Dornenkobra



Gebiet: Die Flussläufe, Der Nordwald, Der Südwald, Das ewige Laboratorium, Erinnerungsfragment, Zersplitterte Erinnerung, Olmecs Heiligtum, InvasionBoss
Gattung: Rhoas
Gruppe: Reptilien
Familie: Sande
30% des physischen Schadens werden in Chaosschaden umgewandelt
1000% erhöhte Rüstung
stance movement speed +% final [100]
stance movement speed +% final [100]
Bramble Cobra
Leben
94%
Ausweichen
+15%
Ailment Threshold
94%
Widerstand




Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.095 Second
Damage Spread
±20%
Erfahrung
125%
Model Size
100%
Type
Snake
Metadata
SnakeMeleeSpit
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Auswählen Monsterstufe
Stufe
83
Leben
30,096
Rüstung
92,477
Ausweichwert
9,039
Damage
900
Zauberschaden
900
Genauigkeit
1,036
Attack Time
1.095
Erfahrung
16,415
Minion Life
5,735
Minion Damage
761
Ailment Threshold
30,096
Chill
95
Shock
95
Brittle
538
Scorch
95
Sap
263
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 720–1080
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SnakeProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 720–1080
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
base is projectile [1]
monster projectile variation [1]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/Snake/SnakeRanged"
Object Type Codes
version 2 extends "Metadata/Monsters/Snake/SnakeRanged"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Snake/SnakeMeleeSpit"] = { name = "Bramble Cobra", life = 0.94, fireResist = 30, coldResist = 0, lightningResist = 0, chaosResist = 30, damage = 1, damageSpread = 0.2, attackTime = 1.095, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SnakeProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SnakeProjectile"] = { name = "SnakeProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {1, -60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% des physischen Schadens werden in Chaosschaden umgewandelt
Id | MonsterSnakeChaos |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
1000% erhöhte Rüstung
stance movement speed +% final [100]
Id | StanceSnakeSlither |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour speed |
Dornenkobra



Gebiet: Der Südwald, Die Flussläufe, Die Feuchtlande
30% des physischen Schadens werden in Chaosschaden umgewandelt
main hand base maximum attack distance [0,5]
1000% erhöhte Rüstung
stance movement speed +% final [100]
1000% erhöhte Rüstung
stance movement speed +% final [100]
Bramble Cobra
Spectre | Y |
---|---|
Area | Der Südwald, Die Flussläufe, Die Feuchtlande |
Tags | beast, extra_extra_small_height, has_dagger, has_one_handed_melee, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast |
Packs |
Leben
94%
Ausweichen
+15%
Ailment Threshold
94%
Widerstand




Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.095 Second
Damage Spread
±20%
Erfahrung
125%
Model Size
100%
Type
Snake
Metadata
SnakeMeleeSpitForest
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Auswählen Monsterstufe
Stufe
19
Leben
179
Rüstung
360
Ausweichwert
606
Damage
23
Zauberschaden
23
Genauigkeit
70
Attack Time
1.095
Erfahrung
835
Minion Life
66
Minion Damage
18
Ailment Threshold
179
Chill
1
Shock
1
Brittle
3
Scorch
1
Sap
2
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 18–27
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SnakeProjectileSlow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 18–27
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
Verursacht 100% mehr Schaden
Vergiftet immer bei Treffer
30% erhöhter Schaden mit Gift
base is projectile [1]
monster projectile variation [1]
spell maximum action distance +% [-40]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Snake/SnakeMeleeSpitForest"] = { name = "Bramble Cobra", life = 0.94, fireResist = 30, coldResist = 0, lightningResist = 0, chaosResist = 30, damage = 1, damageSpread = 0.2, attackTime = 1.095, attackRange = 8, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SnakeProjectileSlow", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SnakeProjectileSlow"] = { name = "SnakeProjectileSlow", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_chance_to_poison_on_hit_%", "active_skill_damage_+%_final", "base_poison_damage_+%", "base_is_projectile", }, levels = { [1] = {1, -40, 100, 100, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
30% des physischen Schadens werden in Chaosschaden umgewandelt
Id | MonsterSnakeChaos |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
main hand base maximum attack distance [0,5]
Id | MonsterRangeVarianceSmall_ |
---|---|
Family | MonsterRangeVariance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
1000% erhöhte Rüstung
stance movement speed +% final [100]
Id | StanceSnakeSlither |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour speed |
Dornenkobra



Gebiet: Der Tempel von Atzoatl
1000% erhöhte Rüstung
stance movement speed +% final [100]
stance movement speed +% final [100]
30% des physischen Schadens werden in Chaosschaden umgewandelt
Bramble Cobra
Spectre | Y |
---|---|
Area | Der Tempel von Atzoatl, Der Tempel von Atzoatl, Der Tempel von Atzoatl, Der Tempel von Atzoatl, Der Tempel von Atzoatl, Der Tempel von Atzoatl, Der Tempel von Atzoatl |
Tags | beast, construct, has_dagger, has_one_handed_melee, light_armour, medium_movement, medium_small_height, melee, no_pantheon_mod, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast |
Packs |
Leben
81%
Ausweichen
+15%
Ailment Threshold
81%
Widerstand




Damage
101%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.095 Second
Damage Spread
±20%
Erfahrung
63%
Model Size
100%
Type
VaalSnakeTemple
Metadata
SnakeSpitIncursionTemple
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Auswählen Monsterstufe
Stufe
55
Leben
2,169
Rüstung
10,090
Ausweichwert
3,390
Damage
193
Zauberschaden
193
Genauigkeit
344
Attack Time
1.095
Erfahrung
4,321
Minion Life
529
Minion Damage
149
Ailment Threshold
2,169
Chill
7
Shock
7
Brittle
39
Scorch
7
Sap
19
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 155–232
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SnakeProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 155–232
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
base is projectile [1]
monster projectile variation [1]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Snake/SnakeSpitIncursionTemple"] = { name = "Bramble Cobra", life = 0.81, fireResist = 30, coldResist = 0, lightningResist = 0, chaosResist = 30, damage = 1.01, damageSpread = 0.2, attackTime = 1.095, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SnakeProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SnakeProjectile"] = { name = "SnakeProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {1, -60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
1000% erhöhte Rüstung
stance movement speed +% final [100]
Id | StanceSnakeSlither |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour speed |
30% des physischen Schadens werden in Chaosschaden umgewandelt
Id | MonsterSnakeChaos |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
Dornenkobra



Gebiet: Der Tempel von Atzoatl
1000% erhöhte Rüstung
stance movement speed +% final [100]
stance movement speed +% final [100]
30% des physischen Schadens werden in Chaosschaden umgewandelt
Bramble Cobra
Spectre | Y |
---|---|
Area | Der Tempel von Atzoatl, Der Tempel von Atzoatl, Der Tempel von Atzoatl |
Tags | beast, construct, has_dagger, has_one_handed_melee, light_armour, medium_movement, medium_small_height, melee, no_pantheon_mod, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast |
Packs |
Leben
80%
Ausweichen
+15%
Ailment Threshold
80%
Widerstand




Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
1.095 Second
Damage Spread
±20%
Erfahrung
125%
Model Size
100%
Type
VaalSnakeTempleMap
Metadata
SnakeSpitIncursionTempleMap_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Auswählen Monsterstufe
Stufe
78
Leben
14,590
Rüstung
62,934
Ausweichwert
7,667
Damage
675
Zauberschaden
675
Genauigkeit
856
Attack Time
1.095
Erfahrung
15,471
Minion Life
2,902
Minion Damage
559
Ailment Threshold
14,590
Chill
46
Shock
46
Brittle
261
Scorch
46
Sap
127
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 540–810
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

SnakeProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 540–810
Kritische Trefferchance: 5%
Attack Time: 1.095 Sek.
base is projectile [1]
monster projectile variation [1]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Snake/SnakeSpitIncursionTempleMap_"] = { name = "Bramble Cobra", life = 0.8, fireResist = 30, coldResist = 0, lightningResist = 0, chaosResist = 30, damage = 1, damageSpread = 0.2, attackTime = 1.095, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "SnakeProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SnakeProjectile"] = { name = "SnakeProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {1, -60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
1000% erhöhte Rüstung
stance movement speed +% final [100]
Id | StanceSnakeSlither |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences armour speed |
30% des physischen Schadens werden in Chaosschaden umgewandelt
Id | MonsterSnakeChaos |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |
<size:28>{Ändern}
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.