ส่วนยอดที่ถูกประกอบสิ้น
หุ่นกล
ด่าน: Doryani's Machinarium
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ไม่ถูก ผลักออกไป
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ไม่ถูก ผลักออกไป
The Apex Assembly
Spectre | N |
---|---|
Area | Doryani's Machinarium |
Tags | construct, extra_large_height, hard_armour, is_unarmed, large_model, non_attacking, not_dex, not_int, red_blood, slashing_weapon, slow_movement, unique_map_boss |
พลังชีวิต
8000%
ค่าเกราะ
+50%
Ailment Threshold
2000%
ค่าต้านทาน
40 40 40 25
Damage
240%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
100%
Type
IncaShadowMonsterDoryani
Metadata
BossIncaShadowDoryani
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
81
พลังชีวิต
141,333,205
ค่าเกราะ
118,976
การหลบหลีก
7,362
โล่พลังงาน
0
Damage
2,195
ความเสียหายเวท
3,276
ความแม่นยำ
480
Attack Time
2.68335
ค่าประสบการณ์
141,493
Ailment Threshold
16,606,652
Chill
52,510
Shock
52,510
Brittle
297,076
Scorch
52,510
Sap
145,076
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MachinariumTranslateRotateRocks
translate rotate translate speed +% [-30]
MachinariumTranslateRotateSlam
MachinariumTranslateRotateBeam
translate rotate translate speed +% [-50]
MachinariumTranslateRotateWait
ระยะเวลาพื้นฐาน 4 วินาที
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { cannot_be_knocked_back = 1 } Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" slow_animations_go_to_idle = false on_start_TranslateRotate = "FaceTarget( );" } StateMachine { define_shared_state = "slam" define_shared_state = "laser" define_shared_state = "minion" define_shared_state = "visible" } Transitionable { } Animated { animated_object = "Metadata/Monsters/IncaShadowBoss/VaalOversoulBodyDoryani.ao" on_event_visible_for_emerge = "SetStateTo( visible, 1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" } Animated { on_emerge = "HideMeshSegments( LegsShape,TorsoShape,torso_glowShape );" } StateMachine { on_state_visible_1 = "ShowMeshSegments( LegsShape,TorsoShape,torso_glowShape );" create_state_visible_1 = "ShowMeshSegments( LegsShape,TorsoShape,torso_glowShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IncaShadowBoss/BossIncaShadowDoryani"] = { name = "The Apex Assembly", life = 80, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.2, attackTime = 4.005, attackRange = 7, accuracy = 1, skillList = { "MachinariumTranslateRotateRocks", "MachinariumTranslateRotateSlam", "MachinariumTranslateRotateBeam", "MachinariumTranslateRotateWait", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MachinariumTranslateRotateRocks"] = { name = "MachinariumTranslateRotateRocks", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_translate_speed_+%", }, levels = { [1] = {-30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumTranslateRotateSlam"] = { name = "MachinariumTranslateRotateSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumTranslateRotateBeam"] = { name = "MachinariumTranslateRotateBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_translate_speed_+%", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumTranslateRotateWait"] = { name = "MachinariumTranslateRotateWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {4000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
ไม่ถูก ผลักออกไป
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
ส่วนยอดที่ถูกประกอบสิ้น
หุ่นกล
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Apex Assembly
Spectre | N |
---|---|
Tags | bludgeoning_weapon, นักเวท, cold_affinity, construct, extra_extra_small_height, fire_affinity, hard_armour, has_one_hand_mace, has_one_handed_melee, large_model, lightning_affinity, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
พลังชีวิต
8000%
ค่าเกราะ
+50%
Ailment Threshold
2000%
ค่าต้านทาน
40 40 40 25
Damage
240%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
100%
Type
IncaShadowMonsterDoryani
Metadata
BossIncaShadowDoryaniArms
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
11,147,709
ค่าเกราะ
43,185
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
1,021
ความเสียหายเวท
1,524
ความแม่นยำ
290
Attack Time
2.68335
ค่าประสบการณ์
112,805
Ailment Threshold
1,755,764
Chill
5,552
Shock
5,552
Brittle
31,409
Scorch
5,552
Sap
15,338
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MachinariumFireSlam
Triggerable, Attack
Base Damage: 1622–2432
โอกาสคริติคอล: 5%
Attack Time: 4.005 วินาที
สร้างความเสียหาย เพิ่มขึ้น อีก 100%
แปลงความเสียหาย กายภาพ 80% เป็น ไฟ
เพิ่มความเร็วในการโจมตี อีก 29%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-80]
แปลงความเสียหาย กายภาพ 80% เป็น ไฟ
เพิ่มความเร็วในการโจมตี อีก 29%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-80]
MachinariumColdSlam
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
แผ่นดินไหว (Earthquake)
Base Damage: 1622–2432
โอกาสคริติคอล: 5%
Attack Time: 4.005 วินาที
ทุบพื้น สร้างความเสียหายในพื้นที่และทำให้แผ่นดินเกิดรอยร้าวที่ระเบิดคลื่นสะท้อนรุนแรงออกมาหลังจากระยะเวลาหนึ่ง โดยรอยร้าวที่เกิดขึ้นก่อนที่รอยร้าวแรกจะระเบิดจะไม่สร้างคลื่นสะท้อนใหม่ ต้องใช้กับ ขวาน, กระบอง, คทา, ไม้พลอง หรือ มือเปล่า เท่านั้น
สร้างความเสียหาย เพิ่มขึ้น อีก 50%
ระยะเวลาพื้นฐาน 2 วินาที
แปลงความเสียหาย กายภาพ 80% เป็น น้ำแข็ง
เพิ่มความเร็วในการโจมตี อีก 2%
คลื่นสะท้อน สร้างความเสียหาย ปะทะและเจ็บป่วย เพิ่มขึ้น อีก +80%
is area damage [1]
main hand weapon range + [15]
monster penalty against minions damage +% final vs player minions [-80]
ระยะเวลาพื้นฐาน 2 วินาที
แปลงความเสียหาย กายภาพ 80% เป็น น้ำแข็ง
เพิ่มความเร็วในการโจมตี อีก 2%
คลื่นสะท้อน สร้างความเสียหาย ปะทะและเจ็บป่วย เพิ่มขึ้น อีก +80%
is area damage [1]
main hand weapon range + [15]
monster penalty against minions damage +% final vs player minions [-80]
EmptyActionMachinariumLightningSlam
Attack
Base Damage: 1622–2432
โอกาสคริติคอล: 5%
Attack Time: 4.005 วินาที
main hand base maximum attack distance [35]
MachinariumLightningSlam
Triggerable, Attack
Base Damage: 1622–2432
โอกาสคริติคอล: 5%
Attack Time: 4.005 วินาที
แปลงความเสียหาย กายภาพ 80% เป็น สายฟ้า
สร้างความเสียหาย เพิ่มขึ้น อีก 20%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
สร้างความเสียหาย เพิ่มขึ้น อีก 20%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
MachinariumLightningSlam2
Triggerable, Attack
Base Damage: 1622–2432
โอกาสคริติคอล: 5%
Attack Time: 4.005 วินาที
แปลงความเสียหาย กายภาพ 80% เป็น สายฟ้า
สร้างความเสียหาย เพิ่มขึ้น อีก 20%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
สร้างความเสียหาย เพิ่มขึ้น อีก 20%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
MachinariumFireRockfall
Spell, Damage, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 0.5 วินาที
ระยะเวลาพื้นฐาน 1 วินาที
สร้างความเสียหาย ไฟ 2364 ถึง 3545
ลูกไฟตก 1 ลูก ทุก 0.5 วินาที
active skill area of effect radius +% final [-22]
inca rock spawn chance % [25]
inca rock spawn limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
สร้างความเสียหาย ไฟ 2364 ถึง 3545
ลูกไฟตก 1 ลูก ทุก 0.5 วินาที
active skill area of effect radius +% final [-22]
inca rock spawn chance % [25]
inca rock spawn limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
MachinariumColdRockfall
Spell, Damage, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 0.5 วินาที
สร้างความเสียหาย น้ำแข็ง 3244 ถึง 4867
ระยะเวลาพื้นฐาน 1 วินาที
ลูกไฟตก 1 ลูก ทุก 0.5 วินาที
active skill area of effect radius +% final [-22]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
ระยะเวลาพื้นฐาน 1 วินาที
ลูกไฟตก 1 ลูก ทุก 0.5 วินาที
active skill area of effect radius +% final [-22]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
MachinariumLightningRockfall
Spell, Damage, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 0.5 วินาที
สร้างความเสียหาย สายฟ้า 1477 ถึง 4432
ระยะเวลาพื้นฐาน 1 วินาที
ลูกไฟตก 1 ลูก ทุก 0.5 วินาที
active skill area of effect radius +% final [-22]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
ระยะเวลาพื้นฐาน 1 วินาที
ลูกไฟตก 1 ลูก ทุก 0.5 วินาที
active skill area of effect radius +% final [-22]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
MachinariumFireLaser
Spell, Area, Fire, Channel, AreaSpell
เวลาร่าย: 1.03 วินาที
เพิ่มความเสียหาย ไฟ ที่ได้รับ 10%
สร้างความเสียหาย ไฟ พื้นฐาน 4552.9 ต่อวินาที
ระยะเวลาพื้นฐาน 3 วินาที
ระยะเวลารองพื้นฐาน 0.75 วินาที
เพิ่มความยาวของลำแสง 300%
fire beam charge up time ms [700]
fire beam prioritise players for targeting [1]
monster penalty against minions damage +% final vs player minions [-70]
สร้างความเสียหาย ไฟ พื้นฐาน 4552.9 ต่อวินาที
ระยะเวลาพื้นฐาน 3 วินาที
ระยะเวลารองพื้นฐาน 0.75 วินาที
เพิ่มความยาวของลำแสง 300%
fire beam charge up time ms [700]
fire beam prioritise players for targeting [1]
monster penalty against minions damage +% final vs player minions [-70]
MachinariumColdLaser
Spell, Damage
เวลาร่าย: 4.33 วินาที
คูลดาวน์: 3 วินาที
สร้างความเสียหาย น้ำแข็ง 3095 ถึง 4642
active skill area of effect radius +% final [-23]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
active skill area of effect radius +% final [-23]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
MachinariumLightningLaser
Spell, Damage, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 4.17 วินาที
สร้างความเสียหาย สายฟ้า 5840 ถึง 8760
มีโอกาสสร้างสถานะ ช็อค ต่อศัตรู 100%
active skill shock duration +% final [100]
monster penalty against minions damage +% final vs player minions [-30]
มีโอกาสสร้างสถานะ ช็อค ต่อศัตรู 100%
active skill shock duration +% final [100]
monster penalty against minions damage +% final vs player minions [-30]
MachinariumFireBarrage
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
โอกาสคริติคอล: 5%
เวลาร่าย: 4.5 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
ระยะเวลาพื้นฐาน 8 วินาที
สร้างความเสียหาย ไฟ 764.1 ถึง 1146
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [15]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
สร้างความเสียหาย ไฟ 764.1 ถึง 1146
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [15]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
MachinariumColdBarrage
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
โอกาสคริติคอล: 5%
เวลาร่าย: 4.5 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
สร้างความเสียหาย น้ำแข็ง 1250 ถึง 1876
ระยะเวลาพื้นฐาน 8 วินาที
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [15]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
ระยะเวลาพื้นฐาน 8 วินาที
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [15]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
MachinariumLightningBarrage
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
โอกาสคริติคอล: 5%
เวลาร่าย: 4.5 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
สร้างความเสียหาย สายฟ้า 1074 ถึง 3223
ระยะเวลาพื้นฐาน 8 วินาที
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [15]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
ระยะเวลาพื้นฐาน 8 วินาที
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [15]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
MachinariumFireSummon
Spell, Minion, CreatesMinion
โอกาสคริติคอล: 5%
เวลาร่าย: 4.47 วินาที
คูลดาวน์: 6 วินาที
สร้างความเสียหาย ไฟ 421.3 ถึง 631.9
alternate minion [3]
is area damage [1]
number of inca minions allowed [20]
projectile distance override [5]
projectile uses contact direction [1]
projectile uses contact position [1]
alternate minion [3]
is area damage [1]
number of inca minions allowed [20]
projectile distance override [5]
projectile uses contact direction [1]
projectile uses contact position [1]
MachinariumColdSummon
Spell, Minion, CreatesMinion
โอกาสคริติคอล: 5%
เวลาร่าย: 4.47 วินาที
คูลดาวน์: 6 วินาที
สร้างความเสียหาย น้ำแข็ง 344.7 ถึง 517
alternate minion [2]
is area damage [1]
number of inca minions allowed [20]
projectile distance override [5]
projectile uses contact direction [1]
projectile uses contact position [1]
alternate minion [2]
is area damage [1]
number of inca minions allowed [20]
projectile distance override [5]
projectile uses contact direction [1]
projectile uses contact position [1]
MachinariumLightningSummon
Spell, Minion, CreatesMinion
โอกาสคริติคอล: 5%
เวลาร่าย: 4.47 วินาที
คูลดาวน์: 6 วินาที
สร้างความเสียหาย สายฟ้า 296.2 ถึง 888.7
alternate minion [4]
is area damage [1]
number of inca minions allowed [20]
projectile distance override [5]
projectile uses contact direction [1]
projectile uses contact position [1]
alternate minion [4]
is area damage [1]
number of inca minions allowed [20]
projectile distance override [5]
projectile uses contact direction [1]
projectile uses contact position [1]
MachinariumTriggeredGeometryAttack
Triggerable, Attack
Base Damage: 1622–2432
โอกาสคริติคอล: 5%
Attack Time: 4.005 วินาที
สร้างความเสียหาย ลดลง อีก 75%
is area damage [1]
is area damage [1]
DoryaniChangeToStance1NoCooldown
DoryaniChangeToStance2NoCooldown
DoryaniChangeToStance3NoCooldown
EmptyActionMachinariumRockFire
Attack
Base Damage: 1622–2432
โอกาสคริติคอล: 5%
Attack Time: 4.005 วินาที
main hand base maximum attack distance [170]
EmptyActionMachinariumRockIce
Attack
Base Damage: 1622–2432
โอกาสคริติคอล: 5%
Attack Time: 4.005 วินาที
main hand base maximum attack distance [170]
EmptyActionMachinariumRockLightning
Attack
Base Damage: 1622–2432
โอกาสคริติคอล: 5%
Attack Time: 4.005 วินาที
main hand base maximum attack distance [170]
EmptyActionMachinariumFireSlam
Attack
Base Damage: 1622–2432
โอกาสคริติคอล: 5%
Attack Time: 4.005 วินาที
main hand base maximum attack distance [35]
MachinariumBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
เวลาร่าย: 0.5 วินาที
สร้างความเสียหาย ไฟ พื้นฐาน 3164.5 ต่อวินาที
ระยะเวลาพื้นฐาน 12 วินาที
active skill area of effect radius +% final [-30]
ระยะเวลาพื้นฐาน 12 วินาที
active skill area of effect radius +% final [-30]
MachinariumChillingGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
เวลาร่าย: 0.5 วินาที
ระยะเวลาพื้นฐาน 12 วินาที
พื้นหนาวเย็น จากสกิลนี้ มีผลพื้นฐาน 30%
active skill area of effect radius +% final [-30]
พื้นหนาวเย็น จากสกิลนี้ มีผลพื้นฐาน 30%
active skill area of effect radius +% final [-30]
MachinariumShockingGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
เวลาร่าย: 0.5 วินาที
ระยะเวลาพื้นฐาน 12 วินาที
พื้นช็อค ทำให้ได้รับความเสียหาย เพิ่มขึ้น 50%
active skill area of effect radius +% final [-30]
พื้นช็อค ทำให้ได้รับความเสียหาย เพิ่มขึ้น 50%
active skill area of effect radius +% final [-30]
MachinariumFireBarrageMedium
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
โอกาสคริติคอล: 5%
เวลาร่าย: 4.5 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
ระยะเวลาพื้นฐาน 8 วินาที
สร้างความเสียหาย ไฟ 1528 ถึง 2292
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [28]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
สร้างความเสียหาย ไฟ 1528 ถึง 2292
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [28]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
MachinariumFireBarrageFar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
โอกาสคริติคอล: 5%
เวลาร่าย: 4.5 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
ระยะเวลาพื้นฐาน 8 วินาที
สร้างความเสียหาย ไฟ 1528 ถึง 2292
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [40]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
สร้างความเสียหาย ไฟ 1528 ถึง 2292
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [40]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
MachinariumColdBarrageMedium
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
โอกาสคริติคอล: 5%
เวลาร่าย: 4.5 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
สร้างความเสียหาย น้ำแข็ง 1250 ถึง 1876
ระยะเวลาพื้นฐาน 8 วินาที
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [28]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
ระยะเวลาพื้นฐาน 8 วินาที
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [28]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
MachinariumColdBarrageFar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
โอกาสคริติคอล: 5%
เวลาร่าย: 4.5 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
สร้างความเสียหาย น้ำแข็ง 1250 ถึง 1876
ระยะเวลาพื้นฐาน 8 วินาที
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [40]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
ระยะเวลาพื้นฐาน 8 วินาที
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [40]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
MachinariumLightningBarrageMedium
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
โอกาสคริติคอล: 5%
เวลาร่าย: 4.5 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
สร้างความเสียหาย สายฟ้า 1074 ถึง 3223
ระยะเวลาพื้นฐาน 8 วินาที
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [28]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
ระยะเวลาพื้นฐาน 8 วินาที
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [28]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
MachinariumLightningBarrageFar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
โอกาสคริติคอล: 5%
เวลาร่าย: 4.5 วินาที
สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
สร้างความเสียหาย สายฟ้า 1074 ถึง 3223
ระยะเวลาพื้นฐาน 8 วินาที
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [40]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
ระยะเวลาพื้นฐาน 8 วินาที
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [40]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
MachinariumLightningStormCascade
Spell, Damage, Area, Fire, Triggerable, AreaSpell
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย สายฟ้า 945.6 ถึง 2837
ระยะเวลาพื้นฐาน 1.5 วินาที
ระยะเวลารองพื้นฐาน 0.5 วินาที
ลูกไฟตก 1 ลูก ทุก 0.5 วินาที
ทำให้เกิด การปะทุ +10 ครั้ง
active skill area of effect radius +% final [-50]
is area damage [1]
skill override pvp scaling time ms [450]
ระยะเวลาพื้นฐาน 1.5 วินาที
ระยะเวลารองพื้นฐาน 0.5 วินาที
ลูกไฟตก 1 ลูก ทุก 0.5 วินาที
ทำให้เกิด การปะทุ +10 ครั้ง
active skill area of effect radius +% final [-50]
is area damage [1]
skill override pvp scaling time ms [450]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" blocking = false } Pathfinding { immobile = true } Stats { immune_to_curses = 1 set_item_drop_slots = 0 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 100000 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 immune_to_shunt_geal = 1 //Immune to Ailments and Poison base_avoid_chill_% = 100 base_avoid_freeze_% = 100 base_avoid_ignite_% = 100 base_avoid_shock_% = 100 cannot_be_poisoned = 1 //Removing the 70% Damage Gained by being Unique And Fixup from Inheriting from Izaro monster_rarity_damage_+%_final = -70 monster_base_type_attack_cast_speed_+%_and_damage_-%_final = -33 } StateMachine { define_shared_state = "slam" define_shared_state = "laser" define_shared_state = "minion" define_shared_state = "visible" define_shared_state = "generic1" define_shared_state = "generic2" define_shared_state = "generic3" define_shared_state = "generic4" define_shared_state = "generic5" } Animated { animated_object = "Metadata/Monsters/IncaShadowBoss/VaalOversoulArmsDoryani.ao" on_event_visible_for_emerge = "SetStateTo( visible, 1 );" } Actor { basic_action = "Emerge" slow_animations_go_to_idle = false actor = "Metadata/Monsters/IncaShadowBoss/IncaShadowBossDoryaniArms.act" on_event_face_for_IncaBossLaser = "FaceTarget( 1, 1 );" on_event_stop_for_MassSpecialBeamCannon = "StopAnimation( ); PlayAnimation( fire_beam_end ); GoToNextAnimationEvent( beamend );" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" } Animated { on_emerge = "HideMeshSegments( arm_backShape,arm_LShape,arm_RShape,ds_spikes1Shape,ds_spikes2Shape,ds_spikes3Shape );" } StateMachine { on_state_visible_1 = "ShowMeshSegments( arm_backShape,arm_LShape,arm_RShape,ds_spikes1Shape,ds_spikes2Shape,ds_spikes3Shape );" create_state_visible_1 = "ShowMeshSegments( arm_backShape,arm_LShape,arm_RShape,ds_spikes1Shape,ds_spikes2Shape,ds_spikes3Shape );" create_state_slam_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/meathands.ao, wrist_B_attach_jntBnd );" create_state_laser_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/clawhand.ao, wrist_L_attach_jntBnd );" create_state_minion_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/bonehand.ao, wrist_R_attach_jntBnd );" create_state_slam_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/meathands.ao, wrist_B_attach_jntBnd );" create_state_laser_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/clawhand.ao, wrist_L_attach_jntBnd );" create_state_minion_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/bonehand.ao, wrist_R_attach_jntBnd );" create_state_slam_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/meathands.ao, wrist_B_attach_jntBnd );" create_state_laser_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/clawhand.ao, wrist_L_attach_jntBnd );" create_state_minion_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/bonehand.ao, wrist_R_attach_jntBnd );" on_state_slam_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/meathands.ao, wrist_B_attach_jntBnd );" on_state_laser_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/clawhand.ao, wrist_L_attach_jntBnd );" on_state_minion_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/bonehand.ao, wrist_R_attach_jntBnd );" on_state_slam_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/meathands.ao, wrist_B_attach_jntBnd );" on_state_laser_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/clawhand.ao, wrist_L_attach_jntBnd );" on_state_minion_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/bonehand.ao, wrist_R_attach_jntBnd );" on_state_slam_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/meathands.ao, wrist_B_attach_jntBnd );" on_state_laser_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/clawhand.ao, wrist_L_attach_jntBnd );" on_state_minion_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/bonehand.ao, wrist_R_attach_jntBnd );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IncaShadowBoss/BossIncaShadowDoryaniArms"] = { name = "The Apex Assembly", life = 80, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.2, attackTime = 4.005, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MachinariumBurningGround", "MachinariumChillingGround", "MachinariumShockingGround", "MachinariumLightningStormCascade", "DoryaniChangeToStance1NoCooldown", "DoryaniChangeToStance2NoCooldown", "DoryaniChangeToStance3NoCooldown", "EmptyActionMachinariumLightningSlam", "EmptyActionMachinariumFireSlam", "EmptyActionMachinariumRockFire", "EmptyActionMachinariumRockIce", "EmptyActionMachinariumRockLightning", "MachinariumFireSlam", "MachinariumColdSlam", "MachinariumLightningSlam", "MachinariumLightningSlam2", "MachinariumFireRockfall", "MachinariumColdRockfall", "MachinariumLightningRockfall", "MachinariumFireLaser", "MachinariumColdLaser", "MachinariumLightningLaser", "MachinariumFireBarrage", "MachinariumFireBarrageMedium", "MachinariumFireBarrageFar", "MachinariumColdBarrage", "MachinariumColdBarrageMedium", "MachinariumColdBarrageFar", "MachinariumLightningBarrage", "MachinariumLightningBarrageMedium", "MachinariumLightningBarrageFar", "MachinariumFireSummon", "MachinariumColdSummon", "MachinariumLightningSummon", "MachinariumTriggeredGeometryAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MachinariumBurningGround"] = { name = "MachinariumBurningGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3.5, 12000, -30, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumChillingGround"] = { name = "MachinariumChillingGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "chilled_ground_base_magnitude_override", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {12000, 30, -30, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumShockingGround"] = { name = "MachinariumShockingGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "shocked_ground_base_magnitude_override", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {12000, 50, -30, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningStormCascade"] = { name = "MachinariumLightningStormCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "skill_override_pvp_scaling_time_ms", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 1500, 500, 450, 10, 500, -50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoryaniChangeToStance1NoCooldown"] = { name = "DoryaniChangeToStance1NoCooldown", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoryaniChangeToStance2NoCooldown"] = { name = "DoryaniChangeToStance2NoCooldown", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoryaniChangeToStance3NoCooldown"] = { name = "DoryaniChangeToStance3NoCooldown", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMachinariumLightningSlam"] = { name = "EmptyActionMachinariumLightningSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", }, levels = { [1] = {35, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMachinariumFireSlam"] = { name = "EmptyActionMachinariumFireSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", }, levels = { [1] = {35, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMachinariumRockFire"] = { name = "EmptyActionMachinariumRockFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 7.166, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", }, levels = { [1] = {170, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMachinariumRockIce"] = { name = "EmptyActionMachinariumRockIce", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 7.166, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", }, levels = { [1] = {170, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMachinariumRockLightning"] = { name = "EmptyActionMachinariumRockLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 7.166, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", }, levels = { [1] = {170, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumFireSlam"] = { name = "MachinariumFireSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {80, 100, 29, -80, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumColdSlam"] = { name = "Earthquake", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_skill_effect_duration", "main_hand_weapon_range_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "quake_slam_fully_charged_explosion_damage_+%_final", "is_area_damage", }, levels = { [1] = {80, 50, 2, 2000, 15, -80, 80, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningSlam"] = { name = "MachinariumLightningSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {80, 20, -50, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningSlam2"] = { name = "MachinariumLightningSlam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {80, 20, -50, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumFireRockfall"] = { name = "MachinariumFireRockfall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "inca_rock_spawn_chance_%", "inca_rock_spawn_limit", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 500, 25, 1, -30, -22, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumColdRockfall"] = { name = "MachinariumColdRockfall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 500, -30, -22, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningRockfall"] = { name = "MachinariumLightningRockfall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 1000, 500, -30, -22, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumFireLaser"] = { name = "MachinariumFireLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Channel] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.03, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "fire_damage_taken_+%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "fire_beam_length_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "fire_beam_charge_up_time_ms", "fire_beam_prioritise_players_for_targeting", }, levels = { [1] = {10, 10, 3000, 750, 300, -70, 700, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumColdLaser"] = { name = "MachinariumColdLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.33, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, -23, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningLaser"] = { name = "MachinariumLightningLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "active_skill_shock_duration_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 100, -30, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumFireBarrage"] = { name = "MachinariumFireBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8000, 15, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumFireBarrageMedium"] = { name = "MachinariumFireBarrageMedium", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8000, 28, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumFireBarrageFar"] = { name = "MachinariumFireBarrageFar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8000, 40, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumColdBarrage"] = { name = "MachinariumColdBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8000, 15, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumColdBarrageMedium"] = { name = "MachinariumColdBarrageMedium", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8000, 28, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumColdBarrageFar"] = { name = "MachinariumColdBarrageFar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8000, 40, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningBarrage"] = { name = "MachinariumLightningBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.5, 1.5, 8000, 15, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningBarrageMedium"] = { name = "MachinariumLightningBarrageMedium", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.5, 1.5, 8000, 28, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningBarrageFar"] = { name = "MachinariumLightningBarrageFar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.5, 1.5, 8000, 40, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumFireSummon"] = { name = "MachinariumFireSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.47, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_inca_minions_allowed", "projectile_distance_override", "alternate_minion", "is_area_damage", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 5, 3, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumColdSummon"] = { name = "MachinariumColdSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.47, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_inca_minions_allowed", "projectile_distance_override", "alternate_minion", "is_area_damage", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 5, 2, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningSummon"] = { name = "MachinariumLightningSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.47, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_inca_minions_allowed", "projectile_distance_override", "alternate_minion", "is_area_damage", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.5, 1.5, 20, 5, 4, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumTriggeredGeometryAttack"] = { name = "MachinariumTriggeredGeometryAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-75, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, }
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
ส่วนยอดที่ถูกประกอบสิ้น
หุ่นกล
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Apex Assembly
Spectre | N |
---|---|
Tags | construct, elder_map_boss, extra_extra_large_height, hard_armour, is_unarmed, large_model, non_attacking, not_dex, not_int, red_blood, slashing_weapon, slow_movement |
พลังชีวิต
8000%
ค่าเกราะ
+50%
Ailment Threshold
2000%
ค่าต้านทาน
40 40 40 25
Damage
240%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
100%
Type
IncaShadowMonsterDoryani
Metadata
BossIncaShadowDoryaniElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IncaShadowBoss/BossIncaShadowDoryaniElder"] = { name = "The Apex Assembly", life = 80, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.2, attackTime = 4.005, attackRange = 7, accuracy = 1, skillList = { }, modList = { }, }
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |