Barkhul
Demonio
monster base type attack cast speed +% and damage -% final [33]
La rareza de los objetos arrojados está aumentada un 5500%
Los monstruos otorgan la experiencia aumentada un 250%
SpectreN
AreaEl Sueño de Daresso
Tagscleaving_weapon, demon, fire_affinity, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Vida
180%
Armaduras
+100%
Ailment Threshold
180%
Resistencia
42 42 42 0
Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.65 Second
Damage Spread
±20%
Experiencia
120%
Model Size
115%
Type
Viking
Metadata
Viking
Nivel
37
Vida
1,413
Armaduras
4,296
Evasión
1,395
Escudo de energía
0
Damage
85
Daño de hechizos
85
Precisión
81
Attack Time
1.65
Experiencia
3,448
Ailment Threshold
1,413
Chill
4
Shock
4
Brittle
25
Scorch
4
Sap
12
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 68–102
Probabilidad de golpe crítico: 5%
Attack Time: 1.65 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
VikingCyclone
Attack, Area, Melee, Movement
Ciclón
Base Damage: 68–102
Probabilidad de golpe crítico: 5%
Attack Time: 1.65 seg
Daña a los enemigos a tu alrededor y luego realiza una serie de ataques giratorios mientras te trasladas a una ubicación objetivo. No se puede asistir con Asistencia de Implacabilidad ni con Asistencia de Golpes múltiples.
Inflige un 10% menos de daño
La duración base es de 5 segundos
Daño físico aumentado un 12%
Velocidad de ataque aumentada un 30%
40% menos Velocidad de Movimiento
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [12654]
is area damage [1]
VikingUpheaval
Attack
Base Damage: 68–102
Probabilidad de golpe crítico: 5%
Daño de ataque: 70%
Daño de ataque: 70%
Attack Time: 1.65 seg
Nunca infliges golpes críticos
Inflige 45.2 de daño de fuego base por segundo
Inflige un 30% menos de daño de ataque
La duración base es de 5 segundos
El 50% del daño físico se convierte en daño de fuego
Provoca +10 estallidos
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Two_Hand_Axe"
}

Transitionable
{
	num_states = 3
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition_to_2 = "PlayGlobalTextAudio( Daresso1Combat , Metadata/NPC/Act4/Daresso );"
	on_transition_to_3 = "PlayGlobalTextAudio( Daresso1Complete, Metadata/NPC/Act4/Daresso );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Viking/Viking"] = {
    name = "Barkhul",
    life = 1.8,
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "Melee",
        "VikingCyclone",
        "VikingUpheaval",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VikingCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_places_ground_fire_damage_per_minute",
        "physical_damage_+%",
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "base_skill_number_of_additional_hits",
        "cyclone_movement_speed_+%_final",
        "base_skill_effect_duration",
        "cyclone_extra_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {2.5, 12, 30, -10, 1, -40, 5000, 30, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VikingUpheaval"] = {
    name = "VikingUpheaval",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "upheaval_number_of_spikes",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "global_cannot_crit",
    },
    levels = {
        [1] = {1, 5000, 10, -25, 50, baseMultiplier = 0.7, levelRequirement = 4, statInterpolation = {3, 1},  cost = { }, },
        [2] = {1, 8000, 10, -25, 50, baseMultiplier = 0.7, levelRequirement = 50, statInterpolation = {3, 1},  cost = { }, },
        [3] = {1, 20000, 10, -25, 50, baseMultiplier = 0.7, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    La rareza de los objetos arrojados está aumentada un 5500%
    Los monstruos otorgan la experiencia aumentada un 250%
    IdMonsterQuestBossAct4__
    FamilyMonsterActBoss
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 5500 Max: 5500 Global
  • Barkhul
    Demonio
    monster base type attack cast speed +% and damage -% final [33]
    La rareza de los objetos arrojados está aumentada un 5500%
    Los monstruos otorgan la experiencia aumentada un 250%
    SpectreN
    Tagscleaving_weapon, demon, fire_affinity, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
    Vida
    180%
    Armaduras
    +100%
    Ailment Threshold
    180%
    Resistencia
    42 42 42 0
    Damage
    120%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.65 Second
    Damage Spread
    ±20%
    Experiencia
    120%
    Model Size
    115%
    Type
    Viking
    Metadata
    VikingStandalone
    Nivel
    68
    Vida
    11,580
    Armaduras
    57,580
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    448
    Daño de hechizos
    448
    Precisión
    290
    Attack Time
    1.65
    Experiencia
    12,306
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 359–538
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.65 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    VikingCyclone
    Attack, Area, Melee, Movement
    Ciclón
    Base Damage: 359–538
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.65 seg
    Daña a los enemigos a tu alrededor y luego realiza una serie de ataques giratorios mientras te trasladas a una ubicación objetivo. No se puede asistir con Asistencia de Implacabilidad ni con Asistencia de Golpes múltiples.
    Inflige un 10% menos de daño
    La duración base es de 5 segundos
    Daño físico aumentado un 12%
    Velocidad de ataque aumentada un 30%
    40% menos Velocidad de Movimiento
    base skill number of additional hits [1]
    cyclone extra distance [30]
    cyclone places ground fire damage per minute [57424]
    is area damage [1]
    VikingUpheaval
    Attack
    Base Damage: 359–538
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 70%
    Daño de ataque: 70%
    Attack Time: 1.65 seg
    Nunca infliges golpes críticos
    Inflige 205.1 de daño de fuego base por segundo
    Inflige un 30% menos de daño de ataque
    La duración base es de 20 segundos
    El 50% del daño físico se convierte en daño de fuego
    Provoca +10 estallidos
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "Two_Hand_Axe"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Viking/VikingStandalone"] = {
        name = "Barkhul",
        life = 1.8,
        fireResist = 42,
        coldResist = 42,
        lightningResist = 42,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "Melee",
            "VikingCyclone",
            "VikingUpheaval",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VikingCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cyclone_places_ground_fire_damage_per_minute",
            "physical_damage_+%",
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "base_skill_number_of_additional_hits",
            "cyclone_movement_speed_+%_final",
            "base_skill_effect_duration",
            "cyclone_extra_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {2.5, 12, 30, -10, 1, -40, 5000, 30, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VikingUpheaval"] = {
        name = "VikingUpheaval",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "upheaval_number_of_spikes",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_physical_damage_%_to_convert_to_fire",
            "global_cannot_crit",
        },
        levels = {
            [1] = {1, 5000, 10, -25, 50, baseMultiplier = 0.7, levelRequirement = 4, statInterpolation = {3, 1},  cost = { }, },
            [2] = {1, 8000, 10, -25, 50, baseMultiplier = 0.7, levelRequirement = 50, statInterpolation = {3, 1},  cost = { }, },
            [3] = {1, 20000, 10, -25, 50, baseMultiplier = 0.7, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    La rareza de los objetos arrojados está aumentada un 5500%
    Los monstruos otorgan la experiencia aumentada un 250%
    IdMonsterQuestBossAct4__
    FamilyMonsterActBoss
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 5500 Max: 5500 Global
  • Edit

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