Совершенный механизм
Механизм
Область: Машинариум Дориани
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Не может быть отброшен
The Apex Assembly
Spectre | N |
---|---|
Area | Машинариум Дориани |
Tags | construct, extra_large_height, hard_armour, is_unarmed, large_model, non_attacking, not_dex, not_int, red_blood, slashing_weapon, slow_movement, unique_map_boss |
Здоровье
8000%
Броня
+50%
Ailment Threshold
2000%
Сопротивление
40 40 40 25
Damage
240%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
IncaShadowMonsterDoryani
Metadata
BossIncaShadowDoryani
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
81
Здоровье
141,333,205
Броня
118,976
Уклонение
7,362
Энергетический щит
0
Damage
2,195
Урон от чар
3,276
Точность
480
Attack Time
2.68335
Опыт
141,493
Ailment Threshold
16,606,652
Chill
52,510
Shock
52,510
Brittle
297,076
Scorch
52,510
Sap
145,076
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MachinariumTranslateRotateRocks
translate rotate translate speed +% [-30]
MachinariumTranslateRotateSlam
MachinariumTranslateRotateBeam
translate rotate translate speed +% [-50]
MachinariumTranslateRotateWait
Базовая длительность - 4 секунд(-ы)
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { cannot_be_knocked_back = 1 } Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" slow_animations_go_to_idle = false on_start_TranslateRotate = "FaceTarget( );" } StateMachine { define_shared_state = "slam" define_shared_state = "laser" define_shared_state = "minion" define_shared_state = "visible" } Transitionable { } Animated { animated_object = "Metadata/Monsters/IncaShadowBoss/VaalOversoulBodyDoryani.ao" on_event_visible_for_emerge = "SetStateTo( visible, 1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" } Animated { on_emerge = "HideMeshSegments( LegsShape,TorsoShape,torso_glowShape );" } StateMachine { on_state_visible_1 = "ShowMeshSegments( LegsShape,TorsoShape,torso_glowShape );" create_state_visible_1 = "ShowMeshSegments( LegsShape,TorsoShape,torso_glowShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IncaShadowBoss/BossIncaShadowDoryani"] = { name = "The Apex Assembly", life = 80, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.2, attackTime = 4.005, attackRange = 7, accuracy = 1, skillList = { "MachinariumTranslateRotateRocks", "MachinariumTranslateRotateSlam", "MachinariumTranslateRotateBeam", "MachinariumTranslateRotateWait", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MachinariumTranslateRotateRocks"] = { name = "MachinariumTranslateRotateRocks", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_translate_speed_+%", }, levels = { [1] = {-30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumTranslateRotateSlam"] = { name = "MachinariumTranslateRotateSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumTranslateRotateBeam"] = { name = "MachinariumTranslateRotateBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_translate_speed_+%", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumTranslateRotateWait"] = { name = "MachinariumTranslateRotateWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {4000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Не может быть отброшен
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Совершенный механизм
Механизм
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Apex Assembly
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Чародейский, cold_affinity, construct, extra_extra_small_height, fire_affinity, hard_armour, has_one_hand_mace, has_one_handed_melee, large_model, lightning_affinity, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Здоровье
8000%
Броня
+50%
Ailment Threshold
2000%
Сопротивление
40 40 40 25
Damage
240%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
IncaShadowMonsterDoryani
Metadata
BossIncaShadowDoryaniArms
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Уровень
68
Здоровье
11,147,709
Броня
43,185
Уклонение
4,739
Энергетический щит
0
Damage
1,021
Урон от чар
1,524
Точность
290
Attack Time
2.68335
Опыт
112,805
Ailment Threshold
1,755,764
Chill
5,552
Shock
5,552
Brittle
31,409
Scorch
5,552
Sap
15,338
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MachinariumFireSlam
Triggerable, Attack
Base Damage: 1622–2432
Шанс критического удара: 5%
Attack Time: 4.005 сек.
Наносит на 100% больше урона
80% физического урона становится уроном от огня
Скорость атаки на 29% больше
is area damage [1]
monster penalty against minions damage +% final vs player minions [-80]
80% физического урона становится уроном от огня
Скорость атаки на 29% больше
is area damage [1]
monster penalty against minions damage +% final vs player minions [-80]
MachinariumColdSlam
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Землетрясение
Base Damage: 1622–2432
Шанс критического удара: 5%
Attack Time: 4.005 сек.
Герой сотрясает землю, нанося урон в области и оставляя разлом в земле. После короткого промежутка времени разлом взрывается, выпуская мощную ударную волну. Разломы, созданные до взрыва первоначального разлома, не смогут выпускать ударных волн. Можно использовать с топорами, булавами, скипетрами, посохами или без оружия.
Наносит на 50% больше урона
Базовая длительность - 2 секунд(-ы)
80% физического урона становится уроном от холода
Скорость атаки на 2% больше
Ударная волна наносит на +80% больше урона от ударов и состояний
is area damage [1]
main hand weapon range + [15]
monster penalty against minions damage +% final vs player minions [-80]
Базовая длительность - 2 секунд(-ы)
80% физического урона становится уроном от холода
Скорость атаки на 2% больше
Ударная волна наносит на +80% больше урона от ударов и состояний
is area damage [1]
main hand weapon range + [15]
monster penalty against minions damage +% final vs player minions [-80]
EmptyActionMachinariumLightningSlam
Attack
Base Damage: 1622–2432
Шанс критического удара: 5%
Attack Time: 4.005 сек.
main hand base maximum attack distance [35]
MachinariumLightningSlam
Triggerable, Attack
Base Damage: 1622–2432
Шанс критического удара: 5%
Attack Time: 4.005 сек.
80% физического урона становится уроном от молнии
Наносит на 20% больше урона
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Наносит на 20% больше урона
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
MachinariumLightningSlam2
Triggerable, Attack
Base Damage: 1622–2432
Шанс критического удара: 5%
Attack Time: 4.005 сек.
80% физического урона становится уроном от молнии
Наносит на 20% больше урона
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
Наносит на 20% больше урона
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
MachinariumFireRockfall
Spell, Damage, Triggerable
Шанс критического удара: 5%
Время применения: 0.5 сек.
Базовая длительность - 1 секунд(-ы)
Наносит от 2364 до 3545 урона от огня
Один удар каждые 0.5 секунд(-ы)
active skill area of effect radius +% final [-22]
inca rock spawn chance % [25]
inca rock spawn limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
Наносит от 2364 до 3545 урона от огня
Один удар каждые 0.5 секунд(-ы)
active skill area of effect radius +% final [-22]
inca rock spawn chance % [25]
inca rock spawn limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
MachinariumColdRockfall
Spell, Damage, Triggerable
Шанс критического удара: 5%
Время применения: 0.5 сек.
Наносит от 3244 до 4867 урона от холода
Базовая длительность - 1 секунд(-ы)
Один удар каждые 0.5 секунд(-ы)
active skill area of effect radius +% final [-22]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
Базовая длительность - 1 секунд(-ы)
Один удар каждые 0.5 секунд(-ы)
active skill area of effect radius +% final [-22]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
MachinariumLightningRockfall
Spell, Damage, Triggerable
Шанс критического удара: 5%
Время применения: 0.5 сек.
Наносит от 1477 до 4432 урона от молнии
Базовая длительность - 1 секунд(-ы)
Один удар каждые 0.5 секунд(-ы)
active skill area of effect radius +% final [-22]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
Базовая длительность - 1 секунд(-ы)
Один удар каждые 0.5 секунд(-ы)
active skill area of effect radius +% final [-22]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
MachinariumFireLaser
Spell, Area, Fire, Channel, AreaSpell
Время применения: 1.03 сек.
10% увеличение получаемого урона от огня
Наносит 4552.9 базового урона от огня в секунду
Базовая длительность - 3 секунд(-ы)
Длительность вторичного эффекта: 0.75 секунд
300% увеличение длины луча
fire beam charge up time ms [700]
fire beam prioritise players for targeting [1]
monster penalty against minions damage +% final vs player minions [-70]
Наносит 4552.9 базового урона от огня в секунду
Базовая длительность - 3 секунд(-ы)
Длительность вторичного эффекта: 0.75 секунд
300% увеличение длины луча
fire beam charge up time ms [700]
fire beam prioritise players for targeting [1]
monster penalty against minions damage +% final vs player minions [-70]
MachinariumColdLaser
Spell, Damage
Время применения: 4.33 сек.
Перезарядка: 3 сек.
Наносит от 3095 до 4642 урона от холода
active skill area of effect radius +% final [-23]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
active skill area of effect radius +% final [-23]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
MachinariumLightningLaser
Spell, Damage, Triggerable
Шанс критического удара: 5%
Время применения: 4.17 сек.
Наносит от 5840 до 8760 урона от молнии
100% шанс наложить шок на врагов
active skill shock duration +% final [100]
monster penalty against minions damage +% final vs player minions [-30]
100% шанс наложить шок на врагов
active skill shock duration +% final [100]
monster penalty against minions damage +% final vs player minions [-30]
MachinariumFireBarrage
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 4.5 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Базовая длительность - 8 секунд(-ы)
Наносит от 764.1 до 1146 урона от огня
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [15]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
Наносит от 764.1 до 1146 урона от огня
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [15]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
MachinariumColdBarrage
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 4.5 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от 1250 до 1876 урона от холода
Базовая длительность - 8 секунд(-ы)
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [15]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
Базовая длительность - 8 секунд(-ы)
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [15]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
MachinariumLightningBarrage
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 4.5 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от 1074 до 3223 урона от молнии
Базовая длительность - 8 секунд(-ы)
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [15]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
Базовая длительность - 8 секунд(-ы)
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [15]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
MachinariumFireSummon
Spell, Minion, CreatesMinion
Шанс критического удара: 5%
Время применения: 4.47 сек.
Перезарядка: 6 сек.
Наносит от 421.3 до 631.9 урона от огня
alternate minion [3]
is area damage [1]
number of inca minions allowed [20]
projectile distance override [5]
projectile uses contact direction [1]
projectile uses contact position [1]
alternate minion [3]
is area damage [1]
number of inca minions allowed [20]
projectile distance override [5]
projectile uses contact direction [1]
projectile uses contact position [1]
MachinariumColdSummon
Spell, Minion, CreatesMinion
Шанс критического удара: 5%
Время применения: 4.47 сек.
Перезарядка: 6 сек.
Наносит от 344.7 до 517 урона от холода
alternate minion [2]
is area damage [1]
number of inca minions allowed [20]
projectile distance override [5]
projectile uses contact direction [1]
projectile uses contact position [1]
alternate minion [2]
is area damage [1]
number of inca minions allowed [20]
projectile distance override [5]
projectile uses contact direction [1]
projectile uses contact position [1]
MachinariumLightningSummon
Spell, Minion, CreatesMinion
Шанс критического удара: 5%
Время применения: 4.47 сек.
Перезарядка: 6 сек.
Наносит от 296.2 до 888.7 урона от молнии
alternate minion [4]
is area damage [1]
number of inca minions allowed [20]
projectile distance override [5]
projectile uses contact direction [1]
projectile uses contact position [1]
alternate minion [4]
is area damage [1]
number of inca minions allowed [20]
projectile distance override [5]
projectile uses contact direction [1]
projectile uses contact position [1]
MachinariumTriggeredGeometryAttack
Triggerable, Attack
Base Damage: 1622–2432
Шанс критического удара: 5%
Attack Time: 4.005 сек.
Наносит на 75% меньше урона
is area damage [1]
is area damage [1]
DoryaniChangeToStance1NoCooldown
DoryaniChangeToStance2NoCooldown
DoryaniChangeToStance3NoCooldown
EmptyActionMachinariumRockFire
Attack
Base Damage: 1622–2432
Шанс критического удара: 5%
Attack Time: 4.005 сек.
main hand base maximum attack distance [170]
EmptyActionMachinariumRockIce
Attack
Base Damage: 1622–2432
Шанс критического удара: 5%
Attack Time: 4.005 сек.
main hand base maximum attack distance [170]
EmptyActionMachinariumRockLightning
Attack
Base Damage: 1622–2432
Шанс критического удара: 5%
Attack Time: 4.005 сек.
main hand base maximum attack distance [170]
EmptyActionMachinariumFireSlam
Attack
Base Damage: 1622–2432
Шанс критического удара: 5%
Attack Time: 4.005 сек.
main hand base maximum attack distance [35]
MachinariumBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 0.5 сек.
Наносит 3164.5 базового урона от огня в секунду
Базовая длительность - 12 секунд(-ы)
active skill area of effect radius +% final [-30]
Базовая длительность - 12 секунд(-ы)
active skill area of effect radius +% final [-30]
MachinariumChillingGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 0.5 сек.
Базовая длительность - 12 секунд(-ы)
Базовый эффект замерзшей земли от этого умения составляет 30%
active skill area of effect radius +% final [-30]
Базовый эффект замерзшей земли от этого умения составляет 30%
active skill area of effect radius +% final [-30]
MachinariumShockingGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Время применения: 0.5 сек.
Базовая длительность - 12 секунд(-ы)
Заряженная земля увеличивает получаемый урон на 50%
active skill area of effect radius +% final [-30]
Заряженная земля увеличивает получаемый урон на 50%
active skill area of effect radius +% final [-30]
MachinariumFireBarrageMedium
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 4.5 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Базовая длительность - 8 секунд(-ы)
Наносит от 1528 до 2292 урона от огня
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [28]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
Наносит от 1528 до 2292 урона от огня
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [28]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
MachinariumFireBarrageFar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 4.5 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Базовая длительность - 8 секунд(-ы)
Наносит от 1528 до 2292 урона от огня
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [40]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
Наносит от 1528 до 2292 урона от огня
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [40]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
MachinariumColdBarrageMedium
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 4.5 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от 1250 до 1876 урона от холода
Базовая длительность - 8 секунд(-ы)
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [28]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
Базовая длительность - 8 секунд(-ы)
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [28]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
MachinariumColdBarrageFar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 4.5 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от 1250 до 1876 урона от холода
Базовая длительность - 8 секунд(-ы)
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [40]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
Базовая длительность - 8 секунд(-ы)
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [40]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
MachinariumLightningBarrageMedium
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 4.5 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от 1074 до 3223 урона от молнии
Базовая длительность - 8 секунд(-ы)
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [28]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
Базовая длительность - 8 секунд(-ы)
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [28]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
MachinariumLightningBarrageFar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 4.5 сек.
Generic monster mortar skill. Like Monster Projectile but has an impact effect.
Наносит от 1074 до 3223 урона от молнии
Базовая длительность - 8 секунд(-ы)
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [40]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
Базовая длительность - 8 секунд(-ы)
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [40]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
MachinariumLightningStormCascade
Spell, Damage, Area, Fire, Triggerable, AreaSpell
Шанс критического удара: 5%
Время применения: 1 сек.
Наносит от 945.6 до 2837 урона от молнии
Базовая длительность - 1.5 секунд(-ы)
Длительность вторичного эффекта: 0.5 секунд
Один удар каждые 0.5 секунд(-ы)
Вызывает +10 взрыва(-ов)
active skill area of effect radius +% final [-50]
is area damage [1]
skill override pvp scaling time ms [450]
Базовая длительность - 1.5 секунд(-ы)
Длительность вторичного эффекта: 0.5 секунд
Один удар каждые 0.5 секунд(-ы)
Вызывает +10 взрыва(-ов)
active skill area of effect radius +% final [-50]
is area damage [1]
skill override pvp scaling time ms [450]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" blocking = false } Pathfinding { immobile = true } Stats { immune_to_curses = 1 set_item_drop_slots = 0 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 100000 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 immune_to_shunt_geal = 1 //Immune to Ailments and Poison base_avoid_chill_% = 100 base_avoid_freeze_% = 100 base_avoid_ignite_% = 100 base_avoid_shock_% = 100 cannot_be_poisoned = 1 //Removing the 70% Damage Gained by being Unique And Fixup from Inheriting from Izaro monster_rarity_damage_+%_final = -70 monster_base_type_attack_cast_speed_+%_and_damage_-%_final = -33 } StateMachine { define_shared_state = "slam" define_shared_state = "laser" define_shared_state = "minion" define_shared_state = "visible" define_shared_state = "generic1" define_shared_state = "generic2" define_shared_state = "generic3" define_shared_state = "generic4" define_shared_state = "generic5" } Animated { animated_object = "Metadata/Monsters/IncaShadowBoss/VaalOversoulArmsDoryani.ao" on_event_visible_for_emerge = "SetStateTo( visible, 1 );" } Actor { basic_action = "Emerge" slow_animations_go_to_idle = false actor = "Metadata/Monsters/IncaShadowBoss/IncaShadowBossDoryaniArms.act" on_event_face_for_IncaBossLaser = "FaceTarget( 1, 1 );" on_event_stop_for_MassSpecialBeamCannon = "StopAnimation( ); PlayAnimation( fire_beam_end ); GoToNextAnimationEvent( beamend );" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" } Animated { on_emerge = "HideMeshSegments( arm_backShape,arm_LShape,arm_RShape,ds_spikes1Shape,ds_spikes2Shape,ds_spikes3Shape );" } StateMachine { on_state_visible_1 = "ShowMeshSegments( arm_backShape,arm_LShape,arm_RShape,ds_spikes1Shape,ds_spikes2Shape,ds_spikes3Shape );" create_state_visible_1 = "ShowMeshSegments( arm_backShape,arm_LShape,arm_RShape,ds_spikes1Shape,ds_spikes2Shape,ds_spikes3Shape );" create_state_slam_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/meathands.ao, wrist_B_attach_jntBnd );" create_state_laser_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/clawhand.ao, wrist_L_attach_jntBnd );" create_state_minion_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/bonehand.ao, wrist_R_attach_jntBnd );" create_state_slam_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/meathands.ao, wrist_B_attach_jntBnd );" create_state_laser_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/clawhand.ao, wrist_L_attach_jntBnd );" create_state_minion_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/bonehand.ao, wrist_R_attach_jntBnd );" create_state_slam_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/meathands.ao, wrist_B_attach_jntBnd );" create_state_laser_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/clawhand.ao, wrist_L_attach_jntBnd );" create_state_minion_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/bonehand.ao, wrist_R_attach_jntBnd );" on_state_slam_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/meathands.ao, wrist_B_attach_jntBnd );" on_state_laser_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/clawhand.ao, wrist_L_attach_jntBnd );" on_state_minion_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/bonehand.ao, wrist_R_attach_jntBnd );" on_state_slam_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/meathands.ao, wrist_B_attach_jntBnd );" on_state_laser_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/clawhand.ao, wrist_L_attach_jntBnd );" on_state_minion_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/bonehand.ao, wrist_R_attach_jntBnd );" on_state_slam_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/meathands.ao, wrist_B_attach_jntBnd );" on_state_laser_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/clawhand.ao, wrist_L_attach_jntBnd );" on_state_minion_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/bonehand.ao, wrist_R_attach_jntBnd );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IncaShadowBoss/BossIncaShadowDoryaniArms"] = { name = "The Apex Assembly", life = 80, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.2, attackTime = 4.005, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MachinariumBurningGround", "MachinariumChillingGround", "MachinariumShockingGround", "MachinariumLightningStormCascade", "DoryaniChangeToStance1NoCooldown", "DoryaniChangeToStance2NoCooldown", "DoryaniChangeToStance3NoCooldown", "EmptyActionMachinariumLightningSlam", "EmptyActionMachinariumFireSlam", "EmptyActionMachinariumRockFire", "EmptyActionMachinariumRockIce", "EmptyActionMachinariumRockLightning", "MachinariumFireSlam", "MachinariumColdSlam", "MachinariumLightningSlam", "MachinariumLightningSlam2", "MachinariumFireRockfall", "MachinariumColdRockfall", "MachinariumLightningRockfall", "MachinariumFireLaser", "MachinariumColdLaser", "MachinariumLightningLaser", "MachinariumFireBarrage", "MachinariumFireBarrageMedium", "MachinariumFireBarrageFar", "MachinariumColdBarrage", "MachinariumColdBarrageMedium", "MachinariumColdBarrageFar", "MachinariumLightningBarrage", "MachinariumLightningBarrageMedium", "MachinariumLightningBarrageFar", "MachinariumFireSummon", "MachinariumColdSummon", "MachinariumLightningSummon", "MachinariumTriggeredGeometryAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MachinariumBurningGround"] = { name = "MachinariumBurningGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3.5, 12000, -30, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumChillingGround"] = { name = "MachinariumChillingGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "chilled_ground_base_magnitude_override", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {12000, 30, -30, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumShockingGround"] = { name = "MachinariumShockingGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "shocked_ground_base_magnitude_override", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {12000, 50, -30, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningStormCascade"] = { name = "MachinariumLightningStormCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "skill_override_pvp_scaling_time_ms", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 1500, 500, 450, 10, 500, -50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoryaniChangeToStance1NoCooldown"] = { name = "DoryaniChangeToStance1NoCooldown", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoryaniChangeToStance2NoCooldown"] = { name = "DoryaniChangeToStance2NoCooldown", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoryaniChangeToStance3NoCooldown"] = { name = "DoryaniChangeToStance3NoCooldown", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMachinariumLightningSlam"] = { name = "EmptyActionMachinariumLightningSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", }, levels = { [1] = {35, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMachinariumFireSlam"] = { name = "EmptyActionMachinariumFireSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", }, levels = { [1] = {35, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMachinariumRockFire"] = { name = "EmptyActionMachinariumRockFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 7.166, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", }, levels = { [1] = {170, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMachinariumRockIce"] = { name = "EmptyActionMachinariumRockIce", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 7.166, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", }, levels = { [1] = {170, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMachinariumRockLightning"] = { name = "EmptyActionMachinariumRockLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 7.166, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", }, levels = { [1] = {170, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumFireSlam"] = { name = "MachinariumFireSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {80, 100, 29, -80, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumColdSlam"] = { name = "Earthquake", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_skill_effect_duration", "main_hand_weapon_range_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "quake_slam_fully_charged_explosion_damage_+%_final", "is_area_damage", }, levels = { [1] = {80, 50, 2, 2000, 15, -80, 80, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningSlam"] = { name = "MachinariumLightningSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {80, 20, -50, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningSlam2"] = { name = "MachinariumLightningSlam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {80, 20, -50, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumFireRockfall"] = { name = "MachinariumFireRockfall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "inca_rock_spawn_chance_%", "inca_rock_spawn_limit", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 500, 25, 1, -30, -22, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumColdRockfall"] = { name = "MachinariumColdRockfall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 500, -30, -22, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningRockfall"] = { name = "MachinariumLightningRockfall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 1000, 500, -30, -22, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumFireLaser"] = { name = "MachinariumFireLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Channel] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.03, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "fire_damage_taken_+%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "fire_beam_length_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "fire_beam_charge_up_time_ms", "fire_beam_prioritise_players_for_targeting", }, levels = { [1] = {10, 10, 3000, 750, 300, -70, 700, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumColdLaser"] = { name = "MachinariumColdLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.33, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, -23, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningLaser"] = { name = "MachinariumLightningLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "active_skill_shock_duration_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 100, -30, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumFireBarrage"] = { name = "MachinariumFireBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8000, 15, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumFireBarrageMedium"] = { name = "MachinariumFireBarrageMedium", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8000, 28, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumFireBarrageFar"] = { name = "MachinariumFireBarrageFar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8000, 40, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumColdBarrage"] = { name = "MachinariumColdBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8000, 15, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumColdBarrageMedium"] = { name = "MachinariumColdBarrageMedium", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8000, 28, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumColdBarrageFar"] = { name = "MachinariumColdBarrageFar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8000, 40, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningBarrage"] = { name = "MachinariumLightningBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.5, 1.5, 8000, 15, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningBarrageMedium"] = { name = "MachinariumLightningBarrageMedium", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.5, 1.5, 8000, 28, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningBarrageFar"] = { name = "MachinariumLightningBarrageFar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.5, 1.5, 8000, 40, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumFireSummon"] = { name = "MachinariumFireSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.47, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_inca_minions_allowed", "projectile_distance_override", "alternate_minion", "is_area_damage", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 5, 3, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumColdSummon"] = { name = "MachinariumColdSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.47, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_inca_minions_allowed", "projectile_distance_override", "alternate_minion", "is_area_damage", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 5, 2, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningSummon"] = { name = "MachinariumLightningSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.47, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_inca_minions_allowed", "projectile_distance_override", "alternate_minion", "is_area_damage", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.5, 1.5, 20, 5, 4, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumTriggeredGeometryAttack"] = { name = "MachinariumTriggeredGeometryAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-75, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, }
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
Совершенный механизм
Механизм
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% увеличение редкости выпадающих предметов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Apex Assembly
Spectre | N |
---|---|
Tags | construct, elder_map_boss, extra_extra_large_height, hard_armour, is_unarmed, large_model, non_attacking, not_dex, not_int, red_blood, slashing_weapon, slow_movement |
Здоровье
8000%
Броня
+50%
Ailment Threshold
2000%
Сопротивление
40 40 40 25
Damage
240%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
IncaShadowMonsterDoryani
Metadata
BossIncaShadowDoryaniElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IncaShadowBoss/BossIncaShadowDoryaniElder"] = { name = "The Apex Assembly", life = 80, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.2, attackTime = 4.005, attackRange = 7, accuracy = 1, skillList = { }, modList = { }, }
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | монстр (3) |
GenerationType | Уникальный (3) |
Req. level | 1 |
Stats |