El Ápice de Ensamblaje
Constructomonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
No puede ser empujado
The Apex Assembly
| Spectre | |
|---|---|
| Area | Taller de máquinas de Doryani |
| Tags | construct, extra_large_height, hard_armour, is_unarmed, large_model, non_attacking, not_dex, not_int, red_blood, slashing_weapon, slow_movement, unique_map_boss |
Vida
8000%
Armadura
+50%
Ailment Threshold
2000%
Resistencia
Damage
240%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
IncaShadowMonsterDoryani
Metadata
BossIncaShadowDoryani
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
72
Vida
18,642,557
Armadura
59,174
Evasión
5,444
Damage
1,297
Daño de hechizos
1,936
Precisión
678
Attack Time
2.68335
Experiencia
122,870
Minion Life
3,904,250
Minion Damage
1,050
Ailment Threshold
2,609,958
Chill
8,253
Shock
8,253
Brittle
46,690
Scorch
8,253
Sap
22,801
Phys Convert Ele
260%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MachinariumTranslateRotateRocks
translate rotate translate speed +% [-30]
MachinariumTranslateRotateSlam
MachinariumTranslateRotateBeam
translate rotate translate speed +% [-50]
MachinariumTranslateRotateWait
La duración base es de 4 segundos
Object Type
version 2
extends "Metadata/Monsters/Monster"
Stats
{
cannot_be_knocked_back = 1
}
Actor
{
basic_action = "Emerge"
basic_action = "ChangeToStance1"
basic_action = "ChangeToStance2"
basic_action = "ChangeToStance3"
slow_animations_go_to_idle = false
on_start_TranslateRotate = "FaceTarget( );"
}
StateMachine
{
define_shared_state = "slam"
define_shared_state = "laser"
define_shared_state = "minion"
define_shared_state = "visible"
}
Transitionable
{
}
Animated
{
animated_object = "Metadata/Monsters/IncaShadowBoss/VaalOversoulBodyDoryani.ao"
on_event_visible_for_emerge = "SetStateTo( visible, 1 );"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/IncaShadowBoss/BossIncaShadowDoryani"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "The Apex Assembly",
life = 80,
damage = 2.4,
damageSpread = 0.2,
attackTime = 4.005,
attackRange = 7,
accuracy = 1,
skillList = {
"MachinariumTranslateRotateRocks",
"MachinariumTranslateRotateSlam",
"MachinariumTranslateRotateBeam",
"MachinariumTranslateRotateWait",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MachinariumTranslateRotateRocks"] = {
name = "MachinariumTranslateRotateRocks",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_translate_speed_+%",
},
levels = {
[1] = {-30, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MachinariumTranslateRotateSlam"] = {
name = "MachinariumTranslateRotateSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MachinariumTranslateRotateBeam"] = {
name = "MachinariumTranslateRotateBeam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"translate_rotate_translate_speed_+%",
},
levels = {
[1] = {-50, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MachinariumTranslateRotateWait"] = {
name = "MachinariumTranslateRotateWait",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
},
levels = {
[1] = {4000, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
No puede ser empujado
| Family | ImmuneToKnockback |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
El Ápice de Ensamblaje
Constructomonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Apex Assembly
| Spectre | |
|---|---|
| Tags | bludgeoning_weapon, Lanzador de hechizos, cold_affinity, construct, extra_extra_small_height, fire_affinity, hard_armour, has_one_hand_mace, has_one_handed_melee, large_model, lightning_affinity, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement |
Vida
8000%
Armadura
+50%
Ailment Threshold
2000%
Resistencia
Damage
240%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
IncaShadowMonsterDoryani
Metadata
BossIncaShadowDoryaniArms
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
11,147,709
Armadura
43,185
Evasión
4,739
Damage
1,021
Daño de hechizos
1,524
Precisión
580
Attack Time
2.68335
Experiencia
112,805
Minion Life
2,418,036
Minion Damage
815
Ailment Threshold
1,755,764
Chill
5,552
Shock
5,552
Brittle
31,409
Scorch
5,552
Sap
15,338
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MachinariumFireSlam
Triggerable, Attack
Base Damage: 1622—2432
Probabilidad de golpe crítico: 5%
Daño de ataque: 40%
Attack Time: 4.005 seg
Inflige un 60% menos de daño de ataque
Inflige un 100% más de daño
El 80% del daño físico se convierte en daño de fuego
29% más velocidad de ataque
is area damage [1]
monster penalty against minions damage +% final vs player minions [-80]
MachinariumColdSlam
Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
Terremoto
Base Damage: 1622—2432
Probabilidad de golpe crítico: 5%
Daño de ataque: 40%
Attack Time: 4.005 seg
Golpea el suelo para infligir daño en una área y agrietar la tierra. Esta grieta estallará en forma de una poderosa réplica después de un tiempo. Las grietas creadas antes de que estallara la primera no generarán sus propias réplicas. Requiere un hacha, una maza, un cetro, un báculo o estar desarmado.
Inflige un 60% menos de daño de ataque
Inflige un 50% más de daño
La duración base es de 2 segundos
El 80% del daño físico se convierte en daño de hielo
2% más velocidad de ataque
La réplica inflige +80% más de daño con golpes y estados alterados
is area damage [1]
main hand weapon range + [15]
monster penalty against minions damage +% final vs player minions [-80]
EmptyActionMachinariumLightningSlam
Attack
Base Damage: 1622—2432
Probabilidad de golpe crítico: 5%
Attack Time: 4.005 seg
cast time overrides attack duration [1]
main hand base maximum attack distance [35]
MachinariumLightningSlam
Triggerable, Attack
Base Damage: 1622—2432
Probabilidad de golpe crítico: 5%
Daño de ataque: 40%
Attack Time: 4.005 seg
El 80% del daño físico se convierte en daño de rayo
Inflige un 60% menos de daño de ataque
Inflige un 20% más de daño
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
MachinariumLightningSlam2
Triggerable, Attack
Base Damage: 1622—2432
Probabilidad de golpe crítico: 5%
Daño de ataque: 40%
Attack Time: 4.005 seg
El 80% del daño físico se convierte en daño de rayo
Inflige un 60% menos de daño de ataque
Inflige un 20% más de daño
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
MachinariumFireRockfall
Spell, Damage, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.5 seg
La duración base es de 1 segundo
Inflige de 2025 a 3038 de daño de fuego
Un impacto cada 0.5 segundos
active skill area of effect radius +% final [-22]
inca rock spawn chance % [25]
inca rock spawn limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
MachinariumColdRockfall
Spell, Damage, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.5 seg
La duración base es de 1 segundo
Un impacto cada 0.5 segundos
active skill area of effect radius +% final [-22]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
spell maximum base cold damage [4170]
spell minimum base cold damage [2780]
MachinariumLightningRockfall
Spell, Damage, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 0.5 seg
La duración base es de 1 segundo
Un impacto cada 0.5 segundos
active skill area of effect radius +% final [-22]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
spell maximum base lightning damage [3797]
spell minimum base lightning damage [1266]
MachinariumFireLaser
Spell, Area, Fire, Channel, AreaSpell
Tiempo de lanzamiento: 1.03 seg
La duración base es de 3 segundos
La duración secundaria base es de 0.75 segundos
Longitud del haz aumentada un 300%
base fire damage to deal per minute [234054]
fire beam charge up time ms [700]
fire beam prioritise players for targeting [1]
fire damage taken +% [10]
monster penalty against minions damage +% final vs player minions [-70]
MachinariumColdLaser
Spell, Damage
Tiempo de lanzamiento: 4.33 seg
Tiempo de recarga: 3 seg
active skill area of effect radius +% final [-23]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum base cold damage [3977]
spell minimum base cold damage [2651]
MachinariumLightningLaser
Spell, Damage, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 4.17 seg
100% de probabilidad de electrocutar a los enemigos
active skill shock duration +% final [100]
monster penalty against minions damage +% final vs player minions [-30]
spell maximum base lightning damage [7506]
spell minimum base lightning damage [5004]
MachinariumFireBarrage
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 4.5 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
La duración base es de 8 segundos
Inflige de 654.7 a 982 de daño de fuego
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [15]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
MachinariumColdBarrage
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 4.5 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
La duración base es de 8 segundos
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [15]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum base cold damage [1607]
spell minimum base cold damage [1071]
triggered skill use animation event [1]
MachinariumLightningBarrage
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 4.5 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
La duración base es de 8 segundos
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [15]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum base lightning damage [2762]
spell minimum base lightning damage [920.6]
triggered skill use animation event [1]
MachinariumFireSummon
Spell, Minion, CreatesMinion
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 4.47 seg
Tiempo de recarga: 6 seg
Inflige de 361 a 541.4 de daño de fuego
alternate minion [3]
is area damage [1]
number of inca minions allowed [20]
projectile distance override [5]
projectile uses contact direction [1]
projectile uses contact position [1]
MachinariumColdSummon
Spell, Minion, CreatesMinion
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 4.47 seg
Tiempo de recarga: 6 seg
alternate minion [2]
is area damage [1]
number of inca minions allowed [20]
projectile distance override [5]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum base cold damage [443]
spell minimum base cold damage [295.3]
MachinariumLightningSummon
Spell, Minion, CreatesMinion
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 4.47 seg
Tiempo de recarga: 6 seg
alternate minion [4]
is area damage [1]
number of inca minions allowed [20]
projectile distance override [5]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum base lightning damage [761.4]
spell minimum base lightning damage [253.8]
MachinariumTriggeredGeometryAttack
Triggerable, Attack
Base Damage: 1622—2432
Probabilidad de golpe crítico: 5%
Attack Time: 4.005 seg
Inflige un 75% menos de daño
is area damage [1]
DoryaniChangeToStance1NoCooldown
DoryaniChangeToStance2NoCooldown
DoryaniChangeToStance3NoCooldown
EmptyActionMachinariumRockFire
Attack
Base Damage: 1622—2432
Probabilidad de golpe crítico: 5%
Attack Time: 4.005 seg
cast time overrides attack duration [1]
main hand base maximum attack distance [170]
EmptyActionMachinariumRockIce
Attack
Base Damage: 1622—2432
Probabilidad de golpe crítico: 5%
Attack Time: 4.005 seg
cast time overrides attack duration [1]
main hand base maximum attack distance [170]
EmptyActionMachinariumRockLightning
Attack
Base Damage: 1622—2432
Probabilidad de golpe crítico: 5%
Attack Time: 4.005 seg
cast time overrides attack duration [1]
main hand base maximum attack distance [170]
EmptyActionMachinariumFireSlam
Attack
Base Damage: 1622—2432
Probabilidad de golpe crítico: 5%
Attack Time: 4.005 seg
cast time overrides attack duration [1]
main hand base maximum attack distance [35]
MachinariumBurningGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 0.5 seg
La duración base es de 12 segundos
active skill area of effect radius +% final [-30]
base fire damage to deal per minute [162682]
MachinariumChillingGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 0.5 seg
La duración base es de 12 segundos
El suelo escarchado de esta habilidad tiene un efecto base de 30%
active skill area of effect radius +% final [-30]
MachinariumShockingGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tiempo de lanzamiento: 0.5 seg
La duración base es de 12 segundos
Daño recibido aumentado un 50% sobre suelo electrificado
active skill area of effect radius +% final [-30]
MachinariumFireBarrageMedium
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 4.5 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
La duración base es de 8 segundos
Inflige de 1309 a 1964 de daño de fuego
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [28]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
MachinariumFireBarrageFar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 4.5 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
La duración base es de 8 segundos
Inflige de 1309 a 1964 de daño de fuego
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [40]
projectile uses contact direction [1]
projectile uses contact position [1]
triggered skill use animation event [1]
MachinariumColdBarrageMedium
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 4.5 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
La duración base es de 8 segundos
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [28]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum base cold damage [1607]
spell minimum base cold damage [1071]
triggered skill use animation event [1]
MachinariumColdBarrageFar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 4.5 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
La duración base es de 8 segundos
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [40]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum base cold damage [1607]
spell minimum base cold damage [1071]
triggered skill use animation event [1]
MachinariumLightningBarrageMedium
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 4.5 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
La duración base es de 8 segundos
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [28]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum base lightning damage [2762]
spell minimum base lightning damage [920.6]
triggered skill use animation event [1]
MachinariumLightningBarrageFar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 4.5 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
La duración base es de 8 segundos
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
mortar projectile distance override [40]
projectile uses contact direction [1]
projectile uses contact position [1]
spell maximum base lightning damage [2762]
spell minimum base lightning damage [920.6]
triggered skill use animation event [1]
MachinariumLightningStormCascade
Spell, Damage, Area, Fire, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
La duración base es de 1.5 segundos
La duración secundaria base es de 0.5 segundos
Un impacto cada 0.5 segundos
Provoca 10 estallidos
active skill area of effect radius +% final [-50]
is area damage [1]
skill override pvp scaling time ms [450]
spell maximum base lightning damage [2430]
spell minimum base lightning damage [810.2]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Positioned
{
collision_hull_type = "projectile"
blocking = false
}
Pathfinding
{
immobile = true
}
Stats
{
immune_to_curses = 1
set_item_drop_slots = 0
mana_regeneration_rate_per_minute_% = 100
base_maximum_mana = 100000
set_monster_no_drops_or_experience = 1
set_monster_do_not_fracture = 1
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
immune_to_shunt_geal = 1
//Immune to Ailments and Poison
base_avoid_chill_% = 100
base_avoid_freeze_% = 100
base_avoid_ignite_% = 100
base_avoid_shock_% = 100
cannot_be_poisoned = 1
//Removing the 70% Damage Gained by being Unique And Fixup from Inheriting from Izaro
monster_rarity_damage_+%_final = -70
monster_base_type_attack_cast_speed_+%_and_damage_-%_final = -33
}
StateMachine
{
define_shared_state = "slam"
define_shared_state = "laser"
define_shared_state = "minion"
define_shared_state = "visible"
define_shared_state = "generic1"
define_shared_state = "generic2"
define_shared_state = "generic3"
define_shared_state = "generic4"
define_shared_state = "generic5"
}
Animated
{
animated_object = "Metadata/Monsters/IncaShadowBoss/VaalOversoulArmsDoryani.ao"
on_event_visible_for_emerge = "SetStateTo( visible, 1 );"
}
Actor
{
basic_action = "Emerge"
slow_animations_go_to_idle = false
actor = "Metadata/Monsters/IncaShadowBoss/IncaShadowBossDoryaniArms.act"
on_event_face_for_IncaBossLaser = "FaceTarget( 1, 1 );"
on_event_stop_for_MassSpecialBeamCannon = "StopAnimation( ); PlayAnimation( fire_beam_end ); GoToNextAnimationEvent( beamend );"
}
Transitionable
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/IncaShadowBoss/BossIncaShadowDoryaniArms"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "The Apex Assembly",
life = 80,
damage = 2.4,
damageSpread = 0.2,
attackTime = 4.005,
attackRange = 7,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"MachinariumBurningGround",
"MachinariumChillingGround",
"MachinariumShockingGround",
"MachinariumLightningStormCascade",
"DoryaniChangeToStance1NoCooldown",
"DoryaniChangeToStance2NoCooldown",
"DoryaniChangeToStance3NoCooldown",
"EmptyActionMachinariumLightningSlam",
"EmptyActionMachinariumFireSlam",
"EmptyActionMachinariumRockFire",
"EmptyActionMachinariumRockIce",
"EmptyActionMachinariumRockLightning",
"MachinariumFireSlam",
"MachinariumColdSlam",
"MachinariumLightningSlam",
"MachinariumLightningSlam2",
"MachinariumFireRockfall",
"MachinariumColdRockfall",
"MachinariumLightningRockfall",
"MachinariumFireLaser",
"MachinariumColdLaser",
"MachinariumLightningLaser",
"MachinariumFireBarrage",
"MachinariumFireBarrageMedium",
"MachinariumFireBarrageFar",
"MachinariumColdBarrage",
"MachinariumColdBarrageMedium",
"MachinariumColdBarrageFar",
"MachinariumLightningBarrage",
"MachinariumLightningBarrageMedium",
"MachinariumLightningBarrageFar",
"MachinariumFireSummon",
"MachinariumColdSummon",
"MachinariumLightningSummon",
"MachinariumTriggeredGeometryAttack",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["MachinariumBurningGround"] = {
name = "MachinariumBurningGround",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {3.5, 12000, -30, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MachinariumChillingGround"] = {
name = "MachinariumChillingGround",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"chilled_ground_base_magnitude_override",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {12000, 30, -30, levelRequirement = 80, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MachinariumShockingGround"] = {
name = "MachinariumShockingGround",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
[SkillType.Duration] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
area = true,
spell = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"shocked_ground_base_magnitude_override",
"active_skill_area_of_effect_radius_+%_final",
},
levels = {
[1] = {12000, 50, -30, levelRequirement = 80, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MachinariumLightningStormCascade"] = {
name = "MachinariumLightningStormCascade",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Fire] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"skill_override_pvp_scaling_time_ms",
"upheaval_number_of_spikes",
"base_secondary_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, 1500, 500, 450, 10, 500, -50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoryaniChangeToStance1NoCooldown"] = {
name = "DoryaniChangeToStance1NoCooldown",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 80, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoryaniChangeToStance2NoCooldown"] = {
name = "DoryaniChangeToStance2NoCooldown",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 80, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["DoryaniChangeToStance3NoCooldown"] = {
name = "DoryaniChangeToStance3NoCooldown",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 80, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionMachinariumLightningSlam"] = {
name = "EmptyActionMachinariumLightningSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {35, levelRequirement = 80, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionMachinariumFireSlam"] = {
name = "EmptyActionMachinariumFireSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {35, levelRequirement = 80, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionMachinariumRockFire"] = {
name = "EmptyActionMachinariumRockFire",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 7.166,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {170, levelRequirement = 80, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionMachinariumRockIce"] = {
name = "EmptyActionMachinariumRockIce",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 7.166,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {170, levelRequirement = 80, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionMachinariumRockLightning"] = {
name = "EmptyActionMachinariumRockLightning",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 7.166,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"cast_time_overrides_attack_duration",
},
levels = {
[1] = {170, levelRequirement = 80, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MachinariumFireSlam"] = {
name = "MachinariumFireSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"active_skill_attack_speed_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {80, 100, 29, -80, baseMultiplier = 0.4, levelRequirement = 80, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MachinariumColdSlam"] = {
name = "Earthquake",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Duration] = true,
[SkillType.Slam] = true,
[SkillType.Triggerable] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
attack = true,
area = true,
melee = true,
duration = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_cold",
"active_skill_damage_+%_final",
"active_skill_attack_speed_+%_final",
"base_skill_effect_duration",
"main_hand_weapon_range_+",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"quake_slam_fully_charged_explosion_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {80, 50, 2, 2000, 15, -80, 80, baseMultiplier = 0.4, levelRequirement = 80, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MachinariumLightningSlam"] = {
name = "MachinariumLightningSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_damage_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {80, 20, -50, baseMultiplier = 0.4, levelRequirement = 80, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MachinariumLightningSlam2"] = {
name = "MachinariumLightningSlam2",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.67,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_damage_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
},
levels = {
[1] = {80, 20, -50, baseMultiplier = 0.4, levelRequirement = 80, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MachinariumFireRockfall"] = {
name = "MachinariumFireRockfall",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"inca_rock_spawn_chance_%",
"inca_rock_spawn_limit",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1000, 500, 25, 1, -30, -22, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MachinariumColdRockfall"] = {
name = "MachinariumColdRockfall",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1000, 500, -30, -22, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MachinariumLightningRockfall"] = {
name = "MachinariumLightningRockfall",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.5,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"fire_storm_fireball_delay_ms",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.5, 1.5, 1000, 500, -30, -22, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MachinariumFireLaser"] = {
name = "MachinariumFireLaser",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Area] = true,
[SkillType.Fire] = true,
[SkillType.Channel] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.03,
baseFlags = {
area = true,
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_fire_damage_to_deal_per_minute",
"fire_damage_taken_+%",
"base_skill_effect_duration",
"base_secondary_skill_effect_duration",
"fire_beam_length_+%",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"fire_beam_charge_up_time_ms",
"fire_beam_prioritise_players_for_targeting",
},
levels = {
[1] = {10, 10, 3000, 750, 300, -70, 700, levelRequirement = 80, statInterpolation = {3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MachinariumColdLaser"] = {
name = "MachinariumColdLaser",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.33,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, -50, -23, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MachinariumLightningLaser"] = {
name = "MachinariumLightningLaser",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.17,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_chance_to_shock_%",
"active_skill_shock_duration_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 100, 100, -30, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MachinariumFireBarrage"] = {
name = "MachinariumFireBarrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_skill_effect_duration",
"mortar_projectile_distance_override",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_direction",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 8000, 15, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MachinariumFireBarrageMedium"] = {
name = "MachinariumFireBarrageMedium",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_skill_effect_duration",
"mortar_projectile_distance_override",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_direction",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 8000, 28, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MachinariumFireBarrageFar"] = {
name = "MachinariumFireBarrageFar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"base_skill_effect_duration",
"mortar_projectile_distance_override",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_direction",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 8000, 40, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MachinariumColdBarrage"] = {
name = "MachinariumColdBarrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"mortar_projectile_distance_override",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_direction",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 8000, 15, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MachinariumColdBarrageMedium"] = {
name = "MachinariumColdBarrageMedium",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"mortar_projectile_distance_override",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_direction",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 8000, 28, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MachinariumColdBarrageFar"] = {
name = "MachinariumColdBarrageFar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"base_skill_effect_duration",
"mortar_projectile_distance_override",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_direction",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 8000, 40, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MachinariumLightningBarrage"] = {
name = "MachinariumLightningBarrage",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"mortar_projectile_distance_override",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_direction",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
},
levels = {
[1] = {0.5, 1.5, 8000, 15, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MachinariumLightningBarrageMedium"] = {
name = "MachinariumLightningBarrageMedium",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"mortar_projectile_distance_override",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_direction",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
},
levels = {
[1] = {0.5, 1.5, 8000, 28, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MachinariumLightningBarrageFar"] = {
name = "MachinariumLightningBarrageFar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.5,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"base_skill_effect_duration",
"mortar_projectile_distance_override",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"base_is_projectile",
"projectile_uses_contact_direction",
"projectile_uses_contact_position",
"triggered_skill_use_animation_event",
},
levels = {
[1] = {0.5, 1.5, 8000, 40, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MachinariumFireSummon"] = {
name = "MachinariumFireSummon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Minion] = true,
[SkillType.CreatesMinion] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.47,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"number_of_inca_minions_allowed",
"projectile_distance_override",
"alternate_minion",
"is_area_damage",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, 5, 3, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MachinariumColdSummon"] = {
name = "MachinariumColdSummon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Minion] = true,
[SkillType.CreatesMinion] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.47,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_cold_damage",
"spell_maximum_base_cold_damage",
"number_of_inca_minions_allowed",
"projectile_distance_override",
"alternate_minion",
"is_area_damage",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 20, 5, 2, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MachinariumLightningSummon"] = {
name = "MachinariumLightningSummon",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Minion] = true,
[SkillType.CreatesMinion] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.47,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"number_of_inca_minions_allowed",
"projectile_distance_override",
"alternate_minion",
"is_area_damage",
"projectile_uses_contact_position",
"projectile_uses_contact_direction",
},
levels = {
[1] = {0.5, 1.5, 20, 5, 4, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MachinariumTriggeredGeometryAttack"] = {
name = "MachinariumTriggeredGeometryAttack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {-75, levelRequirement = 80, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
El Ápice de Ensamblaje
Constructomonster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Apex Assembly
| Spectre | |
|---|---|
| Tags | construct, elder_map_boss, extra_extra_large_height, hard_armour, is_unarmed, large_model, non_attacking, not_dex, not_int, red_blood, slashing_weapon, slow_movement |
Vida
8000%
Armadura
+50%
Ailment Threshold
2000%
Resistencia
Damage
240%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
IncaShadowMonsterDoryani
Metadata
BossIncaShadowDoryaniElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/IncaShadowBoss/BossIncaShadowDoryaniElder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "The Apex Assembly",
life = 80,
damage = 2.4,
damageSpread = 0.2,
attackTime = 4.005,
attackRange = 7,
accuracy = 1,
skillList = {
},
modList = {
},
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
| Family | MonsterMapBoss |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | monstruo (3) |
| GenerationType | Únicos (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















