昔之托沃
惡魔
地區: 巢裔聚落
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-50]
不能被擊退
It That Was Tul
幽魂N
地區巢裔聚落
標籤breachlord_boss_domain, 法術, chaos_breachlord, chayula_boss, demon, flesh_armour, humanoid, is_unarmed, medium_height, medium_movement, melee, not_dex, not_int, red_blood, slashing_weapon
生命
4650%
護甲值
+80%
異常狀態臨界值
600%
抗性
50 50 50 30
傷害
270%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 20
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
300%
Model Size
110%
類型
BreachBossFallenKnight
Metadata
FallenKnight
等級
83
生命
117,838,054
護甲值
166,459
閃避值
7,860
傷害
2,769
法術傷害
4,133
命中
1,036
攻擊間隔
1.005
經驗值
216,678
召喚物生命
22,453,769
召喚物傷害
2,339
異常狀態臨界值
7,146,308
冰緩
22,597
感電
22,597
易碎
127,840
焦灼
22,597
殘喘
62,430
MeleeAtAnimationSpeedColdUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 4397–6596
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
GAFallenKnightCorruptingSlam
可觸發, 攻擊
基本傷害: 4397–6596
暴擊率: 5%
攻擊傷害: 210%
攻擊傷害: 210%
攻擊間隔: 1.5 秒
冷卻時間: 16.5 秒
每秒造成 1074.1 基礎物理傷害
造成110%更多攻擊傷害
+12 秒基礎持續時間
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
ground blood art variation [11]
is area damage [1]
voll slam damage +% final at centre [20]
MPWFallenKnightShieldThrow
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 傷害, 可觸發
基本傷害: 4397–6596
暴擊率: 5%
攻擊間隔: 1.5 秒
冷卻時間: 22.5 秒
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [183]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles bounce max travel distance all bounces [1000]
projectiles bounce max variance deg [30]
projectiles bounce randomly on collision x times [8]
projectiles bounce randomly terrain only [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
GAFallenKnightShieldCatch
可觸發, 攻擊
基本傷害: 4397–6596
暴擊率: 5%
攻擊傷害: 150%
攻擊傷害: 150%
攻擊間隔: 1.5 秒
被輔助的技能在擊中時威嚇敵人 4 秒
造成50%更多攻擊傷害
+8 秒基礎持續時間
action attack or cast time uses animation length [1]
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [5000]
corrupted blood on hit num stacks [1]
is area damage [1]
spell maximum action distance +% [40]
GSFallenKnightShieldStab
可觸發, 攻擊
基本傷害: 4397–6596
暴擊率: 5%
攻擊傷害: 325%
攻擊傷害: 325%
攻擊間隔: 1.5 秒
冷卻時間: 17.5 秒
造成225%更多攻擊傷害
75% 物理傷害轉化至冰冷傷害
+6 米近戰打擊距離
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
EASFallenKnightIceShowerPhase
法術
施放時間: 1 秒
冷卻時間: 28 秒
action attack or cast time uses animation length [1]
GSFallenKnightIceShowerSingle
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 13532706 物理傷害
造成 40595411 冰冷傷害
+10 秒基礎持續時間
100% 更多冰緩效果
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
ground ice art variation [11]
is area damage [1]
GTFallenKnightIceShower
可觸發, 法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
MPSFallenKnightTentacleBarrage
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 15 秒
造成 527.61055 物理傷害
造成 15832110 冰冷傷害
發射 99 個額外投射物
冰緩敵人如同造成 100% 更多傷害
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [274]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile spread radius [100]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
EASFallenKnightPortalOut
法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
TCFallenKnightPortalIn
攻擊, 近戰, 近戰單一目標, 位移, 快行
圓盾衝鋒
基本傷害: 4397–6596
暴擊率: 5%
攻擊傷害: 55%
攻擊間隔: 1.5 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。
造成45%更少攻擊傷害
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASFallenKnightUltimate
法術
施放時間: 1 秒
action attack or cast time uses animation length [1]
GAFallenKnightPostShowerSlam
可觸發, 攻擊
基本傷害: 4397–6596
暴擊率: 5%
攻擊傷害: 280%
攻擊傷害: 280%
攻擊間隔: 1.5 秒
造成180%更多攻擊傷害
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
TCFallenKnightStartFight
攻擊, 近戰, 近戰單一目標, 位移, 快行
圓盾衝鋒
基本傷害: 4397–6596
暴擊率: 5%
攻擊傷害: 55%
攻擊間隔: 1.5 秒
向一個目標衝鋒,使用盾牌對其猛擊的同時也用近戰武器順手補刀。此攻擊將會擊退目標並將其擊暈,在路徑上的敵人將會被推向兩旁。傷害與擊暈機率將視衝鋒距離而定。
造成45%更少攻擊傷害
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EGFallenKnightUltimatePhase
可觸發, 法術
施放時間: 1 秒
EASFallenKnightPortalInSideline
法術
施放時間: 1 秒
EASFallenKnightPortalOutSideline
法術
施放時間: 1 秒
MPSFallenKnightTentacleProj
法術, 投射物, 玩家投射物, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 507.31015 物理傷害
造成 15222029 冰冷傷害
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [274]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
GTFallenKnightUltimatePhaseEffects
可觸發, 法術
施放時間: 1 秒
GSFallenKnightUltimatePhaseEffects
法術, 可觸發
施放時間: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BreachBossFallenKnight/FallenKnight"] = {
    name = "It That Was Tul",
    life = 46.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedColdUnique",
        "MPWFallenKnightShieldThrow",
        "MPSFallenKnightTentacleBarrage",
        "MPSFallenKnightTentacleProj",
        "GAFallenKnightCorruptingSlam",
        "GAFallenKnightShieldCatch",
        "GSFallenKnightShieldStab",
        "GSFallenKnightIceShowerSingle",
        "GAFallenKnightPostShowerSlam",
        "GSFallenKnightUltimatePhaseEffects",
        "EASFallenKnightIceShowerPhase",
        "EASFallenKnightPortalOut",
        "EASFallenKnightUltimate",
        "EASFallenKnightPortalInSideline",
        "EASFallenKnightPortalOutSideline",
        "EGFallenKnightUltimatePhase",
        "GTFallenKnightIceShower",
        "GTFallenKnightUltimatePhaseEffects",
        "TCFallenKnightPortalIn",
        "TCFallenKnightStartFight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedColdUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWFallenKnightShieldThrow"] = {
    name = "MPWFallenKnightShieldThrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectiles_bounce_randomly_on_collision_x_times",
        "projectiles_bounce_max_travel_distance_all_bounces",
        "projectiles_bounce_max_variance_deg",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
        "projectiles_bounce_randomly_terrain_only",
    },
    levels = {
        [1] = {183, 8, 1000, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSFallenKnightTentacleBarrage"] = {
    name = "MPSFallenKnightTentacleBarrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "active_skill_chill_as_though_damage_+%_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.60000002384186, 0.80000001192093, 0.20000000298023, 0.40000000596046, 274, 100, 99, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSFallenKnightTentacleProj"] = {
    name = "MPSFallenKnightTentacleProj",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.60000002384186, 0.80000001192093, 0.20000000298023, 0.40000000596046, 274, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenKnightCorruptingSlam"] = {
    name = "GAFallenKnightCorruptingSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "ground_blood_art_variation",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 12000, 0, 11, 20, baseMultiplier = 2.1, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenKnightShieldCatch"] = {
    name = "GAFallenKnightShieldCatch",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_num_stacks",
        "chance_to_intimidate_on_hit_%",
        "base_skill_effect_duration",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, 100, 5000, 1, 100, 8000, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenKnightShieldStab"] = {
    name = "GSFallenKnightShieldStab",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "voll_slam_damage_+%_final_at_centre",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, 20, 75, baseMultiplier = 3.25, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenKnightIceShowerSingle"] = {
    name = "GSFallenKnightIceShowerSingle",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "ground_ice_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.60000002384186, 0.80000001192093, 0.20000000298023, 0.40000000596046, 10000, 11, 0, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenKnightPostShowerSlam"] = {
    name = "GAFallenKnightPostShowerSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 2.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenKnightUltimatePhaseEffects"] = {
    name = "GSFallenKnightUltimatePhaseEffects",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightIceShowerPhase"] = {
    name = "EASFallenKnightIceShowerPhase",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightPortalOut"] = {
    name = "EASFallenKnightPortalOut",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightUltimate"] = {
    name = "EASFallenKnightUltimate",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightPortalInSideline"] = {
    name = "EASFallenKnightPortalInSideline",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightPortalOutSideline"] = {
    name = "EASFallenKnightPortalOutSideline",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGFallenKnightUltimatePhase"] = {
    name = "EGFallenKnightUltimatePhase",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFallenKnightIceShower"] = {
    name = "GTFallenKnightIceShower",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFallenKnightUltimatePhaseEffects"] = {
    name = "GTFallenKnightUltimatePhaseEffects",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCFallenKnightPortalIn"] = {
    name = "Table Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCFallenKnightStartFight"] = {
    name = "Table Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tags速度
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    stance movement speed +% final [-50]
    FamilyStance
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 全域
  • Craft Tags速度
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    不能被擊退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 昔之托沃 Text Audio /107
    名字
    醒來。他們來了。
    EshTul_Tul_Emerge_One
    哈!可悲。我會將他們埋葬!
    EshTul_Tul_Emerge_Three
    寒冷的哀傷在招喚!
    EshTul_Tul_EmergeShort
    精華解放!
    Esh_Skill_ChestSummon_Tul_Random
    精華解放!
    Esh_Skill_ChestSummon_Tul_2
    精華解放!
    Esh_Skill_ChestSummon_Tul_3
    混沌具現為肉!
    Esh_Skill_ChestSummon_Tul_4
    混沌具現為肉!
    Esh_Skill_ChestSummon_Tul_5
    毀滅……
    Esh_Skill_ChestSummon_FinalA_One
    ……滋生……
    Esh_Skill_ChestSummon_FinalB_Two
    精華……
    Esh_Skill_ChestSummon_FinalC_One
    元素匯聚!
    Esh_Skill_EnergyCorrupt_Tul_Random
    元素匯聚!
    Esh_Skill_EnergyCorrupt_Tul_2
    一切匯聚於崩潰!
    Esh_Skill_EnergyCorrupt_Tul_3
    一切匯聚於崩潰!
    Esh_Skill_EnergyCorrupt_Tul_4
    根絡盤旋...
    Esh_Skill_EnergyCorrupt_FinalA_One
    ... 我們饑渴!
    Esh_Skill_EnergyCorrupt_FinalB_Two
    我們永恆。
    Esh_Skill_HandBeam_Tul_Random
    我們永恆。
    Esh_Skill_HandBeam_Tul_2
    我們永恆。
    Esh_Skill_HandBeam_Tul_3
    我們無盡!
    Esh_Skill_HandBeam_Tul_4
    我們無盡!
    Esh_Skill_HandBeam_Tul_5
    死亡...
    Esh_Skill_HandBeam_FinalA_One
    在萬物中...
    Esh_Skill_HandBeam_FinalB_One
    ... 是...
    Esh_Skill_HandBeam_FinalC_Two
    我們...
    Esh_Skill_HandBeam_FinalD_One
    ... 無盡...
    Esh_Skill_HandBeam_FinalD_Three
    ... 我們不倒!
    EshTul_KnockdownFinal_A_Two
    ... 我們再起!
    EshTul_KnockdownFinal_B_Two
    向前噴射!
    Esh_Skill_SpiderDash_Tul_Random
    向前噴射!
    Esh_Skill_SpiderDash_Tul_2
    向前噴射!
    Esh_Skill_SpiderDash_Tul_3
    撕裂!
    Esh_Skill_SpiderDash_Tul_4
    撕裂!
    Esh_Skill_SpiderDash_Tul_5
    快跑!
    Esh_Skill_SpiderDash_Tul_6
    快跑!
    Esh_Skill_SpiderDash_Tul_7
    快跑!
    Esh_Skill_SpiderDash_Tul_8
    噴射...
    Esh_Skill_SpiderDash_FinalA_One
    撕扯...
    Esh_Skill_SpiderDash_FinalB_One
    呃...又一個失敗品...
    EshTul_Death_One
    撬開頭顱。提取而出。
    EshTul_PlayerKill_A_Two_Random
    撬開頭顱。提取而出。
    EshTul_PlayerKill_A_Two_2
    撬開頭顱。提取而出。
    EshTul_PlayerKill_A_Two_3
    可能吧。
    EshTul_PlayerKill_B_Two_Random
    可能吧。
    EshTul_PlayerKill_B_Two_2
    我會保留這個。
    EshTul_PlayerKill_C_One_Random
    我會保留這個。
    EshTul_PlayerKill_C_One_2
    我會保留這個。
    EshTul_PlayerKill_C_One_3
    呃...!
    EshTul_SwitchOut_A_Two
    冰霜將使你不堪其重!
    EshTul_SwitchOut_B_One
    呃...穢生錯誤!
    EshTul_SwitchOut_C_Two
    我們已合而為一!
    EshTul_FinalDualEmerge_Two
    崩解吧!
    Tul_Skill_HandSlam_Random
    崩解吧!
    Tul_Skill_HandSlam_2
    崩解吧!
    Tul_Skill_HandSlam_3
    崩解吧!
    Tul_Skill_HandSlam_4
    ……斷裂!
    Tul_Skill_HandSlam_FinalA_Two
    ……現實!
    Tul_Skill_HandSlam_FinalB_Two
    ……虛無!
    Tul_Skill_HandSlam_FinalC_Two
    冰之風暴!
    Tul_Skill_IceShower_Random
    凜冽的悲傷!
    Tul_Skill_IceShower_2
    ……冰之風暴!
    Tul_Skill_IceShower_FinalA_Two
    讓……
    Tul_Skill_IceShower_FinalB_One
    ……降臨!
    Tul_Skill_IceShower_FinalB_Three
    重生使你愈發脆弱。
    Esh_Knockdown_Random
    重生使你愈發脆弱。
    Esh_Knockdown_2
    重生使你愈發脆弱。
    Esh_Knockdown_3
    哈!你的軟弱侵蝕了我。
    Esh_Knockdown_4
    你的軟弱侵蝕了我
    Esh_Knockdown_5
    你的軟弱侵蝕了我
    Esh_Knockdown_6
    哈!你在削弱我們。
    Esh_Knockdown_7
    你在削弱我們。
    Esh_Knockdown_8
    你在削弱我們。
    Esh_Knockdown_9
    冬之嫉妒!
    Tul_Skill_ShieldStab_Random
    冬之嫉妒!
    Tul_Skill_ShieldStab_2
    霜凍咬噬!
    Tul_Skill_ShieldStab_3
    霜凍咬噬!
    Tul_Skill_ShieldStab_4
    霜凍咬噬!
    Tul_Skill_ShieldStab_5
    ...咬噬!
    Tul_Skill_ShieldStab_FinalA_Two
    ...嫉妒!
    Tul_Skill_ShieldStab_FinalB_Two
    撕碎...
    Tul_Skill_ShieldStab_FinalC_One
    ...軀殼!
    Tul_Skill_ShieldStab_FinalC_Three
    它來了!
    Tul_Skill_ShieldThrow_Random
    它來了!
    Tul_Skill_ShieldThrow_2
    它來了!
    Tul_Skill_ShieldThrow_3
    逼近的死亡!
    Tul_Skill_ShieldThrow_4
    逼近的死亡!
    Tul_Skill_ShieldThrow_5
    ……在轉動!
    Tul_Skill_ShieldThrow_FinalA_Two
    ……來了!
    Tul_Skill_ShieldThrow_FinalB_Two
    盡在我掌!
    Tul_Skill_Tentacle_Random
    盡在我掌!
    Tul_Skill_Tentacle_2
    我等……
    Tul_Skill_Tentacle_FinalA_One
    ……一體!
    Tul_Skill_Tentacle_FinalA_Three
    盡在……
    Tul_Skill_Tentacle_FinalB_One
    ……掌握之中!
    Tul_Skill_Tentacle_FinalB_Three
    破碎!
    Tul_Misc_Fracture_Random
    破碎!
    Tul_Misc_Fracture_2
    破碎!
    Tul_Misc_Fracture_3
    粉碎!
    Tul_Misc_Shatter_Random
    粉碎!
    Tul_Misc_Shatter_2
    粉碎!
    Tul_Misc_Shatter_3
    靜止!
    Tul_Misc_BeStill_Random
    靜止!
    Tul_Misc_BeStill_2
    靜止!
    Tul_Misc_BeStill_3
    隨怒而湧動,雪崩轟鳴!
    EshTul_UltimateConvo_Two
    烈許即是萬物!
    EshTul_UltimateConvo_Four
    我們必須駕馭這群巢!
    EshTul_UltimateConvo_Six
    Edit

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