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Владычица Гисерия
Демон
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
50% физического урона становится уроном от огня
Вы можете наложить дополнительное проклятие
Умения выпускают дополнительных снарядов: 2
50% шанс проклясть врагов Беззащитностью при нанесении удара
50% шанс проклясть врагов Горючестью при нанесении удара
monster penalty against minions damage +% final vs player minions [-25]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Mistress Hyseria
Spectre
Area{Богадельни Паршута}{Богадельня Паршута}
Tagsdemon, flesh_armour, is_unarmed, medium_movement, medium_small_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, unique_map_boss
Здоровье
1152%
Уклонение
+10%
Ailment Threshold
720%
Сопротивление
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
168%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 6
Attack Time
3 Second
Damage Spread
±20%
Опыт
120%
Model Size
100%
Type
DemonRangedPoorjoysBoss
Metadata
DemonFemaleRangedMapBoss
Уровень
76
Здоровье
6,592,685
Броня
53,896
Уклонение
6,859
Damage
1,150
Урон от чар
1,716
Точность
792
Attack Time
2.01
Опыт
79,226
Minion Life
1,333,655
Minion Damage
945
Ailment Threshold
2,101,418
Chill
6,645
Shock
6,645
Brittle
37,592
Scorch
6,645
Sap
18,358
Phys Convert Ele
280%
DemonFemaleRangedGeometryProjectileLeft
Attack, Triggerable
Base Damage: 18262739
Шанс критического удара: 5%
Attack Time: 3 сек.
Наносит на 60% меньше урона
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
DemonFemaleRangedGeometryProjectileRight
Attack, Triggerable
Base Damage: 18262739
Шанс критического удара: 5%
Attack Time: 3 сек.
Наносит на 60% меньше урона
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
EmptyActionFemaleDemonProjectiles
Attack
Base Damage: 18262739
Шанс критического удара: 5%
Attack Time: 3 сек.
+4 м к дальности ударов ближнего боя
DemonFemaleRangedGeometryProjectileLeftAhead
Attack, Triggerable
Base Damage: 18262739
Шанс критического удара: 5%
Attack Time: 3 сек.
Наносит на 60% меньше урона
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
DemonFemaleRangedGeometryProjectileRightAhead
Attack, Triggerable
Base Damage: 18262739
Шанс критического удара: 5%
Attack Time: 3 сек.
Наносит на 60% меньше урона
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
EmptyActionFemaleDemonProjectilesAhead
Attack
Base Damage: 18262739
Шанс критического удара: 5%
Attack Time: 3 сек.
+4 м к дальности ударов ближнего боя

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge2"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonModular/DemonFemaleRangedMapBoss"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Mistress Hyseria",
    life = 11.52,
    damage = 1.68,
    damageSpread = 0.2,
    attackTime = 3,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "DemonFemaleRangedGeometryProjectileLeft",
        "DemonFemaleRangedGeometryProjectileRight",
        "DemonFemaleRangedGeometryProjectileLeftAhead",
        "DemonFemaleRangedGeometryProjectileRightAhead",
        "EmptyActionFemaleDemonProjectiles",
        "EmptyActionFemaleDemonProjectilesAhead",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileLeft"] = {
    name = "DemonFemaleRangedGeometryProjectileLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileRight"] = {
    name = "DemonFemaleRangedGeometryProjectileRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileLeftAhead"] = {
    name = "DemonFemaleRangedGeometryProjectileLeftAhead",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileRightAhead"] = {
    name = "DemonFemaleRangedGeometryProjectileRightAhead",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionFemaleDemonProjectiles"] = {
    name = "EmptyActionFemaleDemonProjectiles",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionFemaleDemonProjectilesAhead"] = {
    name = "EmptyActionFemaleDemonProjectilesAhead",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
50% физического урона становится уроном от огня
FamilyFireDamageAsPortionOfDamage
Domainsмонстр (3)
GenerationTypeуник (3)
Req. level1
Stats
  • base physical damage % to convert to fire 50 50 Global
  • Craft Tagsphysical_damage elemental_damage Урон Физический Стихийный Огонь
    Вы можете наложить дополнительное проклятие
    FamilyAdditionalCurseOnEnemies
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • number of additional curses allowed 1 1 Global
  • Craft TagsЧародейский Проклятие
    Умения выпускают дополнительных снарядов: 2
    FamilyMonsterMultipleProjectile
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • number of additional projectiles 2 2 Global
  • 50% шанс проклясть врагов Беззащитностью при нанесении удара
    FamilyMonsterChanceToVulnerabilityOnHit
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • curse on hit % vulnerability 50 50 Global
  • Craft TagsЧародейский Проклятие
    50% шанс проклясть врагов Горючестью при нанесении удара
    FamilyMonsterChanceToFlammabilityOnHit
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • curse on hit % flammability 50 50 Global
  • Craft TagsЧародейский Проклятие
    monster penalty against minions damage +% final vs player minions [-25]
    FamilyMonsterDamageVersusMinions
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions -25 -25 Global
  • Craft TagsУрон
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeуник (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Неизменяемое значение
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Edit

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