой отправляется в указанное место, вращаясь и атакуя врагов. Нельзя усилить Беспощадностью или Градом ударов.
    Наносит на 10% меньше урона
    Базовая длительность - 5 секунд(-ы)
    12% увеличение физического урона
    30% повышение скорости атаки
    Скорость передвижения на 40% меньше
    base skill number of additional hits [1]
    cyclone extra distance [30]
    cyclone places ground fire damage per minute [95473]
    is area damage [1]
    VikingUpheaval
    Attack
    Base Damage: 359–538
    Шанс критического удара: 5%
    Урон от атаки: 43.75%
    Attack Time: 1.65 сек.
    Никогда не наносит критических ударов
    Наносит 341 базового урона от огня в секунду
    Наносит на 56.25% меньше урона атаками
    Базовая длительность - 20 секунд(-ы)
    50% физического урона становится уроном от огня
    Вызывает +10 взрыва(-ов)
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "Two_Hand_Axe"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Viking/VikingStandalone"] = {
        name = "Barkhul",
        life = 1.8,
        fireResist = 42,
        coldResist = 42,
        lightningResist = 42,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "Melee",
            "VikingCyclone",
            "VikingUpheaval",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VikingCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cyclone_places_ground_fire_damage_per_minute",
            "physical_damage_+%",
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "base_skill_number_of_additional_hits",
            "cyclone_movement_speed_+%_final",
            "base_skill_effect_duration",
            "cyclone_extra_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {2.5, 12, 30, -10, 1, -40, 5000, 30, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VikingUpheaval"] = {
        name = "VikingUpheaval",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "upheaval_number_of_spikes",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_physical_damage_%_to_convert_to_fire",
            "global_cannot_crit",
        },
        levels = {
            [1] = {1, 5000, 10, -25, 50, baseMultiplier = 0.4375, levelRequirement = 4, statInterpolation = {3, 1},  cost = { }, },
            [2] = {1, 8000, 10, -25, 50, baseMultiplier = 0.4375, levelRequirement = 50, statInterpolation = {3, 1},  cost = { }, },
            [3] = {1, 20000, 10, -25, 50, baseMultiplier = 0.4375, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage Урон Атака Чародейский Скорость
    Монстры дают повышенный на 250% опыт
    5500% увеличение редкости выпадающих предметов
    FamilyMonsterActBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 5500 Max: 5500 Global
  • keyval
    Actor.main_hand_unarmed_typeTwo_Hand_Axe
    Edit

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