바르쿨
악마
지역: 다레소의 꿈
monster base type attack cast speed +% and damage -% final [33]
몬스터가 주는 경험치 250% 증가
떨어지는 아이템 희귀도 5500% 증가
몬스터가 주는 경험치 250% 증가
떨어지는 아이템 희귀도 5500% 증가
Barkhul
Spectre | N |
---|---|
Area | 다레소의 꿈 |
Tags | cleaving_weapon, demon, fire_affinity, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
생명력
180%
방어도
+25%
Ailment Threshold
180%
저항
42 42 42 0
Damage
120%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
1.65 Second
Damage Spread
±20%
경험치
120%
Model Size
115%
Type
Viking
Metadata
Viking
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
37
생명력
1,413
방어도
2,685
회피
1,395
에너지 보호막
0
Damage
85
주문 피해
85
정확도
81
Attack Time
1.65
경험치
3,448
Ailment Threshold
1,413
Chill
4
Shock
4
Brittle
25
Scorch
4
Sap
12
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 68–102
치명타 확률: 5%
Attack Time: 1.65 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
VikingCyclone
Attack, Area, Melee, Movement
회오리바람
Base Damage: 68–102
치명타 확률: 5%
Attack Time: 1.65 초
주변 적들에게 피해를 준 뒤 목표 지점으로 이동하는 동안 연속 회전 공격을 합니다. 무자비 또는 연속타격의 보조는 받을 수 없습니다.
주는 피해 10% 감폭
기본 지속시간 5초
물리 피해 12% 증가
공격 속도 30% 증가
이동 속도 40% 감폭
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [12654]
is area damage [1]
기본 지속시간 5초
물리 피해 12% 증가
공격 속도 30% 증가
이동 속도 40% 감폭
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [12654]
is area damage [1]
VikingUpheaval
Attack
Base Damage: 68–102
치명타 확률: 5%
공격 피해: 70%
공격 피해: 70%
Attack Time: 1.65 초
치명타가 발생하지 않음
1초마다 45.2의 기본 화염 피해를 줌
주는 공격 피해 30% 감폭
기본 지속시간 5초
물리 피해의 50%를 화염 피해로 전환
폭발 +10회 유발
monster penalty against minions damage +% final vs player minions [-25]
1초마다 45.2의 기본 화염 피해를 줌
주는 공격 피해 30% 감폭
기본 지속시간 5초
물리 피해의 50%를 화염 피해로 전환
폭발 +10회 유발
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Two_Hand_Axe" } Transitionable { num_states = 3 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition_to_2 = "PlayGlobalTextAudio( Daresso1Combat , Metadata/NPC/Act4/Daresso );" on_transition_to_3 = "PlayGlobalTextAudio( Daresso1Complete, Metadata/NPC/Act4/Daresso );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Viking/Viking"] = { name = "Barkhul", life = 1.8, fireResist = 42, coldResist = 42, lightningResist = 42, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.65, attackRange = 8, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "VikingCyclone", "VikingUpheaval", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VikingCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_places_ground_fire_damage_per_minute", "physical_damage_+%", "attack_speed_+%", "active_skill_damage_+%_final", "base_skill_number_of_additional_hits", "cyclone_movement_speed_+%_final", "base_skill_effect_duration", "cyclone_extra_distance", "is_area_damage", }, levels = { [1] = {2.5, 12, 30, -10, 1, -40, 5000, 30, levelRequirement = 36, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VikingUpheaval"] = { name = "VikingUpheaval", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "upheaval_number_of_spikes", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_fire", "global_cannot_crit", }, levels = { [1] = {1, 5000, 10, -25, 50, baseMultiplier = 0.7, levelRequirement = 4, statInterpolation = {3, 1}, cost = { }, }, [2] = {1, 8000, 10, -25, 50, baseMultiplier = 0.7, levelRequirement = 50, statInterpolation = {3, 1}, cost = { }, }, [3] = {1, 20000, 10, -25, 50, baseMultiplier = 0.7, levelRequirement = 67, statInterpolation = {3, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
몬스터가 주는 경험치 250% 증가
떨어지는 아이템 희귀도 5500% 증가
Id | MonsterQuestBossAct4__ |
---|---|
Family | MonsterActBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
바르쿨
악마
monster base type attack cast speed +% and damage -% final [33]
몬스터가 주는 경험치 250% 증가
떨어지는 아이템 희귀도 5500% 증가
몬스터가 주는 경험치 250% 증가
떨어지는 아이템 희귀도 5500% 증가
Barkhul
Spectre | N |
---|---|
Tags | cleaving_weapon, demon, fire_affinity, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
생명력
180%
방어도
+25%
Ailment Threshold
180%
저항
42 42 42 0
Damage
120%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 8
Attack Time
1.65 Second
Damage Spread
±20%
경험치
120%
Model Size
115%
Type
Viking
Metadata
VikingStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
11,580
방어도
35,988
회피
4,739
에너지 보호막
0
Damage
448
주문 피해
448
정확도
290
Attack Time
1.65
경험치
12,306
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 359–538
치명타 확률: 5%
Attack Time: 1.65 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
VikingCyclone
Attack, Area, Melee, Movement
회오리바람
Base Damage: 359–538
치명타 확률: 5%
Attack Time: 1.65 초
주변 적들에게 피해를 준 뒤 목표 지점으로 이동하는 동안 연속 회전 공격을 합니다. 무자비 또는 연속타격의 보조는 받을 수 없습니다.
주는 피해 10% 감폭
기본 지속시간 5초
물리 피해 12% 증가
공격 속도 30% 증가
이동 속도 40% 감폭
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [57424]
is area damage [1]
기본 지속시간 5초
물리 피해 12% 증가
공격 속도 30% 증가
이동 속도 40% 감폭
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [57424]
is area damage [1]
VikingUpheaval
Attack
Base Damage: 359–538
치명타 확률: 5%
공격 피해: 70%
공격 피해: 70%
Attack Time: 1.65 초
치명타가 발생하지 않음
1초마다 205.1의 기본 화염 피해를 줌
주는 공격 피해 30% 감폭
기본 지속시간 20초
물리 피해의 50%를 화염 피해로 전환
폭발 +10회 유발
monster penalty against minions damage +% final vs player minions [-25]
1초마다 205.1의 기본 화염 피해를 줌
주는 공격 피해 30% 감폭
기본 지속시간 20초
물리 피해의 50%를 화염 피해로 전환
폭발 +10회 유발
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Actor { main_hand_unarmed_type = "Two_Hand_Axe" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Viking/VikingStandalone"] = { name = "Barkhul", life = 1.8, fireResist = 42, coldResist = 42, lightningResist = 42, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.65, attackRange = 8, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "VikingCyclone", "VikingUpheaval", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VikingCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_places_ground_fire_damage_per_minute", "physical_damage_+%", "attack_speed_+%", "active_skill_damage_+%_final", "base_skill_number_of_additional_hits", "cyclone_movement_speed_+%_final", "base_skill_effect_duration", "cyclone_extra_distance", "is_area_damage", }, levels = { [1] = {2.5, 12, 30, -10, 1, -40, 5000, 30, levelRequirement = 36, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VikingUpheaval"] = { name = "VikingUpheaval", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "upheaval_number_of_spikes", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_fire", "global_cannot_crit", }, levels = { [1] = {1, 5000, 10, -25, 50, baseMultiplier = 0.7, levelRequirement = 4, statInterpolation = {3, 1}, cost = { }, }, [2] = {1, 8000, 10, -25, 50, baseMultiplier = 0.7, levelRequirement = 50, statInterpolation = {3, 1}, cost = { }, }, [3] = {1, 20000, 10, -25, 50, baseMultiplier = 0.7, levelRequirement = 67, statInterpolation = {3, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
몬스터가 주는 경험치 250% 증가
떨어지는 아이템 희귀도 5500% 증가
Id | MonsterQuestBossAct4__ |
---|---|
Family | MonsterActBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |