Eso que era Tul
Demonio
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-50]
No puede ser empujado
It That Was Tul
SpectreN
AreaColonia de la colmena
Tagsbreachlord_boss_domain, Lanzador de hechizos, chaos_breachlord, chayula_boss, demon, flesh_armour, humanoid, is_unarmed, medium_height, medium_movement, melee, not_dex, not_int, red_blood, slashing_weapon
Vida
4650%
Armadura
+80%
Ailment Threshold
600%
Resistencia
50 50 50 30
Damage
270%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
300%
Model Size
110%
Type
BreachBossFallenKnight
Metadata
FallenKnight
Nivel
83
Vida
117,838,054
Armadura
166,459
Evasión
7,860
Damage
2,769
Daño de hechizos
4,133
Precisión
1,036
Attack Time
1.005
Experiencia
216,678
Minion Life
22,453,769
Minion Damage
2,339
Ailment Threshold
7,146,308
Chill
22,597
Shock
22,597
Brittle
127,840
Scorch
22,597
Sap
62,430
MeleeAtAnimationSpeedColdUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 4397–6596
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
GAFallenKnightCorruptingSlam
Triggerable, Attack
Base Damage: 4397–6596
Probabilidad de golpe crítico: 5%
Daño de ataque: 210%
Daño de ataque: 210%
Attack Time: 1.5 seg
Tiempo de recarga: 16.5 seg
Inflige 1074.1 de daño físico base por segundo
Inflige un 110% más de daño de ataque
La duración base es de 12 segundos
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
ground blood art variation [11]
is area damage [1]
voll slam damage +% final at centre [20]
MPWFallenKnightShieldThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 4397–6596
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 22.5 seg
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [183]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles bounce max travel distance all bounces [1000]
projectiles bounce max variance deg [30]
projectiles bounce randomly on collision x times [8]
projectiles bounce randomly terrain only [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
GAFallenKnightShieldCatch
Triggerable, Attack
Base Damage: 4397–6596
Probabilidad de golpe crítico: 5%
Daño de ataque: 150%
Daño de ataque: 150%
Attack Time: 1.5 seg
Las habilidades asistidas intimidan a los enemigos durante 4 segundos con cada golpe
Inflige un 50% más de daño de ataque
La duración base es de 8 segundos
action attack or cast time uses animation length [1]
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [5000]
corrupted blood on hit num stacks [1]
is area damage [1]
spell maximum action distance +% [40]
GSFallenKnightShieldStab
Triggerable, Attack
Base Damage: 4397–6596
Probabilidad de golpe crítico: 5%
Daño de ataque: 325%
Daño de ataque: 325%
Attack Time: 1.5 seg
Tiempo de recarga: 17.5 seg
Inflige un 225% más de daño de ataque
El 75% del daño físico se convierte en daño de hielo
+6 metros al alcance de los golpes cuerpo a cuerpo
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
EASFallenKnightIceShowerPhase
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 28 seg
action attack or cast time uses animation length [1]
GSFallenKnightIceShowerSingle
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 1353 a 2706 de daño físico
Inflige de 4059 a 5411 de daño de hielo
La duración base es de 10 segundos
100% más de efecto del escarchamiento
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
ground ice art variation [11]
is area damage [1]
GTFallenKnightIceShower
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
MPSFallenKnightTentacleBarrage
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 15 seg
Inflige de 527.6 a 1055 de daño físico
Inflige de 1583 a 2110 de daño de hielo
Dispara 99 proyectiles adicionales
Escarcha a los enemigos como si infligiera un 100% más de daño
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [274]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile spread radius [100]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
EASFallenKnightPortalOut
Spell
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
TCFallenKnightPortalIn
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 4397–6596
Probabilidad de golpe crítico: 5%
Daño de ataque: 55%
Attack Time: 1.5 seg
Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida.
Inflige un 45% menos de daño de ataque
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASFallenKnightUltimate
Spell
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
GAFallenKnightPostShowerSlam
Triggerable, Attack
Base Damage: 4397–6596
Probabilidad de golpe crítico: 5%
Daño de ataque: 280%
Daño de ataque: 280%
Attack Time: 1.5 seg
Inflige un 180% más de daño de ataque
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
TCFallenKnightStartFight
Attack, Melee, MeleeSingleTarget, Movement, Travel
Table Charge
Base Damage: 4397–6596
Probabilidad de golpe crítico: 5%
Daño de ataque: 55%
Attack Time: 1.5 seg
Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida.
Inflige un 45% menos de daño de ataque
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EGFallenKnightUltimatePhase
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
EASFallenKnightPortalInSideline
Spell
Tiempo de lanzamiento: 1 seg
EASFallenKnightPortalOutSideline
Spell
Tiempo de lanzamiento: 1 seg
MPSFallenKnightTentacleProj
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 507.3 a 1015 de daño físico
Inflige de 1522 a 2029 de daño de hielo
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [274]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
GTFallenKnightUltimatePhaseEffects
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
GSFallenKnightUltimatePhaseEffects
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BreachBossFallenKnight/FallenKnight"] = {
    name = "It That Was Tul",
    life = 46.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedColdUnique",
        "MPWFallenKnightShieldThrow",
        "MPSFallenKnightTentacleBarrage",
        "MPSFallenKnightTentacleProj",
        "GAFallenKnightCorruptingSlam",
        "GAFallenKnightShieldCatch",
        "GSFallenKnightShieldStab",
        "GSFallenKnightIceShowerSingle",
        "GAFallenKnightPostShowerSlam",
        "GSFallenKnightUltimatePhaseEffects",
        "EASFallenKnightIceShowerPhase",
        "EASFallenKnightPortalOut",
        "EASFallenKnightUltimate",
        "EASFallenKnightPortalInSideline",
        "EASFallenKnightPortalOutSideline",
        "EGFallenKnightUltimatePhase",
        "GTFallenKnightIceShower",
        "GTFallenKnightUltimatePhaseEffects",
        "TCFallenKnightPortalIn",
        "TCFallenKnightStartFight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedColdUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWFallenKnightShieldThrow"] = {
    name = "MPWFallenKnightShieldThrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectiles_bounce_randomly_on_collision_x_times",
        "projectiles_bounce_max_travel_distance_all_bounces",
        "projectiles_bounce_max_variance_deg",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
        "projectiles_bounce_randomly_terrain_only",
    },
    levels = {
        [1] = {183, 8, 1000, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSFallenKnightTentacleBarrage"] = {
    name = "MPSFallenKnightTentacleBarrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "active_skill_chill_as_though_damage_+%_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.60000002384186, 0.80000001192093, 0.20000000298023, 0.40000000596046, 274, 100, 99, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSFallenKnightTentacleProj"] = {
    name = "MPSFallenKnightTentacleProj",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.60000002384186, 0.80000001192093, 0.20000000298023, 0.40000000596046, 274, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenKnightCorruptingSlam"] = {
    name = "GAFallenKnightCorruptingSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "ground_blood_art_variation",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 12000, 0, 11, 20, baseMultiplier = 2.1, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenKnightShieldCatch"] = {
    name = "GAFallenKnightShieldCatch",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_num_stacks",
        "chance_to_intimidate_on_hit_%",
        "base_skill_effect_duration",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, 100, 5000, 1, 100, 8000, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenKnightShieldStab"] = {
    name = "GSFallenKnightShieldStab",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "voll_slam_damage_+%_final_at_centre",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, 20, 75, baseMultiplier = 3.25, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenKnightIceShowerSingle"] = {
    name = "GSFallenKnightIceShowerSingle",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "ground_ice_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.60000002384186, 0.80000001192093, 0.20000000298023, 0.40000000596046, 10000, 11, 0, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenKnightPostShowerSlam"] = {
    name = "GAFallenKnightPostShowerSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 2.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenKnightUltimatePhaseEffects"] = {
    name = "GSFallenKnightUltimatePhaseEffects",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightIceShowerPhase"] = {
    name = "EASFallenKnightIceShowerPhase",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightPortalOut"] = {
    name = "EASFallenKnightPortalOut",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightUltimate"] = {
    name = "EASFallenKnightUltimate",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightPortalInSideline"] = {
    name = "EASFallenKnightPortalInSideline",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightPortalOutSideline"] = {
    name = "EASFallenKnightPortalOutSideline",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGFallenKnightUltimatePhase"] = {
    name = "EGFallenKnightUltimatePhase",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFallenKnightIceShower"] = {
    name = "GTFallenKnightIceShower",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFallenKnightUltimatePhaseEffects"] = {
    name = "GTFallenKnightUltimatePhaseEffects",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCFallenKnightPortalIn"] = {
    name = "Table Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCFallenKnightStartFight"] = {
    name = "Table Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
FamilyMonsterMapBoss
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft TagsVelocidad
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    stance movement speed +% final [-50]
    FamilyStance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 Global
  • Craft TagsVelocidad
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    No puede ser empujado
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Eso que era Tul Text Audio /107
    Nombre
    Despierta. Están aquí.
    EshTul_Tul_Emerge_One
    ¡Ja! Patético. ¡Los enterraré!
    EshTul_Tul_Emerge_Three
    ¡Una pena helada nos llama!
    EshTul_Tul_EmergeShort
    ¡La esencia desatada!
    Esh_Skill_ChestSummon_Tul_Random
    ¡La esencia desatada!
    Esh_Skill_ChestSummon_Tul_2
    ¡La esencia desatada!
    Esh_Skill_ChestSummon_Tul_3
    ¡El caos hecho carne!
    Esh_Skill_ChestSummon_Tul_4
    ¡El caos hecho carne!
    Esh_Skill_ChestSummon_Tul_5
    Ruina...
    Esh_Skill_ChestSummon_FinalA_One
    ...da a luz...
    Esh_Skill_ChestSummon_FinalB_Two
    La esencia...
    Esh_Skill_ChestSummon_FinalC_One
    ¡Los elementos convergen!
    Esh_Skill_EnergyCorrupt_Tul_Random
    ¡Los elementos convergen!
    Esh_Skill_EnergyCorrupt_Tul_2
    ¡Todo converge en el colapso!
    Esh_Skill_EnergyCorrupt_Tul_3
    ¡Todo converge en el colapso!
    Esh_Skill_EnergyCorrupt_Tul_4
    ¡Las raíces se retuercen...
    Esh_Skill_EnergyCorrupt_FinalA_One
    ¡...nosotros estamos hambrientos!
    Esh_Skill_EnergyCorrupt_FinalB_Two
    Somos eternos.
    Esh_Skill_HandBeam_Tul_Random
    Somos eternos.
    Esh_Skill_HandBeam_Tul_2
    Somos eternos.
    Esh_Skill_HandBeam_Tul_3
    ¡No tenemos fin!
    Esh_Skill_HandBeam_Tul_4
    ¡No tenemos fin!
    Esh_Skill_HandBeam_Tul_5
    La muerte...
    Esh_Skill_HandBeam_FinalA_One
    Deicamiento...
    Esh_Skill_HandBeam_FinalB_One
    ...somos...
    Esh_Skill_HandBeam_FinalC_Two
    No...
    Esh_Skill_HandBeam_FinalD_One
    ...ningún...
    Esh_Skill_HandBeam_FinalD_Three
    ¡...pero no caemos!
    EshTul_KnockdownFinal_A_Two
    ¡...nos levantamos!
    EshTul_KnockdownFinal_B_Two
    ¡Brota al exterior!
    Esh_Skill_SpiderDash_Tul_Random
    ¡Brota al exterior!
    Esh_Skill_SpiderDash_Tul_2
    ¡Brota al exterior!
    Esh_Skill_SpiderDash_Tul_3
    ¡Rásgate en pedazos!
    Esh_Skill_SpiderDash_Tul_4
    ¡Rásgate en pedazos!
    Esh_Skill_SpiderDash_Tul_5
    Corre.
    Esh_Skill_SpiderDash_Tul_6
    Corre.
    Esh_Skill_SpiderDash_Tul_7
    Corre.
    Esh_Skill_SpiderDash_Tul_8
    Brota...
    Esh_Skill_SpiderDash_FinalA_One
    ¡Rásgate...
    Esh_Skill_SpiderDash_FinalB_One
    Uf... otro fracaso...
    EshTul_Death_One
    Abre el cráneo. Extráelo.
    EshTul_PlayerKill_A_Two_Random
    Abre el cráneo. Extráelo.
    EshTul_PlayerKill_A_Two_2
    Abre el cráneo. Extráelo.
    EshTul_PlayerKill_A_Two_3
    Quizás.
    EshTul_PlayerKill_B_Two_Random
    Quizás.
    EshTul_PlayerKill_B_Two_2
    Yo conservaré este.
    EshTul_PlayerKill_C_One_Random
    Yo conservaré este.
    EshTul_PlayerKill_C_One_2
    Yo conservaré este.
    EshTul_PlayerKill_C_One_3
    ¡Ugh!
    EshTul_SwitchOut_A_Two
    ¡La escarcha lo cubrirá todo!
    EshTul_SwitchOut_B_One
    ¡Uf... error impuro!
    EshTul_SwitchOut_C_Two
    ¡Nos volvemos uno!
    EshTul_FinalDualEmerge_Two
    {¡Serás destruido!}{¡Serás destruida!}
    Tul_Skill_HandSlam_Random
    {¡Serás destruido!}{¡Serás destruida!}
    Tul_Skill_HandSlam_2
    {¡Serás destruido!}{¡Serás destruida!}
    Tul_Skill_HandSlam_3
    {¡Serás destruido!}{¡Serás destruida!}
    Tul_Skill_HandSlam_4
    ¡...se fractura!
    Tul_Skill_HandSlam_FinalA_Two
    ¡...la realidad>!
    Tul_Skill_HandSlam_FinalB_Two
    {...destruido!}{...destruida!}
    Tul_Skill_HandSlam_FinalC_Two
    ¡Una tormenta de hielo!
    Tul_Skill_IceShower_Random
    ¡Pena helada!
    Tul_Skill_IceShower_2
    ...de hielo!
    Tul_Skill_IceShower_FinalA_Two
    ¡Que...
    Tul_Skill_IceShower_FinalB_One
    ...escarcha!
    Tul_Skill_IceShower_FinalB_Three
    Tu renacimiento te deja débil.
    Esh_Knockdown_Random
    Tu renacimiento te deja débil.
    Esh_Knockdown_2
    Tu renacimiento te deja débil.
    Esh_Knockdown_3
    ¡Ja! Tu debilidad nos corroe.
    Esh_Knockdown_4
    Tu debilidad nos corroe.
    Esh_Knockdown_5
    Tu debilidad nos corroe.
    Esh_Knockdown_6
    ¡Ja! Nos subestimas.
    Esh_Knockdown_7
    Nos subestimas.
    Esh_Knockdown_8
    Nos subestimas.
    Esh_Knockdown_9
    ¡La envidia del invierno!
    Tul_Skill_ShieldStab_Random
    ¡La envidia del invierno!
    Tul_Skill_ShieldStab_2
    ¡La escarcha corta!
    Tul_Skill_ShieldStab_3
    ¡La escarcha corta!
    Tul_Skill_ShieldStab_4
    ¡La escarcha corta!
    Tul_Skill_ShieldStab_5
    ¡...corta!
    Tul_Skill_ShieldStab_FinalA_Two
    ...del invierno!
    Tul_Skill_ShieldStab_FinalB_Two
    ¡Hunde...
    Tul_Skill_ShieldStab_FinalC_One
    ...corazas!
    Tul_Skill_ShieldStab_FinalC_Three
    ¡Se acerca!
    Tul_Skill_ShieldThrow_Random
    ¡Se acerca!
    Tul_Skill_ShieldThrow_2
    ¡Se acerca!
    Tul_Skill_ShieldThrow_3
    ¡Muerte invasora!
    Tul_Skill_ShieldThrow_4
    ¡Muerte invasora!
    Tul_Skill_ShieldThrow_5
    ...gira!
    Tul_Skill_ShieldThrow_FinalA_Two
    ...acerca!
    Tul_Skill_ShieldThrow_FinalB_Two
    ¡A nuestro alcance!
    Tul_Skill_Tentacle_Random
    ¡A nuestro alcance!
    Tul_Skill_Tentacle_2
    Nosotros...
    Tul_Skill_Tentacle_FinalA_One
    ¡...uno!
    Tul_Skill_Tentacle_FinalA_Three
    ¡A...
    Tul_Skill_Tentacle_FinalB_One
    ...alcance!
    Tul_Skill_Tentacle_FinalB_Three
    ¡Fractúrate!
    Tul_Misc_Fracture_Random
    ¡Fractúrate!
    Tul_Misc_Fracture_2
    ¡Fractúrate!
    Tul_Misc_Fracture_3
    ¡Quiébrate!
    Tul_Misc_Shatter_Random
    ¡Quiébrate!
    Tul_Misc_Shatter_2
    ¡Quiébrate!
    Tul_Misc_Shatter_3
    {¡Quieto!}{¡Quieta!}
    Tul_Misc_BeStill_Random
    {¡Quieto!}{¡Quieta!}
    Tul_Misc_BeStill_2
    {¡Quieto!}{¡Quieta!}
    Tul_Misc_BeStill_3
    ¡Ondulando con furia, la avalancha truena!
    EshTul_UltimateConvo_Two
    ¡Xesht lo es todo!
    EshTul_UltimateConvo_Four
    ¡Debemos controlar el enjambre!
    EshTul_UltimateConvo_Six
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.