То-Что-Было-Тул
Демон
Область: Колония улья
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Скорость действий не может быть уменьшена ниже базового значения в 50%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-50]
Не может быть отброшен
It That Was Tul
SpectreN
AreaКолония улья
Tagsbreachlord_boss_domain, Чародейский, chaos_breachlord, chayula_boss, demon, flesh_armour, humanoid, is_unarmed, medium_height, medium_movement, melee, not_dex, not_int, red_blood, slashing_weapon
Здоровье
4650%
Броня
+80%
Ailment Threshold
600%
Сопротивление
50 50 50 30
Damage
270%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Опыт
300%
Model Size
110%
Type
BreachBossFallenKnight
Metadata
FallenKnight
Уровень
83
Здоровье
117,838,054
Броня
166,459
Уклонение
7,860
Damage
2,769
Урон от чар
4,133
Точность
1,036
Attack Time
1.005
Опыт
216,678
Minion Life
22,453,769
Minion Damage
2,339
Ailment Threshold
7,146,308
Chill
22,597
Shock
22,597
Brittle
127,840
Scorch
22,597
Sap
62,430
MeleeAtAnimationSpeedColdUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 4397–6596
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Герой наносит обычный удар.
GAFallenKnightCorruptingSlam
Triggerable, Attack
Base Damage: 4397–6596
Шанс критического удара: 5%
Урон от атаки: 210%
Урон от атаки: 210%
Attack Time: 1.5 сек.
Перезарядка: 16.5 сек.
Наносит 1074.1 базового физического урона в секунду
Наносит на 110% больше урона атаками
Базовая длительность - 12 секунд(-ы)
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
ground blood art variation [11]
is area damage [1]
voll slam damage +% final at centre [20]
MPWFallenKnightShieldThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 4397–6596
Шанс критического удара: 5%
Attack Time: 1.5 сек.
Перезарядка: 22.5 сек.
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [183]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles bounce max travel distance all bounces [1000]
projectiles bounce max variance deg [30]
projectiles bounce randomly on collision x times [8]
projectiles bounce randomly terrain only [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
GAFallenKnightShieldCatch
Triggerable, Attack
Base Damage: 4397–6596
Шанс критического удара: 5%
Урон от атаки: 150%
Урон от атаки: 150%
Attack Time: 1.5 сек.
Усиленные умения имеют устрашают врагов на 4 секунды при нанесении удара
Наносит на 50% больше урона атаками
Базовая длительность - 8 секунд(-ы)
action attack or cast time uses animation length [1]
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [5000]
corrupted blood on hit num stacks [1]
is area damage [1]
spell maximum action distance +% [40]
GSFallenKnightShieldStab
Triggerable, Attack
Base Damage: 4397–6596
Шанс критического удара: 5%
Урон от атаки: 325%
Урон от атаки: 325%
Attack Time: 1.5 сек.
Перезарядка: 17.5 сек.
Наносит на 225% больше урона атаками
75% физического урона становится уроном от холода
+6 м к дальности ударов ближнего боя
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
EASFallenKnightIceShowerPhase
Spell
Время применения: 1 сек.
Перезарядка: 28 сек.
action attack or cast time uses animation length [1]
GSFallenKnightIceShowerSingle
Spell, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 1353 до 2706 физического урона
Наносит от 4059 до 5411 урона от холода
Базовая длительность - 10 секунд(-ы)
На 100% больше эффекта охлаждения
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
ground ice art variation [11]
is area damage [1]
GTFallenKnightIceShower
Triggerable, Spell
Время применения: 1 сек.
action attack or cast time uses animation length [1]
MPSFallenKnightTentacleBarrage
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Перезарядка: 15 сек.
Наносит от 527.6 до 1055 физического урона
Наносит от 1583 до 2110 урона от холода
Выпускает дополнительных снарядов: 99
Охлаждает врагов как если бы по ним нанесли на 100% больше урона
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [274]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile spread radius [100]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
EASFallenKnightPortalOut
Spell
Время применения: 1 сек.
action attack or cast time uses animation length [1]
TCFallenKnightPortalIn
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 4397–6596
Шанс критического удара: 5%
Урон от атаки: 55%
Attack Time: 1.5 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния.
Наносит на 45% меньше урона атаками
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASFallenKnightUltimate
Spell
Время применения: 1 сек.
action attack or cast time uses animation length [1]
GAFallenKnightPostShowerSlam
Triggerable, Attack
Base Damage: 4397–6596
Шанс критического удара: 5%
Урон от атаки: 280%
Урон от атаки: 280%
Attack Time: 1.5 сек.
Наносит на 180% больше урона атаками
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
TCFallenKnightStartFight
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 4397–6596
Шанс критического удара: 5%
Урон от атаки: 55%
Attack Time: 1.5 сек.
Герой устремляется на врага, одновременно ударяя его щитом. Атака оглушает и отбрасывает врага. Стоявшие на пути противники отталкиваются в сторону. Урон и длительность оглушения зависят от пройденного расстояния.
Наносит на 45% меньше урона атаками
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EGFallenKnightUltimatePhase
Triggerable, Spell
Время применения: 1 сек.
EASFallenKnightPortalInSideline
Spell
Время применения: 1 сек.
EASFallenKnightPortalOutSideline
Spell
Время применения: 1 сек.
MPSFallenKnightTentacleProj
Spell, Projectile, ProjectilesFromUser, Triggerable
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 507.3 до 1015 физического урона
Наносит от 1522 до 2029 урона от холода
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [274]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
GTFallenKnightUltimatePhaseEffects
Triggerable, Spell
Время применения: 1 сек.
GSFallenKnightUltimatePhaseEffects
Spell, Triggerable
Время применения: 1 сек.
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BreachBossFallenKnight/FallenKnight"] = {
    name = "It That Was Tul",
    life = 46.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedColdUnique",
        "MPWFallenKnightShieldThrow",
        "MPSFallenKnightTentacleBarrage",
        "MPSFallenKnightTentacleProj",
        "GAFallenKnightCorruptingSlam",
        "GAFallenKnightShieldCatch",
        "GSFallenKnightShieldStab",
        "GSFallenKnightIceShowerSingle",
        "GAFallenKnightPostShowerSlam",
        "GSFallenKnightUltimatePhaseEffects",
        "EASFallenKnightIceShowerPhase",
        "EASFallenKnightPortalOut",
        "EASFallenKnightUltimate",
        "EASFallenKnightPortalInSideline",
        "EASFallenKnightPortalOutSideline",
        "EGFallenKnightUltimatePhase",
        "GTFallenKnightIceShower",
        "GTFallenKnightUltimatePhaseEffects",
        "TCFallenKnightPortalIn",
        "TCFallenKnightStartFight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedColdUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWFallenKnightShieldThrow"] = {
    name = "MPWFallenKnightShieldThrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectiles_bounce_randomly_on_collision_x_times",
        "projectiles_bounce_max_travel_distance_all_bounces",
        "projectiles_bounce_max_variance_deg",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
        "projectiles_bounce_randomly_terrain_only",
    },
    levels = {
        [1] = {183, 8, 1000, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSFallenKnightTentacleBarrage"] = {
    name = "MPSFallenKnightTentacleBarrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "active_skill_chill_as_though_damage_+%_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.60000002384186, 0.80000001192093, 0.20000000298023, 0.40000000596046, 274, 100, 99, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSFallenKnightTentacleProj"] = {
    name = "MPSFallenKnightTentacleProj",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.60000002384186, 0.80000001192093, 0.20000000298023, 0.40000000596046, 274, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenKnightCorruptingSlam"] = {
    name = "GAFallenKnightCorruptingSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "ground_blood_art_variation",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 12000, 0, 11, 20, baseMultiplier = 2.1, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenKnightShieldCatch"] = {
    name = "GAFallenKnightShieldCatch",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_num_stacks",
        "chance_to_intimidate_on_hit_%",
        "base_skill_effect_duration",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, 100, 5000, 1, 100, 8000, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenKnightShieldStab"] = {
    name = "GSFallenKnightShieldStab",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "voll_slam_damage_+%_final_at_centre",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, 20, 75, baseMultiplier = 3.25, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenKnightIceShowerSingle"] = {
    name = "GSFallenKnightIceShowerSingle",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "ground_ice_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.60000002384186, 0.80000001192093, 0.20000000298023, 0.40000000596046, 10000, 11, 0, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenKnightPostShowerSlam"] = {
    name = "GAFallenKnightPostShowerSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 2.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenKnightUltimatePhaseEffects"] = {
    name = "GSFallenKnightUltimatePhaseEffects",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightIceShowerPhase"] = {
    name = "EASFallenKnightIceShowerPhase",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightPortalOut"] = {
    name = "EASFallenKnightPortalOut",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightUltimate"] = {
    name = "EASFallenKnightUltimate",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightPortalInSideline"] = {
    name = "EASFallenKnightPortalInSideline",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightPortalOutSideline"] = {
    name = "EASFallenKnightPortalOutSideline",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGFallenKnightUltimatePhase"] = {
    name = "EGFallenKnightUltimatePhase",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFallenKnightIceShower"] = {
    name = "GTFallenKnightIceShower",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFallenKnightUltimatePhaseEffects"] = {
    name = "GTFallenKnightUltimatePhaseEffects",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCFallenKnightPortalIn"] = {
    name = "Table Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCFallenKnightStartFight"] = {
    name = "Table Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
FamilyMonsterMapBoss
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Скорость действий не может быть уменьшена ниже базового значения в 50%
    FamilyCannotBeSlowedBelowValue
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft TagsСкорость
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    stance movement speed +% final [-50]
    FamilyStance
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 Global
  • Craft TagsСкорость
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Не может быть отброшен
    FamilyImmuneToKnockback
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • То-Что-Было-Тул Text Audio /107
    Имя
    {Проснись. Он здесь.}{Проснись. Она здесь.}
    EshTul_Tul_Emerge_One
    {Ха! Ничтожество. Я захороню его!}{Ха! Ничтожество. Я захороню её!}
    EshTul_Tul_Emerge_Three
    Холодная тоска манит!
    EshTul_Tul_EmergeShort
    Сущность свободна!
    Esh_Skill_ChestSummon_Tul_Random
    Сущность свободна!
    Esh_Skill_ChestSummon_Tul_2
    Сущность свободна!
    Esh_Skill_ChestSummon_Tul_3
    Хаос сотворил плоть!
    Esh_Skill_ChestSummon_Tul_4
    Хаос сотворил плоть!
    Esh_Skill_ChestSummon_Tul_5
    Гибель...
    Esh_Skill_ChestSummon_FinalA_One
    ... рождает...
    Esh_Skill_ChestSummon_FinalB_Two
    Сущность...
    Esh_Skill_ChestSummon_FinalC_One
    Стихии объединяются!
    Esh_Skill_EnergyCorrupt_Tul_Random
    Стихии объединяются!
    Esh_Skill_EnergyCorrupt_Tul_2
    Всё сливается в упадке!
    Esh_Skill_EnergyCorrupt_Tul_3
    Всё сливается в упадке!
    Esh_Skill_EnergyCorrupt_Tul_4
    Корни вьются...
    Esh_Skill_EnergyCorrupt_FinalA_One
    ... мы голодны!
    Esh_Skill_EnergyCorrupt_FinalB_Two
    Мы вечны.
    Esh_Skill_HandBeam_Tul_Random
    Мы вечны.
    Esh_Skill_HandBeam_Tul_2
    Мы вечны.
    Esh_Skill_HandBeam_Tul_3
    Нам нет конца!
    Esh_Skill_HandBeam_Tul_4
    Нам нет конца!
    Esh_Skill_HandBeam_Tul_5
    Неотступная...
    Esh_Skill_HandBeam_FinalA_One
    Увядание...
    Esh_Skill_HandBeam_FinalB_One
    ...
    Esh_Skill_HandBeam_FinalC_Two
    Нам...
    Esh_Skill_HandBeam_FinalD_One
    ... нет...
    Esh_Skill_HandBeam_FinalD_Three
    ... мы не падём!
    EshTul_KnockdownFinal_A_Two
    ... мы встаём!
    EshTul_KnockdownFinal_B_Two
    Взрывной рывок!
    Esh_Skill_SpiderDash_Tul_Random
    Взрывной рывок!
    Esh_Skill_SpiderDash_Tul_2
    Взрывной рывок!
    Esh_Skill_SpiderDash_Tul_3
    Рву на части!
    Esh_Skill_SpiderDash_Tul_4
    Рву на части!
    Esh_Skill_SpiderDash_Tul_5
    Беги.
    Esh_Skill_SpiderDash_Tul_6
    Беги.
    Esh_Skill_SpiderDash_Tul_7
    Беги.
    Esh_Skill_SpiderDash_Tul_8
    Взрывной...
    Esh_Skill_SpiderDash_FinalA_One
    Рву...
    Esh_Skill_SpiderDash_FinalB_One
    Ох... ещё одна неудача...
    EshTul_Death_One
    Вскрой череп. Извлеки его.
    EshTul_PlayerKill_A_Two_Random
    Вскрой череп. Извлеки его.
    EshTul_PlayerKill_A_Two_2
    Вскрой череп. Извлеки его.
    EshTul_PlayerKill_A_Two_3
    Возможно.
    EshTul_PlayerKill_B_Two_Random
    Возможно.
    EshTul_PlayerKill_B_Two_2
    {Я сохраню этого.}{Я сохраню эту.}
    EshTul_PlayerKill_C_One_Random
    {Я сохраню этого.}{Я сохраню эту.}
    EshTul_PlayerKill_C_One_2
    {Я сохраню этого.}{Я сохраню эту.}
    EshTul_PlayerKill_C_One_3
    Ох...!
    EshTul_SwitchOut_A_Two
    Мороз захлестнёт всё!
    EshTul_SwitchOut_B_One
    Ох... нечестивая ошибка!
    EshTul_SwitchOut_C_Two
    Мы становимся едины!
    EshTul_FinalDualEmerge_Two
    Ты исчезнешь!
    Tul_Skill_HandSlam_Random
    Ты исчезнешь!
    Tul_Skill_HandSlam_2
    Ты исчезнешь!
    Tul_Skill_HandSlam_3
    Ты исчезнешь!
    Tul_Skill_HandSlam_4
    ... раскалывается!
    Tul_Skill_HandSlam_FinalA_Two
    ... реальность!
    Tul_Skill_HandSlam_FinalB_Two
    ... исчезнешь!
    Tul_Skill_HandSlam_FinalC_Two
    Буря льда!
    Tul_Skill_IceShower_Random
    Леденящая печаль!
    Tul_Skill_IceShower_2
    ... льда!
    Tul_Skill_IceShower_FinalA_Two
    Пусть...
    Tul_Skill_IceShower_FinalB_One
    ... хлад!
    Tul_Skill_IceShower_FinalB_Three
    Твоё перерождение сделало тебя слабой.
    Esh_Knockdown_Random
    Твоё перерождение сделало тебя слабой.
    Esh_Knockdown_2
    Твоё перерождение сделало тебя слабой.
    Esh_Knockdown_3
    Ха! Твоя слабость разъедает нас.
    Esh_Knockdown_4
    Твоя слабость разъедает нас.
    Esh_Knockdown_5
    Твоя слабость разъедает нас.
    Esh_Knockdown_6
    Ха! Ты бросаешь на нас тень.
    Esh_Knockdown_7
    Ты бросаешь на нас тень.
    Esh_Knockdown_8
    Ты бросаешь на нас тень.
    Esh_Knockdown_9
    Зависть зимы!
    Tul_Skill_ShieldStab_Random
    Зависть зимы!
    Tul_Skill_ShieldStab_2
    Кусачий мороз!
    Tul_Skill_ShieldStab_3
    Кусачий мороз!
    Tul_Skill_ShieldStab_4
    Кусачий мороз!
    Tul_Skill_ShieldStab_5
    ... мороз!
    Tul_Skill_ShieldStab_FinalA_Two
    ... зимы!
    Tul_Skill_ShieldStab_FinalB_Two
    Разорви...
    Tul_Skill_ShieldStab_FinalC_One
    ... панцирь!
    Tul_Skill_ShieldStab_FinalC_Three
    Он летит!
    Tul_Skill_ShieldThrow_Random
    Он летит!
    Tul_Skill_ShieldThrow_2
    Он летит!
    Tul_Skill_ShieldThrow_3
    Подступающая смерть!
    Tul_Skill_ShieldThrow_4
    Подступающая смерть!
    Tul_Skill_ShieldThrow_5
    ... вращается!
    Tul_Skill_ShieldThrow_FinalA_Two
    ... летит!
    Tul_Skill_ShieldThrow_FinalB_Two
    В наших руках!
    Tul_Skill_Tentacle_Random
    В наших руках!
    Tul_Skill_Tentacle_2
    Мы...
    Tul_Skill_Tentacle_FinalA_One
    ... едины!
    Tul_Skill_Tentacle_FinalA_Three
    В...
    Tul_Skill_Tentacle_FinalB_One
    ... руках!
    Tul_Skill_Tentacle_FinalB_Three
    Расколись!
    Tul_Misc_Fracture_Random
    Расколись!
    Tul_Misc_Fracture_2
    Расколись!
    Tul_Misc_Fracture_3
    Разбейся!
    Tul_Misc_Shatter_Random
    Разбейся!
    Tul_Misc_Shatter_2
    Разбейся!
    Tul_Misc_Shatter_3
    Стой смирно!
    Tul_Misc_BeStill_Random
    Стой смирно!
    Tul_Misc_BeStill_2
    Стой смирно!
    Tul_Misc_BeStill_3
    Яростно вздымаясь, грохочет лавина!
    EshTul_UltimateConvo_Two
    Ксешт есть все!
    EshTul_UltimateConvo_Four
    Мы должны подчинить рой!
    EshTul_UltimateConvo_Six
    Edit

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