Barkhul
DemoníacoÁrea: Sonho de Daresso
monster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [5500]
monster slain experience +% [250]
unique monster guarantee one rare [1]
monster dropped item rarity +% [5500]
monster slain experience +% [250]
unique monster guarantee one rare [1]
| Spectre | |
|---|---|
| Area | Sonho de Daresso |
| Tags | cleaving_weapon, demon, fire_affinity, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Vida
180%
Armadura
+25%
Ailment Threshold
180%
Resistência
Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.65 Second
Damage Spread
±20%
Experiência
120%
Model Size
115%
Type
Viking
Metadata
Viking
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
37
Vida
1,413
Armadura
2,685
Evasão
1,395
Damage
85
Dano Mágico
85
Precisão
162
Attack Time
1.65
Experiência
3,448
Minion Life
412
Minion Damage
64
Ailment Threshold
1,413
Chill
4
Shock
4
Brittle
25
Scorch
4
Sap
12
Phys Convert Ele
85%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 68—102
Chance de Crítico: 5%
Attack Time: 1.65 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
VikingCyclone
Attack, Area, Melee, Movement
Ciclone
Base Damage: 68—102
Chance de Crítico: 5%
Attack Time: 1.65 seg
Danifica inimigos próximos a você, e então executa uma série de ataques giratórios conforme você viaja para o destino alvo. Não pode ser suportado por Impiedade ou Ataques Múltiplos.
Causa 10% menos Dano
Duração base é de 5 segundos
Dano Físico aumentado em 12%
Velocidade de Ataque aumentada em 30%
ㅤ-40% de velocidade de movimento
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [12654]
is area damage [1]
VikingUpheaval
Attack
Base Damage: 68—102
Chance de Crítico: 5%
Dano de Ataque: 43.75%
Attack Time: 1.65 seg
Causa 45.2 de Dano de Fogo Base por segundo
Causa 56.25% menos Dano de Ataque
Duração base é de 5 segundos
50% do Dano Físico Convertido para Dano de Fogo
Nunca causa golpes críticos
Causa 10 rajadas
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
main_hand_unarmed_type = "Two_Hand_Axe"
}
Transitionable
{
num_states = 3
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Viking/Viking"] = {
fireResist = 42,
coldResist = 42,
lightningResist = 42,
chaosResist = 0,
name = "Barkhul",
life = 1.8,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.65,
attackRange = 8,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"Melee",
"VikingCyclone",
"VikingUpheaval",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VikingCyclone"] = {
name = "Cyclone",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cyclone_places_ground_fire_damage_per_minute",
"physical_damage_+%",
"attack_speed_+%",
"active_skill_damage_+%_final",
"base_skill_number_of_additional_hits",
"cyclone_movement_speed_+%_final",
"base_skill_effect_duration",
"cyclone_extra_distance",
"is_area_damage",
},
levels = {
[1] = {2.5, 12, 30, -10, 1, -40, 5000, 30, levelRequirement = 36, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VikingUpheaval"] = {
name = "VikingUpheaval",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"upheaval_number_of_spikes",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_physical_damage_%_to_convert_to_fire",
"global_cannot_crit",
},
levels = {
[1] = {1, 5000, 10, -25, 50, baseMultiplier = 0.4375, levelRequirement = 4, statInterpolation = {3, 1}, cost = { }, },
[2] = {1, 8000, 10, -25, 50, baseMultiplier = 0.4375, levelRequirement = 50, statInterpolation = {3, 1}, cost = { }, },
[3] = {1, 20000, 10, -25, 50, baseMultiplier = 0.4375, levelRequirement = 67, statInterpolation = {3, 1}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats | |
| Craft Tags | caster_damage Dano Ataque Conjurador Velocidade |
monster dropped item rarity +% [5500]
monster slain experience +% [250]
unique monster guarantee one rare [1]
| Family | MonsterActBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats |
Stats.item_drop_slots
1
Stats.energy_shield_recharge_rate_per_minute_%
2000
Stats.mana_regeneration_rate_per_minute_%
100
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.max_viper_strike_orbs
4
Stats.base_maximum_all_resistances_%
75
Stats.max_fuse_arrow_orbs
5
Stats.max_fire_beam_stacks
8
Stats.max_charged_attack_stacks
10
Stats.base_critical_strike_multiplier
130
Stats.critical_ailment_dot_multiplier_+
30
Stats.max_endurance_charges
3
Stats.max_frenzy_charges
3
Stats.max_power_charges
3
Stats.base_attack_speed_+%_per_frenzy_charge
4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.base_cast_speed_+%_per_frenzy_charge
4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
5
Stats.object_inherent_damage_+%_final_per_frenzy_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
11
Stats.resist_all_elements_%_per_endurance_charge
4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
11
Stats.critical_strike_chance_+%_per_power_charge
50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
150
Stats.maximum_block_%
75
Stats.base_maximum_spell_block_%
75
Stats.base_number_of_totems_allowed
1
Stats.base_number_of_traps_allowed
3
Stats.base_number_of_remote_mines_allowed
5
Stats.movement_velocity_cap
128
Stats.maximum_life_leech_rate_%_per_minute
1200
Stats.maximum_mana_leech_rate_%_per_minute
1200
Stats.maximum_energy_shield_leech_rate_%_per_minute
600
Stats.monster_ignite_damage_+%_final
-72
Stats.monster_bleeding_damage_+%_final
-86
Stats.monster_poison_damage_+%_final
-50
Stats.bleeding_moving_damage_%_of_base_override
500
Stats.max_azurite_debuff_stacks
10
Stats.impaled_debuff_base_duration_ms
8000
Stats.impaled_debuff_number_of_reflected_hits
5
Stats.ignore_skill_weapon_restrictions
1
Stats.base_total_number_of_sigils_allowed
3
Stats.maximum_life_leech_amount_per_leech_%_max_life
10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana
10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
10
Stats.object_inherent_melee_hit_stun_duration_+%_final
20
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.actor_scale_+%_limit
100
Stats.damage_taken_when_hit_+%_final_per_fortification
-1
Stats.base_max_fortification
20
Stats.soul_eater_maximum_stacks
45
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blocking
true
Positioned.team
0
Positioned.serialise_collidable
true
BaseEvents.server_only
true
Actor.basic_action
Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
Actor.slow_animations_go_to_idle
true
Actor.main_hand_unarmed_type
Two_Hand_Axe
Transitionable.num_states
3
Barkhul
Demoníacomonster base type attack cast speed +% and damage -% final [33]
monster dropped item rarity +% [5500]
monster slain experience +% [250]
unique monster guarantee one rare [1]
monster dropped item rarity +% [5500]
monster slain experience +% [250]
unique monster guarantee one rare [1]
| Spectre | |
|---|---|
| Tags | cleaving_weapon, demon, fire_affinity, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
Vida
180%
Armadura
+25%
Ailment Threshold
180%
Resistência
Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.65 Second
Damage Spread
±20%
Experiência
120%
Model Size
115%
Type
Viking
Metadata
VikingStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
11,580
Armadura
35,988
Evasão
4,739
Damage
448
Dano Mágico
448
Precisão
580
Attack Time
1.65
Experiência
12,306
Minion Life
2,512
Minion Damage
358
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 359—538
Chance de Crítico: 5%
Attack Time: 1.65 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
VikingCyclone
Attack, Area, Melee, Movement
Ciclone
Base Damage: 359—538
Chance de Crítico: 5%
Attack Time: 1.65 seg
Danifica inimigos próximos a você, e então executa uma série de ataques giratórios conforme você viaja para o destino alvo. Não pode ser suportado por Impiedade ou Ataques Múltiplos.
Causa 10% menos Dano
Duração base é de 5 segundos
Dano Físico aumentado em 12%
Velocidade de Ataque aumentada em 30%
ㅤ-40% de velocidade de movimento
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [95473]
is area damage [1]
VikingUpheaval
Attack
Base Damage: 359—538
Chance de Crítico: 5%
Dano de Ataque: 43.75%
Attack Time: 1.65 seg
Causa 341 de Dano de Fogo Base por segundo
Causa 56.25% menos Dano de Ataque
Duração base é de 20 segundos
50% do Dano Físico Convertido para Dano de Fogo
Nunca causa golpes críticos
Causa 10 rajadas
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMonster"
Actor
{
main_hand_unarmed_type = "Two_Hand_Axe"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Viking/VikingStandalone"] = {
fireResist = 42,
coldResist = 42,
lightningResist = 42,
chaosResist = 0,
name = "Barkhul",
life = 1.8,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.65,
attackRange = 8,
accuracy = 1,
weaponType1 = "Two Hand Axe",
skillList = {
"Melee",
"VikingCyclone",
"VikingUpheaval",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VikingCyclone"] = {
name = "Cyclone",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"cyclone_places_ground_fire_damage_per_minute",
"physical_damage_+%",
"attack_speed_+%",
"active_skill_damage_+%_final",
"base_skill_number_of_additional_hits",
"cyclone_movement_speed_+%_final",
"base_skill_effect_duration",
"cyclone_extra_distance",
"is_area_damage",
},
levels = {
[1] = {2.5, 12, 30, -10, 1, -40, 5000, 30, levelRequirement = 36, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["VikingUpheaval"] = {
name = "VikingUpheaval",
hidden = true,
color = "3",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"upheaval_number_of_spikes",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"skill_physical_damage_%_to_convert_to_fire",
"global_cannot_crit",
},
levels = {
[1] = {1, 5000, 10, -25, 50, baseMultiplier = 0.4375, levelRequirement = 4, statInterpolation = {3, 1}, cost = { }, },
[2] = {1, 8000, 10, -25, 50, baseMultiplier = 0.4375, levelRequirement = 50, statInterpolation = {3, 1}, cost = { }, },
[3] = {1, 20000, 10, -25, 50, baseMultiplier = 0.4375, levelRequirement = 67, statInterpolation = {3, 1}, cost = { }, },
},
}
monster base type attack cast speed +% and damage -% final [33]
| Family | MonsterSpeedAndDamageFixup |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats | |
| Craft Tags | caster_damage Dano Ataque Conjurador Velocidade |
monster dropped item rarity +% [5500]
monster slain experience +% [250]
unique monster guarantee one rare [1]
| Family | MonsterActBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | Únicos (3) |
| Stats |
Actor.main_hand_unarmed_type
Two_Hand_Axe
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























