Ловушка дождя взрывов
Механизм
Область: Перекрёсток
Blast Rain Trap
Spectre | N |
---|---|
Area | Перекрёсток |
Tags | construct, extra_small_height, fire_affinity, has_bow, immobile, plate_armour, puncturing_weapon |
Packs |
Здоровье
100%
Ailment Threshold
100%
Сопротивление
0 0 0 0
Damage
100%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 120
Attack Time
1.5 Second
Damage Spread
±0%
Опыт
100%
Model Size
100%
Type
MonsterTrapVisible
Metadata
MonsterBlastRainTrap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
51
Здоровье
2,059
Броня
7,238
Уклонение
2,524
Энергетический щит
0
Damage
155
Урон от чар
155
Точность
146
Attack Time
1.5
Опыт
5,808
Ailment Threshold
2,059
Chill
7
Shock
7
Brittle
37
Scorch
7
Sap
18
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AutonomousBlastRainTrap
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Дождь взрывов
Base Damage: 155
Шанс критического удара: 5%
Урон от атаки: 50%
Урон от атаки: 50%
Attack Time: 1.5 сек.
Герой выпускает стрелы в воздух, которые приземляются в области. Каждая стрела наносит урон по области вокруг точки приземления, при этом области поражения всех стрел пересекутся в указанной точке.
Наносит на 50% меньше урона атаками
Базовая длительность - 12 секунд(-ы)
Выпускает 4 дополнительных стрел(-ы)
50% физического урона становится уроном от огня
active skill area of effect radius +% final [-21]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
Базовая длительность - 12 секунд(-ы)
Выпускает 4 дополнительных стрел(-ы)
50% физического урона становится уроном от огня
active skill area of effect radius +% final [-21]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/traps/MonsterTrap"
Object Type Codes
version 2 extends "Metadata/Monsters/traps/MonsterTrap"
-- src\Data\Spectres.lua minions["Metadata/Monsters/traps/MonsterBlastRainTrap"] = { name = "Blast Rain Trap", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 120, accuracy = 1, weaponType1 = "Bow", skillList = { "AutonomousBlastRainTrap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AutonomousBlastRainTrap"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {50, 4, 80, 12000, -21, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }