海塞莉亚女士
恶魔
区域: 沉沦之间
50% 的物理伤害转换为火焰伤害
你能施加一个额外诅咒
技能可以额外发射 2 个投射物
50% 的几率在击中时用脆弱诅咒敌人
50% 的几率在击中时用易燃诅咒敌人
monster penalty against minions damage +% final vs player minions [-25]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Mistress Hyseria
幽魂N
地区沉沦之间
标签demon, flesh_armour, is_unarmed, medium_movement, medium_small_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, unique_map_boss
生命
1152%
闪避值
+10%
异常状态临界值
720%
抗性
40 40 40 25
伤害
168%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
3 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
DemonRangedPoorjoysBoss
Metadata
DemonFemaleRangedMapBoss
等级
81
生命
20,351,982
护甲
79,317
闪避值
8,098
能量护盾
0
伤害
1,536
法术伤害
2,293
命中
480
攻击间隔
2.01
经验值
84,896
异常状态临界值
5,978,395
冰缓
18,904
Shock
18,904
Brittle
106,948
Scorch
18,904
Sap
52,227
DemonFemaleRangedGeometryProjectileLeft
攻击, 可触发
基本伤害: 2440–3660
攻击暴击率: 5%
攻击间隔: 3 秒
伤害总降 60%
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
DemonFemaleRangedGeometryProjectileRight
攻击, 可触发
基本伤害: 2440–3660
攻击暴击率: 5%
攻击间隔: 3 秒
伤害总降 60%
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
EmptyActionFemaleDemonProjectiles
攻击
基本伤害: 2440–3660
攻击暴击率: 5%
攻击间隔: 3 秒
近战打击范围 +4
DemonFemaleRangedGeometryProjectileLeftAhead
攻击, 可触发
基本伤害: 2440–3660
攻击暴击率: 5%
攻击间隔: 3 秒
伤害总降 60%
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
DemonFemaleRangedGeometryProjectileRightAhead
攻击, 可触发
基本伤害: 2440–3660
攻击暴击率: 5%
攻击间隔: 3 秒
伤害总降 60%
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
EmptyActionFemaleDemonProjectilesAhead
攻击
基本伤害: 2440–3660
攻击暴击率: 5%
攻击间隔: 3 秒
近战打击范围 +4

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonModular/DemonFemaleRangedMapBoss"] = {
    name = "Mistress Hyseria",
    life = 11.52,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.68,
    damageSpread = 0.2,
    attackTime = 3,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "DemonFemaleRangedGeometryProjectileLeft",
        "DemonFemaleRangedGeometryProjectileRight",
        "DemonFemaleRangedGeometryProjectileLeftAhead",
        "DemonFemaleRangedGeometryProjectileRightAhead",
        "EmptyActionFemaleDemonProjectiles",
        "EmptyActionFemaleDemonProjectilesAhead",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileLeft"] = {
    name = "DemonFemaleRangedGeometryProjectileLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileRight"] = {
    name = "DemonFemaleRangedGeometryProjectileRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileLeftAhead"] = {
    name = "DemonFemaleRangedGeometryProjectileLeftAhead",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileRightAhead"] = {
    name = "DemonFemaleRangedGeometryProjectileRightAhead",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionFemaleDemonProjectiles"] = {
    name = "EmptyActionFemaleDemonProjectiles",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionFemaleDemonProjectilesAhead"] = {
    name = "EmptyActionFemaleDemonProjectilesAhead",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
50% 的物理伤害转换为火焰伤害
IdMonsterConvertToFireDamage2
FamilyFireDamageAsPortionOfDamage
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • base physical damage % to convert to fire Min: 50 Max: 50 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    你能施加一个额外诅咒
    IdAdditionalCurseOnEnemies_
    FamilyAdditionalCurseOnEnemies
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • number of additional curses allowed Min: 1 Max: 1 全域
  • Craft Tagscaster curse
    技能可以额外发射 2 个投射物
    IdMonsterMultipleProjectilesImplicit1
    FamilyMonsterMultipleProjectile
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • number of additional projectiles Min: 2 Max: 2 全域
  • 50% 的几率在击中时用脆弱诅咒敌人
    IdMonsterChanceToVulnerabilityOnHit2
    FamilyMonsterChanceToVulnerabilityOnHit
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • curse on hit % vulnerability Min: 50 Max: 50 全域
  • Craft Tagscaster curse
    50% 的几率在击中时用易燃诅咒敌人
    IdMonsterChanceToFlammabilityOnHit1
    FamilyMonsterChanceToFlammabilityOnHit
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • curse on hit % flammability Min: 50 Max: 50 全域
  • Craft Tagscaster curse
    monster penalty against minions damage +% final vs player minions [-25]
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 全域
  • Craft Tagsdamage
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • Edit

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