Trampa de Lluvia de Estallidos
Constructo
Blast Rain Trap
SpectreN
AreaLa encrucijada
Tagsconstruct, extra_small_height, fire_affinity, has_bow, immobile, plate_armour, puncturing_weapon
Packs
  • La encrucijada: Trampa de Fuego, Trampa de Lluvia de Estallidos
  • Vida
    100%
    Ailment Threshold
    100%
    Resistencia
    0 0 0 0
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 120
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    Experiencia
    100%
    Model Size
    100%
    Type
    MonsterTrapVisible
    Metadata
    MonsterBlastRainTrap
    Nivel
    51
    Vida
    2,059
    Armadura
    7,238
    Evasión
    2,524
    Escudo de energía
    0
    Damage
    155
    Daño de hechizos
    155
    Precisión
    146
    Attack Time
    1.5
    Experiencia
    5,808
    Ailment Threshold
    2,059
    Chill
    7
    Shock
    7
    Brittle
    37
    Scorch
    7
    Sap
    18
    AutonomousBlastRainTrap
    Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    Lluvia de estallidos
    Base Damage: 155
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 50%
    Daño de ataque: 50%
    Attack Time: 1.5 seg
    Dispara flechas al aire para que caigan en una determinada área. Cada flecha inflige daño en área donde cae, y todas se superpondrán en el área objetivo.
    Inflige un 50% menos de daño de ataque
    La duración base es de 12 segundos
    Dispara 4 flechas adicionales
    El 50% del daño físico se convierte en daño de fuego
    active skill area of effect radius +% final [-21]
    base is projectile [1]
    blast rain arrow delay ms [80]
    is area damage [1]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/traps/MonsterTrap"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/traps/MonsterTrap"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/traps/MonsterBlastRainTrap"] = {
        name = "Blast Rain Trap",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 120,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "AutonomousBlastRainTrap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AutonomousBlastRainTrap"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 4, 80, 12000, -21, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }