Bramble Cobra
สัตว์ร้าย
ด่าน: ทางแม่น้ำ, ป่าเหนือ, ป่าใต้, ห้องทดลองนิรันดร, ช่องว่างความจำ, ความทรงจำที่แตกแยก, Olmec's Sanctum, InvasionBoss
สกุล: Rhoa
กลุ่ม: Reptile
วงศ์: สัตว์ทราย
แปลงความเสียหาย กายภาพ 30% เป็น เคออส
เพิ่มค่าเกราะ 1000%
stance movement speed +% final [100]
เพิ่มค่าเกราะ 1000%
stance movement speed +% final [100]
พลังชีวิต
94%
การหลบหลีก
+15%
Ailment Threshold
94%
ค่าต้านทาน
30 0 0 30
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 8
Attack Time
1.095 Second
Damage Spread
±20%
ค่าประสบการณ์
125%
Model Size
100%
Type
Snake
Metadata
SnakeMeleeSpit
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
83
พลังชีวิต
30,096
ค่าเกราะ
92,477
การหลบหลีก
9,039
โล่พลังงาน
0
Damage
900
ความเสียหายเวท
900
ความแม่นยำ
518
Attack Time
1.095
ค่าประสบการณ์
16,415
Ailment Threshold
30,096
Chill
95
Shock
95
Brittle
538
Scorch
95
Sap
263
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 720–1080
โอกาสคริติคอล: 5%
Attack Time: 1.095 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SnakeProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 720–1080
โอกาสคริติคอล: 5%
Attack Time: 1.095 วินาที
base is projectile [1]
monster projectile variation [1]
spell maximum action distance +% [-60]
monster projectile variation [1]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/Snake/SnakeRanged"
Object Type Codes
version 2 extends "Metadata/Monsters/Snake/SnakeRanged"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Snake/SnakeMeleeSpit"] = { name = "Bramble Cobra", life = 0.94, fireResist = 30, coldResist = 0, lightningResist = 0, chaosResist = 30, damage = 1, damageSpread = 0.2, attackTime = 1.095, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SnakeProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SnakeProjectile"] = { name = "SnakeProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {1, -60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
แปลงความเสียหาย กายภาพ 30% เป็น เคออส
Id | MonsterSnakeChaos |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
เพิ่มค่าเกราะ 1000%
stance movement speed +% final [100]
Id | StanceSnakeSlither |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour speed |
Bramble Cobra
Spectre | Y |
---|---|
Area | ป่าใต้, ทางแม่น้ำ, แดนน้ำขัง |
Tags | beast, extra_extra_small_height, has_dagger, has_one_handed_melee, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast |
Packs |
พลังชีวิต
94%
การหลบหลีก
+15%
Ailment Threshold
94%
ค่าต้านทาน
30 0 0 30
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 8
Attack Time
1.095 Second
Damage Spread
±20%
ค่าประสบการณ์
125%
Model Size
100%
Type
Snake
Metadata
SnakeMeleeSpitForest
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
19
พลังชีวิต
179
ค่าเกราะ
360
การหลบหลีก
606
โล่พลังงาน
0
Damage
23
ความเสียหายเวท
23
ความแม่นยำ
35
Attack Time
1.095
ค่าประสบการณ์
835
Ailment Threshold
179
Chill
1
Shock
1
Brittle
3
Scorch
1
Sap
2
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 18–27
โอกาสคริติคอล: 5%
Attack Time: 1.095 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SnakeProjectileSlow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 18–27
โอกาสคริติคอล: 5%
Attack Time: 1.095 วินาที
สร้างความเสียหาย เพิ่มขึ้น อีก 100%
สร้างสถานะ พิษ เสมอ เมื่อปะทะ
เพิ่มความเสียหาย พิษ 30%
base is projectile [1]
monster projectile variation [1]
spell maximum action distance +% [-40]
สร้างสถานะ พิษ เสมอ เมื่อปะทะ
เพิ่มความเสียหาย พิษ 30%
base is projectile [1]
monster projectile variation [1]
spell maximum action distance +% [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Snake/SnakeMeleeSpitForest"] = { name = "Bramble Cobra", life = 0.94, fireResist = 30, coldResist = 0, lightningResist = 0, chaosResist = 30, damage = 1, damageSpread = 0.2, attackTime = 1.095, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SnakeProjectileSlow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SnakeProjectileSlow"] = { name = "SnakeProjectileSlow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_chance_to_poison_on_hit_%", "active_skill_damage_+%_final", "base_poison_damage_+%", "base_is_projectile", }, levels = { [1] = {1, -40, 100, 100, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
แปลงความเสียหาย กายภาพ 30% เป็น เคออส
Id | MonsterSnakeChaos |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
main hand base maximum attack distance [0,5]
Id | MonsterRangeVarianceSmall_ |
---|---|
Family | MonsterRangeVariance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
เพิ่มค่าเกราะ 1000%
stance movement speed +% final [100]
Id | StanceSnakeSlither |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour speed |
Bramble Cobra
หุ่นกล
ด่าน: วิหารแอ็ทโซแอทล์
เพิ่มค่าเกราะ 1000%
stance movement speed +% final [100]
แปลงความเสียหาย กายภาพ 30% เป็น เคออส
stance movement speed +% final [100]
แปลงความเสียหาย กายภาพ 30% เป็น เคออส
Spectre | Y |
---|---|
Area | วิหารแอ็ทโซแอทล์, วิหารแอ็ทโซแอทล์, วิหารแอ็ทโซแอทล์, วิหารแอ็ทโซแอทล์, วิหารแอ็ทโซแอทล์, วิหารแอ็ทโซแอทล์, วิหารแอ็ทโซแอทล์ |
Tags | beast, construct, has_dagger, has_one_handed_melee, light_armour, medium_movement, medium_small_height, melee, no_pantheon_mod, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast |
Packs |
พลังชีวิต
81%
การหลบหลีก
+15%
Ailment Threshold
81%
ค่าต้านทาน
30 0 0 30
Damage
101%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 9
Attack Time
1.095 Second
Damage Spread
±20%
ค่าประสบการณ์
63%
Model Size
100%
Type
VaalSnakeTemple
Metadata
SnakeSpitIncursionTemple
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
55
พลังชีวิต
2,169
ค่าเกราะ
10,090
การหลบหลีก
3,390
โล่พลังงาน
0
Damage
193
ความเสียหายเวท
193
ความแม่นยำ
172
Attack Time
1.095
ค่าประสบการณ์
4,321
Ailment Threshold
2,169
Chill
7
Shock
7
Brittle
39
Scorch
7
Sap
19
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 155–232
โอกาสคริติคอล: 5%
Attack Time: 1.095 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SnakeProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 155–232
โอกาสคริติคอล: 5%
Attack Time: 1.095 วินาที
base is projectile [1]
monster projectile variation [1]
spell maximum action distance +% [-60]
monster projectile variation [1]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Snake/SnakeSpitIncursionTemple"] = { name = "Bramble Cobra", life = 0.81, fireResist = 30, coldResist = 0, lightningResist = 0, chaosResist = 30, damage = 1.01, damageSpread = 0.2, attackTime = 1.095, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SnakeProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SnakeProjectile"] = { name = "SnakeProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {1, -60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
เพิ่มค่าเกราะ 1000%
stance movement speed +% final [100]
Id | StanceSnakeSlither |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour speed |
แปลงความเสียหาย กายภาพ 30% เป็น เคออส
Id | MonsterSnakeChaos |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
Bramble Cobra
หุ่นกล
ด่าน: วิหารแอ็ทโซแอทล์
เพิ่มค่าเกราะ 1000%
stance movement speed +% final [100]
แปลงความเสียหาย กายภาพ 30% เป็น เคออส
stance movement speed +% final [100]
แปลงความเสียหาย กายภาพ 30% เป็น เคออส
Spectre | Y |
---|---|
Area | วิหารแอ็ทโซแอทล์, วิหารแอ็ทโซแอทล์, วิหารแอ็ทโซแอทล์ |
Tags | beast, construct, has_dagger, has_one_handed_melee, light_armour, medium_movement, medium_small_height, melee, no_pantheon_mod, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast |
Packs |
พลังชีวิต
80%
การหลบหลีก
+15%
Ailment Threshold
80%
ค่าต้านทาน
30 0 0 30
Damage
100%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 9
Attack Time
1.095 Second
Damage Spread
±20%
ค่าประสบการณ์
125%
Model Size
100%
Type
VaalSnakeTempleMap
Metadata
SnakeSpitIncursionTempleMap_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
78
พลังชีวิต
14,590
ค่าเกราะ
62,934
การหลบหลีก
7,667
โล่พลังงาน
0
Damage
675
ความเสียหายเวท
675
ความแม่นยำ
428
Attack Time
1.095
ค่าประสบการณ์
15,471
Ailment Threshold
14,590
Chill
46
Shock
46
Brittle
261
Scorch
46
Sap
127
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 540–810
โอกาสคริติคอล: 5%
Attack Time: 1.095 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SnakeProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 540–810
โอกาสคริติคอล: 5%
Attack Time: 1.095 วินาที
base is projectile [1]
monster projectile variation [1]
spell maximum action distance +% [-60]
monster projectile variation [1]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Snake/SnakeSpitIncursionTempleMap_"] = { name = "Bramble Cobra", life = 0.8, fireResist = 30, coldResist = 0, lightningResist = 0, chaosResist = 30, damage = 1, damageSpread = 0.2, attackTime = 1.095, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SnakeProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SnakeProjectile"] = { name = "SnakeProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {1, -60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
เพิ่มค่าเกราะ 1000%
stance movement speed +% final [100]
Id | StanceSnakeSlither |
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Family | Stance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour speed |
แปลงความเสียหาย กายภาพ 30% เป็น เคออส
Id | MonsterSnakeChaos |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.