Barkhul
Demonio
Área: El sueño de Daresso
monster base type attack cast speed +% and damage -% final [33]
Los monstruos otorgan la experiencia aumentada un 250%
La rareza de los objetos arrojados está aumentada un 5500%
Los monstruos otorgan la experiencia aumentada un 250%
La rareza de los objetos arrojados está aumentada un 5500%
Spectre | N |
---|---|
Area | El sueño de Daresso |
Tags | cleaving_weapon, demon, fire_affinity, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Vida
180%
Armadura
+25%
Ailment Threshold
180%
Resistencia
42 42 42 0
Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.65 Second
Damage Spread
±20%
Experiencia
120%
Model Size
115%
Type
Viking
Metadata
Viking
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
37
Vida
1,413
Armadura
2,685
Evasión
1,395
Escudo de energía
0
Damage
85
Daño de hechizos
85
Precisión
81
Attack Time
1.65
Experiencia
3,448
Ailment Threshold
1,413
Chill
4
Shock
4
Brittle
25
Scorch
4
Sap
12
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 68–102
Probabilidad de golpe crítico: 5%
Attack Time: 1.65 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
VikingCyclone
Attack, Area, Melee, Movement
Ciclón
Base Damage: 68–102
Probabilidad de golpe crítico: 5%
Attack Time: 1.65 seg
Daña a los enemigos a tu alrededor y luego realiza una serie de ataques giratorios mientras te trasladas a una ubicación objetivo. No se puede asistir con Asistencia de Implacabilidad ni con Asistencia de Golpes múltiples.
Inflige un 10% menos de daño
La duración base es de 5 segundos
Daño físico aumentado un 12%
Velocidad de ataque aumentada un 30%
40% menos Velocidad de Movimiento
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [12654]
is area damage [1]
La duración base es de 5 segundos
Daño físico aumentado un 12%
Velocidad de ataque aumentada un 30%
40% menos Velocidad de Movimiento
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [12654]
is area damage [1]
VikingUpheaval
Attack
Base Damage: 68–102
Probabilidad de golpe crítico: 5%
Daño de ataque: 70%
Daño de ataque: 70%
Attack Time: 1.65 seg
Nunca infliges golpes críticos
Inflige 45.2 de daño de fuego base por segundo
Inflige un 30% menos de daño de ataque
La duración base es de 5 segundos
El 50% del daño físico se convierte en daño de fuego
Provoca +10 estallidos
monster penalty against minions damage +% final vs player minions [-25]
Inflige 45.2 de daño de fuego base por segundo
Inflige un 30% menos de daño de ataque
La duración base es de 5 segundos
El 50% del daño físico se convierte en daño de fuego
Provoca +10 estallidos
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Two_Hand_Axe" } Transitionable { num_states = 3 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition_to_2 = "PlayGlobalTextAudio( Daresso1Combat , Metadata/NPC/Act4/Daresso );" on_transition_to_3 = "PlayGlobalTextAudio( Daresso1Complete, Metadata/NPC/Act4/Daresso );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Viking/Viking"] = { name = "Barkhul", life = 1.8, fireResist = 42, coldResist = 42, lightningResist = 42, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.65, attackRange = 8, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "VikingCyclone", "VikingUpheaval", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VikingCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_places_ground_fire_damage_per_minute", "physical_damage_+%", "attack_speed_+%", "active_skill_damage_+%_final", "base_skill_number_of_additional_hits", "cyclone_movement_speed_+%_final", "base_skill_effect_duration", "cyclone_extra_distance", "is_area_damage", }, levels = { [1] = {2.5, 12, 30, -10, 1, -40, 5000, 30, levelRequirement = 36, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VikingUpheaval"] = { name = "VikingUpheaval", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "upheaval_number_of_spikes", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_fire", "global_cannot_crit", }, levels = { [1] = {1, 5000, 10, -25, 50, baseMultiplier = 0.7, levelRequirement = 4, statInterpolation = {3, 1}, cost = { }, }, [2] = {1, 8000, 10, -25, 50, baseMultiplier = 0.7, levelRequirement = 50, statInterpolation = {3, 1}, cost = { }, }, [3] = {1, 20000, 10, -25, 50, baseMultiplier = 0.7, levelRequirement = 67, statInterpolation = {3, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Los monstruos otorgan la experiencia aumentada un 250%
La rareza de los objetos arrojados está aumentada un 5500%
Id | MonsterQuestBossAct4__ |
---|---|
Family | MonsterActBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Barkhul
Demonio
monster base type attack cast speed +% and damage -% final [33]
Los monstruos otorgan la experiencia aumentada un 250%
La rareza de los objetos arrojados está aumentada un 5500%
Los monstruos otorgan la experiencia aumentada un 250%
La rareza de los objetos arrojados está aumentada un 5500%
Spectre | N |
---|---|
Tags | cleaving_weapon, demon, fire_affinity, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Vida
180%
Armadura
+25%
Ailment Threshold
180%
Resistencia
42 42 42 0
Damage
120%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.65 Second
Damage Spread
±20%
Experiencia
120%
Model Size
115%
Type
Viking
Metadata
VikingStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
11,580
Armadura
35,988
Evasión
4,739
Escudo de energía
0
Damage
448
Daño de hechizos
448
Precisión
290
Attack Time
1.65
Experiencia
12,306
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Attack Time: 1.65 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
VikingCyclone
Attack, Area, Melee, Movement
Ciclón
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Attack Time: 1.65 seg
Daña a los enemigos a tu alrededor y luego realiza una serie de ataques giratorios mientras te trasladas a una ubicación objetivo. No se puede asistir con Asistencia de Implacabilidad ni con Asistencia de Golpes múltiples.
Inflige un 10% menos de daño
La duración base es de 5 segundos
Daño físico aumentado un 12%
Velocidad de ataque aumentada un 30%
40% menos Velocidad de Movimiento
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [57424]
is area damage [1]
La duración base es de 5 segundos
Daño físico aumentado un 12%
Velocidad de ataque aumentada un 30%
40% menos Velocidad de Movimiento
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [57424]
is area damage [1]
VikingUpheaval
Attack
Base Damage: 359–538
Probabilidad de golpe crítico: 5%
Daño de ataque: 70%
Daño de ataque: 70%
Attack Time: 1.65 seg
Nunca infliges golpes críticos
Inflige 205.1 de daño de fuego base por segundo
Inflige un 30% menos de daño de ataque
La duración base es de 20 segundos
El 50% del daño físico se convierte en daño de fuego
Provoca +10 estallidos
monster penalty against minions damage +% final vs player minions [-25]
Inflige 205.1 de daño de fuego base por segundo
Inflige un 30% menos de daño de ataque
La duración base es de 20 segundos
El 50% del daño físico se convierte en daño de fuego
Provoca +10 estallidos
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Actor { main_hand_unarmed_type = "Two_Hand_Axe" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Viking/VikingStandalone"] = { name = "Barkhul", life = 1.8, fireResist = 42, coldResist = 42, lightningResist = 42, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.65, attackRange = 8, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "VikingCyclone", "VikingUpheaval", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VikingCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_places_ground_fire_damage_per_minute", "physical_damage_+%", "attack_speed_+%", "active_skill_damage_+%_final", "base_skill_number_of_additional_hits", "cyclone_movement_speed_+%_final", "base_skill_effect_duration", "cyclone_extra_distance", "is_area_damage", }, levels = { [1] = {2.5, 12, 30, -10, 1, -40, 5000, 30, levelRequirement = 36, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VikingUpheaval"] = { name = "VikingUpheaval", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "upheaval_number_of_spikes", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_fire", "global_cannot_crit", }, levels = { [1] = {1, 5000, 10, -25, 50, baseMultiplier = 0.7, levelRequirement = 4, statInterpolation = {3, 1}, cost = { }, }, [2] = {1, 8000, 10, -25, 50, baseMultiplier = 0.7, levelRequirement = 50, statInterpolation = {3, 1}, cost = { }, }, [3] = {1, 20000, 10, -25, 50, baseMultiplier = 0.7, levelRequirement = 67, statInterpolation = {3, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Los monstruos otorgan la experiencia aumentada un 250%
La rareza de los objetos arrojados está aumentada un 5500%
Id | MonsterQuestBossAct4__ |
---|---|
Family | MonsterActBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |