Trampa de Lluvia de Estallidos

Área: La encrucijada
Blast Rain Trap
Spectre | N |
---|---|
Area | La encrucijada |
Tags | construct, extra_small_height, fire_affinity, has_bow, immobile, plate_armour, puncturing_weapon |
Packs |
Vida
100%
Ailment Threshold
100%
Resistencia




Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 120
Attack Time
1.5 Second
Damage Spread
±0%
Experiencia
100%
Model Size
100%
Type
MonsterTrapVisible
Metadata
MonsterBlastRainTrap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
51
Vida
2,059
Armadura
7,238
Evasión
2,524
Damage
155
Daño de hechizos
155
Precisión
292
Attack Time
1.5
Experiencia
5,808
Minion Life
522
Minion Damage
118
Ailment Threshold
2,059
Chill
7
Shock
7
Brittle
37
Scorch
7
Sap
18
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AutonomousBlastRainTrap
Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
Lluvia de estallidos
Base Damage: 155
Probabilidad de golpe crítico: 5%
Daño de ataque: 50%
Daño de ataque: 50%
Attack Time: 1.5 seg
Dispara flechas al aire para que caigan en una determinada área. Cada flecha inflige daño en área donde cae, y todas se superpondrán en el área objetivo.
Inflige un 50% menos de daño de ataque
La duración base es de 12 segundos
Dispara 4 flechas adicionales
El 50% del daño físico se convierte en daño de fuego
active skill area of effect radius +% final [-21]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]

Object Type
version 2 extends "Metadata/Monsters/traps/MonsterTrap"
Object Type Codes
version 2 extends "Metadata/Monsters/traps/MonsterTrap"
-- src\Data\Spectres.lua minions["Metadata/Monsters/traps/MonsterBlastRainTrap"] = { name = "Blast Rain Trap", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 120, accuracy = 1, weaponType1 = "Bow", skillList = { "AutonomousBlastRainTrap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AutonomousBlastRainTrap"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {50, 4, 80, 12000, -21, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.