Cobra de arbusto
Bestia
Género: Rhoas
Grupo: Reptiles
Familia: Las Arenas
El 30% del daño físico se convierte en daño de caos
Armadura aumentada un 1000%
stance movement speed +% final [100]
Bramble Cobra
SpectreY
AreaLas vías del río, El bosque del norte, Las vías del río, El bosque del sur, El laboratorio eterno, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Santuario de Olmec, InvasionBoss
Tagsbeast, extra_extra_small_height, has_dagger, has_one_handed_melee, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast
Packs
  • Las vías del río, El bosque del sur: Cobra de arbusto
  • El bosque del norte: Seleslatha, Cobra de arbusto
  • Las vías del río: Cobra de arbusto
  • El laboratorio eterno: Cobra de arbusto
  • WorldAreas#822, WorldAreas#889, WorldAreas#982, Santuario de Olmec: Cobra de arbusto
  • WorldAreas#1326: Cobra de arbusto
  • InvasionBoss: Cantante de Cola, Cobra de arbusto
  • Cobra de arbusto
  • Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria: Cobra de arbusto
  • Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Memoria fragmentada, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria, Vacío de la Memoria: Cobra de arbusto, Acechador de criptas, Culebra nocturna
  • Vida
    94%
    Evasión
    +15%
    Ailment Threshold
    94%
    Resistencia
    30 0 0 30
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Experiencia
    125%
    Model Size
    100%
    Type
    Snake
    Metadata
    SnakeMeleeSpit
    Nivel
    83
    Vida
    30,096
    Armadura
    92,477
    Evasión
    9,039
    Escudo de energía
    0
    Damage
    900
    Daño de hechizos
    900
    Precisión
    518
    Attack Time
    1.095
    Experiencia
    16,415
    Ailment Threshold
    30,096
    Chill
    95
    Shock
    95
    Brittle
    538
    Scorch
    95
    Sap
    263
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 720–1080
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.095 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SnakeProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 720–1080
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.095 seg
    base is projectile [1]
    monster projectile variation [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Snake/SnakeRanged"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Snake/SnakeRanged"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeSpit"] = {
        name = "Bramble Cobra",
        life = 0.94,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SnakeProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeProjectile"] = {
        name = "SnakeProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    El 30% del daño físico se convierte en daño de caos
    IdMonsterSnakeChaos
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Armadura aumentada un 1000%
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tagsdefences armour speed
    Cobra de arbusto
    Bestia
    El 30% del daño físico se convierte en daño de caos
    main hand base maximum attack distance [0,5]
    Armadura aumentada un 1000%
    stance movement speed +% final [100]
    Bramble Cobra
    SpectreY
    AreaEl bosque del sur, Las vías del río, Los humedales
    Tagsbeast, extra_extra_small_height, has_dagger, has_one_handed_melee, light_armour, medium_movement, melee, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast
    Packs
  • El bosque del sur, Las vías del río, Los humedales: Cobra de arbusto
  • Vida
    94%
    Evasión
    +15%
    Ailment Threshold
    94%
    Resistencia
    30 0 0 30
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Experiencia
    125%
    Model Size
    100%
    Type
    Snake
    Metadata
    SnakeMeleeSpitForest
    Nivel
    19
    Vida
    179
    Armadura
    360
    Evasión
    606
    Escudo de energía
    0
    Damage
    23
    Daño de hechizos
    23
    Precisión
    35
    Attack Time
    1.095
    Experiencia
    835
    Ailment Threshold
    179
    Chill
    1
    Shock
    1
    Brittle
    3
    Scorch
    1
    Sap
    2
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 18–27
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.095 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SnakeProjectileSlow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 18–27
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.095 seg
    Inflige un 100% más de daño
    Siempre envenena con cada golpe
    Daño con veneno aumentado un 30%
    base is projectile [1]
    monster projectile variation [1]
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeMeleeSpitForest"] = {
        name = "Bramble Cobra",
        life = 0.94,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SnakeProjectileSlow",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeProjectileSlow"] = {
        name = "SnakeProjectileSlow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_chance_to_poison_on_hit_%",
            "active_skill_damage_+%_final",
            "base_poison_damage_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, -40, 100, 100, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    El 30% del daño físico se convierte en daño de caos
    IdMonsterSnakeChaos
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    main hand base maximum attack distance [0,5]
    IdMonsterRangeVarianceSmall_
    FamilyMonsterRangeVariance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • main hand base maximum attack distance Min: 0 Max: 5 Global
  • Craft Tagsattack
    Armadura aumentada un 1000%
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tagsdefences armour speed
    Cobra de arbusto
    Constructo
    Armadura aumentada un 1000%
    stance movement speed +% final [100]
    El 30% del daño físico se convierte en daño de caos
    Bramble Cobra
    SpectreY
    AreaEl Templo de Atzoatl, El templo de Atzoatl, El templo de Atzoatl, El templo de Atzoatl, El templo de Atzoatl, El templo de Atzoatl, El templo de Atzoatl
    Tagsbeast, construct, has_dagger, has_one_handed_melee, light_armour, medium_movement, medium_small_height, melee, no_pantheon_mod, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast
    Packs
  • El Templo de Atzoatl, El templo de Atzoatl, El templo de Atzoatl, El templo de Atzoatl, El templo de Atzoatl, El templo de Atzoatl, El templo de Atzoatl: Cobra de arbusto
  • Vida
    81%
    Evasión
    +15%
    Ailment Threshold
    81%
    Resistencia
    30 0 0 30
    Damage
    101%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Experiencia
    63%
    Model Size
    100%
    Type
    VaalSnakeTemple
    Metadata
    SnakeSpitIncursionTemple
    Nivel
    55
    Vida
    2,169
    Armadura
    10,090
    Evasión
    3,390
    Escudo de energía
    0
    Damage
    193
    Daño de hechizos
    193
    Precisión
    172
    Attack Time
    1.095
    Experiencia
    4,321
    Ailment Threshold
    2,169
    Chill
    7
    Shock
    7
    Brittle
    39
    Scorch
    7
    Sap
    19
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 155–232
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.095 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SnakeProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 155–232
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.095 seg
    base is projectile [1]
    monster projectile variation [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeSpitIncursionTemple"] = {
        name = "Bramble Cobra",
        life = 0.81,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1.01,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SnakeProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeProjectile"] = {
        name = "SnakeProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Armadura aumentada un 1000%
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tagsdefences armour speed
    El 30% del daño físico se convierte en daño de caos
    IdMonsterSnakeChaos
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    Cobra de arbusto
    Constructo
    Armadura aumentada un 1000%
    stance movement speed +% final [100]
    El 30% del daño físico se convierte en daño de caos
    Bramble Cobra
    SpectreY
    AreaEl templo de Atzoatl, El templo de Atzoatl, El templo de Atzoatl
    Tagsbeast, construct, has_dagger, has_one_handed_melee, light_armour, medium_movement, medium_small_height, melee, no_pantheon_mod, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast
    Packs
  • El templo de Atzoatl, El templo de Atzoatl, El templo de Atzoatl: Cobra de arbusto
  • Vida
    80%
    Evasión
    +15%
    Ailment Threshold
    80%
    Resistencia
    30 0 0 30
    Damage
    100%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    Experiencia
    125%
    Model Size
    100%
    Type
    VaalSnakeTempleMap
    Metadata
    SnakeSpitIncursionTempleMap_
    Nivel
    78
    Vida
    14,590
    Armadura
    62,934
    Evasión
    7,667
    Escudo de energía
    0
    Damage
    675
    Daño de hechizos
    675
    Precisión
    428
    Attack Time
    1.095
    Experiencia
    15,471
    Ailment Threshold
    14,590
    Chill
    46
    Shock
    46
    Brittle
    261
    Scorch
    46
    Sap
    127
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 540–810
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.095 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SnakeProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 540–810
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.095 seg
    base is projectile [1]
    monster projectile variation [1]
    spell maximum action distance +% [-60]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Dagger"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Snake/SnakeSpitIncursionTempleMap_"] = {
        name = "Bramble Cobra",
        life = 0.8,
        fireResist = 30,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 30,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SnakeProjectile",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SnakeProjectile"] = {
        name = "SnakeProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, -60, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Armadura aumentada un 1000%
    stance movement speed +% final [100]
    IdStanceSnakeSlither
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • physical damage reduction rating +% Min: 1000 Max: 1000 Global
  • Craft Tagsdefences armour speed
    El 30% del daño físico se convierte en daño de caos
    IdMonsterSnakeChaos
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos