하이세리아 여사
악마
지역: 푸어조이의 은신처
물리 피해의 50%를 화염 피해로 전환
추가 저주 1개 적용 가능
스킬이 투사체 2개 추가 발사
명중 시 적이 50%의 확률로 취약성 저주에 걸림
명중 시 적이 50%의 확률로 인화성 저주에 걸림
monster penalty against minions damage +% final vs player minions [-25]
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
추가 저주 1개 적용 가능
스킬이 투사체 2개 추가 발사
명중 시 적이 50%의 확률로 취약성 저주에 걸림
명중 시 적이 50%의 확률로 인화성 저주에 걸림
monster penalty against minions damage +% final vs player minions [-25]
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Mistress Hyseria
Spectre | N |
---|---|
Area | 푸어조이의 은신처 |
Tags | demon, flesh_armour, is_unarmed, medium_movement, medium_small_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, unique_map_boss |
생명력
1152%
회피
+10%
Ailment Threshold
720%
저항
40 40 40 25
Damage
168%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
3 Second
Damage Spread
±20%
경험치
120%
Model Size
100%
Type
DemonRangedPoorjoysBoss
Metadata
DemonFemaleRangedMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
81
생명력
20,351,982
방어도
79,317
회피
8,098
에너지 보호막
0
Damage
1,536
주문 피해
2,293
정확도
480
Attack Time
2.01
경험치
84,896
Ailment Threshold
5,978,395
Chill
18,904
Shock
18,904
Brittle
106,948
Scorch
18,904
Sap
52,227
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DemonFemaleRangedGeometryProjectileLeft
Attack, Triggerable
Base Damage: 2440–3660
치명타 확률: 5%
Attack Time: 3 초
주는 피해 60% 감폭
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
DemonFemaleRangedGeometryProjectileRight
Attack, Triggerable
Base Damage: 2440–3660
치명타 확률: 5%
Attack Time: 3 초
주는 피해 60% 감폭
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
EmptyActionFemaleDemonProjectiles
Attack
Base Damage: 2440–3660
치명타 확률: 5%
Attack Time: 3 초
근접 타격 범위 +4미터
DemonFemaleRangedGeometryProjectileLeftAhead
Attack, Triggerable
Base Damage: 2440–3660
치명타 확률: 5%
Attack Time: 3 초
주는 피해 60% 감폭
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
DemonFemaleRangedGeometryProjectileRightAhead
Attack, Triggerable
Base Damage: 2440–3660
치명타 확률: 5%
Attack Time: 3 초
주는 피해 60% 감폭
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
projectile uses contact position [1]
EmptyActionFemaleDemonProjectilesAhead
Attack
Base Damage: 2440–3660
치명타 확률: 5%
Attack Time: 3 초
근접 타격 범위 +4미터
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge2" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonModular/DemonFemaleRangedMapBoss"] = { name = "Mistress Hyseria", life = 11.52, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.68, damageSpread = 0.2, attackTime = 3, attackRange = 6, accuracy = 1, skillList = { "DemonFemaleRangedGeometryProjectileLeft", "DemonFemaleRangedGeometryProjectileRight", "DemonFemaleRangedGeometryProjectileLeftAhead", "DemonFemaleRangedGeometryProjectileRightAhead", "EmptyActionFemaleDemonProjectiles", "EmptyActionFemaleDemonProjectilesAhead", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["DemonFemaleRangedGeometryProjectileLeft"] = { name = "DemonFemaleRangedGeometryProjectileLeft", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DemonFemaleRangedGeometryProjectileRight"] = { name = "DemonFemaleRangedGeometryProjectileRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DemonFemaleRangedGeometryProjectileLeftAhead"] = { name = "DemonFemaleRangedGeometryProjectileLeftAhead", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DemonFemaleRangedGeometryProjectileRightAhead"] = { name = "DemonFemaleRangedGeometryProjectileRightAhead", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {-60, 30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionFemaleDemonProjectiles"] = { name = "EmptyActionFemaleDemonProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionFemaleDemonProjectilesAhead"] = { name = "EmptyActionFemaleDemonProjectilesAhead", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "melee_range_+", }, levels = { [1] = {40, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
물리 피해의 50%를 화염 피해로 전환
Id | MonsterConvertToFireDamage2 |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
추가 저주 1개 적용 가능
Id | AdditionalCurseOnEnemies_ |
---|---|
Family | AdditionalCurseOnEnemies |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
스킬이 투사체 2개 추가 발사
Id | MonsterMultipleProjectilesImplicit1 |
---|---|
Family | MonsterMultipleProjectile |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
명중 시 적이 50%의 확률로 취약성 저주에 걸림
Id | MonsterChanceToVulnerabilityOnHit2 |
---|---|
Family | MonsterChanceToVulnerabilityOnHit |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
명중 시 적이 50%의 확률로 인화성 저주에 걸림
Id | MonsterChanceToFlammabilityOnHit1 |
---|---|
Family | MonsterChanceToFlammabilityOnHit |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
monster penalty against minions damage +% final vs player minions [-25]
Id | MonsterDamageVersusPlayerMinions25 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
몬스터가 주는 경험치 100% 증가
떨어지는 아이템 희귀도 15000% 증가
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.