Игольчатая кобра
Зверь
Род: Роа
Семейство: Пески
30% физического урона становится уроном хаосом
1000% повышение брони
stance movement speed +% final [100]
Bramble Cobra
SpectreY
AreaПойма реки, Северный лес, Пойма реки, Южный лес, Лаборатория вечных, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Святилище Ольмека, InvasionBoss
Tagsbeast, extra_extra_small_height, has_dagger, has_one_handed_melee, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast
Packs
  • Пойма реки, Южный лес: Игольчатая кобра
  • Северный лес: Селеслата, Игольчатая кобра
  • Пойма реки: Игольчатая кобра
  • Лаборатория вечных: Игольчатая кобра
  • WorldAreas#822, WorldAreas#889, WorldAreas#982, Святилище Ольмека: Игольчатая кобра
  • WorldAreas#1326: Игольчатая кобра
  • InvasionBoss: Хвостострел, Игольчатая кобра
  • Игольчатая кобра
  • Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти: Игольчатая кобра
  • Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Фрагмент воспоминаний, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти, Пустота памяти: Игольчатая кобра, Ловчий гробницы, Ночной уж
  • Здоровье
    94%
    Уклонение
    +15%
    Ailment Threshold
    94%
    Сопротивление
    30 0 0 30
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    100%
    Type
    Snake
    Metadata
    SnakeMeleeSpit
    Уровень
    83
    Здоровье
    30,096
    Броня
    92,477
    Уклонение
    9,039
    Энергетический щит
    0
    Damage
    900
    Урон от чар
    900
    Точность
    518
    Attack Time
    1.095
    Опыт
    16,415
    Ailment Threshold
    30,096
    Chill
    95
    Shock
    95
    Brittle
    538
    Scorch
    95
    Sap
    263
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 720–1080
    Шанс критического удара: 5%
    Attack Time: 1.095 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SnakeProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 720–1080
    Шанс критического удара: 5%
    Attack Time: 1.095 сек.
    base is projectile [1]
    monster projectile variation [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Snake/SnakeRanged"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Snake/SnakeRanged"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeSpit"] = {
        name = "Bramble Cobra",
        life = 0.94,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SnakeProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeProjectile"] = {
        name = "SnakeProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% физического урона становится уроном хаосом
    IdMonsterSnakeChaos
    FamilyChaosDamageAsPortionOfDamage
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    1000% повышение брони
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tagsdefences armour speed
    Игольчатая кобра
    Зверь
    30% физического урона становится уроном хаосом
    main hand base maximum attack distance [0,5]
    1000% повышение брони
    stance movement speed +% final [100]
    Bramble Cobra
    SpectreY
    AreaЮжный лес, Пойма реки, Топь
    Tagsbeast, extra_extra_small_height, has_dagger, has_one_handed_melee, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast
    Packs
  • Южный лес, Пойма реки, Топь: Игольчатая кобра
  • Здоровье
    94%
    Уклонение
    +15%
    Ailment Threshold
    94%
    Сопротивление
    30 0 0 30
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    100%
    Type
    Snake
    Metadata
    SnakeMeleeSpitForest
    Уровень
    19
    Здоровье
    179
    Броня
    360
    Уклонение
    606
    Энергетический щит
    0
    Damage
    23
    Урон от чар
    23
    Точность
    35
    Attack Time
    1.095
    Опыт
    835
    Ailment Threshold
    179
    Chill
    1
    Shock
    1
    Brittle
    3
    Scorch
    1
    Sap
    2
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 18–27
    Шанс критического удара: 5%
    Attack Time: 1.095 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SnakeProjectileSlow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 18–27
    Шанс критического удара: 5%
    Attack Time: 1.095 сек.
    Наносит на 100% больше урона
    Всегда отравляет при нанесении удара
    30% увеличение урона от яда
    base is projectile [1]
    monster projectile variation [1]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeSpitForest"] = {
        name = "Bramble Cobra",
        life = 0.94,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SnakeProjectileSlow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeProjectileSlow"] = {
        name = "SnakeProjectileSlow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_chance_to_poison_on_hit_%",
            "active_skill_damage_+%_final",
            "base_poison_damage_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, -40, 100, 100, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    30% физического урона становится уроном хаосом
    IdMonsterSnakeChaos
    FamilyChaosDamageAsPortionOfDamage
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    main hand base maximum attack distance [0,5]
    IdMonsterRangeVarianceSmall_
    FamilyMonsterRangeVariance
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • main hand base maximum attack distance Min: 0 Max: 5 Global
  • Craft Tagsattack
    1000% повышение брони
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tagsdefences armour speed
    Игольчатая кобра
    Механизм
    Область: Храм Ацоатль
    1000% повышение брони
    stance movement speed +% final [100]
    30% физического урона становится уроном хаосом
    Bramble Cobra
    SpectreY
    AreaХрам Ацоатль, Храм Ацоатль, Храм Ацоатль, Храм Ацоатль, Храм Ацоатль, Храм Ацоатль, Храм Ацоатль
    Tagsbeast, construct, has_dagger, has_one_handed_melee, light_armour, medium_movement, medium_small_height, melee, no_pantheon_mod, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast
    Packs
  • Храм Ацоатль, Храм Ацоатль, Храм Ацоатль, Храм Ацоатль, Храм Ацоатль, Храм Ацоатль, Храм Ацоатль: Игольчатая кобра
  • Здоровье
    81%
    Уклонение
    +15%
    Ailment Threshold
    81%
    Сопротивление
    30 0 0 30
    Damage
    101%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Опыт
    63%
    Model Size
    100%
    Type
    VaalSnakeTemple
    Metadata
    SnakeSpitIncursionTemple
    Уровень
    55
    Здоровье
    2,169
    Броня
    10,090
    Уклонение
    3,390
    Энергетический щит
    0
    Damage
    193
    Урон от чар
    193
    Точность
    172
    Attack Time
    1.095
    Опыт
    4,321
    Ailment Threshold
    2,169
    Chill
    7
    Shock
    7
    Brittle
    39
    Scorch
    7
    Sap
    19
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 155–232
    Шанс критического удара: 5%
    Attack Time: 1.095 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SnakeProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 155–232
    Шанс критического удара: 5%
    Attack Time: 1.095 сек.
    base is projectile [1]
    monster projectile variation [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeSpitIncursionTemple"] = {
        name = "Bramble Cobra",
        life = 0.81,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.01,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SnakeProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeProjectile"] = {
        name = "SnakeProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    1000% повышение брони
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tagsdefences armour speed
    30% физического урона становится уроном хаосом
    IdMonsterSnakeChaos
    FamilyChaosDamageAsPortionOfDamage
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    Игольчатая кобра
    Механизм
    Область: Храм Ацоатль
    1000% повышение брони
    stance movement speed +% final [100]
    30% физического урона становится уроном хаосом
    Bramble Cobra
    SpectreY
    AreaХрам Ацоатль, Храм Ацоатль, Храм Ацоатль
    Tagsbeast, construct, has_dagger, has_one_handed_melee, light_armour, medium_movement, medium_small_height, melee, no_pantheon_mod, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast
    Packs
  • Храм Ацоатль, Храм Ацоатль, Храм Ацоатль: Игольчатая кобра
  • Здоровье
    80%
    Уклонение
    +15%
    Ailment Threshold
    80%
    Сопротивление
    30 0 0 30
    Damage
    100%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Опыт
    125%
    Model Size
    100%
    Type
    VaalSnakeTempleMap
    Metadata
    SnakeSpitIncursionTempleMap_
    Уровень
    78
    Здоровье
    14,590
    Броня
    62,934
    Уклонение
    7,667
    Энергетический щит
    0
    Damage
    675
    Урон от чар
    675
    Точность
    428
    Attack Time
    1.095
    Опыт
    15,471
    Ailment Threshold
    14,590
    Chill
    46
    Shock
    46
    Brittle
    261
    Scorch
    46
    Sap
    127
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 540–810
    Шанс критического удара: 5%
    Attack Time: 1.095 сек.
    Герой наносит обычный удар.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SnakeProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 540–810
    Шанс критического удара: 5%
    Attack Time: 1.095 сек.
    base is projectile [1]
    monster projectile variation [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeSpitIncursionTempleMap_"] = {
        name = "Bramble Cobra",
        life = 0.8,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SnakeProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeProjectile"] = {
        name = "SnakeProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    1000% повышение брони
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tagsdefences armour speed
    30% физического урона становится уроном хаосом
    IdMonsterSnakeChaos
    FamilyChaosDamageAsPortionOfDamage
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    Edit

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