Armadilha de Chuva Explosiva
Construto
Área: A Encruzilhada
Blast Rain Trap
Spectre | N |
---|---|
Area | A Encruzilhada |
Tags | construct, extra_small_height, fire_affinity, has_bow, immobile, plate_armour, puncturing_weapon |
Packs |
Vida
100%
Ailment Threshold
100%
Resistência
0 0 0 0
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 120
Attack Time
1.5 Second
Damage Spread
±0%
Experiência
100%
Model Size
100%
Type
MonsterTrapVisible
Metadata
MonsterBlastRainTrap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
51
Vida
2,059
Armadura
7,238
Evasão
2,524
Escudo de Energia
0
Damage
155
Dano Mágico
155
Precisão
146
Attack Time
1.5
Experiência
5,808
Ailment Threshold
2,059
Chill
7
Shock
7
Brittle
37
Scorch
7
Sap
18
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AutonomousBlastRainTrap
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Chuva Explosiva
Base Damage: 155
Chance de Crítico: 5%
Dano de Ataque: 50%
Dano de Ataque: 50%
Attack Time: 1.5 seg
Dispara uma flecha explosiva no ar, que se divide e chove em uma área. Cada flecha causa dano em área ao redor de onde cair, e todas elas se sobrepõem no local alvo.
Causa 50% menos Dano de Ataque
Duração base é de 12 segundos
Dispara 4 Flechas adicionais
50% do Dano Físico Convertido para Dano de Fogo
active skill area of effect radius +% final [-21]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
Duração base é de 12 segundos
Dispara 4 Flechas adicionais
50% do Dano Físico Convertido para Dano de Fogo
active skill area of effect radius +% final [-21]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/traps/MonsterTrap"
Object Type Codes
version 2 extends "Metadata/Monsters/traps/MonsterTrap"
-- src\Data\Spectres.lua minions["Metadata/Monsters/traps/MonsterBlastRainTrap"] = { name = "Blast Rain Trap", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 120, accuracy = 1, weaponType1 = "Bow", skillList = { "AutonomousBlastRainTrap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AutonomousBlastRainTrap"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {50, 4, 80, 12000, -21, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }