ブラストレイン・トラップ
コンストラクト
エリア: 十字路
Blast Rain Trap
SpectreN
Area十字路
Tagsconstruct, extra_small_height, fire_affinity, has_bow, immobile, plate_armour, puncturing_weapon
Packs
  • 十字路: ファイヤー・トラップ, ブラストレイン・トラップ
  • ライフ
    100%
    Ailment Threshold
    100%
    耐性
    0 0 0 0
    Damage
    100%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 120
    Attack Time
    1.5 Second
    Damage Spread
    ±0%
    経験値
    100%
    Model Size
    100%
    Type
    MonsterTrapVisible
    Metadata
    MonsterBlastRainTrap
    レベル
    51
    ライフ
    2,059
    アーマー
    7,238
    回避力
    2,524
    エナジーシールド
    0
    Damage
    155
    スペルダメージ
    155
    命中
    146
    Attack Time
    1.5
    経験値
    5,808
    Ailment Threshold
    2,059
    Chill
    7
    Shock
    7
    Brittle
    37
    Scorch
    7
    Sap
    18
    AutonomousBlastRainTrap
    Attack, RangedAttack, Fire, MirageArcherCanUse, Area, ProjectileSpeed, ProjectileNumber, Totemable, Trappable, Mineable, Triggerable, Rain
    ブラストレイン
    Base Damage: 155
    クリティカル率: 5%
    アタックダメージ: 50%
    アタックダメージ: 50%
    Attack Time: 1.5 秒
    空中に複数の矢を放ち、指定範囲に雨のように降らせる。それぞれの矢は着弾すると範囲ダメージを与えそのダメージは指定位置でオーバーラップする。
    アタックダメージが50%低下する
    基礎持続時間は12
    追加の矢を4本放つ
    物理ダメージの50%を火ダメージに変換する
    active skill area of effect radius +% final [-21]
    base is projectile [1]
    blast rain arrow delay ms [80]
    is area damage [1]
    skill can fire arrows [1]

    Object Type

    version 2
    extends "Metadata/Monsters/traps/MonsterTrap"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/traps/MonsterTrap"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/traps/MonsterBlastRainTrap"] = {
        name = "Blast Rain Trap",
        life = 1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0,
        attackTime = 1.5,
        attackRange = 120,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "AutonomousBlastRainTrap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AutonomousBlastRainTrap"] = {
        name = "Blast Rain",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Fire] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Area] = true,
            [SkillType.ProjectileSpeed] = true,
            [SkillType.ProjectileNumber] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Rain] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_arrows",
            "blast_rain_arrow_delay_ms",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {50, 4, 80, 12000, -21, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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