ส่วนยอดที่ถูกประกอบสิ้น
หุ่นกล
ด่าน: Doryani's Machinarium
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ไม่ถูก ผลักออกไป
The Apex Assembly
SpectreN
AreaDoryani's Machinarium
Tagsconstruct, extra_large_height, hard_armour, is_unarmed, large_model, non_attacking, not_dex, not_int, red_blood, slashing_weapon, slow_movement, unique_map_boss
พลังชีวิต
8000%
ค่าเกราะ
+50%
Ailment Threshold
2000%
ค่าต้านทาน
40 40 40 25
Damage
240%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
100%
Type
IncaShadowMonsterDoryani
Metadata
BossIncaShadowDoryani
เลเวล
81
พลังชีวิต
141,333,205
ค่าเกราะ
118,976
การหลบหลีก
7,362
โล่พลังงาน
0
Damage
2,195
ความเสียหายเวท
3,276
ความแม่นยำ
480
Attack Time
2.68335
ค่าประสบการณ์
141,493
Ailment Threshold
16,606,652
Chill
52,510
Shock
52,510
Brittle
297,076
Scorch
52,510
Sap
145,076
MachinariumTranslateRotateRocks
translate rotate translate speed +% [-30]
MachinariumTranslateRotateSlam
MachinariumTranslateRotateBeam
translate rotate translate speed +% [-50]
MachinariumTranslateRotateWait
ระยะเวลาพื้นฐาน 4 วินาที

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	cannot_be_knocked_back = 1
}

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	slow_animations_go_to_idle = false
	on_start_TranslateRotate = "FaceTarget(  );"
}

StateMachine
{
	define_shared_state = "slam"
	define_shared_state = "laser"
	define_shared_state = "minion"
	define_shared_state = "visible"
}

Transitionable
{
}

Animated
{
	animated_object = "Metadata/Monsters/IncaShadowBoss/VaalOversoulBodyDoryani.ao"
	on_event_visible_for_emerge = "SetStateTo( visible, 1 );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
}

Animated
{
	on_emerge = "HideMeshSegments( LegsShape,TorsoShape,torso_glowShape );"
}

StateMachine
{
	on_state_visible_1 = "ShowMeshSegments( LegsShape,TorsoShape,torso_glowShape );"
	create_state_visible_1 = "ShowMeshSegments( LegsShape,TorsoShape,torso_glowShape );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IncaShadowBoss/BossIncaShadowDoryani"] = {
    name = "The Apex Assembly",
    life = 80,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 4.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MachinariumTranslateRotateRocks",
        "MachinariumTranslateRotateSlam",
        "MachinariumTranslateRotateBeam",
        "MachinariumTranslateRotateWait",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MachinariumTranslateRotateRocks"] = {
    name = "MachinariumTranslateRotateRocks",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_translate_speed_+%",
    },
    levels = {
        [1] = {-30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MachinariumTranslateRotateSlam"] = {
    name = "MachinariumTranslateRotateSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MachinariumTranslateRotateBeam"] = {
    name = "MachinariumTranslateRotateBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_translate_speed_+%",
    },
    levels = {
        [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MachinariumTranslateRotateWait"] = {
    name = "MachinariumTranslateRotateWait",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {4000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • ไม่ถูก ผลักออกไป
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • ส่วนยอดที่ถูกประกอบสิ้น
    หุ่นกล
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Apex Assembly
    SpectreN
    Tagsbludgeoning_weapon, นักเวท, cold_affinity, construct, extra_extra_small_height, fire_affinity, hard_armour, has_one_hand_mace, has_one_handed_melee, large_model, lightning_affinity, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
    พลังชีวิต
    8000%
    ค่าเกราะ
    +50%
    Ailment Threshold
    2000%
    ค่าต้านทาน
    40 40 40 25
    Damage
    240%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    4.005 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    IncaShadowMonsterDoryani
    Metadata
    BossIncaShadowDoryaniArms
    เลเวล
    68
    พลังชีวิต
    11,147,709
    ค่าเกราะ
    43,185
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    1,021
    ความเสียหายเวท
    1,524
    ความแม่นยำ
    290
    Attack Time
    2.68335
    ค่าประสบการณ์
    112,805
    Ailment Threshold
    1,755,764
    Chill
    5,552
    Shock
    5,552
    Brittle
    31,409
    Scorch
    5,552
    Sap
    15,338
    MachinariumFireSlam
    Triggerable, Attack
    Base Damage: 1622–2432
    โอกาสคริติคอล: 5%
    Attack Time: 4.005 วินาที
    สร้างความเสียหาย เพิ่มขึ้น อีก 100%
    แปลงความเสียหาย กายภาพ 80% เป็น ไฟ
    เพิ่มความเร็วในการโจมตี อีก 29%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-80]
    MachinariumColdSlam
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    แผ่นดินไหว (Earthquake)
    Base Damage: 1622–2432
    โอกาสคริติคอล: 5%
    Attack Time: 4.005 วินาที
    ทุบพื้น สร้างความเสียหายในพื้นที่และทำให้แผ่นดินเกิดรอยร้าวที่ระเบิดคลื่นสะท้อนรุนแรงออกมาหลังจากระยะเวลาหนึ่ง โดยรอยร้าวที่เกิดขึ้นก่อนที่รอยร้าวแรกจะระเบิดจะไม่สร้างคลื่นสะท้อนใหม่ ต้องใช้กับ ขวาน, กระบอง, คทา, ไม้พลอง หรือ มือเปล่า เท่านั้น
    สร้างความเสียหาย เพิ่มขึ้น อีก 50%
    ระยะเวลาพื้นฐาน 2 วินาที
    แปลงความเสียหาย กายภาพ 80% เป็น น้ำแข็ง
    เพิ่มความเร็วในการโจมตี อีก 2%
    คลื่นสะท้อน สร้างความเสียหาย ปะทะและเจ็บป่วย เพิ่มขึ้น อีก +80%
    is area damage [1]
    main hand weapon range + [15]
    monster penalty against minions damage +% final vs player minions [-80]
    EmptyActionMachinariumLightningSlam
    Attack
    Base Damage: 1622–2432
    โอกาสคริติคอล: 5%
    Attack Time: 4.005 วินาที
    main hand base maximum attack distance [35]
    MachinariumLightningSlam
    Triggerable, Attack
    Base Damage: 1622–2432
    โอกาสคริติคอล: 5%
    Attack Time: 4.005 วินาที
    แปลงความเสียหาย กายภาพ 80% เป็น สายฟ้า
    สร้างความเสียหาย เพิ่มขึ้น อีก 20%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    MachinariumLightningSlam2
    Triggerable, Attack
    Base Damage: 1622–2432
    โอกาสคริติคอล: 5%
    Attack Time: 4.005 วินาที
    แปลงความเสียหาย กายภาพ 80% เป็น สายฟ้า
    สร้างความเสียหาย เพิ่มขึ้น อีก 20%
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    MachinariumFireRockfall
    Spell, Damage, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 0.5 วินาที
    ระยะเวลาพื้นฐาน 1 วินาที
    สร้างความเสียหาย ไฟ 2364 ถึง 3545
    ลูกไฟตก 1 ลูก ทุก 0.5 วินาที
    active skill area of effect radius +% final [-22]
    inca rock spawn chance % [25]
    inca rock spawn limit [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    MachinariumColdRockfall
    Spell, Damage, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 0.5 วินาที
    สร้างความเสียหาย น้ำแข็ง 3244 ถึง 4867
    ระยะเวลาพื้นฐาน 1 วินาที
    ลูกไฟตก 1 ลูก ทุก 0.5 วินาที
    active skill area of effect radius +% final [-22]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    MachinariumLightningRockfall
    Spell, Damage, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 0.5 วินาที
    สร้างความเสียหาย สายฟ้า 1477 ถึง 4432
    ระยะเวลาพื้นฐาน 1 วินาที
    ลูกไฟตก 1 ลูก ทุก 0.5 วินาที
    active skill area of effect radius +% final [-22]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    MachinariumFireLaser
    Spell, Area, Fire, Channel, AreaSpell
    เวลาร่าย: 1.03 วินาที
    เพิ่มความเสียหาย ไฟ ที่ได้รับ 10%
    สร้างความเสียหาย ไฟ พื้นฐาน 4552.9 ต่อวินาที
    ระยะเวลาพื้นฐาน 3 วินาที
    ระยะเวลารองพื้นฐาน 0.75 วินาที
    เพิ่มความยาวของลำแสง 300%
    fire beam charge up time ms [700]
    fire beam prioritise players for targeting [1]
    monster penalty against minions damage +% final vs player minions [-70]
    MachinariumColdLaser
    Spell, Damage
    เวลาร่าย: 4.33 วินาที
    คูลดาวน์: 3 วินาที
    สร้างความเสียหาย น้ำแข็ง 3095 ถึง 4642
    active skill area of effect radius +% final [-23]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    MachinariumLightningLaser
    Spell, Damage, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 4.17 วินาที
    สร้างความเสียหาย สายฟ้า 5840 ถึง 8760
    มีโอกาสสร้างสถานะ ช็อค ต่อศัตรู 100%
    active skill shock duration +% final [100]
    monster penalty against minions damage +% final vs player minions [-30]
    MachinariumFireBarrage
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 4.5 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    ระยะเวลาพื้นฐาน 8 วินาที
    สร้างความเสียหาย ไฟ 764.1 ถึง 1146
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    mortar projectile distance override [15]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    MachinariumColdBarrage
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 4.5 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    สร้างความเสียหาย น้ำแข็ง 1250 ถึง 1876
    ระยะเวลาพื้นฐาน 8 วินาที
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    mortar projectile distance override [15]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    MachinariumLightningBarrage
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 4.5 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    สร้างความเสียหาย สายฟ้า 1074 ถึง 3223
    ระยะเวลาพื้นฐาน 8 วินาที
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    mortar projectile distance override [15]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    MachinariumFireSummon
    Spell, Minion, CreatesMinion
    โอกาสคริติคอล: 5%
    เวลาร่าย: 4.47 วินาที
    คูลดาวน์: 6 วินาที
    สร้างความเสียหาย ไฟ 421.3 ถึง 631.9
    alternate minion [3]
    is area damage [1]
    number of inca minions allowed [20]
    projectile distance override [5]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    MachinariumColdSummon
    Spell, Minion, CreatesMinion
    โอกาสคริติคอล: 5%
    เวลาร่าย: 4.47 วินาที
    คูลดาวน์: 6 วินาที
    สร้างความเสียหาย น้ำแข็ง 344.7 ถึง 517
    alternate minion [2]
    is area damage [1]
    number of inca minions allowed [20]
    projectile distance override [5]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    MachinariumLightningSummon
    Spell, Minion, CreatesMinion
    โอกาสคริติคอล: 5%
    เวลาร่าย: 4.47 วินาที
    คูลดาวน์: 6 วินาที
    สร้างความเสียหาย สายฟ้า 296.2 ถึง 888.7
    alternate minion [4]
    is area damage [1]
    number of inca minions allowed [20]
    projectile distance override [5]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    MachinariumTriggeredGeometryAttack
    Triggerable, Attack
    Base Damage: 1622–2432
    โอกาสคริติคอล: 5%
    Attack Time: 4.005 วินาที
    สร้างความเสียหาย ลดลง อีก 75%
    is area damage [1]
    DoryaniChangeToStance1NoCooldown
    DoryaniChangeToStance2NoCooldown
    DoryaniChangeToStance3NoCooldown
    EmptyActionMachinariumRockFire
    Attack
    Base Damage: 1622–2432
    โอกาสคริติคอล: 5%
    Attack Time: 4.005 วินาที
    main hand base maximum attack distance [170]
    EmptyActionMachinariumRockIce
    Attack
    Base Damage: 1622–2432
    โอกาสคริติคอล: 5%
    Attack Time: 4.005 วินาที
    main hand base maximum attack distance [170]
    EmptyActionMachinariumRockLightning
    Attack
    Base Damage: 1622–2432
    โอกาสคริติคอล: 5%
    Attack Time: 4.005 วินาที
    main hand base maximum attack distance [170]
    EmptyActionMachinariumFireSlam
    Attack
    Base Damage: 1622–2432
    โอกาสคริติคอล: 5%
    Attack Time: 4.005 วินาที
    main hand base maximum attack distance [35]
    MachinariumBurningGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    เวลาร่าย: 0.5 วินาที
    สร้างความเสียหาย ไฟ พื้นฐาน 3164.5 ต่อวินาที
    ระยะเวลาพื้นฐาน 12 วินาที
    active skill area of effect radius +% final [-30]
    MachinariumChillingGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    เวลาร่าย: 0.5 วินาที
    ระยะเวลาพื้นฐาน 12 วินาที
    พื้นหนาวเย็น จากสกิลนี้ มีผลพื้นฐาน 30%
    active skill area of effect radius +% final [-30]
    MachinariumShockingGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    เวลาร่าย: 0.5 วินาที
    ระยะเวลาพื้นฐาน 12 วินาที
    พื้นช็อค ทำให้ได้รับความเสียหาย เพิ่มขึ้น 50%
    active skill area of effect radius +% final [-30]
    MachinariumFireBarrageMedium
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 4.5 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    ระยะเวลาพื้นฐาน 8 วินาที
    สร้างความเสียหาย ไฟ 1528 ถึง 2292
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    mortar projectile distance override [28]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    MachinariumFireBarrageFar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 4.5 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    ระยะเวลาพื้นฐาน 8 วินาที
    สร้างความเสียหาย ไฟ 1528 ถึง 2292
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    mortar projectile distance override [40]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    MachinariumColdBarrageMedium
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 4.5 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    สร้างความเสียหาย น้ำแข็ง 1250 ถึง 1876
    ระยะเวลาพื้นฐาน 8 วินาที
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    mortar projectile distance override [28]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    MachinariumColdBarrageFar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 4.5 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    สร้างความเสียหาย น้ำแข็ง 1250 ถึง 1876
    ระยะเวลาพื้นฐาน 8 วินาที
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    mortar projectile distance override [40]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    MachinariumLightningBarrageMedium
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 4.5 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    สร้างความเสียหาย สายฟ้า 1074 ถึง 3223
    ระยะเวลาพื้นฐาน 8 วินาที
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    mortar projectile distance override [28]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    MachinariumLightningBarrageFar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 4.5 วินาที
    สกิลระเบิดปูพรมของมอนสเตอร์ทั่วไป ทำงานเหมือนกับ กระสุนของมอนสเตอร์ แต่มีผลในการกระทบด้วย
    สร้างความเสียหาย สายฟ้า 1074 ถึง 3223
    ระยะเวลาพื้นฐาน 8 วินาที
    base is projectile [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    mortar projectile distance override [40]
    projectile uses contact direction [1]
    projectile uses contact position [1]
    triggered skill use animation event [1]
    MachinariumLightningStormCascade
    Spell, Damage, Area, Fire, Triggerable, AreaSpell
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย สายฟ้า 945.6 ถึง 2837
    ระยะเวลาพื้นฐาน 1.5 วินาที
    ระยะเวลารองพื้นฐาน 0.5 วินาที
    ลูกไฟตก 1 ลูก ทุก 0.5 วินาที
    ทำให้เกิด การปะทุ +10 ครั้ง
    active skill area of effect radius +% final [-50]
    is area damage [1]
    skill override pvp scaling time ms [450]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	blocking = false
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	set_item_drop_slots = 0
    	mana_regeneration_rate_per_minute_% = 100
    	base_maximum_mana = 100000
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	immune_to_shunt_geal = 1
    	//Immune to Ailments and Poison
    	base_avoid_chill_% = 100
    	base_avoid_freeze_% = 100
    	base_avoid_ignite_% = 100
    	base_avoid_shock_% = 100
    	cannot_be_poisoned = 1
    	//Removing the 70% Damage Gained by being Unique And Fixup from Inheriting from Izaro
    	monster_rarity_damage_+%_final = -70
    	monster_base_type_attack_cast_speed_+%_and_damage_-%_final = -33
    }
    
    StateMachine
    {
    	define_shared_state = "slam"
    	define_shared_state = "laser"
    	define_shared_state = "minion"
    	define_shared_state = "visible"
    	define_shared_state = "generic1"
    	define_shared_state = "generic2"
    	define_shared_state = "generic3"
    	define_shared_state = "generic4"
    	define_shared_state = "generic5"
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/IncaShadowBoss/VaalOversoulArmsDoryani.ao"
    	on_event_visible_for_emerge = "SetStateTo( visible, 1 );"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	slow_animations_go_to_idle = false
    	actor = "Metadata/Monsters/IncaShadowBoss/IncaShadowBossDoryaniArms.act"
    
    	on_event_face_for_IncaBossLaser = "FaceTarget( 1, 1 );"
    	on_event_stop_for_MassSpecialBeamCannon = "StopAnimation(  ); PlayAnimation( fire_beam_end ); GoToNextAnimationEvent( beamend );"
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
    }
    
    Animated
    {
    	on_emerge = "HideMeshSegments( arm_backShape,arm_LShape,arm_RShape,ds_spikes1Shape,ds_spikes2Shape,ds_spikes3Shape );"
    }
    
    StateMachine
    {
    	on_state_visible_1 = "ShowMeshSegments( arm_backShape,arm_LShape,arm_RShape,ds_spikes1Shape,ds_spikes2Shape,ds_spikes3Shape );"
    	create_state_visible_1 = "ShowMeshSegments( arm_backShape,arm_LShape,arm_RShape,ds_spikes1Shape,ds_spikes2Shape,ds_spikes3Shape );"
    
    	create_state_slam_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/meathands.ao, wrist_B_attach_jntBnd );"
    	create_state_laser_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/clawhand.ao, wrist_L_attach_jntBnd );"
    	create_state_minion_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/bonehand.ao, wrist_R_attach_jntBnd );"
    
    	create_state_slam_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/meathands.ao, wrist_B_attach_jntBnd );"
    	create_state_laser_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/clawhand.ao, wrist_L_attach_jntBnd );"
    	create_state_minion_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/bonehand.ao, wrist_R_attach_jntBnd );"
    
    	create_state_slam_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/meathands.ao, wrist_B_attach_jntBnd );"
    	create_state_laser_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/clawhand.ao, wrist_L_attach_jntBnd );"
    	create_state_minion_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/bonehand.ao, wrist_R_attach_jntBnd );"
    
    	on_state_slam_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/meathands.ao, wrist_B_attach_jntBnd );"
    	on_state_laser_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/clawhand.ao, wrist_L_attach_jntBnd );"
    	on_state_minion_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/bonehand.ao, wrist_R_attach_jntBnd );"
    
    	on_state_slam_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/meathands.ao, wrist_B_attach_jntBnd );"
    	on_state_laser_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/clawhand.ao, wrist_L_attach_jntBnd );"
    	on_state_minion_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/bonehand.ao, wrist_R_attach_jntBnd );"
    
    	on_state_slam_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/meathands.ao, wrist_B_attach_jntBnd );"
    	on_state_laser_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/clawhand.ao, wrist_L_attach_jntBnd );"
    	on_state_minion_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/bonehand.ao, wrist_R_attach_jntBnd );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/IncaShadowBoss/BossIncaShadowDoryaniArms"] = {
        name = "The Apex Assembly",
        life = 80,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 4.005,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MachinariumBurningGround",
            "MachinariumChillingGround",
            "MachinariumShockingGround",
            "MachinariumLightningStormCascade",
            "DoryaniChangeToStance1NoCooldown",
            "DoryaniChangeToStance2NoCooldown",
            "DoryaniChangeToStance3NoCooldown",
            "EmptyActionMachinariumLightningSlam",
            "EmptyActionMachinariumFireSlam",
            "EmptyActionMachinariumRockFire",
            "EmptyActionMachinariumRockIce",
            "EmptyActionMachinariumRockLightning",
            "MachinariumFireSlam",
            "MachinariumColdSlam",
            "MachinariumLightningSlam",
            "MachinariumLightningSlam2",
            "MachinariumFireRockfall",
            "MachinariumColdRockfall",
            "MachinariumLightningRockfall",
            "MachinariumFireLaser",
            "MachinariumColdLaser",
            "MachinariumLightningLaser",
            "MachinariumFireBarrage",
            "MachinariumFireBarrageMedium",
            "MachinariumFireBarrageFar",
            "MachinariumColdBarrage",
            "MachinariumColdBarrageMedium",
            "MachinariumColdBarrageFar",
            "MachinariumLightningBarrage",
            "MachinariumLightningBarrageMedium",
            "MachinariumLightningBarrageFar",
            "MachinariumFireSummon",
            "MachinariumColdSummon",
            "MachinariumLightningSummon",
            "MachinariumTriggeredGeometryAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumBurningGround"] = {
        name = "MachinariumBurningGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {3.5, 12000, -30, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumChillingGround"] = {
        name = "MachinariumChillingGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "chilled_ground_base_magnitude_override",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {12000, 30, -30, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumShockingGround"] = {
        name = "MachinariumShockingGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "shocked_ground_base_magnitude_override",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {12000, 50, -30, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumLightningStormCascade"] = {
        name = "MachinariumLightningStormCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "skill_override_pvp_scaling_time_ms",
            "upheaval_number_of_spikes",
            "base_secondary_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1500, 500, 450, 10, 500, -50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoryaniChangeToStance1NoCooldown"] = {
        name = "DoryaniChangeToStance1NoCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoryaniChangeToStance2NoCooldown"] = {
        name = "DoryaniChangeToStance2NoCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoryaniChangeToStance3NoCooldown"] = {
        name = "DoryaniChangeToStance3NoCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMachinariumLightningSlam"] = {
        name = "EmptyActionMachinariumLightningSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
        },
        levels = {
            [1] = {35, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMachinariumFireSlam"] = {
        name = "EmptyActionMachinariumFireSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
        },
        levels = {
            [1] = {35, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMachinariumRockFire"] = {
        name = "EmptyActionMachinariumRockFire",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 7.166,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
        },
        levels = {
            [1] = {170, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMachinariumRockIce"] = {
        name = "EmptyActionMachinariumRockIce",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 7.166,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
        },
        levels = {
            [1] = {170, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMachinariumRockLightning"] = {
        name = "EmptyActionMachinariumRockLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 7.166,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
        },
        levels = {
            [1] = {170, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumFireSlam"] = {
        name = "MachinariumFireSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {80, 100, 29, -80, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumColdSlam"] = {
        name = "Earthquake",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
            [SkillType.Slam] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_skill_effect_duration",
            "main_hand_weapon_range_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {80, 50, 2, 2000, 15, -80, 80, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumLightningSlam"] = {
        name = "MachinariumLightningSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {80, 20, -50, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumLightningSlam2"] = {
        name = "MachinariumLightningSlam2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {80, 20, -50, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumFireRockfall"] = {
        name = "MachinariumFireRockfall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "inca_rock_spawn_chance_%",
            "inca_rock_spawn_limit",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1000, 500, 25, 1, -30, -22, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumColdRockfall"] = {
        name = "MachinariumColdRockfall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1000, 500, -30, -22, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumLightningRockfall"] = {
        name = "MachinariumLightningRockfall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1000, 500, -30, -22, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumFireLaser"] = {
        name = "MachinariumFireLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Channel] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.03,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "fire_damage_taken_+%",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "fire_beam_length_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "fire_beam_charge_up_time_ms",
            "fire_beam_prioritise_players_for_targeting",
        },
        levels = {
            [1] = {10, 10, 3000, 750, 300, -70, 700, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumColdLaser"] = {
        name = "MachinariumColdLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.33,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, -23, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumLightningLaser"] = {
        name = "MachinariumLightningLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "active_skill_shock_duration_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 100, -30, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumFireBarrage"] = {
        name = "MachinariumFireBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "mortar_projectile_distance_override",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8000, 15, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumFireBarrageMedium"] = {
        name = "MachinariumFireBarrageMedium",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "mortar_projectile_distance_override",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8000, 28, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumFireBarrageFar"] = {
        name = "MachinariumFireBarrageFar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "mortar_projectile_distance_override",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8000, 40, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumColdBarrage"] = {
        name = "MachinariumColdBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "mortar_projectile_distance_override",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8000, 15, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumColdBarrageMedium"] = {
        name = "MachinariumColdBarrageMedium",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "mortar_projectile_distance_override",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8000, 28, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumColdBarrageFar"] = {
        name = "MachinariumColdBarrageFar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "mortar_projectile_distance_override",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8000, 40, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumLightningBarrage"] = {
        name = "MachinariumLightningBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "mortar_projectile_distance_override",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
        },
        levels = {
            [1] = {0.5, 1.5, 8000, 15, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumLightningBarrageMedium"] = {
        name = "MachinariumLightningBarrageMedium",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "mortar_projectile_distance_override",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
        },
        levels = {
            [1] = {0.5, 1.5, 8000, 28, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumLightningBarrageFar"] = {
        name = "MachinariumLightningBarrageFar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "mortar_projectile_distance_override",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
        },
        levels = {
            [1] = {0.5, 1.5, 8000, 40, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumFireSummon"] = {
        name = "MachinariumFireSummon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.47,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_inca_minions_allowed",
            "projectile_distance_override",
            "alternate_minion",
            "is_area_damage",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, 5, 3, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumColdSummon"] = {
        name = "MachinariumColdSummon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.47,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_inca_minions_allowed",
            "projectile_distance_override",
            "alternate_minion",
            "is_area_damage",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, 5, 2, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumLightningSummon"] = {
        name = "MachinariumLightningSummon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.47,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_inca_minions_allowed",
            "projectile_distance_override",
            "alternate_minion",
            "is_area_damage",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.5, 1.5, 20, 5, 4, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumTriggeredGeometryAttack"] = {
        name = "MachinariumTriggeredGeometryAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-75, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • ส่วนยอดที่ถูกประกอบสิ้น
    หุ่นกล
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Apex Assembly
    SpectreN
    Tagsconstruct, elder_map_boss, extra_extra_large_height, hard_armour, is_unarmed, large_model, non_attacking, not_dex, not_int, red_blood, slashing_weapon, slow_movement
    พลังชีวิต
    8000%
    ค่าเกราะ
    +50%
    Ailment Threshold
    2000%
    ค่าต้านทาน
    40 40 40 25
    Damage
    240%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    4.005 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    200%
    Model Size
    100%
    Type
    IncaShadowMonsterDoryani
    Metadata
    BossIncaShadowDoryaniElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/IncaShadowBoss/BossIncaShadowDoryaniElder"] = {
        name = "The Apex Assembly",
        life = 80,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 4.005,
        attackRange = 7,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global