El Ápice de Ensamblaje
Constructo
La rareza de los objetos arrojados está aumentada un 15000%
Los monstruos otorgan la experiencia aumentada un 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
No puede ser empujado
The Apex Assembly
SpectreN
AreaTaller de máquinas de Doryani
Tagsconstruct, extra_large_height, hard_armour, is_unarmed, large_model, non_attacking, not_dex, not_int, red_blood, slashing_weapon, slow_movement, unique_map_boss
Vida
8000%
Armaduras
+100%
Ailment Threshold
2000%
Resistencia
40 40 40 25
Damage
240%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 7
Attack Time
4.005 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
IncaShadowMonsterDoryani
Metadata
BossIncaShadowDoryani
Nivel
81
Vida
141,333,205
Armaduras
158,634
Evasión
7,362
Escudo de energía
0
Damage
2,195
Daño de hechizos
3,276
Precisión
480
Attack Time
2.68335
Experiencia
141,493
Ailment Threshold
16,606,652
Chill
52,510
Shock
52,510
Brittle
297,076
Scorch
52,510
Sap
145,076
MachinariumTranslateRotateRocks
translate rotate translate speed +% [-30]
MachinariumTranslateRotateSlam
MachinariumTranslateRotateBeam
translate rotate translate speed +% [-50]
MachinariumTranslateRotateWait
La duración base es de 4 segundos

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	cannot_be_knocked_back = 1
}

Actor
{
	basic_action = "Emerge"
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	slow_animations_go_to_idle = false
	on_start_TranslateRotate = "FaceTarget(  );"
}

StateMachine
{
	define_shared_state = "slam"
	define_shared_state = "laser"
	define_shared_state = "minion"
	define_shared_state = "visible"
}

Transitionable
{
}

Animated
{
	animated_object = "Metadata/Monsters/IncaShadowBoss/VaalOversoulBodyDoryani.ao"
	on_event_visible_for_emerge = "SetStateTo( visible, 1 );"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
}

Animated
{
	on_emerge = "HideMeshSegments( LegsShape,TorsoShape,torso_glowShape );"
}

StateMachine
{
	on_state_visible_1 = "ShowMeshSegments( LegsShape,TorsoShape,torso_glowShape );"
	create_state_visible_1 = "ShowMeshSegments( LegsShape,TorsoShape,torso_glowShape );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/IncaShadowBoss/BossIncaShadowDoryani"] = {
    name = "The Apex Assembly",
    life = 80,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.4,
    damageSpread = 0.2,
    attackTime = 4.005,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MachinariumTranslateRotateRocks",
        "MachinariumTranslateRotateSlam",
        "MachinariumTranslateRotateBeam",
        "MachinariumTranslateRotateWait",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MachinariumTranslateRotateRocks"] = {
    name = "MachinariumTranslateRotateRocks",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_translate_speed_+%",
    },
    levels = {
        [1] = {-30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MachinariumTranslateRotateSlam"] = {
    name = "MachinariumTranslateRotateSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MachinariumTranslateRotateBeam"] = {
    name = "MachinariumTranslateRotateBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "translate_rotate_translate_speed_+%",
    },
    levels = {
        [1] = {-50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MachinariumTranslateRotateWait"] = {
    name = "MachinariumTranslateRotateWait",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {4000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
La rareza de los objetos arrojados está aumentada un 15000%
Los monstruos otorgan la experiencia aumentada un 100%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • No puede ser empujado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • El Ápice de Ensamblaje
    Constructo
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Apex Assembly
    SpectreN
    Tagsbludgeoning_weapon, Lanzador de hechizos, cold_affinity, construct, extra_extra_small_height, fire_affinity, hard_armour, has_one_hand_mace, has_one_handed_melee, large_model, lightning_affinity, not_dex, not_int, physical_affinity, ranged, red_blood, slow_movement
    Vida
    8000%
    Armaduras
    +100%
    Ailment Threshold
    2000%
    Resistencia
    40 40 40 25
    Damage
    240%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    4.005 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    IncaShadowMonsterDoryani
    Metadata
    BossIncaShadowDoryaniArms
    Nivel
    68
    Vida
    11,147,709
    Armaduras
    57,580
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    1,021
    Daño de hechizos
    1,524
    Precisión
    290
    Attack Time
    2.68335
    Experiencia
    112,805
    Ailment Threshold
    1,755,764
    Chill
    5,552
    Shock
    5,552
    Brittle
    31,409
    Scorch
    5,552
    Sap
    15,338
    MachinariumFireSlam
    Triggerable, Attack
    Base Damage: 1622–2432
    Probabilidad de golpe crítico: 5%
    Attack Time: 4.005 seg
    MachinariumColdSlam
    Attack, Area, Melee, Multistrikeable, Duration, Slam, Triggerable, Totemable
    Terremoto
    Base Damage: 1622–2432
    Probabilidad de golpe crítico: 5%
    Attack Time: 4.005 seg
    Golpea el suelo para infligir daño en una área y agrietar la tierra. Esta grieta estallará en forma de una poderosa réplica después de un tiempo. Las grietas creadas antes de que estallara la primera no generarán sus propias réplicas. Requiere un hacha, una maza, un cetro, un báculo o estar desarmado.
    EmptyActionMachinariumLightningSlam
    Attack
    Base Damage: 1622–2432
    Probabilidad de golpe crítico: 5%
    Attack Time: 4.005 seg
    MachinariumLightningSlam
    Triggerable, Attack
    Base Damage: 1622–2432
    Probabilidad de golpe crítico: 5%
    Attack Time: 4.005 seg
    MachinariumLightningSlam2
    Triggerable, Attack
    Base Damage: 1622–2432
    Probabilidad de golpe crítico: 5%
    Attack Time: 4.005 seg
    MachinariumFireRockfall
    Spell, Damage, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 0.5 seg
    MachinariumColdRockfall
    Spell, Damage, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 0.5 seg
    MachinariumLightningRockfall
    Spell, Damage, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 0.5 seg
    MachinariumFireLaser
    Spell, Area, Fire, Channel, AreaSpell
    Tiempo de lanzamiento: 1.03 seg
    MachinariumColdLaser
    Spell, Damage
    Tiempo de lanzamiento: 4.33 seg
    Tiempo de recarga: 3 seg
    MachinariumLightningLaser
    Spell, Damage, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 4.17 seg
    MachinariumFireBarrage
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 4.5 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    MachinariumColdBarrage
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 4.5 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    MachinariumLightningBarrage
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 4.5 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    MachinariumFireSummon
    Spell, Minion, CreatesMinion
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 4.47 seg
    Tiempo de recarga: 6 seg
    MachinariumColdSummon
    Spell, Minion, CreatesMinion
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 4.47 seg
    Tiempo de recarga: 6 seg
    MachinariumLightningSummon
    Spell, Minion, CreatesMinion
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 4.47 seg
    Tiempo de recarga: 6 seg
    MachinariumTriggeredGeometryAttack
    Triggerable, Attack
    Base Damage: 1622–2432
    Probabilidad de golpe crítico: 5%
    Attack Time: 4.005 seg
    DoryaniChangeToStance1NoCooldown
    DoryaniChangeToStance2NoCooldown
    DoryaniChangeToStance3NoCooldown
    EmptyActionMachinariumRockFire
    Attack
    Base Damage: 1622–2432
    Probabilidad de golpe crítico: 5%
    Attack Time: 4.005 seg
    EmptyActionMachinariumRockIce
    Attack
    Base Damage: 1622–2432
    Probabilidad de golpe crítico: 5%
    Attack Time: 4.005 seg
    EmptyActionMachinariumRockLightning
    Attack
    Base Damage: 1622–2432
    Probabilidad de golpe crítico: 5%
    Attack Time: 4.005 seg
    EmptyActionMachinariumFireSlam
    Attack
    Base Damage: 1622–2432
    Probabilidad de golpe crítico: 5%
    Attack Time: 4.005 seg
    MachinariumBurningGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 0.5 seg
    MachinariumChillingGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 0.5 seg
    MachinariumShockingGround
    Spell, Area, Damage, Triggerable, Duration, AreaSpell
    Tiempo de lanzamiento: 0.5 seg
    MachinariumFireBarrageMedium
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 4.5 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    MachinariumFireBarrageFar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 4.5 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    MachinariumColdBarrageMedium
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 4.5 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    MachinariumColdBarrageFar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 4.5 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    MachinariumLightningBarrageMedium
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 4.5 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    MachinariumLightningBarrageFar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 4.5 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    MachinariumLightningStormCascade
    Spell, Damage, Area, Fire, Triggerable, AreaSpell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Positioned
    {
    	collision_hull_type = "projectile"
    	blocking = false
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    Stats
    {
    	immune_to_curses = 1
    	set_item_drop_slots = 0
    	mana_regeneration_rate_per_minute_% = 100
    	base_maximum_mana = 100000
    	set_monster_no_drops_or_experience = 1
    	set_monster_do_not_fracture = 1
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	immune_to_shunt_geal = 1
    	//Immune to Ailments and Poison
    	base_avoid_chill_% = 100
    	base_avoid_freeze_% = 100
    	base_avoid_ignite_% = 100
    	base_avoid_shock_% = 100
    	cannot_be_poisoned = 1
    	//Removing the 70% Damage Gained by being Unique And Fixup from Inheriting from Izaro
    	monster_rarity_damage_+%_final = -70
    	monster_base_type_attack_cast_speed_+%_and_damage_-%_final = -33
    }
    
    StateMachine
    {
    	define_shared_state = "slam"
    	define_shared_state = "laser"
    	define_shared_state = "minion"
    	define_shared_state = "visible"
    	define_shared_state = "generic1"
    	define_shared_state = "generic2"
    	define_shared_state = "generic3"
    	define_shared_state = "generic4"
    	define_shared_state = "generic5"
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/IncaShadowBoss/VaalOversoulArmsDoryani.ao"
    	on_event_visible_for_emerge = "SetStateTo( visible, 1 );"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	slow_animations_go_to_idle = false
    	actor = "Metadata/Monsters/IncaShadowBoss/IncaShadowBossDoryaniArms.act"
    
    	on_event_face_for_IncaBossLaser = "FaceTarget( 1, 1 );"
    	on_event_stop_for_MassSpecialBeamCannon = "StopAnimation(  ); PlayAnimation( fire_beam_end ); GoToNextAnimationEvent( beamend );"
    }
    
    Transitionable
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();"
    }
    
    Animated
    {
    	on_emerge = "HideMeshSegments( arm_backShape,arm_LShape,arm_RShape,ds_spikes1Shape,ds_spikes2Shape,ds_spikes3Shape );"
    }
    
    StateMachine
    {
    	on_state_visible_1 = "ShowMeshSegments( arm_backShape,arm_LShape,arm_RShape,ds_spikes1Shape,ds_spikes2Shape,ds_spikes3Shape );"
    	create_state_visible_1 = "ShowMeshSegments( arm_backShape,arm_LShape,arm_RShape,ds_spikes1Shape,ds_spikes2Shape,ds_spikes3Shape );"
    
    	create_state_slam_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/meathands.ao, wrist_B_attach_jntBnd );"
    	create_state_laser_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/clawhand.ao, wrist_L_attach_jntBnd );"
    	create_state_minion_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/bonehand.ao, wrist_R_attach_jntBnd );"
    
    	create_state_slam_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/meathands.ao, wrist_B_attach_jntBnd );"
    	create_state_laser_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/clawhand.ao, wrist_L_attach_jntBnd );"
    	create_state_minion_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/bonehand.ao, wrist_R_attach_jntBnd );"
    
    	create_state_slam_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/meathands.ao, wrist_B_attach_jntBnd );"
    	create_state_laser_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/clawhand.ao, wrist_L_attach_jntBnd );"
    	create_state_minion_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/bonehand.ao, wrist_R_attach_jntBnd );"
    
    	on_state_slam_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/meathands.ao, wrist_B_attach_jntBnd );"
    	on_state_laser_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/clawhand.ao, wrist_L_attach_jntBnd );"
    	on_state_minion_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/fire/bonehand.ao, wrist_R_attach_jntBnd );"
    
    	on_state_slam_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/meathands.ao, wrist_B_attach_jntBnd );"
    	on_state_laser_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/clawhand.ao, wrist_L_attach_jntBnd );"
    	on_state_minion_2 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/ice/bonehand.ao, wrist_R_attach_jntBnd );"
    
    	on_state_slam_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/meathands.ao, wrist_B_attach_jntBnd );"
    	on_state_laser_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/clawhand.ao, wrist_L_attach_jntBnd );"
    	on_state_minion_3 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/MapBosses/machinarium/hand/lightning/bonehand.ao, wrist_R_attach_jntBnd );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/IncaShadowBoss/BossIncaShadowDoryaniArms"] = {
        name = "The Apex Assembly",
        life = 80,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 4.005,
        attackRange = 7,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "MachinariumBurningGround",
            "MachinariumChillingGround",
            "MachinariumShockingGround",
            "MachinariumLightningStormCascade",
            "DoryaniChangeToStance1NoCooldown",
            "DoryaniChangeToStance2NoCooldown",
            "DoryaniChangeToStance3NoCooldown",
            "EmptyActionMachinariumLightningSlam",
            "EmptyActionMachinariumFireSlam",
            "EmptyActionMachinariumRockFire",
            "EmptyActionMachinariumRockIce",
            "EmptyActionMachinariumRockLightning",
            "MachinariumFireSlam",
            "MachinariumColdSlam",
            "MachinariumLightningSlam",
            "MachinariumLightningSlam2",
            "MachinariumFireRockfall",
            "MachinariumColdRockfall",
            "MachinariumLightningRockfall",
            "MachinariumFireLaser",
            "MachinariumColdLaser",
            "MachinariumLightningLaser",
            "MachinariumFireBarrage",
            "MachinariumFireBarrageMedium",
            "MachinariumFireBarrageFar",
            "MachinariumColdBarrage",
            "MachinariumColdBarrageMedium",
            "MachinariumColdBarrageFar",
            "MachinariumLightningBarrage",
            "MachinariumLightningBarrageMedium",
            "MachinariumLightningBarrageFar",
            "MachinariumFireSummon",
            "MachinariumColdSummon",
            "MachinariumLightningSummon",
            "MachinariumTriggeredGeometryAttack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumBurningGround"] = {
        name = "MachinariumBurningGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {3.5, 12000, -30, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumChillingGround"] = {
        name = "MachinariumChillingGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "chilled_ground_base_magnitude_override",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {12000, 30, -30, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumShockingGround"] = {
        name = "MachinariumShockingGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "shocked_ground_base_magnitude_override",
            "active_skill_area_of_effect_radius_+%_final",
        },
        levels = {
            [1] = {12000, 50, -30, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumLightningStormCascade"] = {
        name = "MachinariumLightningStormCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "skill_override_pvp_scaling_time_ms",
            "upheaval_number_of_spikes",
            "base_secondary_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1500, 500, 450, 10, 500, -50, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoryaniChangeToStance1NoCooldown"] = {
        name = "DoryaniChangeToStance1NoCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoryaniChangeToStance2NoCooldown"] = {
        name = "DoryaniChangeToStance2NoCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoryaniChangeToStance3NoCooldown"] = {
        name = "DoryaniChangeToStance3NoCooldown",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMachinariumLightningSlam"] = {
        name = "EmptyActionMachinariumLightningSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
        },
        levels = {
            [1] = {35, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMachinariumFireSlam"] = {
        name = "EmptyActionMachinariumFireSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
        },
        levels = {
            [1] = {35, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMachinariumRockFire"] = {
        name = "EmptyActionMachinariumRockFire",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 7.166,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
        },
        levels = {
            [1] = {170, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMachinariumRockIce"] = {
        name = "EmptyActionMachinariumRockIce",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 7.166,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
        },
        levels = {
            [1] = {170, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionMachinariumRockLightning"] = {
        name = "EmptyActionMachinariumRockLightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 7.166,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "main_hand_base_maximum_attack_distance",
        },
        levels = {
            [1] = {170, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumFireSlam"] = {
        name = "MachinariumFireSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {80, 100, 29, -80, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumColdSlam"] = {
        name = "Earthquake",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Smashes the ground, dealing damage in an area and cracking the earth. The crack will erupt in a powerful aftershock after a duration. Cracks created before the first one has erupted will not generate their own aftershocks. Requires an Axe, Mace, Sceptre, Staff or Unarmed.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
            [SkillType.Slam] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_skill_effect_duration",
            "main_hand_weapon_range_+",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {80, 50, 2, 2000, 15, -80, 80, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumLightningSlam"] = {
        name = "MachinariumLightningSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {80, 20, -50, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumLightningSlam2"] = {
        name = "MachinariumLightningSlam2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_damage_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {80, 20, -50, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumFireRockfall"] = {
        name = "MachinariumFireRockfall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "inca_rock_spawn_chance_%",
            "inca_rock_spawn_limit",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1000, 500, 25, 1, -30, -22, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumColdRockfall"] = {
        name = "MachinariumColdRockfall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1000, 500, -30, -22, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumLightningRockfall"] = {
        name = "MachinariumLightningRockfall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1000, 500, -30, -22, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumFireLaser"] = {
        name = "MachinariumFireLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Channel] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.03,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "fire_damage_taken_+%",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "fire_beam_length_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "fire_beam_charge_up_time_ms",
            "fire_beam_prioritise_players_for_targeting",
        },
        levels = {
            [1] = {10, 10, 3000, 750, 300, -70, 700, levelRequirement = 80, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumColdLaser"] = {
        name = "MachinariumColdLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.33,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, -23, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumLightningLaser"] = {
        name = "MachinariumLightningLaser",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_chance_to_shock_%",
            "active_skill_shock_duration_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, 100, -30, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumFireBarrage"] = {
        name = "MachinariumFireBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "mortar_projectile_distance_override",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8000, 15, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumFireBarrageMedium"] = {
        name = "MachinariumFireBarrageMedium",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "mortar_projectile_distance_override",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8000, 28, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumFireBarrageFar"] = {
        name = "MachinariumFireBarrageFar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "mortar_projectile_distance_override",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8000, 40, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumColdBarrage"] = {
        name = "MachinariumColdBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "mortar_projectile_distance_override",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8000, 15, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumColdBarrageMedium"] = {
        name = "MachinariumColdBarrageMedium",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "mortar_projectile_distance_override",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8000, 28, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumColdBarrageFar"] = {
        name = "MachinariumColdBarrageFar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_skill_effect_duration",
            "mortar_projectile_distance_override",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 8000, 40, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumLightningBarrage"] = {
        name = "MachinariumLightningBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "mortar_projectile_distance_override",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
        },
        levels = {
            [1] = {0.5, 1.5, 8000, 15, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumLightningBarrageMedium"] = {
        name = "MachinariumLightningBarrageMedium",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "mortar_projectile_distance_override",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
        },
        levels = {
            [1] = {0.5, 1.5, 8000, 28, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumLightningBarrageFar"] = {
        name = "MachinariumLightningBarrageFar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "mortar_projectile_distance_override",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_direction",
            "projectile_uses_contact_position",
            "triggered_skill_use_animation_event",
        },
        levels = {
            [1] = {0.5, 1.5, 8000, 40, -25, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumFireSummon"] = {
        name = "MachinariumFireSummon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.47,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_inca_minions_allowed",
            "projectile_distance_override",
            "alternate_minion",
            "is_area_damage",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, 5, 3, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumColdSummon"] = {
        name = "MachinariumColdSummon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.47,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "number_of_inca_minions_allowed",
            "projectile_distance_override",
            "alternate_minion",
            "is_area_damage",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, 5, 2, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumLightningSummon"] = {
        name = "MachinariumLightningSummon",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Minion] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.47,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_inca_minions_allowed",
            "projectile_distance_override",
            "alternate_minion",
            "is_area_damage",
            "projectile_uses_contact_position",
            "projectile_uses_contact_direction",
        },
        levels = {
            [1] = {0.5, 1.5, 20, 5, 4, critChance = 5, levelRequirement = 80, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MachinariumTriggeredGeometryAttack"] = {
        name = "MachinariumTriggeredGeometryAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-75, levelRequirement = 80, statInterpolation = {},  cost = { }, },
        },
    }
    
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • El Ápice de Ensamblaje
    Constructo
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Apex Assembly
    SpectreN
    Tagsconstruct, elder_map_boss, extra_extra_large_height, hard_armour, is_unarmed, large_model, non_attacking, not_dex, not_int, red_blood, slashing_weapon, slow_movement
    Vida
    8000%
    Armaduras
    +100%
    Ailment Threshold
    2000%
    Resistencia
    40 40 40 25
    Damage
    240%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    4.005 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    100%
    Type
    IncaShadowMonsterDoryani
    Metadata
    BossIncaShadowDoryaniElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/IncaShadowBoss/BossIncaShadowDoryaniElder"] = {
        name = "The Apex Assembly",
        life = 80,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.4,
        damageSpread = 0.2,
        attackTime = 4.005,
        attackRange = 7,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    La rareza de los objetos arrojados está aumentada un 15000%
    Los monstruos otorgan la experiencia aumentada un 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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