バークフル
悪魔
エリア: ダレッソの夢
monster base type attack cast speed +% and damage -% final [33]
モンスターの付与する経験値が250%増加する
ドロップするアイテムのレアリティが5500%増加する
モンスターの付与する経験値が250%増加する
ドロップするアイテムのレアリティが5500%増加する
Barkhul
Spectre | N |
---|---|
Area | ダレッソの夢 |
Tags | cleaving_weapon, demon, fire_affinity, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
ライフ
180%
アーマー
+25%
Ailment Threshold
180%
耐性
42 42 42 0
Damage
120%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.65 Second
Damage Spread
±20%
経験値
120%
Model Size
115%
Type
Viking
Metadata
Viking
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
37
ライフ
1,413
アーマー
2,685
回避力
1,395
エナジーシールド
0
Damage
85
スペルダメージ
85
命中
81
Attack Time
1.65
経験値
3,448
Ailment Threshold
1,413
Chill
4
Shock
4
Brittle
25
Scorch
4
Sap
12
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 68–102
クリティカル率: 5%
Attack Time: 1.65 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
VikingCyclone
Attack, Area, Melee, Movement
サイクロン
Base Damage: 68–102
クリティカル率: 5%
Attack Time: 1.65 秒
周囲の敵にダメージを与え、指定地点に移動しつつ回転しながら攻撃を与え続ける。ルースレスおよびマルチストライクでサポートすることができない。
ダメージが10%低下する
基礎持続時間は5秒
物理ダメージが12%増加する
アタックスピードが30%増加する
移動スピードが40%低下する
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [12654]
is area damage [1]
基礎持続時間は5秒
物理ダメージが12%増加する
アタックスピードが30%増加する
移動スピードが40%低下する
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [12654]
is area damage [1]
VikingUpheaval
Attack
Base Damage: 68–102
クリティカル率: 5%
アタックダメージ: 70%
アタックダメージ: 70%
Attack Time: 1.65 秒
クリティカルストライクを与えることができない
毎秒45.2の基礎火ダメージを与える
アタックダメージが30%低下する
基礎持続時間は5秒
物理ダメージの50%を火ダメージに変換する
バーストの回数が+10回される
monster penalty against minions damage +% final vs player minions [-25]
毎秒45.2の基礎火ダメージを与える
アタックダメージが30%低下する
基礎持続時間は5秒
物理ダメージの50%を火ダメージに変換する
バーストの回数が+10回される
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Two_Hand_Axe" } Transitionable { num_states = 3 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition_to_2 = "PlayGlobalTextAudio( Daresso1Combat , Metadata/NPC/Act4/Daresso );" on_transition_to_3 = "PlayGlobalTextAudio( Daresso1Complete, Metadata/NPC/Act4/Daresso );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Viking/Viking"] = { name = "Barkhul", life = 1.8, fireResist = 42, coldResist = 42, lightningResist = 42, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.65, attackRange = 8, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "VikingCyclone", "VikingUpheaval", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VikingCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_places_ground_fire_damage_per_minute", "physical_damage_+%", "attack_speed_+%", "active_skill_damage_+%_final", "base_skill_number_of_additional_hits", "cyclone_movement_speed_+%_final", "base_skill_effect_duration", "cyclone_extra_distance", "is_area_damage", }, levels = { [1] = {2.5, 12, 30, -10, 1, -40, 5000, 30, levelRequirement = 36, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VikingUpheaval"] = { name = "VikingUpheaval", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "upheaval_number_of_spikes", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_fire", "global_cannot_crit", }, levels = { [1] = {1, 5000, 10, -25, 50, baseMultiplier = 0.7, levelRequirement = 4, statInterpolation = {3, 1}, cost = { }, }, [2] = {1, 8000, 10, -25, 50, baseMultiplier = 0.7, levelRequirement = 50, statInterpolation = {3, 1}, cost = { }, }, [3] = {1, 20000, 10, -25, 50, baseMultiplier = 0.7, levelRequirement = 67, statInterpolation = {3, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
モンスターの付与する経験値が250%増加する
ドロップするアイテムのレアリティが5500%増加する
Id | MonsterQuestBossAct4__ |
---|---|
Family | MonsterActBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
バークフル
悪魔
monster base type attack cast speed +% and damage -% final [33]
モンスターの付与する経験値が250%増加する
ドロップするアイテムのレアリティが5500%増加する
モンスターの付与する経験値が250%増加する
ドロップするアイテムのレアリティが5500%増加する
Barkhul
Spectre | N |
---|---|
Tags | cleaving_weapon, demon, fire_affinity, flesh_armour, gladiator, has_two_hand_axe, has_two_handed_melee, humanoid, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood |
ライフ
180%
アーマー
+25%
Ailment Threshold
180%
耐性
42 42 42 0
Damage
120%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 8
Attack Time
1.65 Second
Damage Spread
±20%
経験値
120%
Model Size
115%
Type
Viking
Metadata
VikingStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
11,580
アーマー
35,988
回避力
4,739
エナジーシールド
0
Damage
448
スペルダメージ
448
命中
290
Attack Time
1.65
経験値
12,306
Ailment Threshold
11,580
Chill
37
Shock
37
Brittle
207
Scorch
37
Sap
101
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 359–538
クリティカル率: 5%
Attack Time: 1.65 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
VikingCyclone
Attack, Area, Melee, Movement
サイクロン
Base Damage: 359–538
クリティカル率: 5%
Attack Time: 1.65 秒
周囲の敵にダメージを与え、指定地点に移動しつつ回転しながら攻撃を与え続ける。ルースレスおよびマルチストライクでサポートすることができない。
ダメージが10%低下する
基礎持続時間は5秒
物理ダメージが12%増加する
アタックスピードが30%増加する
移動スピードが40%低下する
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [57424]
is area damage [1]
基礎持続時間は5秒
物理ダメージが12%増加する
アタックスピードが30%増加する
移動スピードが40%低下する
base skill number of additional hits [1]
cyclone extra distance [30]
cyclone places ground fire damage per minute [57424]
is area damage [1]
VikingUpheaval
Attack
Base Damage: 359–538
クリティカル率: 5%
アタックダメージ: 70%
アタックダメージ: 70%
Attack Time: 1.65 秒
クリティカルストライクを与えることができない
毎秒205.1の基礎火ダメージを与える
アタックダメージが30%低下する
基礎持続時間は20秒
物理ダメージの50%を火ダメージに変換する
バーストの回数が+10回される
monster penalty against minions damage +% final vs player minions [-25]
毎秒205.1の基礎火ダメージを与える
アタックダメージが30%低下する
基礎持続時間は20秒
物理ダメージの50%を火ダメージに変換する
バーストの回数が+10回される
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Actor { main_hand_unarmed_type = "Two_Hand_Axe" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Viking/VikingStandalone"] = { name = "Barkhul", life = 1.8, fireResist = 42, coldResist = 42, lightningResist = 42, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.65, attackRange = 8, accuracy = 1, weaponType1 = "Two Hand Axe", skillList = { "Melee", "VikingCyclone", "VikingUpheaval", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VikingCyclone"] = { name = "Cyclone", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "cyclone_places_ground_fire_damage_per_minute", "physical_damage_+%", "attack_speed_+%", "active_skill_damage_+%_final", "base_skill_number_of_additional_hits", "cyclone_movement_speed_+%_final", "base_skill_effect_duration", "cyclone_extra_distance", "is_area_damage", }, levels = { [1] = {2.5, 12, 30, -10, 1, -40, 5000, 30, levelRequirement = 36, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VikingUpheaval"] = { name = "VikingUpheaval", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "upheaval_number_of_spikes", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_fire", "global_cannot_crit", }, levels = { [1] = {1, 5000, 10, -25, 50, baseMultiplier = 0.7, levelRequirement = 4, statInterpolation = {3, 1}, cost = { }, }, [2] = {1, 8000, 10, -25, 50, baseMultiplier = 0.7, levelRequirement = 50, statInterpolation = {3, 1}, cost = { }, }, [3] = {1, 20000, 10, -25, 50, baseMultiplier = 0.7, levelRequirement = 67, statInterpolation = {3, 1}, cost = { }, }, }, }
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
モンスターの付与する経験値が250%増加する
ドロップするアイテムのレアリティが5500%増加する
Id | MonsterQuestBossAct4__ |
---|---|
Family | MonsterActBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |