トゥルだったもの
悪魔
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
アクションスピードは基礎値の50%よりも低く修正されることがない
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-50]
ノックバックを受けることがない
It That Was Tul
SpectreN
Areaハイヴコロニー
Tagsbreachlord_boss_domain, キャスター, chaos_breachlord, chayula_boss, demon, flesh_armour, humanoid, is_unarmed, medium_height, medium_movement, melee, not_dex, not_int, red_blood, slashing_weapon
ライフ
4650%
アーマー
+80%
Ailment Threshold
600%
耐性
50 50 50 30
Damage
270%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
経験値
300%
Model Size
110%
Type
BreachBossFallenKnight
Metadata
FallenKnight
レベル
83
ライフ
117,838,054
アーマー
166,459
回避力
7,860
Damage
2,769
スペルダメージ
4,133
命中
1,036
Attack Time
1.005
経験値
216,678
Minion Life
22,453,769
Minion Damage
2,339
Ailment Threshold
7,146,308
Chill
22,597
Shock
22,597
Brittle
127,840
Scorch
22,597
Sap
62,430
MeleeAtAnimationSpeedColdUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 4397–6596
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
GAFallenKnightCorruptingSlam
Triggerable, Attack
Base Damage: 4397–6596
クリティカル率: 5%
アタックダメージ: 210%
アタックダメージ: 210%
Attack Time: 1.5 秒
クールダウン時間: 16.5 秒
毎秒1074.1の基礎物理ダメージを与える
アタックダメージが110%上昇する
基礎持続時間は12
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
ground blood art variation [11]
is area damage [1]
voll slam damage +% final at centre [20]
MPWFallenKnightShieldThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 4397–6596
クリティカル率: 5%
Attack Time: 1.5 秒
クールダウン時間: 22.5 秒
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [183]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles bounce max travel distance all bounces [1000]
projectiles bounce max variance deg [30]
projectiles bounce randomly on collision x times [8]
projectiles bounce randomly terrain only [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
GAFallenKnightShieldCatch
Triggerable, Attack
Base Damage: 4397–6596
クリティカル率: 5%
アタックダメージ: 150%
アタックダメージ: 150%
Attack Time: 1.5 秒
サポートされたスキルはヒット時に敵を4秒間威嚇する
アタックダメージが50%上昇する
基礎持続時間は8
action attack or cast time uses animation length [1]
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [5000]
corrupted blood on hit num stacks [1]
is area damage [1]
spell maximum action distance +% [40]
GSFallenKnightShieldStab
Triggerable, Attack
Base Damage: 4397–6596
クリティカル率: 5%
アタックダメージ: 325%
アタックダメージ: 325%
Attack Time: 1.5 秒
クールダウン時間: 17.5 秒
アタックダメージが225%上昇する
物理ダメージの75%を冷気ダメージに変換する
近接ストライク距離 +6m
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
EASFallenKnightIceShowerPhase
Spell
キャストタイム: 1 秒
クールダウン時間: 28 秒
action attack or cast time uses animation length [1]
GSFallenKnightIceShowerSingle
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
1353から2706の物理ダメージを与える
4059から5411の冷気ダメージを与える
基礎持続時間は10
冷却の効果が100%上昇する
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
ground ice art variation [11]
is area damage [1]
GTFallenKnightIceShower
Triggerable, Spell
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
MPSFallenKnightTentacleBarrage
Spell, Projectile, ProjectilesFromUser, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
クールダウン時間: 15 秒
527.6から1055の物理ダメージを与える
1583から2110の冷気ダメージを与える
追加の投射物を99個放つ
100%上昇したダメージを与えたと仮定して敵を冷却する
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [274]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile spread radius [100]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
EASFallenKnightPortalOut
Spell
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
TCFallenKnightPortalIn
Attack, Melee, MeleeSingleTarget, Movement, Travel
テーブルチャージ
Base Damage: 4397–6596
クリティカル率: 5%
アタックダメージ: 55%
Attack Time: 1.5 秒
敵に向かって突進し、盾を叩きつけて攻撃し、敵をノックバックおよびスタンさせる。道を塞いでいる敵は、横に押しのけられる。ダメージとスタンは、移動距離に比例する。
アタックダメージが45%低下する
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASFallenKnightUltimate
Spell
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
GAFallenKnightPostShowerSlam
Triggerable, Attack
Base Damage: 4397–6596
クリティカル率: 5%
アタックダメージ: 280%
アタックダメージ: 280%
Attack Time: 1.5 秒
アタックダメージが180%上昇する
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
TCFallenKnightStartFight
Attack, Melee, MeleeSingleTarget, Movement, Travel
テーブルチャージ
Base Damage: 4397–6596
クリティカル率: 5%
アタックダメージ: 55%
Attack Time: 1.5 秒
敵に向かって突進し、盾を叩きつけて攻撃し、敵をノックバックおよびスタンさせる。道を塞いでいる敵は、横に押しのけられる。ダメージとスタンは、移動距離に比例する。
アタックダメージが45%低下する
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EGFallenKnightUltimatePhase
Triggerable, Spell
キャストタイム: 1 秒
EASFallenKnightPortalInSideline
Spell
キャストタイム: 1 秒
EASFallenKnightPortalOutSideline
Spell
キャストタイム: 1 秒
MPSFallenKnightTentacleProj
Spell, Projectile, ProjectilesFromUser, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
507.3から1015の物理ダメージを与える
1522から2029の冷気ダメージを与える
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [274]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
GTFallenKnightUltimatePhaseEffects
Triggerable, Spell
キャストタイム: 1 秒
GSFallenKnightUltimatePhaseEffects
Spell, Triggerable
キャストタイム: 1 秒
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BreachBossFallenKnight/FallenKnight"] = {
    name = "It That Was Tul",
    life = 46.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedColdUnique",
        "MPWFallenKnightShieldThrow",
        "MPSFallenKnightTentacleBarrage",
        "MPSFallenKnightTentacleProj",
        "GAFallenKnightCorruptingSlam",
        "GAFallenKnightShieldCatch",
        "GSFallenKnightShieldStab",
        "GSFallenKnightIceShowerSingle",
        "GAFallenKnightPostShowerSlam",
        "GSFallenKnightUltimatePhaseEffects",
        "EASFallenKnightIceShowerPhase",
        "EASFallenKnightPortalOut",
        "EASFallenKnightUltimate",
        "EASFallenKnightPortalInSideline",
        "EASFallenKnightPortalOutSideline",
        "EGFallenKnightUltimatePhase",
        "GTFallenKnightIceShower",
        "GTFallenKnightUltimatePhaseEffects",
        "TCFallenKnightPortalIn",
        "TCFallenKnightStartFight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedColdUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWFallenKnightShieldThrow"] = {
    name = "MPWFallenKnightShieldThrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectiles_bounce_randomly_on_collision_x_times",
        "projectiles_bounce_max_travel_distance_all_bounces",
        "projectiles_bounce_max_variance_deg",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
        "projectiles_bounce_randomly_terrain_only",
    },
    levels = {
        [1] = {183, 8, 1000, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSFallenKnightTentacleBarrage"] = {
    name = "MPSFallenKnightTentacleBarrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "active_skill_chill_as_though_damage_+%_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.60000002384186, 0.80000001192093, 0.20000000298023, 0.40000000596046, 274, 100, 99, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSFallenKnightTentacleProj"] = {
    name = "MPSFallenKnightTentacleProj",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.60000002384186, 0.80000001192093, 0.20000000298023, 0.40000000596046, 274, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenKnightCorruptingSlam"] = {
    name = "GAFallenKnightCorruptingSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "ground_blood_art_variation",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 12000, 0, 11, 20, baseMultiplier = 2.1, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenKnightShieldCatch"] = {
    name = "GAFallenKnightShieldCatch",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_num_stacks",
        "chance_to_intimidate_on_hit_%",
        "base_skill_effect_duration",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, 100, 5000, 1, 100, 8000, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenKnightShieldStab"] = {
    name = "GSFallenKnightShieldStab",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "voll_slam_damage_+%_final_at_centre",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, 20, 75, baseMultiplier = 3.25, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenKnightIceShowerSingle"] = {
    name = "GSFallenKnightIceShowerSingle",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "ground_ice_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.60000002384186, 0.80000001192093, 0.20000000298023, 0.40000000596046, 10000, 11, 0, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenKnightPostShowerSlam"] = {
    name = "GAFallenKnightPostShowerSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 2.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenKnightUltimatePhaseEffects"] = {
    name = "GSFallenKnightUltimatePhaseEffects",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightIceShowerPhase"] = {
    name = "EASFallenKnightIceShowerPhase",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightPortalOut"] = {
    name = "EASFallenKnightPortalOut",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightUltimate"] = {
    name = "EASFallenKnightUltimate",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightPortalInSideline"] = {
    name = "EASFallenKnightPortalInSideline",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightPortalOutSideline"] = {
    name = "EASFallenKnightPortalOutSideline",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGFallenKnightUltimatePhase"] = {
    name = "EGFallenKnightUltimatePhase",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFallenKnightIceShower"] = {
    name = "GTFallenKnightIceShower",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFallenKnightUltimatePhaseEffects"] = {
    name = "GTFallenKnightUltimatePhaseEffects",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCFallenKnightPortalIn"] = {
    name = "Table Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCFallenKnightStartFight"] = {
    name = "Table Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
FamilyMonsterMapBoss
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • アクションスピードは基礎値の50%よりも低く修正されることがない
    FamilyCannotBeSlowedBelowValue
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsスピード
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    stance movement speed +% final [-50]
    FamilyStance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 Global
  • Craft Tagsスピード
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    ノックバックを受けることがない
    FamilyImmuneToKnockback
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • トゥルだったもの Text Audio /107
    名前
    目覚めよ。奴らが来たぞ。
    EshTul_Tul_Emerge_One
    ふん!情けない!我が埋葬してやる!
    EshTul_Tul_Emerge_Three
    凍てつく悲痛が誘っている!
    EshTul_Tul_EmergeShort
    開放されし精髄!
    Esh_Skill_ChestSummon_Tul_Random
    開放されし精髄!
    Esh_Skill_ChestSummon_Tul_2
    開放されし精髄!
    Esh_Skill_ChestSummon_Tul_3
    肉体を得し混沌!
    Esh_Skill_ChestSummon_Tul_4
    肉体を得し混沌!
    Esh_Skill_ChestSummon_Tul_5
    内なる……
    Esh_Skill_ChestSummon_FinalA_One
    ……苦痛を……
    Esh_Skill_ChestSummon_FinalB_Two
    開放されし……
    Esh_Skill_ChestSummon_FinalC_One
    元素が収束する!
    Esh_Skill_EnergyCorrupt_Tul_Random
    元素が収束する!
    Esh_Skill_EnergyCorrupt_Tul_2
    全てが収束し崩壊する!
    Esh_Skill_EnergyCorrupt_Tul_3
    全てが収束し崩壊する!
    Esh_Skill_EnergyCorrupt_Tul_4
    根は捻れ……
    Esh_Skill_EnergyCorrupt_FinalA_One
    ……我らも飢えている!
    Esh_Skill_EnergyCorrupt_FinalB_Two
    我らは永遠なり。
    Esh_Skill_HandBeam_Tul_Random
    我らは永遠なり。
    Esh_Skill_HandBeam_Tul_2
    我らは永遠なり。
    Esh_Skill_HandBeam_Tul_3
    我らに終わりはない!
    Esh_Skill_HandBeam_Tul_4
    我らに終わりはない!
    Esh_Skill_HandBeam_Tul_5
    容赦なき……
    Esh_Skill_HandBeam_FinalA_One
    万物に……
    Esh_Skill_HandBeam_FinalB_One
    ……は……
    Esh_Skill_HandBeam_FinalC_Two
    我ら……
    Esh_Skill_HandBeam_FinalD_One
    ……終わりは……
    Esh_Skill_HandBeam_FinalD_Three
    ……倒れることはない!
    EshTul_KnockdownFinal_A_Two
    ……立ち上がる!
    EshTul_KnockdownFinal_B_Two
    飛び出よ!
    Esh_Skill_SpiderDash_Tul_Random
    飛び出よ!
    Esh_Skill_SpiderDash_Tul_2
    飛び出よ!
    Esh_Skill_SpiderDash_Tul_3
    引き裂け!
    Esh_Skill_SpiderDash_Tul_4
    引き裂け!
    Esh_Skill_SpiderDash_Tul_5
    走れ。
    Esh_Skill_SpiderDash_Tul_6
    走れ。
    Esh_Skill_SpiderDash_Tul_7
    走れ。
    Esh_Skill_SpiderDash_Tul_8
    飛び……
    Esh_Skill_SpiderDash_FinalA_One
    引き……
    Esh_Skill_SpiderDash_FinalB_One
    くっ……また失敗……
    EshTul_Death_One
    頭蓋を開け。摘出せよ。
    EshTul_PlayerKill_A_Two_Random
    頭蓋を開け。摘出せよ。
    EshTul_PlayerKill_A_Two_2
    頭蓋を開け。摘出せよ。
    EshTul_PlayerKill_A_Two_3
    かも知れぬ。
    EshTul_PlayerKill_B_Two_Random
    かも知れぬ。
    EshTul_PlayerKill_B_Two_2
    これは保存しておこう。
    EshTul_PlayerKill_C_One_Random
    これは保存しておこう。
    EshTul_PlayerKill_C_One_2
    これは保存しておこう。
    EshTul_PlayerKill_C_One_3
    くっ……!
    EshTul_SwitchOut_A_Two
    霜が圧倒する!
    EshTul_SwitchOut_B_One
    くっ……悪手だ!
    EshTul_SwitchOut_C_Two
    我らは一つとなる!
    EshTul_FinalDualEmerge_Two
    解け消えよ!
    Tul_Skill_HandSlam_Random
    解け消えよ!
    Tul_Skill_HandSlam_2
    解け消えよ!
    Tul_Skill_HandSlam_3
    解け消えよ!
    Tul_Skill_HandSlam_4
    ……ひび割れる!
    Tul_Skill_HandSlam_FinalA_Two
    ……解きほぐす!
    Tul_Skill_HandSlam_FinalB_Two
    ……消えよ!
    Tul_Skill_HandSlam_FinalC_Two
    氷の嵐よ!
    Tul_Skill_IceShower_Random
    凍てつく悲痛よ!
    Tul_Skill_IceShower_2
    ……嵐!
    Tul_Skill_IceShower_FinalA_Two
    霜よ……
    Tul_Skill_IceShower_FinalB_One
    ……注げ!
    Tul_Skill_IceShower_FinalB_Three
    貴様は復活で弱っている。
    Esh_Knockdown_Random
    貴様は復活で弱っている。
    Esh_Knockdown_2
    貴様は復活で弱っている。
    Esh_Knockdown_3
    はっ!貴様の弱さは我らを腐らせる。
    Esh_Knockdown_4
    貴様の弱さは我らを腐らせる。
    Esh_Knockdown_5
    貴様の弱さは我らを腐らせる。
    Esh_Knockdown_6
    はっ!貴様は我らを弱めている。
    Esh_Knockdown_7
    貴様は我らを弱めている。
    Esh_Knockdown_8
    貴様は我らを弱めている。
    Esh_Knockdown_9
    冬の嫉妬よ!
    Tul_Skill_ShieldStab_Random
    冬の嫉妬よ!
    Tul_Skill_ShieldStab_2
    霜の牙よ!
    Tul_Skill_ShieldStab_3
    霜の牙よ!
    Tul_Skill_ShieldStab_4
    霜の牙よ!
    Tul_Skill_ShieldStab_5
    ……牙よ!
    Tul_Skill_ShieldStab_FinalA_Two
    ……嫉妬よ!
    Tul_Skill_ShieldStab_FinalB_Two
    奴らの……
    Tul_Skill_ShieldStab_FinalC_One
    ……引き裂け!
    Tul_Skill_ShieldStab_FinalC_Three
    あれがやってくる!
    Tul_Skill_ShieldThrow_Random
    あれがやってくる!
    Tul_Skill_ShieldThrow_2
    あれがやってくる!
    Tul_Skill_ShieldThrow_3
    忍び寄る死!
    Tul_Skill_ShieldThrow_4
    忍び寄る死!
    Tul_Skill_ShieldThrow_5
    ……回る!
    Tul_Skill_ShieldThrow_FinalA_Two
    ……やってくる!
    Tul_Skill_ShieldThrow_FinalB_Two
    我らの手中だ!
    Tul_Skill_Tentacle_Random
    我らの手中だ!
    Tul_Skill_Tentacle_2
    我らは……
    Tul_Skill_Tentacle_FinalA_One
    ……なる!
    Tul_Skill_Tentacle_FinalA_Three
    我らの……
    Tul_Skill_Tentacle_FinalB_One
    ……あり!
    Tul_Skill_Tentacle_FinalB_Three
    砕け散れ!
    Tul_Misc_Fracture_Random
    砕け散れ!
    Tul_Misc_Fracture_2
    砕け散れ!
    Tul_Misc_Fracture_3
    破砕せよ!
    Tul_Misc_Shatter_Random
    破砕せよ!
    Tul_Misc_Shatter_2
    破砕せよ!
    Tul_Misc_Shatter_3
    止まれ!
    Tul_Misc_BeStill_Random
    止まれ!
    Tul_Misc_BeStill_2
    止まれ!
    Tul_Misc_BeStill_3
    怒りで波打ち、雪崩が轟く!
    EshTul_UltimateConvo_Two
    ゼシュトは全てなり!
    EshTul_UltimateConvo_Four
    群れを従えるのだ!
    EshTul_UltimateConvo_Six
    Edit

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