Barkhul
Demoníaco
monster base type attack cast speed +% and damage -% final [33]
Monstros concedem Experiência aumentada em 250%
Raridade dos Itens Derrubados aumentada em 5500%
SpectreN
AreaSonho de Daresso
Tagscleaving_weapon, demon, fire_affinity, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
Vida
180%
Armadura
+25%
Ailment Threshold
180%
Resistência
42 42 42 0
Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 8
Attack Time
1.65 Second
Damage Spread
±20%
Experiência
120%
Model Size
115%
Type
Viking
Metadata
Viking
Nível
37
Vida
1,413
Armadura
2,685
Evasão
1,395
Escudo de Energia
0
Damage
85
Dano Mágico
85
Precisão
81
Attack Time
1.65
Experiência
3,448
Ailment Threshold
1,413
Chill
4
Shock
4
Brittle
25
Scorch
4
Sap
12
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 68–102
Chance de Crítico: 5%
Attack Time: 1.65 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
VikingCyclone
Attack, Area, Melee, Movement
Ciclone
Base Damage: 68–102
Chance de Crítico: 5%
Attack Time: 1.65 seg
Danifica inimigos próximos a você, e então executa uma série de ataques giratórios conforme você viaja para o destino alvo. Não pode ser suportado por Impiedade ou Ataques Múltiplos.
Causa 10% menos Dano
Duração base é de 5 segundos
Dano Físico aumentado em 12%
Velocidade de Ataque aumentada em 30%
40% menos Velocidade de Movimento
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [12654]
is area damage [1]
VikingUpheaval
Attack
Base Damage: 68–102
Chance de Crítico: 5%
Dano de Ataque: 70%
Dano de Ataque: 70%
Attack Time: 1.65 seg
Nunca causa Acertos Críticos
Causa 45.2 de Dano de Fogo Base por segundo
Causa 30% menos Dano de Ataque
Duração base é de 5 segundos
50% do Dano Físico Convertido para Dano de Fogo
Causa +10 Explosões
monster penalty against minions damage +% final vs player minions [-25]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Two_Hand_Axe"
}

Transitionable
{
	num_states = 3
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition_to_2 = "PlayGlobalTextAudio( Daresso1Combat , Metadata/NPC/Act4/Daresso );"
	on_transition_to_3 = "PlayGlobalTextAudio( Daresso1Complete, Metadata/NPC/Act4/Daresso );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Viking/Viking"] = {
    name = "Barkhul",
    life = 1.8,
    fireResist = 42,
    coldResist = 42,
    lightningResist = 42,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.65,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Two Hand Axe",
    skillList = {
        "Melee",
        "VikingCyclone",
        "VikingUpheaval",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VikingCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "cyclone_places_ground_fire_damage_per_minute",
        "physical_damage_+%",
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "base_skill_number_of_additional_hits",
        "cyclone_movement_speed_+%_final",
        "base_skill_effect_duration",
        "cyclone_extra_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {2.5, 12, 30, -10, 1, -40, 5000, 30, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VikingUpheaval"] = {
    name = "VikingUpheaval",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "upheaval_number_of_spikes",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_fire",
        "global_cannot_crit",
    },
    levels = {
        [1] = {1, 5000, 10, -25, 50, baseMultiplier = 0.7, levelRequirement = 4, statInterpolation = {3, 1},  cost = { }, },
        [2] = {1, 8000, 10, -25, 50, baseMultiplier = 0.7, levelRequirement = 50, statInterpolation = {3, 1},  cost = { }, },
        [3] = {1, 20000, 10, -25, 50, baseMultiplier = 0.7, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
    },
}
monster base type attack cast speed +% and damage -% final [33]
IdMonsterSpeedAndDamageFixupComplete
FamilyMonsterSpeedAndDamageFixup
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Monstros concedem Experiência aumentada em 250%
    Raridade dos Itens Derrubados aumentada em 5500%
    IdMonsterQuestBossAct4__
    FamilyMonsterActBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 5500 Max: 5500 Global
  • Barkhul
    Demoníaco
    monster base type attack cast speed +% and damage -% final [33]
    Monstros concedem Experiência aumentada em 250%
    Raridade dos Itens Derrubados aumentada em 5500%
    SpectreN
    Tagscleaving_weapon, demon, fire_affinity, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood
    Vida
    180%
    Armadura
    +25%
    Ailment Threshold
    180%
    Resistência
    42 42 42 0
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.65 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    115%
    Type
    Viking
    Metadata
    VikingStandalone
    Nível
    68
    Vida
    11,580
    Armadura
    35,988
    Evasão
    4,739
    Escudo de Energia
    0
    Damage
    448
    Dano Mágico
    448
    Precisão
    290
    Attack Time
    1.65
    Experiência
    12,306
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.65 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    VikingCyclone
    Attack, Area, Melee, Movement
    Ciclone
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.65 seg
    Danifica inimigos próximos a você, e então executa uma série de ataques giratórios conforme você viaja para o destino alvo. Não pode ser suportado por Impiedade ou Ataques Múltiplos.
    Causa 10% menos Dano
    Duração base é de 5 segundos
    Dano Físico aumentado em 12%
    Velocidade de Ataque aumentada em 30%
    40% menos Velocidade de Movimento
    base skill number of additional hits [1]
    cyclone extra distance [30]
    cyclone places ground fire damage per minute [57424]
    is area damage [1]
    VikingUpheaval
    Attack
    Base Damage: 359–538
    Chance de Crítico: 5%
    Dano de Ataque: 70%
    Dano de Ataque: 70%
    Attack Time: 1.65 seg
    Nunca causa Acertos Críticos
    Causa 205.1 de Dano de Fogo Base por segundo
    Causa 30% menos Dano de Ataque
    Duração base é de 20 segundos
    50% do Dano Físico Convertido para Dano de Fogo
    Causa +10 Explosões
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "Two_Hand_Axe"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Viking/VikingStandalone"] = {
        name = "Barkhul",
        life = 1.8,
        fireResist = 42,
        coldResist = 42,
        lightningResist = 42,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Two Hand Axe",
        skillList = {
            "Melee",
            "VikingCyclone",
            "VikingUpheaval",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VikingCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "cyclone_places_ground_fire_damage_per_minute",
            "physical_damage_+%",
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "base_skill_number_of_additional_hits",
            "cyclone_movement_speed_+%_final",
            "base_skill_effect_duration",
            "cyclone_extra_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {2.5, 12, 30, -10, 1, -40, 5000, 30, levelRequirement = 36, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VikingUpheaval"] = {
        name = "VikingUpheaval",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "upheaval_number_of_spikes",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_physical_damage_%_to_convert_to_fire",
            "global_cannot_crit",
        },
        levels = {
            [1] = {1, 5000, 10, -25, 50, baseMultiplier = 0.7, levelRequirement = 4, statInterpolation = {3, 1},  cost = { }, },
            [2] = {1, 8000, 10, -25, 50, baseMultiplier = 0.7, levelRequirement = 50, statInterpolation = {3, 1},  cost = { }, },
            [3] = {1, 20000, 10, -25, 50, baseMultiplier = 0.7, levelRequirement = 67, statInterpolation = {3, 1},  cost = { }, },
        },
    }
    
    monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    Monstros concedem Experiência aumentada em 250%
    Raridade dos Itens Derrubados aumentada em 5500%
    IdMonsterQuestBossAct4__
    FamilyMonsterActBoss
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 5500 Max: 5500 Global