Фина Мога, Багровая гроза
Гуманоид
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
monster base type attack cast speed +% and damage -% final [33]
40% шанс блокировать урон от атак
Вы получаете 20% урона от заблокированных ударов
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Thena Moga, the Crimson Storm
SpectreN
AreaКарта здания суда
Tagsfire_affinity, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_movement, medium_small_height, melee, non_unique_map_boss, not_int, physical_affinity, puncturing_weapon, red_blood
Здоровье
246%
Броня
+20%
Уклонение
+80%
Ailment Threshold
246%
Сопротивление
40 40 40 25
Damage
154%
Точность
100%
Шанс критического удара
+5%
Множитель критического удара
+130%
Attack Distance
6 ~ 10
Attack Time
1.245 Second
Damage Spread
±20%
Опыт
200%
Model Size
100%
Type
ExileRanger2MapBoss
Metadata
ExileRanger2Kitava
Уровень
79
Здоровье
2,835,316
Броня
81,588
Уклонение
12,406
Энергетический щит
0
Damage
1,255
Урон от чар
1,873
Точность
444
Attack Time
0.83415
Опыт
138,039
Ailment Threshold
1,360,952
Chill
4,303
Shock
4,303
Brittle
24,346
Scorch
4,303
Sap
11,889
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Атака
Base Damage: 1993–2989
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Герой наносит обычный удар.
skill can fire arrows [1]
skill can fire wand projectiles [1]
ExileStaticStrikeKitava
Attack, MeleeSingleTarget, Multistrikeable, Melee, Area, Duration, Lightning
Статичный разряд
Base Damage: 1993–2989
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Герой атакует врагов оружием ближнего боя, накапливая при этом статический заряд. По истечении времени действия, этот заряд наносит вокруг героя урон, от которого нельзя увернуться или уклониться.
Базовая длительность - 1 секунд(-ы)
ExileShieldChargeKitava
Attack, RequiresShield, Melee, Area, Movement, Travel
Удар щитом
Base Damage: 1993–2989
Шанс критического удара: 5%
Attack Time: 1.245 сек.
Герой устремляется на врага или в указанное место, отталкивая врагов на своем пути и несколько раз нанося урон в небольшой области перед собой. По достижении цели, урон наносится в большей области. Чем дальше пробежит герой, тем больше урона нанесет и тем выше будет шанс оглушения врагов.
20% повышение скорости атаки
50% повышение порога оглушения врагов при максимальной дистанции рывка
На 65% больше урона от ударов при максимальной дистанции рывка
50% повышение скорости передвижения
Добавляет 15% от вашего физического урона в виде урона от огня
ignores proximity shield [1]
shield charge extra distance [10]

Object Type

version 2
extends "Metadata/Monsters/Exiles/ExileMapBoss"

Stats
{

}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Exiles/ExileMapBoss"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Exiles/ExileRanger2Kitava"] = {
    name = "Thena Moga, the Crimson Storm",
    life = 2.46,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.54,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Thrusting One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "ExileShieldChargeKitava",
        "Melee",
        "ExileStaticStrikeKitava",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileShieldChargeKitava"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RequiresShield] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
        "base_movement_velocity_+%",
        "shield_charge_damage_+%_maximum",
        "attack_speed_+%",
        "physical_damage_%_to_add_as_fire",
        "shield_charge_extra_distance",
        "ignores_proximity_shield",
    },
    levels = {
        [1] = {50, 50, 65, 20, 15, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ExileStaticStrikeKitava"] = {
    name = "Static Strike",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Lightning] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {1000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Монстры дают повышенный на 100% опыт
15000% увеличение редкости выпадающих предметов
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsмонстр (3)
GenerationTypeУникальный (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    40% шанс блокировать урон от атак
    Вы получаете 20% урона от заблокированных ударов
    IdMonsterAttackBlock40Bypass20
    FamilyMonsterBlockAndBypass
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base block % Min: 40 Max: 40 Global
  • base block % damage taken Min: 20 Max: 20 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Фина Мога, Багровая гроза
    Гуманоид
    Монстры дают повышенный на 100% опыт
    15000% увеличение редкости выпадающих предметов
    monster base type attack cast speed +% and damage -% final [33]
    40% шанс блокировать урон от атак
    Вы получаете 20% урона от заблокированных ударов
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Thena Moga, the Crimson Storm
    SpectreN
    Tagsfire_affinity, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_movement, medium_small_height, melee, not_int, physical_affinity, puncturing_weapon, red_blood, standalone_map_boss
    Здоровье
    246%
    Броня
    +20%
    Уклонение
    +80%
    Ailment Threshold
    246%
    Сопротивление
    40 40 40 25
    Damage
    154%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    100%
    Type
    ExileRanger2MapBoss
    Metadata
    ExileRanger2KitavaStandalone
    Уровень
    68
    Здоровье
    342,792
    Броня
    34,548
    Уклонение
    8,530
    Энергетический щит
    0
    Damage
    655
    Урон от чар
    978
    Точность
    290
    Attack Time
    0.83415
    Опыт
    112,805
    Ailment Threshold
    215,959
    Chill
    683
    Shock
    683
    Brittle
    3,863
    Scorch
    683
    Sap
    1,887
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Атака
    Base Damage: 1041–1561
    Шанс критического удара: 5%
    Attack Time: 1.245 сек.
    Герой наносит обычный удар.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ExileStaticStrikeKitava
    Attack, MeleeSingleTarget, Multistrikeable, Melee, Area, Duration, Lightning
    Статичный разряд
    Base Damage: 1041–1561
    Шанс критического удара: 5%
    Attack Time: 1.245 сек.
    Герой атакует врагов оружием ближнего боя, накапливая при этом статический заряд. По истечении времени действия, этот заряд наносит вокруг героя урон, от которого нельзя увернуться или уклониться.
    Базовая длительность - 1 секунд(-ы)
    ExileShieldChargeKitava
    Attack, RequiresShield, Melee, Area, Movement, Travel
    Удар щитом
    Base Damage: 1041–1561
    Шанс критического удара: 5%
    Attack Time: 1.245 сек.
    Герой устремляется на врага или в указанное место, отталкивая врагов на своем пути и несколько раз нанося урон в небольшой области перед собой. По достижении цели, урон наносится в большей области. Чем дальше пробежит герой, тем больше урона нанесет и тем выше будет шанс оглушения врагов.
    20% повышение скорости атаки
    50% повышение порога оглушения врагов при максимальной дистанции рывка
    На 65% больше урона от ударов при максимальной дистанции рывка
    50% повышение скорости передвижения
    Добавляет 15% от вашего физического урона в виде урона от огня
    ignores proximity shield [1]
    shield charge extra distance [10]

    Object Type

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Exiles/ExileMapBoss"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileRanger2KitavaStandalone"] = {
        name = "Thena Moga, the Crimson Storm",
        life = 2.46,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Thrusting One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "ExileShieldChargeKitava",
            "Melee",
            "ExileStaticStrikeKitava",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileShieldChargeKitava"] = {
        name = "Shield Charge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RequiresShield] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "attack_speed_+%",
            "physical_damage_%_to_add_as_fire",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
        },
        levels = {
            [1] = {50, 50, 65, 20, 15, 10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ExileStaticStrikeKitava"] = {
        name = "Static Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your enemies with a melee weapon, building up static energy on you. This energy damages enemies around you when it expires, dealing damage that cannot be evaded or dodged. ",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Lightning] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {1000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Монстры дают повышенный на 100% опыт
    15000% увеличение редкости выпадающих предметов
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    40% шанс блокировать урон от атак
    Вы получаете 20% урона от заблокированных ударов
    IdMonsterAttackBlock40Bypass20
    FamilyMonsterBlockAndBypass
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base block % Min: 40 Max: 40 Global
  • base block % damage taken Min: 20 Max: 20 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Фина Мога, Багровая гроза
    Гуманоид
    Монстры дают повышенный на 100% опыт
    15000% увеличение редкости выпадающих предметов
    monster base type attack cast speed +% and damage -% final [33]
    40% шанс блокировать урон от атак
    Вы получаете 20% урона от заблокированных ударов
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Thena Moga, the Crimson Storm
    SpectreN
    Tagselder_map_boss, has_one_handed_melee, has_thrusting_one_hand_sword, human, humanoid, light_armour, medium_movement, medium_small_height, non_attacking, not_int, puncturing_weapon, red_blood
    Здоровье
    246%
    Броня
    +20%
    Уклонение
    +80%
    Ailment Threshold
    246%
    Сопротивление
    40 40 40 25
    Damage
    154%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Опыт
    200%
    Model Size
    100%
    Type
    ExileRanger2MapBoss
    Metadata
    ExileRanger2KitavaElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Exiles/ExileRanger2KitavaElder"] = {
        name = "Thena Moga, the Crimson Storm",
        life = 2.46,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.54,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Thrusting One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
        },
        modList = {
        },
    }
    
    Монстры дают повышенный на 100% опыт
    15000% увеличение редкости выпадающих предметов
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • monster base type attack cast speed +% and damage -% final [33]
    IdMonsterSpeedAndDamageFixupComplete
    FamilyMonsterSpeedAndDamageFixup
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 33 Max: 33 Global
  • Craft Tagscaster_damage damage attack caster speed
    40% шанс блокировать урон от атак
    Вы получаете 20% урона от заблокированных ударов
    IdMonsterAttackBlock40Bypass20
    FamilyMonsterBlockAndBypass
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • monster base block % Min: 40 Max: 40 Global
  • base block % damage taken Min: 20 Max: 20 Global
  • Craft Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsмонстр (3)
    GenerationTypeУникальный (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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