エーペックス・アセンブリー
コンストラクト
エリア: ドリヤニのマシナリウム
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ノックバックを受けることがない
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ノックバックを受けることがない
The Apex Assembly
Spectre | N |
---|---|
Area | ドリヤニのマシナリウム |
Tags | construct, extra_large_height, hard_armour, is_unarmed, large_model, non_attacking, not_dex, not_int, red_blood, slashing_weapon, slow_movement, unique_map_boss |
ライフ
8000%
アーマー
+50%
Ailment Threshold
2000%
耐性
40 40 40 25
Damage
240%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
IncaShadowMonsterDoryani
Metadata
BossIncaShadowDoryani
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
81
ライフ
141,333,205
アーマー
118,976
回避力
7,362
エナジーシールド
0
Damage
2,195
スペルダメージ
3,276
命中
480
Attack Time
2.68335
経験値
141,493
Ailment Threshold
16,606,652
Chill
52,510
Shock
52,510
Brittle
297,076
Scorch
52,510
Sap
145,076
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MachinariumTranslateRotateRocks
translate rotate translate speed +% [-30]
MachinariumTranslateRotateSlam
MachinariumTranslateRotateBeam
translate rotate translate speed +% [-50]
MachinariumTranslateRotateWait
基礎持続時間は4秒
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { cannot_be_knocked_back = 1 } Actor { basic_action = "Emerge" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" slow_animations_go_to_idle = false on_start_TranslateRotate = "FaceTarget( );" } StateMachine { define_shared_state = "slam" define_shared_state = "laser" define_shared_state = "minion" define_shared_state = "visible" } Transitionable { } Animated { animated_object = "Metadata/Monsters/IncaShadowBoss/VaalOversoulBodyDoryani.ao" on_event_visible_for_emerge = "SetStateTo( visible, 1 );" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" } Animated { on_emerge = "HideMeshSegments( LegsShape,TorsoShape,torso_glowShape );" } StateMachine { on_state_visible_1 = "ShowMeshSegments( LegsShape,TorsoShape,torso_glowShape );" create_state_visible_1 = "ShowMeshSegments( LegsShape,TorsoShape,torso_glowShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IncaShadowBoss/BossIncaShadowDoryani"] = { name = "The Apex Assembly", life = 80, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.2, attackTime = 4.005, attackRange = 7, accuracy = 1, skillList = { "MachinariumTranslateRotateRocks", "MachinariumTranslateRotateSlam", "MachinariumTranslateRotateBeam", "MachinariumTranslateRotateWait", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MachinariumTranslateRotateRocks"] = { name = "MachinariumTranslateRotateRocks", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_translate_speed_+%", }, levels = { [1] = {-30, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumTranslateRotateSlam"] = { name = "MachinariumTranslateRotateSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumTranslateRotateBeam"] = { name = "MachinariumTranslateRotateBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "translate_rotate_translate_speed_+%", }, levels = { [1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumTranslateRotateWait"] = { name = "MachinariumTranslateRotateWait", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {4000, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
ノックバックを受けることがない
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
エーペックス・アセンブリー
コンストラクト
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Apex Assembly
Spectre | N |
---|---|
Tags | bludgeoning_weapon, キャスター, cold_affinity, construct, extra_extra_small_height, fire_affinity, hard_armour, has_one_hand_mace, has_one_handed_melee, large_model, lightning_affinity, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
ライフ
8000%
アーマー
+50%
Ailment Threshold
2000%
耐性
40 40 40 25
Damage
240%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
IncaShadowMonsterDoryani
Metadata
BossIncaShadowDoryaniArms
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
11,147,709
アーマー
43,185
回避力
4,739
エナジーシールド
0
Damage
1,021
スペルダメージ
1,524
命中
290
Attack Time
2.68335
経験値
112,805
Ailment Threshold
1,755,764
Chill
5,552
Shock
5,552
Brittle
31,409
Scorch
5,552
Sap
15,338
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MachinariumFireSlam
Triggerable, Attack
Base Damage: 1622–2432
クリティカル率: 5%
Attack Time: 4.005 秒
ダメージが100%上昇する
物理ダメージの80%を火ダメージに変換する
アタックスピードが29%上昇する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-80]
物理ダメージの80%を火ダメージに変換する
アタックスピードが29%上昇する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-80]
MachinariumColdSlam
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
アースクエイク
Base Damage: 1622–2432
クリティカル率: 5%
Attack Time: 4.005 秒
地面を叩きつけ、範囲ダメージを与えるとともに地面に亀裂を入れる。この亀裂は持続時間の後に強力な余震を起こして爆発する。最初の亀裂が爆発する前に作られた亀裂が余震を起こすことはない。使用するには斧、メイス、セプターまたはスタッフを装備するか素手状態である必要がある。
ダメージが50%上昇する
基礎持続時間は2秒
物理ダメージの80%を冷気ダメージに変換する
アタックスピードが2%上昇する
余震のヒットと状態異常のダメージが+80%上昇する
is area damage [1]
main hand weapon range + [15]
monster penalty against minions damage +% final vs player minions [-80]
基礎持続時間は2秒
物理ダメージの80%を冷気ダメージに変換する
アタックスピードが2%上昇する
余震のヒットと状態異常のダメージが+80%上昇する
is area damage [1]
main hand weapon range + [15]
monster penalty against minions damage +% final vs player minions [-80]
EmptyActionMachinariumLightningSlam
Attack
Base Damage: 1622–2432
クリティカル率: 5%
Attack Time: 4.005 秒
main hand base maximum attack distance [35]
MachinariumLightningSlam
Triggerable, Attack
Base Damage: 1622–2432
クリティカル率: 5%
Attack Time: 4.005 秒
物理ダメージの80%を雷ダメージに変換する
ダメージが20%上昇する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ダメージが20%上昇する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
MachinariumLightningSlam2
Triggerable, Attack
Base Damage: 1622–2432
クリティカル率: 5%
Attack Time: 4.005 秒
物理ダメージの80%を雷ダメージに変換する
ダメージが20%上昇する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
ダメージが20%上昇する
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
MachinariumFireRockfall
Spell, Damage, Triggerable
クリティカル率: 5%
キャストタイム: 0.5 秒
基礎持続時間は1秒
2364から3545の火ダメージを与える
0.5秒ごとに一回の衝突
active skill area of effect radius +% final [-22]
inca rock spawn chance % [25]
inca rock spawn limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
2364から3545の火ダメージを与える
0.5秒ごとに一回の衝突
active skill area of effect radius +% final [-22]
inca rock spawn chance % [25]
inca rock spawn limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
MachinariumColdRockfall
Spell, Damage, Triggerable
クリティカル率: 5%
キャストタイム: 0.5 秒
3244から4867の冷気ダメージを与える
基礎持続時間は1秒
0.5秒ごとに一回の衝突
active skill area of effect radius +% final [-22]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
基礎持続時間は1秒
0.5秒ごとに一回の衝突
active skill area of effect radius +% final [-22]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
MachinariumLightningRockfall
Spell, Damage, Triggerable
クリティカル率: 5%
キャストタイム: 0.5 秒
1477から4432の雷ダメージを与える
基礎持続時間は1秒
0.5秒ごとに一回の衝突
active skill area of effect radius +% final [-22]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
基礎持続時間は1秒
0.5秒ごとに一回の衝突
active skill area of effect radius +% final [-22]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
MachinariumFireLaser
Spell, Area, Fire, Channel, AreaSpell
キャストタイム: 1.03 秒
受ける火ダメージが10%増加する
毎秒4552.9の基礎火ダメージを与える
基礎持続時間は3秒
サブの基礎持続時間は0.75秒
ビームの長さが300%増加する
fire beam charge up time ms [700]
fire beam prioritise players for targeting [1]
monster penalty against minions damage +% final vs player minions [-70]
毎秒4552.9の基礎火ダメージを与える
基礎持続時間は3秒
サブの基礎持続時間は0.75秒
ビームの長さが300%増加する
fire beam charge up time ms [700]
fire beam prioritise players for targeting [1]
monster penalty against minions damage +% final vs player minions [-70]
MachinariumColdLaser
Spell, Damage
キャストタイム: 4.33 秒
クールダウン時間: 3 秒
3095から4642の冷気ダメージを与える
active skill area of effect radius +% final [-23]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
active skill area of effect radius +% final [-23]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
MachinariumLightningLaser
Spell, Damage, Triggerable
クリティカル率: 5%
キャストタイム: 4.17 秒
5840から8760の雷ダメージを与える
100%の確率で敵を感電させる
active skill shock duration +% final [100]
monster penalty against minions damage +% final vs player minions [-30]
100%の確率で敵を感電させる
active skill shock duration +% final [100]
monster penalty against minions damage +% final vs player minions [-30]
MachinariumFireBarrage
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
クリティカル率: 5%
キャストタイム: 4.5 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
基礎持続時間は8秒
764.1から1146の火ダメージを与える
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [15]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
764.1から1146の火ダメージを与える
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [15]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
MachinariumColdBarrage
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
クリティカル率: 5%
キャストタイム: 4.5 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
1250から1876の冷気ダメージを与える
基礎持続時間は8秒
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [15]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
基礎持続時間は8秒
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [15]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
MachinariumLightningBarrage
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
クリティカル率: 5%
キャストタイム: 4.5 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
1074から3223の雷ダメージを与える
基礎持続時間は8秒
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [15]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
基礎持続時間は8秒
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [15]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
MachinariumFireSummon
Spell, Minion, CreatesMinion
クリティカル率: 5%
キャストタイム: 4.47 秒
クールダウン時間: 6 秒
421.3から631.9の火ダメージを与える
alternate minion [3]
is area damage [1]
number of inca minions allowed [20]
projectile distance override [5]
projectile uses contact direction [1]
projectile uses contact position [1]
alternate minion [3]
is area damage [1]
number of inca minions allowed [20]
projectile distance override [5]
projectile uses contact direction [1]
projectile uses contact position [1]
MachinariumColdSummon
Spell, Minion, CreatesMinion
クリティカル率: 5%
キャストタイム: 4.47 秒
クールダウン時間: 6 秒
344.7から517の冷気ダメージを与える
alternate minion [2]
is area damage [1]
number of inca minions allowed [20]
projectile distance override [5]
projectile uses contact direction [1]
projectile uses contact position [1]
alternate minion [2]
is area damage [1]
number of inca minions allowed [20]
projectile distance override [5]
projectile uses contact direction [1]
projectile uses contact position [1]
MachinariumLightningSummon
Spell, Minion, CreatesMinion
クリティカル率: 5%
キャストタイム: 4.47 秒
クールダウン時間: 6 秒
296.2から888.7の雷ダメージを与える
alternate minion [4]
is area damage [1]
number of inca minions allowed [20]
projectile distance override [5]
projectile uses contact direction [1]
projectile uses contact position [1]
alternate minion [4]
is area damage [1]
number of inca minions allowed [20]
projectile distance override [5]
projectile uses contact direction [1]
projectile uses contact position [1]
MachinariumTriggeredGeometryAttack
Triggerable, Attack
Base Damage: 1622–2432
クリティカル率: 5%
Attack Time: 4.005 秒
ダメージが75%低下する
is area damage [1]
is area damage [1]
DoryaniChangeToStance1NoCooldown
DoryaniChangeToStance2NoCooldown
DoryaniChangeToStance3NoCooldown
EmptyActionMachinariumRockFire
Attack
Base Damage: 1622–2432
クリティカル率: 5%
Attack Time: 4.005 秒
main hand base maximum attack distance [170]
EmptyActionMachinariumRockIce
Attack
Base Damage: 1622–2432
クリティカル率: 5%
Attack Time: 4.005 秒
main hand base maximum attack distance [170]
EmptyActionMachinariumRockLightning
Attack
Base Damage: 1622–2432
クリティカル率: 5%
Attack Time: 4.005 秒
main hand base maximum attack distance [170]
EmptyActionMachinariumFireSlam
Attack
Base Damage: 1622–2432
クリティカル率: 5%
Attack Time: 4.005 秒
main hand base maximum attack distance [35]
MachinariumBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
キャストタイム: 0.5 秒
毎秒3164.5の基礎火ダメージを与える
基礎持続時間は12秒
active skill area of effect radius +% final [-30]
基礎持続時間は12秒
active skill area of effect radius +% final [-30]
MachinariumChillingGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
キャストタイム: 0.5 秒
基礎持続時間は12秒
このスキルによる冷却領域は30%の基礎効果を持つ
active skill area of effect radius +% final [-30]
このスキルによる冷却領域は30%の基礎効果を持つ
active skill area of effect radius +% final [-30]
MachinariumShockingGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
キャストタイム: 0.5 秒
基礎持続時間は12秒
感電領域は受けるダメージを50%増加させる
active skill area of effect radius +% final [-30]
感電領域は受けるダメージを50%増加させる
active skill area of effect radius +% final [-30]
MachinariumFireBarrageMedium
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
クリティカル率: 5%
キャストタイム: 4.5 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
基礎持続時間は8秒
1528から2292の火ダメージを与える
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [28]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
1528から2292の火ダメージを与える
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [28]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
MachinariumFireBarrageFar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
クリティカル率: 5%
キャストタイム: 4.5 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
基礎持続時間は8秒
1528から2292の火ダメージを与える
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [40]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
1528から2292の火ダメージを与える
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [40]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
MachinariumColdBarrageMedium
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
クリティカル率: 5%
キャストタイム: 4.5 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
1250から1876の冷気ダメージを与える
基礎持続時間は8秒
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [28]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
基礎持続時間は8秒
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [28]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
MachinariumColdBarrageFar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
クリティカル率: 5%
キャストタイム: 4.5 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
1250から1876の冷気ダメージを与える
基礎持続時間は8秒
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [40]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
基礎持続時間は8秒
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [40]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
MachinariumLightningBarrageMedium
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
クリティカル率: 5%
キャストタイム: 4.5 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
1074から3223の雷ダメージを与える
基礎持続時間は8秒
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [28]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
基礎持続時間は8秒
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [28]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
MachinariumLightningBarrageFar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
クリティカル率: 5%
キャストタイム: 4.5 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
1074から3223の雷ダメージを与える
基礎持続時間は8秒
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [40]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
基礎持続時間は8秒
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [40]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
MachinariumLightningStormCascade
Spell, Damage, Area, Fire, Triggerable, AreaSpell
クリティカル率: 5%
キャストタイム: 1 秒
945.6から2837の雷ダメージを与える
基礎持続時間は1.5秒
サブの基礎持続時間は0.5秒
0.5秒ごとに一回の衝突
バーストの回数が+10回される
active skill area of effect radius +% final [-50]
is area damage [1]
skill override pvp scaling time ms [450]
基礎持続時間は1.5秒
サブの基礎持続時間は0.5秒
0.5秒ごとに一回の衝突
バーストの回数が+10回される
active skill area of effect radius +% final [-50]
is area damage [1]
skill override pvp scaling time ms [450]
Object Type
version 2 extends "Metadata/Monsters/Monster" Positioned { collision_hull_type = "projectile" blocking = false } Pathfinding { immobile = true } Stats { immune_to_curses = 1 set_item_drop_slots = 0 mana_regeneration_rate_per_minute_% = 100 base_maximum_mana = 100000 set_monster_no_drops_or_experience = 1 set_monster_do_not_fracture = 1 base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 immune_to_shunt_geal = 1 //Immune to Ailments and Poison base_avoid_chill_% = 100 base_avoid_freeze_% = 100 base_avoid_ignite_% = 100 base_avoid_shock_% = 100 cannot_be_poisoned = 1 //Removing the 70% Damage Gained by being Unique And Fixup from Inheriting from Izaro monster_rarity_damage_+%_final = -70 monster_base_type_attack_cast_speed_+%_and_damage_-%_final = -33 } StateMachine { define_shared_state = "slam" define_shared_state = "laser" define_shared_state = "minion" define_shared_state = "visible" define_shared_state = "generic1" define_shared_state = "generic2" define_shared_state = "generic3" define_shared_state = "generic4" define_shared_state = "generic5" } Animated { animated_object = "Metadata/Monsters/IncaShadowBoss/VaalOversoulArmsDoryani.ao" on_event_visible_for_emerge = "SetStateTo( visible, 1 );" } Actor { basic_action = "Emerge" slow_animations_go_to_idle = false actor = "Metadata/Monsters/IncaShadowBoss/IncaShadowBossDoryaniArms.act" on_event_face_for_IncaBossLaser = "FaceTarget( 1, 1 );" on_event_stop_for_MassSpecialBeamCannon = "StopAnimation( ); PlayAnimation( fire_beam_end ); GoToNextAnimationEvent( beamend );" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false } Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" } Animated { on_emerge = "HideMeshSegments( arm_backShape,arm_LShape,arm_RShape,ds_spikes1Shape,ds_spikes2Shape,ds_spikes3Shape );" } StateMachine { on_state_visible_1 = "ShowMeshSegments( arm_backShape,arm_LShape,arm_RShape,ds_spikes1Shape,ds_spikes2Shape,ds_spikes3Shape );" create_state_visible_1 = "ShowMeshSegments( arm_backShape,arm_LShape,arm_RShape,ds_spikes1Shape,ds_spikes2Shape,ds_spikes3Shape );" create_state_slam_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/meathands.ao, wrist_B_attach_jntBnd );" create_state_laser_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/clawhand.ao, wrist_L_attach_jntBnd );" create_state_minion_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/bonehand.ao, wrist_R_attach_jntBnd );" create_state_slam_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/meathands.ao, wrist_B_attach_jntBnd );" create_state_laser_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/clawhand.ao, wrist_L_attach_jntBnd );" create_state_minion_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/bonehand.ao, wrist_R_attach_jntBnd );" create_state_slam_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/meathands.ao, wrist_B_attach_jntBnd );" create_state_laser_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/clawhand.ao, wrist_L_attach_jntBnd );" create_state_minion_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/bonehand.ao, wrist_R_attach_jntBnd );" on_state_slam_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/meathands.ao, wrist_B_attach_jntBnd );" on_state_laser_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/clawhand.ao, wrist_L_attach_jntBnd );" on_state_minion_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/bonehand.ao, wrist_R_attach_jntBnd );" on_state_slam_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/meathands.ao, wrist_B_attach_jntBnd );" on_state_laser_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/clawhand.ao, wrist_L_attach_jntBnd );" on_state_minion_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/bonehand.ao, wrist_R_attach_jntBnd );" on_state_slam_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/meathands.ao, wrist_B_attach_jntBnd );" on_state_laser_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/clawhand.ao, wrist_L_attach_jntBnd );" on_state_minion_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/bonehand.ao, wrist_R_attach_jntBnd );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IncaShadowBoss/BossIncaShadowDoryaniArms"] = { name = "The Apex Assembly", life = 80, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.2, attackTime = 4.005, attackRange = 7, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "MachinariumBurningGround", "MachinariumChillingGround", "MachinariumShockingGround", "MachinariumLightningStormCascade", "DoryaniChangeToStance1NoCooldown", "DoryaniChangeToStance2NoCooldown", "DoryaniChangeToStance3NoCooldown", "EmptyActionMachinariumLightningSlam", "EmptyActionMachinariumFireSlam", "EmptyActionMachinariumRockFire", "EmptyActionMachinariumRockIce", "EmptyActionMachinariumRockLightning", "MachinariumFireSlam", "MachinariumColdSlam", "MachinariumLightningSlam", "MachinariumLightningSlam2", "MachinariumFireRockfall", "MachinariumColdRockfall", "MachinariumLightningRockfall", "MachinariumFireLaser", "MachinariumColdLaser", "MachinariumLightningLaser", "MachinariumFireBarrage", "MachinariumFireBarrageMedium", "MachinariumFireBarrageFar", "MachinariumColdBarrage", "MachinariumColdBarrageMedium", "MachinariumColdBarrageFar", "MachinariumLightningBarrage", "MachinariumLightningBarrageMedium", "MachinariumLightningBarrageFar", "MachinariumFireSummon", "MachinariumColdSummon", "MachinariumLightningSummon", "MachinariumTriggeredGeometryAttack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MachinariumBurningGround"] = { name = "MachinariumBurningGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {3.5, 12000, -30, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumChillingGround"] = { name = "MachinariumChillingGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "chilled_ground_base_magnitude_override", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {12000, 30, -30, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumShockingGround"] = { name = "MachinariumShockingGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, [SkillType.Duration] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "shocked_ground_base_magnitude_override", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {12000, 50, -30, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningStormCascade"] = { name = "MachinariumLightningStormCascade", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "skill_override_pvp_scaling_time_ms", "upheaval_number_of_spikes", "base_secondary_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 1500, 500, 450, 10, 500, -50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoryaniChangeToStance1NoCooldown"] = { name = "DoryaniChangeToStance1NoCooldown", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoryaniChangeToStance2NoCooldown"] = { name = "DoryaniChangeToStance2NoCooldown", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoryaniChangeToStance3NoCooldown"] = { name = "DoryaniChangeToStance3NoCooldown", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMachinariumLightningSlam"] = { name = "EmptyActionMachinariumLightningSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", }, levels = { [1] = {35, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMachinariumFireSlam"] = { name = "EmptyActionMachinariumFireSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", }, levels = { [1] = {35, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMachinariumRockFire"] = { name = "EmptyActionMachinariumRockFire", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 7.166, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", }, levels = { [1] = {170, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMachinariumRockIce"] = { name = "EmptyActionMachinariumRockIce", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 7.166, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", }, levels = { [1] = {170, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionMachinariumRockLightning"] = { name = "EmptyActionMachinariumRockLightning", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 7.166, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "main_hand_base_maximum_attack_distance", }, levels = { [1] = {170, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumFireSlam"] = { name = "MachinariumFireSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {80, 100, 29, -80, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumColdSlam"] = { name = "Earthquake", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Multistrikeable] = true, [SkillType.Duration] = true, [SkillType.Slam] = true, [SkillType.Triggerable] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { attack = true, area = true, melee = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_cold", "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "base_skill_effect_duration", "main_hand_weapon_range_+", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "quake_slam_fully_charged_explosion_damage_+%_final", "is_area_damage", }, levels = { [1] = {80, 50, 2, 2000, 15, -80, 80, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningSlam"] = { name = "MachinariumLightningSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {80, 20, -50, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningSlam2"] = { name = "MachinariumLightningSlam2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.67, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_lightning", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {80, 20, -50, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumFireRockfall"] = { name = "MachinariumFireRockfall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "inca_rock_spawn_chance_%", "inca_rock_spawn_limit", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 500, 25, 1, -30, -22, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumColdRockfall"] = { name = "MachinariumColdRockfall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1000, 500, -30, -22, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningRockfall"] = { name = "MachinariumLightningRockfall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, 1000, 500, -30, -22, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumFireLaser"] = { name = "MachinariumFireLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Fire] = true, [SkillType.Channel] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.03, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "fire_damage_taken_+%", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "fire_beam_length_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "fire_beam_charge_up_time_ms", "fire_beam_prioritise_players_for_targeting", }, levels = { [1] = {10, 10, 3000, 750, 300, -70, 700, levelRequirement = 80, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumColdLaser"] = { name = "MachinariumColdLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.33, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, -23, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningLaser"] = { name = "MachinariumLightningLaser", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.17, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_chance_to_shock_%", "active_skill_shock_duration_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 100, -30, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumFireBarrage"] = { name = "MachinariumFireBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8000, 15, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumFireBarrageMedium"] = { name = "MachinariumFireBarrageMedium", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8000, 28, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumFireBarrageFar"] = { name = "MachinariumFireBarrageFar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8000, 40, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumColdBarrage"] = { name = "MachinariumColdBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8000, 15, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumColdBarrageMedium"] = { name = "MachinariumColdBarrageMedium", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8000, 28, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumColdBarrageFar"] = { name = "MachinariumColdBarrageFar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 8000, 40, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningBarrage"] = { name = "MachinariumLightningBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.5, 1.5, 8000, 15, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningBarrageMedium"] = { name = "MachinariumLightningBarrageMedium", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.5, 1.5, 8000, 28, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningBarrageFar"] = { name = "MachinariumLightningBarrageFar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.5, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "mortar_projectile_distance_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "base_is_projectile", "projectile_uses_contact_direction", "projectile_uses_contact_position", "triggered_skill_use_animation_event", }, levels = { [1] = {0.5, 1.5, 8000, 40, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumFireSummon"] = { name = "MachinariumFireSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.47, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_inca_minions_allowed", "projectile_distance_override", "alternate_minion", "is_area_damage", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 5, 3, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumColdSummon"] = { name = "MachinariumColdSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.47, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_inca_minions_allowed", "projectile_distance_override", "alternate_minion", "is_area_damage", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, 5, 2, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumLightningSummon"] = { name = "MachinariumLightningSummon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4.47, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "number_of_inca_minions_allowed", "projectile_distance_override", "alternate_minion", "is_area_damage", "projectile_uses_contact_position", "projectile_uses_contact_direction", }, levels = { [1] = {0.5, 1.5, 20, 5, 4, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MachinariumTriggeredGeometryAttack"] = { name = "MachinariumTriggeredGeometryAttack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {-75, levelRequirement = 80, statInterpolation = {}, cost = { }, }, }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
エーペックス・アセンブリー
コンストラクト
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Apex Assembly
Spectre | N |
---|---|
Tags | construct, elder_map_boss, extra_extra_large_height, hard_armour, is_unarmed, large_model, non_attacking, not_dex, not_int, red_blood, slashing_weapon, slow_movement |
ライフ
8000%
アーマー
+50%
Ailment Threshold
2000%
耐性
40 40 40 25
Damage
240%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
IncaShadowMonsterDoryani
Metadata
BossIncaShadowDoryaniElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/IncaShadowBoss/BossIncaShadowDoryaniElder"] = { name = "The Apex Assembly", life = 80, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.4, damageSpread = 0.2, attackTime = 4.005, attackRange = 7, accuracy = 1, skillList = { }, modList = { }, }
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
Stats |