MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
海塞莉亞女士
惡魔
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
地區: 沉淪之間
50% 物理傷害轉換為火焰傷害
你可以造成 1 個額外詛咒
技能發射 2 個額外投射物
擊中時有 50% 機率使未被詛咒的敵人受到脆弱詛咒
擊中時有 50% 機率使敵人受到易燃詛咒
monster penalty against minions damage +% final vs player minions [-25]
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Mistress Hyseria
幽魂
地區沉淪之間
標籤demon, flesh_armour, is_unarmed, medium_movement, medium_small_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, unique_map_boss
生命
1152%
閃避
+10%
異常狀態臨界值
720%
抗性
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
傷害
168%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 6
攻擊間隔
3 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
DemonRangedPoorjoysBoss
Metadata
DemonFemaleRangedMapBoss
等級
76
生命
6,592,685
護甲值
53,896
閃避值
6,859
傷害
1,150
法術傷害
1,716
命中
792
攻擊間隔
2.01
經驗值
79,226
召喚物生命
1,333,655
召喚物傷害
945
異常狀態臨界值
2,101,418
冰緩
6,645
感電
6,645
易碎
37,592
焦灼
6,645
殘喘
18,358
Phys Convert Ele
280%
DemonFemaleRangedGeometryProjectileLeft
攻擊, 可觸發
基本傷害: 18262739
暴擊率: 5%
攻擊間隔: 3 秒
造成60%更少傷害
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
DemonFemaleRangedGeometryProjectileRight
攻擊, 可觸發
基本傷害: 18262739
暴擊率: 5%
攻擊間隔: 3 秒
造成60%更少傷害
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
EmptyActionFemaleDemonProjectiles
攻擊
基本傷害: 18262739
暴擊率: 5%
攻擊間隔: 3 秒
+4 米近戰打擊距離
DemonFemaleRangedGeometryProjectileLeftAhead
攻擊, 可觸發
基本傷害: 18262739
暴擊率: 5%
攻擊間隔: 3 秒
造成60%更少傷害
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
DemonFemaleRangedGeometryProjectileRightAhead
攻擊, 可觸發
基本傷害: 18262739
暴擊率: 5%
攻擊間隔: 3 秒
造成60%更少傷害
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
EmptyActionFemaleDemonProjectilesAhead
攻擊
基本傷害: 18262739
暴擊率: 5%
攻擊間隔: 3 秒
+4 米近戰打擊距離

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge2"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/DemonModular/DemonFemaleRangedMapBoss"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Mistress Hyseria",
    life = 11.52,
    damage = 1.68,
    damageSpread = 0.2,
    attackTime = 3,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "DemonFemaleRangedGeometryProjectileLeft",
        "DemonFemaleRangedGeometryProjectileRight",
        "DemonFemaleRangedGeometryProjectileLeftAhead",
        "DemonFemaleRangedGeometryProjectileRightAhead",
        "EmptyActionFemaleDemonProjectiles",
        "EmptyActionFemaleDemonProjectilesAhead",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileLeft"] = {
    name = "DemonFemaleRangedGeometryProjectileLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileRight"] = {
    name = "DemonFemaleRangedGeometryProjectileRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileLeftAhead"] = {
    name = "DemonFemaleRangedGeometryProjectileLeftAhead",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DemonFemaleRangedGeometryProjectileRightAhead"] = {
    name = "DemonFemaleRangedGeometryProjectileRightAhead",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {-60, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionFemaleDemonProjectiles"] = {
    name = "EmptyActionFemaleDemonProjectiles",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionFemaleDemonProjectilesAhead"] = {
    name = "EmptyActionFemaleDemonProjectilesAhead",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
50% 物理傷害轉換為火焰傷害
FamilyFireDamageAsPortionOfDamage
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • base physical damage % to convert to fire 50 50 全域
  • Craft Tagsphysical_damage elemental_damage 傷害 物理 元素 火焰
    你可以造成 1 個額外詛咒
    FamilyAdditionalCurseOnEnemies
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • number of additional curses allowed 1 1 全域
  • Craft Tags法術 詛咒
    技能發射 2 個額外投射物
    FamilyMonsterMultipleProjectile
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • number of additional projectiles 2 2 全域
  • 擊中時有 50% 機率使未被詛咒的敵人受到脆弱詛咒
    FamilyMonsterChanceToVulnerabilityOnHit
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • curse on hit % vulnerability 50 50 全域
  • Craft Tags法術 詛咒
    擊中時有 50% 機率使敵人受到易燃詛咒
    FamilyMonsterChanceToFlammabilityOnHit
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • curse on hit % flammability 50 50 全域
  • Craft Tags法術 詛咒
    monster penalty against minions damage +% final vs player minions [-25]
    FamilyMonsterDamageVersusMinions
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions -25 -25 全域
  • Craft Tags傷害
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 全域
  • monster dropped item rarity +% 15000 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 全域 — 無法使用的值
  • cannot be stunned for ms after stun finished 2000 2000 全域
  • Edit

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