L'Assemblage de l'Apex
Fabrication
Zone : Le Machinarium de Doryani
15000% increased Rarity of Items Dropped
100% d'Augmentation de l'Expérience octroyée par les Monstres
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
100% d'Augmentation de l'Expérience octroyée par les Monstres
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Vous ne pouvez pas être Repoussé(e)
The Apex Assembly
Spectre | N |
---|---|
Area | Le Machinarium de Doryani |
Tags | construct, extra_large_height, hard_armour, is_unarmed, large_model, non_attacking, not_dex, not_int, red_blood, slashing_weapon, slow_movement, unique_map_boss |
Vie
8000%
Armure
+100%
Ailment Threshold
2000%
Résistance
40 40 40 25
Damage
240%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
IncaShadowMonsterDoryani
Metadata
BossIncaShadowDoryani
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
81
Vie
141,333,205
Armure
158,634
Évasion
7,362
Bouclier d'énergie
0
Damage
2,195
Dégâts des sorts
3,276
Précision
480
Attack Time
2.68335
Expérience
141,493
Ailment Threshold
16,606,652
Chill
52,510
Shock
52,510
Brittle
297,076
Scorch
52,510
Sap
145,076
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MachinariumTranslateRotateRocks
translate rotate translate speed +% [-30]
MachinariumTranslateRotateSlam
MachinariumTranslateRotateBeam
translate rotate translate speed +% [-50]
MachinariumTranslateRotateWait
La Durée de base est de 4 secondes
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { cannot_be_knocked_back = 1 } Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" slow_animations_go_to_idle = false on_start_TranslateRotate = "FaceTarget( );" } StateMachine { define_shared_state = "slam" define_shared_state = "laser" define_shared_state = "minion" define_shared_state = "visible" } Transitionable { } Animated { animated_object = "Metadata/Monsters/IncaShadowBoss/VaalOversoulBodyDoryani.ao" on_event_visible_for_emerge = "SetStateTo( visible, 1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" } Animated { on_emerge = "HideMeshSegments( LegsShape,TorsoShape,torso_glowShape );" } StateMachine { on_state_visible_1 = "ShowMeshSegments( LegsShape,TorsoShape,torso_glowShape );" create_state_visible_1 = "ShowMeshSegments( LegsShape,TorsoShape,torso_glowShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IncaShadowBoss/BossIncaShadowDoryani"] = { name = "The Apex Assembly", life = 80, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.2, attackTime = 4.005, attackRange = 7, accuracy = 1, skillList = { "MachinariumTranslateRotateRocks", "MachinariumTranslateRotateSlam", "MachinariumTranslateRotateBeam", "MachinariumTranslateRotateWait", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MachinariumTranslateRotateRocks"] = { name = "MachinariumTranslateRotateRocks", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_translate_speed_+%", }, levels = { [1] = {-30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumTranslateRotateSlam"] = { name = "MachinariumTranslateRotateSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumTranslateRotateBeam"] = { name = "MachinariumTranslateRotateBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_translate_speed_+%", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumTranslateRotateWait"] = { name = "MachinariumTranslateRotateWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {4000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
15000% increased Rarity of Items Dropped
100% d'Augmentation de l'Expérience octroyée par les Monstres
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Vous ne pouvez pas être Repoussé(e)
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
L'Assemblage de l'Apex
Fabrication
15000% increased Rarity of Items Dropped
100% d'Augmentation de l'Expérience octroyée par les Monstres
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
100% d'Augmentation de l'Expérience octroyée par les Monstres
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Apex Assembly
Spectre | N |
---|---|
Tags | bludgeoning_weapon, Lanceur de sorts, cold_affinity, construct, extra_extra_small_height, fire_affinity, hard_armour, has_one_hand_mace, has_one_handed_melee, large_model, lightning_affinity, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Vie
8000%
Armure
+100%
Ailment Threshold
2000%
Résistance
40 40 40 25
Damage
240%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
IncaShadowMonsterDoryani
Metadata
BossIncaShadowDoryaniArms
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
11,147,709
Armure
57,580
Évasion
4,739
Bouclier d'énergie
0
Damage
1,021
Dégâts des sorts
1,524
Précision
290
Attack Time
2.68335
Expérience
112,805
Ailment Threshold
1,755,764
Chill
5,552
Shock
5,552
Brittle
31,409
Scorch
5,552
Sap
15,338
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MachinariumFireSlam
Triggerable, Attack
Base Damage: 1622–2432
Chances de coup critique: 5%
Attack Time: 4.005 sec.
MachinariumColdSlam
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Séisme
Base Damage: 1622–2432
Chances de coup critique: 5%
Attack Time: 4.005 sec.
Fracasse le sol, infligeant ainsi des dégâts de zone tout en fissurant le sol. Après une certaine durée, cette fissure éclate en une puissante réplique sismique. Les fissures créées avant que la première n'éclate ne génèrent pas de répliques supplémentaires. Ne fonctionne qu'avec les bâtons, les haches, les masses, les sceptres ou à mains nues.
EmptyActionMachinariumLightningSlam
Attack
Base Damage: 1622–2432
Chances de coup critique: 5%
Attack Time: 4.005 sec.
MachinariumLightningSlam
Triggerable, Attack
Base Damage: 1622–2432
Chances de coup critique: 5%
Attack Time: 4.005 sec.
MachinariumLightningSlam2
Triggerable, Attack
Base Damage: 1622–2432
Chances de coup critique: 5%
Attack Time: 4.005 sec.
MachinariumFireRockfall
Spell, Damage, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 0.5 sec.
MachinariumColdRockfall
Spell, Damage, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 0.5 sec.
MachinariumLightningRockfall
Spell, Damage, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 0.5 sec.
MachinariumFireLaser
Spell, Area, Fire, Channel, AreaSpell
Temps d'incantation: 1.03 sec.
MachinariumColdLaser
Spell, Damage
Temps d'incantation: 4.33 sec.
Temps de recharge: 3 sec.
MachinariumLightningLaser
Spell, Damage, Triggerable
Chances de coup critique: 5%
Temps d'incantation: 4.17 sec.
MachinariumFireBarrage
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 4.5 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
MachinariumColdBarrage
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 4.5 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
MachinariumLightningBarrage
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 4.5 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
MachinariumFireSummon
Spell, Minion, CreatesMinion
Chances de coup critique: 5%
Temps d'incantation: 4.47 sec.
Temps de recharge: 6 sec.
MachinariumColdSummon
Spell, Minion, CreatesMinion
Chances de coup critique: 5%
Temps d'incantation: 4.47 sec.
Temps de recharge: 6 sec.
MachinariumLightningSummon
Spell, Minion, CreatesMinion
Chances de coup critique: 5%
Temps d'incantation: 4.47 sec.
Temps de recharge: 6 sec.
MachinariumTriggeredGeometryAttack
Triggerable, Attack
Base Damage: 1622–2432
Chances de coup critique: 5%
Attack Time: 4.005 sec.
DoryaniChangeToStance1NoCooldown
DoryaniChangeToStance2NoCooldown
DoryaniChangeToStance3NoCooldown
EmptyActionMachinariumRockFire
Attack
Base Damage: 1622–2432
Chances de coup critique: 5%
Attack Time: 4.005 sec.
EmptyActionMachinariumRockIce
Attack
Base Damage: 1622–2432
Chances de coup critique: 5%
Attack Time: 4.005 sec.
EmptyActionMachinariumRockLightning
Attack
Base Damage: 1622–2432
Chances de coup critique: 5%
Attack Time: 4.005 sec.
EmptyActionMachinariumFireSlam
Attack
Base Damage: 1622–2432
Chances de coup critique: 5%
Attack Time: 4.005 sec.
MachinariumBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 0.5 sec.
MachinariumChillingGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 0.5 sec.
MachinariumShockingGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Temps d'incantation: 0.5 sec.
MachinariumFireBarrageMedium
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 4.5 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
MachinariumFireBarrageFar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 4.5 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
MachinariumColdBarrageMedium
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 4.5 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
MachinariumColdBarrageFar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 4.5 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
MachinariumLightningBarrageMedium
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 4.5 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
MachinariumLightningBarrageFar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 4.5 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
MachinariumLightningStormCascade
Spell, Damage, Area, Fire, Triggerable, AreaSpell
Chances de coup critique: 5%
Temps d'incantation: 1 sec.
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" blocking = false } Pathfinding { immobile = true } Stats { immune_to_curses = 1 set_item_drop_slots = 0 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 100000 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 immune_to_shunt_geal = 1 //Immune to Ailments and Poison base_avoid_chill_% = 100 base_avoid_freeze_% = 100 base_avoid_ignite_% = 100 base_avoid_shock_% = 100 cannot_be_poisoned = 1 //Removing the 70% Damage Gained by being Unique And Fixup from Inheriting from Izaro monster_rarity_damage_+%_final = -70 monster_base_type_attack_cast_speed_+%_and_damage_-%_final = -33 } StateMachine { define_shared_state = "slam" define_shared_state = "laser" define_shared_state = "minion" define_shared_state = "visible" define_shared_state = "generic1" define_shared_state = "generic2" define_shared_state = "generic3" define_shared_state = "generic4" define_shared_state = "generic5" } Animated { animated_object = "Metadata/Monsters/IncaShadowBoss/VaalOversoulArmsDoryani.ao" on_event_visible_for_emerge = "SetStateTo( visible, 1 );" } Actor { basic_action = "Emerge" slow_animations_go_to_idle = false actor = "Metadata/Monsters/IncaShadowBoss/IncaShadowBossDoryaniArms.act" on_event_face_for_IncaBossLaser = "FaceTarget( 1, 1 );" on_event_stop_for_MassSpecialBeamCannon = "StopAnimation( ); PlayAnimation( fire_beam_end ); GoToNextAnimationEvent( beamend );" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" } Animated { on_emerge = "HideMeshSegments( arm_backShape,arm_LShape,arm_RShape,ds_spikes1Shape,ds_spikes2Shape,ds_spikes3Shape );" } StateMachine { on_state_visible_1 = "ShowMeshSegments( arm_backShape,arm_LShape,arm_RShape,ds_spikes1Shape,ds_spikes2Shape,ds_spikes3Shape );" create_state_visible_1 = "ShowMeshSegments( arm_backShape,arm_LShape,arm_RShape,ds_spikes1Shape,ds_spikes2Shape,ds_spikes3Shape );" create_state_slam_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/meathands.ao, wrist_B_attach_jntBnd );" create_state_laser_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/clawhand.ao, wrist_L_attach_jntBnd );" create_state_minion_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/bonehand.ao, wrist_R_attach_jntBnd );" create_state_slam_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/meathands.ao, wrist_B_attach_jntBnd );" create_state_laser_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/clawhand.ao, wrist_L_attach_jntBnd );" create_state_minion_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/bonehand.ao, wrist_R_attach_jntBnd );" create_state_slam_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/meathands.ao, wrist_B_attach_jntBnd );" create_state_laser_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/clawhand.ao, wrist_L_attach_jntBnd );" create_state_minion_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/bonehand.ao, wrist_R_attach_jntBnd );" on_state_slam_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/meathands.ao, wrist_B_attach_jntBnd );" on_state_laser_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/clawhand.ao, wrist_L_attach_jntBnd );" on_state_minion_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/bonehand.ao, wrist_R_attach_jntBnd );" on_state_slam_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/meathands.ao, wrist_B_attach_jntBnd );" on_state_laser_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/clawhand.ao, wrist_L_attach_jntBnd );" on_state_minion_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/bonehand.ao, wrist_R_attach_jntBnd );" on_state_slam_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/meathands.ao, wrist_B_attach_jntBnd );" on_state_laser_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/clawhand.ao, wrist_L_attach_jntBnd );" on_state_minion_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/bonehand.ao, wrist_R_attach_jntBnd );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IncaShadowBoss/BossIncaShadowDoryaniArms"] = { name = "The Apex Assembly", life = 80, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.2, attackTime = 4.005, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MachinariumBurningGround", "MachinariumChillingGround", "MachinariumShockingGround", "MachinariumLightningStormCascade", "DoryaniChangeToStance1NoCooldown", "DoryaniChangeToStance2NoCooldown", "DoryaniChangeToStance3NoCooldown", "EmptyActionMachinariumLightningSlam", "EmptyActionMachinariumFireSlam", "EmptyActionMachinariumRockFire", "EmptyActionMachinariumRockIce", "EmptyActionMachinariumRockLightning", "MachinariumFireSlam", "MachinariumColdSlam", "MachinariumLightningSlam", "MachinariumLightningSlam2", "MachinariumFireRockfall", "MachinariumColdRockfall", "MachinariumLightningRockfall", "MachinariumFireLaser", "MachinariumColdLaser", "MachinariumLightningLaser", "MachinariumFireBarrage", "MachinariumFireBarrageMedium", "MachinariumFireBarrageFar", "MachinariumColdBarrage", "MachinariumColdBarrageMedium", "MachinariumColdBarrageFar", "MachinariumLightningBarrage", "MachinariumLightningBarrageMedium", "MachinariumLightningBarrageFar", "MachinariumFireSummon", "MachinariumColdSummon", "MachinariumLightningSummon", "MachinariumTriggeredGeometryAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MachinariumBurningGround"] = { name = "MachinariumBurningGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3.5, 12000, -30, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumChillingGround"] = { name = "MachinariumChillingGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "chilled_ground_base_magnitude_override", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {12000, 30, -30, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumShockingGround"] = { name = "MachinariumShockingGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "shocked_ground_base_magnitude_override", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {12000, 50, -30, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningStormCascade"] = { name = "MachinariumLightningStormCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "skill_override_pvp_scaling_time_ms", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 1500, 500, 450, 10, 500, -50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoryaniChangeToStance1NoCooldown"] = { name = "DoryaniChangeToStance1NoCooldown", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoryaniChangeToStance2NoCooldown"] = { name = "DoryaniChangeToStance2NoCooldown", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoryaniChangeToStance3NoCooldown"] = { name = "DoryaniChangeToStance3NoCooldown", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMachinariumLightningSlam"] = { name = "EmptyActionMachinariumLightningSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", }, levels = { [1] = {35, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMachinariumFireSlam"] = { name = "EmptyActionMachinariumFireSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", }, levels = { [1] = {35, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMachinariumRockFire"] = { name = "EmptyActionMachinariumRockFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 7.166, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", }, levels = { [1] = {170, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMachinariumRockIce"] = { name = "EmptyActionMachinariumRockIce", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 7.166, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", }, levels = { [1] = {170, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMachinariumRockLightning"] = { name = "EmptyActionMachinariumRockLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 7.166, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", }, levels = { [1] = {170, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumFireSlam"] = { name = "MachinariumFireSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {80, 100, 29, -80, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumColdSlam"] = { name = "Earthquake", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_skill_effect_duration", "main_hand_weapon_range_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "quake_slam_fully_charged_explosion_damage_+%_final", "is_area_damage", }, levels = { [1] = {80, 50, 2, 2000, 15, -80, 80, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningSlam"] = { name = "MachinariumLightningSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {80, 20, -50, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningSlam2"] = { name = "MachinariumLightningSlam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {80, 20, -50, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumFireRockfall"] = { name = "MachinariumFireRockfall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "inca_rock_spawn_chance_%", "inca_rock_spawn_limit", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 500, 25, 1, -30, -22, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumColdRockfall"] = { name = "MachinariumColdRockfall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 500, -30, -22, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningRockfall"] = { name = "MachinariumLightningRockfall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 1000, 500, -30, -22, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumFireLaser"] = { name = "MachinariumFireLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Channel] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.03, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "fire_damage_taken_+%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "fire_beam_length_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "fire_beam_charge_up_time_ms", "fire_beam_prioritise_players_for_targeting", }, levels = { [1] = {10, 10, 3000, 750, 300, -70, 700, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumColdLaser"] = { name = "MachinariumColdLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.33, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, -23, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningLaser"] = { name = "MachinariumLightningLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "active_skill_shock_duration_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 100, -30, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumFireBarrage"] = { name = "MachinariumFireBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8000, 15, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumFireBarrageMedium"] = { name = "MachinariumFireBarrageMedium", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8000, 28, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumFireBarrageFar"] = { name = "MachinariumFireBarrageFar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8000, 40, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumColdBarrage"] = { name = "MachinariumColdBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8000, 15, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumColdBarrageMedium"] = { name = "MachinariumColdBarrageMedium", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8000, 28, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumColdBarrageFar"] = { name = "MachinariumColdBarrageFar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8000, 40, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningBarrage"] = { name = "MachinariumLightningBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.5, 1.5, 8000, 15, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningBarrageMedium"] = { name = "MachinariumLightningBarrageMedium", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.5, 1.5, 8000, 28, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningBarrageFar"] = { name = "MachinariumLightningBarrageFar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.5, 1.5, 8000, 40, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumFireSummon"] = { name = "MachinariumFireSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.47, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_inca_minions_allowed", "projectile_distance_override", "alternate_minion", "is_area_damage", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 5, 3, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumColdSummon"] = { name = "MachinariumColdSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.47, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_inca_minions_allowed", "projectile_distance_override", "alternate_minion", "is_area_damage", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 5, 2, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningSummon"] = { name = "MachinariumLightningSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.47, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_inca_minions_allowed", "projectile_distance_override", "alternate_minion", "is_area_damage", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.5, 1.5, 20, 5, 4, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumTriggeredGeometryAttack"] = { name = "MachinariumTriggeredGeometryAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-75, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, }
15000% increased Rarity of Items Dropped
100% d'Augmentation de l'Expérience octroyée par les Monstres
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
L'Assemblage de l'Apex
Fabrication
15000% increased Rarity of Items Dropped
100% d'Augmentation de l'Expérience octroyée par les Monstres
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
100% d'Augmentation de l'Expérience octroyée par les Monstres
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Apex Assembly
Spectre | N |
---|---|
Tags | construct, elder_map_boss, extra_extra_large_height, hard_armour, is_unarmed, large_model, non_attacking, not_dex, not_int, red_blood, slashing_weapon, slow_movement |
Vie
8000%
Armure
+100%
Ailment Threshold
2000%
Résistance
40 40 40 25
Damage
240%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
Expérience
200%
Model Size
100%
Type
IncaShadowMonsterDoryani
Metadata
BossIncaShadowDoryaniElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IncaShadowBoss/BossIncaShadowDoryaniElder"] = { name = "The Apex Assembly", life = 80, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.2, attackTime = 4.005, attackRange = 7, accuracy = 1, skillList = { }, modList = { }, }
15000% increased Rarity of Items Dropped
100% d'Augmentation de l'Expérience octroyée par les Monstres
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.