툴이었던 그것
악마
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
동작 속도가 기본 수치 50% 밑으로 내려가지 않음
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [-50]
밀려날 수 없음
It That Was Tul
SpectreN
Area벌레집 군락지
Tagsbreachlord_boss_domain, 시전, chaos_breachlord, chayula_boss, demon, flesh_armour, humanoid, is_unarmed, medium_height, medium_movement, melee, not_dex, not_int, red_blood, slashing_weapon
생명력
4650%
방어도
+80%
Ailment Threshold
600%
저항
50 50 50 30
Damage
270%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 20
Attack Time
1.5 Second
Damage Spread
±20%
경험치
300%
Model Size
110%
Type
BreachBossFallenKnight
Metadata
FallenKnight
레벨
83
생명력
117,838,054
방어도
166,459
회피
7,860
Damage
2,769
주문 피해
4,133
정확도
1,036
Attack Time
1.005
경험치
216,678
Minion Life
22,453,769
Minion Damage
2,339
Ailment Threshold
7,146,308
Chill
22,597
Shock
22,597
Brittle
127,840
Scorch
22,597
Sap
62,430
MeleeAtAnimationSpeedColdUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 4397–6596
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
GAFallenKnightCorruptingSlam
Triggerable, Attack
Base Damage: 4397–6596
치명타 확률: 5%
공격 피해: 210%
공격 피해: 210%
Attack Time: 1.5 초
재사용 대기시간: 16.5 초
1초마다 1074.1의 기본 물리 피해를 줌
주는 공격 피해 110% 증폭
기본 지속시간 12
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
ground blood art variation [11]
is area damage [1]
voll slam damage +% final at centre [20]
MPWFallenKnightShieldThrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 4397–6596
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 22.5 초
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [183]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles bounce max travel distance all bounces [1000]
projectiles bounce max variance deg [30]
projectiles bounce randomly on collision x times [8]
projectiles bounce randomly terrain only [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
GAFallenKnightShieldCatch
Triggerable, Attack
Base Damage: 4397–6596
치명타 확률: 5%
공격 피해: 150%
공격 피해: 150%
Attack Time: 1.5 초
보조 대상 스킬 명중 시 4초 동안 적 위협
주는 공격 피해 50% 증폭
기본 지속시간 8
action attack or cast time uses animation length [1]
corrupted blood on hit % average damage to deal per minute per stack [100]
corrupted blood on hit duration [5000]
corrupted blood on hit num stacks [1]
is area damage [1]
spell maximum action distance +% [40]
GSFallenKnightShieldStab
Triggerable, Attack
Base Damage: 4397–6596
치명타 확률: 5%
공격 피해: 325%
공격 피해: 325%
Attack Time: 1.5 초
재사용 대기시간: 17.5 초
주는 공격 피해 225% 증폭
물리 피해의 75%를 냉기 피해로 전환
근접 타격 범위 +6미터
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
EASFallenKnightIceShowerPhase
Spell
시전 속도: 1 초
재사용 대기시간: 28 초
action attack or cast time uses animation length [1]
GSFallenKnightIceShowerSingle
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
1353~2706 물리 피해
4059~5411 냉기 피해
기본 지속시간 10
냉각 효과 100% 증폭
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [0]
ground ice art variation [11]
is area damage [1]
GTFallenKnightIceShower
Triggerable, Spell
시전 속도: 1 초
action attack or cast time uses animation length [1]
MPSFallenKnightTentacleBarrage
Spell, Projectile, ProjectilesFromUser, Triggerable
치명타 확률: 5%
시전 속도: 1 초
재사용 대기시간: 15 초
527.6~1055 물리 피해
1583~2110 냉기 피해
투사체 99개 추가 발사
100% 증폭된 피해를 준 것처럼 적을 냉각
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [274]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile spread radius [100]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
EASFallenKnightPortalOut
Spell
시전 속도: 1 초
action attack or cast time uses animation length [1]
TCFallenKnightPortalIn
Attack, Melee, MeleeSingleTarget, Movement, Travel
탁자 돌진
Base Damage: 4397–6596
치명타 확률: 5%
공격 피해: 55%
Attack Time: 1.5 초
단일 적에게 돌진하여 방패로 후려침과 동시에 적을 밀어내고 기절시킵니다. 해당 경로에 있는 적들은 옆으로 밀려납니다. 피해와 기절 효과는 이동한 거리에 비례합니다.
주는 공격 피해 45% 감폭
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EASFallenKnightUltimate
Spell
시전 속도: 1 초
action attack or cast time uses animation length [1]
GAFallenKnightPostShowerSlam
Triggerable, Attack
Base Damage: 4397–6596
치명타 확률: 5%
공격 피해: 280%
공격 피해: 280%
Attack Time: 1.5 초
주는 공격 피해 180% 증폭
action attack or cast time uses animation length [1]
is area damage [1]
voll slam damage +% final at centre [20]
TCFallenKnightStartFight
Attack, Melee, MeleeSingleTarget, Movement, Travel
탁자 돌진
Base Damage: 4397–6596
치명타 확률: 5%
공격 피해: 55%
Attack Time: 1.5 초
단일 적에게 돌진하여 방패로 후려침과 동시에 적을 밀어내고 기절시킵니다. 해당 경로에 있는 적들은 옆으로 밀려납니다. 피해와 기절 효과는 이동한 거리에 비례합니다.
주는 공격 피해 45% 감폭
action attack or cast time uses animation length [1]
ignores proximity shield [1]
is area damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EGFallenKnightUltimatePhase
Triggerable, Spell
시전 속도: 1 초
EASFallenKnightPortalInSideline
Spell
시전 속도: 1 초
EASFallenKnightPortalOutSideline
Spell
시전 속도: 1 초
MPSFallenKnightTentacleProj
Spell, Projectile, ProjectilesFromUser, Triggerable
치명타 확률: 5%
시전 속도: 1 초
507.3~1015 물리 피해
1522~2029 냉기 피해
action attack or cast time uses animation length [1]
base is projectile [1]
check for targets between initiator and projectile source [1]
distribute projectiles over contact points [1]
maintain projectile direction when using contact position [1]
monster projectile variation [274]
projectile ballistic angle from reference event [1]
projectile ballistic angle from target distance [1]
projectile uses contact direction [1]
projectile uses contact position [1]
projectiles not offset [2]
projectiles travel at fixed height [1]
use scaled contact offset [1]
GTFallenKnightUltimatePhaseEffects
Triggerable, Spell
시전 속도: 1 초
GSFallenKnightUltimatePhaseEffects
Spell, Triggerable
시전 속도: 1 초
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BreachBossFallenKnight/FallenKnight"] = {
    name = "It That Was Tul",
    life = 46.5,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2.7,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedColdUnique",
        "MPWFallenKnightShieldThrow",
        "MPSFallenKnightTentacleBarrage",
        "MPSFallenKnightTentacleProj",
        "GAFallenKnightCorruptingSlam",
        "GAFallenKnightShieldCatch",
        "GSFallenKnightShieldStab",
        "GSFallenKnightIceShowerSingle",
        "GAFallenKnightPostShowerSlam",
        "GSFallenKnightUltimatePhaseEffects",
        "EASFallenKnightIceShowerPhase",
        "EASFallenKnightPortalOut",
        "EASFallenKnightUltimate",
        "EASFallenKnightPortalInSideline",
        "EASFallenKnightPortalOutSideline",
        "EGFallenKnightUltimatePhase",
        "GTFallenKnightIceShower",
        "GTFallenKnightUltimatePhaseEffects",
        "TCFallenKnightPortalIn",
        "TCFallenKnightStartFight",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedColdUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWFallenKnightShieldThrow"] = {
    name = "MPWFallenKnightShieldThrow",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "projectiles_bounce_randomly_on_collision_x_times",
        "projectiles_bounce_max_travel_distance_all_bounces",
        "projectiles_bounce_max_variance_deg",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
        "projectiles_bounce_randomly_terrain_only",
    },
    levels = {
        [1] = {183, 8, 1000, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSFallenKnightTentacleBarrage"] = {
    name = "MPSFallenKnightTentacleBarrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "active_skill_chill_as_though_damage_+%_final",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.60000002384186, 0.80000001192093, 0.20000000298023, 0.40000000596046, 274, 100, 99, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSFallenKnightTentacleProj"] = {
    name = "MPSFallenKnightTentacleProj",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "base_is_projectile",
        "action_attack_or_cast_time_uses_animation_length",
        "check_for_targets_between_initiator_and_projectile_source",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "use_scaled_contact_offset",
        "projectile_uses_contact_direction",
        "projectile_ballistic_angle_from_reference_event",
        "projectile_ballistic_angle_from_target_distance",
        "projectiles_not_offset",
        "distribute_projectiles_over_contact_points",
        "projectiles_travel_at_fixed_height",
        "projectiles_not_offset",
    },
    levels = {
        [1] = {0.60000002384186, 0.80000001192093, 0.20000000298023, 0.40000000596046, 274, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenKnightCorruptingSlam"] = {
    name = "GAFallenKnightCorruptingSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "ground_blood_art_variation",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 12000, 0, 11, 20, baseMultiplier = 2.1, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenKnightShieldCatch"] = {
    name = "GAFallenKnightShieldCatch",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_num_stacks",
        "chance_to_intimidate_on_hit_%",
        "base_skill_effect_duration",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {40, 100, 5000, 1, 100, 8000, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenKnightShieldStab"] = {
    name = "GSFallenKnightShieldStab",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "voll_slam_damage_+%_final_at_centre",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, 20, 75, baseMultiplier = 3.25, critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenKnightIceShowerSingle"] = {
    name = "GSFallenKnightIceShowerSingle",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "ground_ice_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.60000002384186, 0.80000001192093, 0.20000000298023, 0.40000000596046, 10000, 11, 0, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAFallenKnightPostShowerSlam"] = {
    name = "GAFallenKnightPostShowerSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {20, baseMultiplier = 2.8, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSFallenKnightUltimatePhaseEffects"] = {
    name = "GSFallenKnightUltimatePhaseEffects",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightIceShowerPhase"] = {
    name = "EASFallenKnightIceShowerPhase",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightPortalOut"] = {
    name = "EASFallenKnightPortalOut",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightUltimate"] = {
    name = "EASFallenKnightUltimate",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightPortalInSideline"] = {
    name = "EASFallenKnightPortalInSideline",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFallenKnightPortalOutSideline"] = {
    name = "EASFallenKnightPortalOutSideline",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGFallenKnightUltimatePhase"] = {
    name = "EGFallenKnightUltimatePhase",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFallenKnightIceShower"] = {
    name = "GTFallenKnightIceShower",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTFallenKnightUltimatePhaseEffects"] = {
    name = "GTFallenKnightUltimatePhaseEffects",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCFallenKnightPortalIn"] = {
    name = "Table Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TCFallenKnightStartFight"] = {
    name = "Table Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "ignores_proximity_shield",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {baseMultiplier = 0.55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
FamilyMonsterMapBoss
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • 동작 속도가 기본 수치 50% 밑으로 내려가지 않음
    FamilyCannotBeSlowedBelowValue
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tags속도
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    stance movement speed +% final [-50]
    FamilyStance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: -50 Max: -50 Global
  • Craft Tags속도
    FamilyNothing
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    밀려날 수 없음
    FamilyImmuneToKnockback
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • 툴이었던 그것 Text Audio /107
    이름
    깨워라. 그들이 왔다.
    EshTul_Tul_Emerge_One
    하! 한심하구나. 땅속에 묻어 버리겠다!
    EshTul_Tul_Emerge_Three
    오싹한 슬픔이 부른다!
    EshTul_Tul_EmergeShort
    족쇄 풀린 정수!
    Esh_Skill_ChestSummon_Tul_Random
    족쇄 풀린 정수!
    Esh_Skill_ChestSummon_Tul_2
    족쇄 풀린 정수!
    Esh_Skill_ChestSummon_Tul_3
    혼돈의 현현!
    Esh_Skill_ChestSummon_Tul_4
    혼돈의 현현!
    Esh_Skill_ChestSummon_Tul_5
    내면의...
    Esh_Skill_ChestSummon_FinalA_One
    ...육신의...
    Esh_Skill_ChestSummon_FinalB_Two
    족쇄 풀린...
    Esh_Skill_ChestSummon_FinalC_One
    원소들이 하나로 모인다!
    Esh_Skill_EnergyCorrupt_Tul_Random
    원소들이 하나로 모인다!
    Esh_Skill_EnergyCorrupt_Tul_2
    만물이 붕괴하며 모여든다!
    Esh_Skill_EnergyCorrupt_Tul_3
    만물이 붕괴하며 모여든다!
    Esh_Skill_EnergyCorrupt_Tul_4
    뿌리가 똬리를 틀고...
    Esh_Skill_EnergyCorrupt_FinalA_One
    ...우리는 굶주렸다!
    Esh_Skill_EnergyCorrupt_FinalB_Two
    우리는 영원하다.
    Esh_Skill_HandBeam_Tul_Random
    우리는 영원한 존재다.
    Esh_Skill_HandBeam_Tul_2
    우리는 영원한 존재다.
    Esh_Skill_HandBeam_Tul_3
    우리에게 끝이란 존재하지 않는다!
    Esh_Skill_HandBeam_Tul_4
    우리에게 끝이란 존재하지 않는다!
    Esh_Skill_HandBeam_Tul_5
    가차없는...
    Esh_Skill_HandBeam_FinalA_One
    모든 것은...
    Esh_Skill_HandBeam_FinalB_One
    ...영원한...
    Esh_Skill_HandBeam_FinalC_Two
    우리에게...
    Esh_Skill_HandBeam_FinalD_One
    ...존재하지...
    Esh_Skill_HandBeam_FinalD_Three
    ...쓰러지지 않는다!
    EshTul_KnockdownFinal_A_Two
    ...일어나리라!
    EshTul_KnockdownFinal_B_Two
    튀어 나가라!
    Esh_Skill_SpiderDash_Tul_Random
    튀어 나가라!
    Esh_Skill_SpiderDash_Tul_2
    튀어 나가라!
    Esh_Skill_SpiderDash_Tul_3
    갈가리 찢겨라!
    Esh_Skill_SpiderDash_Tul_4
    갈가리 찢겨라!
    Esh_Skill_SpiderDash_Tul_5
    달아나라.
    Esh_Skill_SpiderDash_Tul_6
    달아나라.
    Esh_Skill_SpiderDash_Tul_7
    달아나라.
    Esh_Skill_SpiderDash_Tul_8
    튀어...
    Esh_Skill_SpiderDash_FinalA_One
    갈가리...
    Esh_Skill_SpiderDash_FinalB_One
    으윽... 또 실패인가...
    EshTul_Death_One
    두개골을 열어 뽑아내라.
    EshTul_PlayerKill_A_Two_Random
    두개골을 열어 뽑아내라.
    EshTul_PlayerKill_A_Two_2
    두개골을 열어 뽑아내라.
    EshTul_PlayerKill_A_Two_3
    그럴지도.
    EshTul_PlayerKill_B_Two_Random
    그럴지도.
    EshTul_PlayerKill_B_Two_2
    이 자는 보존하겠다.
    EshTul_PlayerKill_C_One_Random
    이 자는 보존하겠다.
    EshTul_PlayerKill_C_One_2
    이 자는 보존하겠다.
    EshTul_PlayerKill_C_One_3
    으윽...!
    EshTul_SwitchOut_A_Two
    서리가 압도하리라!
    EshTul_SwitchOut_B_One
    으윽... 삿된 실패로다!
    EshTul_SwitchOut_C_Two
    우리는 하나가 되리라!
    EshTul_FinalDualEmerge_Two
    다시 되돌아가라!
    Tul_Skill_HandSlam_Random
    다시 되돌아가라!
    Tul_Skill_HandSlam_2
    다시 되돌아가라!
    Tul_Skill_HandSlam_3
    다시 되돌아가라!
    Tul_Skill_HandSlam_4
    ...분열된다!
    Tul_Skill_HandSlam_FinalA_Two
    ...풀어헤쳐라!
    Tul_Skill_HandSlam_FinalB_Two
    ...되돌아가라!
    Tul_Skill_HandSlam_FinalC_Two
    얼음의 폭풍!
    Tul_Skill_IceShower_Random
    오싹한 슬픔!
    Tul_Skill_IceShower_2
    ...폭풍!
    Tul_Skill_IceShower_FinalA_Two
    서리가...
    Tul_Skill_IceShower_FinalB_One
    ...내리리라!
    Tul_Skill_IceShower_FinalB_Three
    부활해 약해졌구나.
    Esh_Knockdown_Random
    부활해 약해졌구나.
    Esh_Knockdown_2
    부활해 약해졌구나.
    Esh_Knockdown_3
    하! 네 나약함이 우릴 갉아먹는구나.
    Esh_Knockdown_4
    네 나약함이 우릴 갉아먹는구나.
    Esh_Knockdown_5
    네 나약함이 우릴 갉아먹는구나.
    Esh_Knockdown_6
    하! 너로 인해 우리가 약해지는구나.
    Esh_Knockdown_7
    너로 인해 우리가 약해지는구나.
    Esh_Knockdown_8
    너로 인해 우리가 약해지는구나.
    Esh_Knockdown_9
    겨울의 선망!
    Tul_Skill_ShieldStab_Random
    겨울의 선망!
    Tul_Skill_ShieldStab_2
    서리가 물어뜯으리!
    Tul_Skill_ShieldStab_3
    서리가 물어뜯으리!
    Tul_Skill_ShieldStab_4
    서리가 물어뜯으리!
    Tul_Skill_ShieldStab_5
    ...물어뜯으리!
    Tul_Skill_ShieldStab_FinalA_Two
    ...선망!
    Tul_Skill_ShieldStab_FinalB_Two
    저들의...
    Tul_Skill_ShieldStab_FinalC_One
    ...갈라 버려라!
    Tul_Skill_ShieldStab_FinalC_Three
    그것이 온다!
    Tul_Skill_ShieldThrow_Random
    그것이 온다!
    Tul_Skill_ShieldThrow_2
    그것이 온다!
    Tul_Skill_ShieldThrow_3
    엄습하는 죽음!
    Tul_Skill_ShieldThrow_4
    엄습하는 죽음!
    Tul_Skill_ShieldThrow_5
    ...돌아간다!
    Tul_Skill_ShieldThrow_FinalA_Two
    ...온다!
    Tul_Skill_ShieldThrow_FinalB_Two
    우리 손아귀 안이다!
    Tul_Skill_Tentacle_Random
    우리 손아귀 안이다!
    Tul_Skill_Tentacle_2
    우리는...
    Tul_Skill_Tentacle_FinalA_One
    ...되리라!
    Tul_Skill_Tentacle_FinalA_Three
    우리...
    Tul_Skill_Tentacle_FinalB_One
    ...안이다!
    Tul_Skill_Tentacle_FinalB_Three
    갈라져라!
    Tul_Misc_Fracture_Random
    갈라져라!
    Tul_Misc_Fracture_2
    갈라져라!
    Tul_Misc_Fracture_3
    부서져라!
    Tul_Misc_Shatter_Random
    부서져라!
    Tul_Misc_Shatter_2
    부서져라!
    Tul_Misc_Shatter_3
    가만있어라!
    Tul_Misc_BeStill_Random
    가만있어라!
    Tul_Misc_BeStill_2
    가만있어라!
    Tul_Misc_BeStill_3
    격노에 일렁이며, 산사태가 지축을 울린다!
    EshTul_UltimateConvo_Two
    제쉬트는 곧 전부다!
    EshTul_UltimateConvo_Four
    우리는 무리를 이용해야 한다!
    EshTul_UltimateConvo_Six
    Edit

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