Amante Hyseria
DemoníacoÁrea: Hospício de Poorjoy
50% do Dano Físico Convertido em Dano de Fogo
Você pode aplicar uma Maldição adicional
Habilidades disparam 2 Projéteis adicionais
50% de chance de Amaldiçoar Inimigos com Vulnerabilidade ao Acertar
50% de chance de Amaldiçoar Inimigos com Flamabilidade ao Acertar
monster penalty against minions damage +% final vs player minions [-25]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Você pode aplicar uma Maldição adicional
Habilidades disparam 2 Projéteis adicionais
50% de chance de Amaldiçoar Inimigos com Vulnerabilidade ao Acertar
50% de chance de Amaldiçoar Inimigos com Flamabilidade ao Acertar
monster penalty against minions damage +% final vs player minions [-25]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Mistress Hyseria
| Spectre | |
|---|---|
| Area | Hospício de Poorjoy, Hospício de Poorjoy |
| Tags | demon, flesh_armour, is_unarmed, medium_movement, medium_small_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, unique_map_boss |
Vida
1152%
Evasão
+10%
Ailment Threshold
720%
Resistência
Damage
168%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 6
Attack Time
3 Second
Damage Spread
±20%
Experiência
120%
Model Size
100%
Type
DemonRangedPoorjoysBoss
Metadata
DemonFemaleRangedMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
76
Vida
6,592,685
Armadura
53,896
Evasão
6,859
Damage
1,150
Dano Mágico
1,716
Precisão
792
Attack Time
2.01
Experiência
79,226
Minion Life
1,333,655
Minion Damage
945
Ailment Threshold
2,101,418
Chill
6,645
Shock
6,645
Brittle
37,592
Scorch
6,645
Sap
18,358
Phys Convert Ele
280%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DemonFemaleRangedGeometryProjectileLeft
Attack, Triggerable
Base Damage: 1826—2739
Chance de Crítico: 5%
Attack Time: 3 seg
Causa 60% menos Dano
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
DemonFemaleRangedGeometryProjectileRight
Attack, Triggerable
Base Damage: 1826—2739
Chance de Crítico: 5%
Attack Time: 3 seg
Causa 60% menos Dano
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
EmptyActionFemaleDemonProjectiles
Attack
Base Damage: 1826—2739
Chance de Crítico: 5%
Attack Time: 3 seg
+4 metros ao Alcance de Golpes Corpo a Corpo
cast time overrides attack duration [1]
DemonFemaleRangedGeometryProjectileLeftAhead
Attack, Triggerable
Base Damage: 1826—2739
Chance de Crítico: 5%
Attack Time: 3 seg
Causa 60% menos Dano
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
DemonFemaleRangedGeometryProjectileRightAhead
Attack, Triggerable
Base Damage: 1826—2739
Chance de Crítico: 5%
Attack Time: 3 seg
Causa 60% menos Dano
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
EmptyActionFemaleDemonProjectilesAhead
Attack
Base Damage: 1826—2739
Chance de Crítico: 5%
Attack Time: 3 seg
+4 metros ao Alcance de Golpes Corpo a Corpo
cast time overrides attack duration [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
basic_action = "Emerge2"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonModular/DemonFemaleRangedMapBoss"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Mistress Hyseria",
life = 11.52,
damage = 1.68,
damageSpread = 0.2,
attackTime = 3,
attackRange = 6,
accuracy = 1,
skillList = {
"DemonFemaleRangedGeometryProjectileLeft",
"DemonFemaleRangedGeometryProjectileRight",
"DemonFemaleRangedGeometryProjectileLeftAhead",
"DemonFemaleRangedGeometryProjectileRightAhead",
"EmptyActionFemaleDemonProjectiles",
"EmptyActionFemaleDemonProjectilesAhead",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileLeft"] = {
name = "DemonFemaleRangedGeometryProjectileLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileRight"] = {
name = "DemonFemaleRangedGeometryProjectileRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileLeftAhead"] = {
name = "DemonFemaleRangedGeometryProjectileLeftAhead",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileRightAhead"] = {
name = "DemonFemaleRangedGeometryProjectileRightAhead",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"base_is_projectile",
"projectile_uses_contact_position",
},
levels = {
[1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionFemaleDemonProjectiles"] = {
name = "EmptyActionFemaleDemonProjectiles",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionFemaleDemonProjectilesAhead"] = {
name = "EmptyActionFemaleDemonProjectilesAhead",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"melee_range_+",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
50% do Dano Físico Convertido em Dano de Fogo
| Family | FireDamageAsPortionOfDamage |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Dano Físico Elemental Fogo |
Você pode aplicar uma Maldição adicional
| Family | AdditionalCurseOnEnemies |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Conjurador Maldição |
Habilidades disparam 2 Projéteis adicionais
| Family | MonsterMultipleProjectile |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
50% de chance de Amaldiçoar Inimigos com Vulnerabilidade ao Acertar
| Family | MonsterChanceToVulnerabilityOnHit |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Conjurador Maldição |
50% de chance de Amaldiçoar Inimigos com Flamabilidade ao Acertar
| Family | MonsterChanceToFlammabilityOnHit |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Conjurador Maldição |
monster penalty against minions damage +% final vs player minions [-25]
| Family | MonsterDamageVersusMinions |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | Dano |
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstro (3) |
| GenerationType | unico (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















