爆裂箭雨陷阱
創造物
地區: 危機叉路
Blast Rain Trap
幽魂 | N |
---|---|
地區 | 危機叉路 |
標籤 | construct, extra_small_height, fire_affinity, has_bow, immobile, plate_armour, puncturing_weapon |
Packs |
生命
100%
異常狀態臨界值
100%
抗性
0 0 0 0
傷害
100%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 120
攻擊間隔
1.5 秒
傷害分佈
±0%
經驗值
100%
Model Size
100%
類型
MonsterTrapVisible
Metadata
MonsterBlastRainTrap
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
51
生命
2,059
護甲
7,238
閃避
2,524
能量護盾
0
傷害
155
法術傷害
155
命中
146
攻擊間隔
1.5
經驗值
5,808
異常狀態臨界值
2,059
冰緩
7
感電
7
易碎
37
焦灼
7
殘喘
18
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AutonomousBlastRainTrap
攻擊, 範圍攻擊, 火焰, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
爆裂箭雨
基本傷害: 155
暴擊率: 5%
攻擊傷害: 50%
攻擊傷害: 50%
攻擊間隔: 1.5 秒
朝著天空發出大量的箭矢,並像降雨般落下。每支箭矢於落地點造成範圍傷害,它們會在指定的地點重疊。
造成 50% 更少攻擊傷害
+12 秒基礎持續時間
發射 4 個額外箭矢
50% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [-21]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
+12 秒基礎持續時間
發射 4 個額外箭矢
50% 物理傷害轉化至火焰傷害
active skill area of effect radius +% final [-21]
base is projectile [1]
blast rain arrow delay ms [80]
is area damage [1]
skill can fire arrows [1]
Object Type
version 2 extends "Metadata/Monsters/traps/MonsterTrap"
Object Type Codes
version 2 extends "Metadata/Monsters/traps/MonsterTrap"
-- src\Data\Spectres.lua minions["Metadata/Monsters/traps/MonsterBlastRainTrap"] = { name = "Blast Rain Trap", life = 1, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0, attackTime = 1.5, attackRange = 120, accuracy = 1, weaponType1 = "Bow", skillList = { "AutonomousBlastRainTrap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AutonomousBlastRainTrap"] = { name = "Blast Rain", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires arrows up in the air, to rain down in an area. Each arrow deals area damage around where it lands, and they will all overlap on the targeted location.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Fire] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectileNumber] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_arrows", "blast_rain_arrow_delay_ms", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", "skill_can_fire_arrows", }, levels = { [1] = {50, 4, 80, 12000, -21, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }