SpectreY
AreaКарта святилища, Карта цитадели, Карта крепости, Карта гнезда отродий, Карта зиккурата
Tagsflesh_armour, has_bow, humanoid, physical_affinity, red_blood, slashing_weapon, slow_movement
Packs
  • Карта зиккурата, Карта крепости, Карта цитадели, Карта гнезда отродий, Карта святилища: Племенная царица, Избранный приверженец
  • Здоровье
    405%
    Ailment Threshold
    405%
    Сопротивление
    85 0 0 0
    Damage
    99%
    Точность
    100%
    Шанс критического удара
    +5%
    Множитель критического удара
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Опыт
    300%
    Model Size
    100%
    Type
    KaruiElder1AtlasUber
    Metadata
    KaruiElder1StandaloneAtlasUber
    Уровень
    84
    Здоровье
    142,945
    Броня
    99,834
    Уклонение
    8,120
    Энергетический щит
    0
    Damage
    944
    Урон от чар
    944
    Точность
    538
    Attack Time
    1.5
    Опыт
    39,750
    Ailment Threshold
    142,945
    Chill
    452
    Shock
    452
    Brittle
    2,557
    Scorch
    452
    Sap
    1,249
    KaruiElderDropArrow
    Attack, Area, Duration
    Base Damage: 755–1132
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Перезарядка: 1.5 сек.
    Наносит 5384.5 базового урона от огня в секунду
    Базовая длительность - 2.5 секунд(-ы)
    active skill area of effect radius +% final [-35]
    base is projectile [1]
    ground fire art variation [2]
    is area damage [1]
    KaruiElderDropArrowBlink
    Attack, Area, Duration
    Base Damage: 755–1132
    Шанс критического удара: 5%
    Attack Time: 1.5 сек.
    Перезарядка: 5 сек.
    Наносит 5384.5 базового урона от огня в секунду
    Базовая длительность - 2.5 секунд(-ы)
    100% повышение скорости стрел
    active skill area of effect radius +% final [-35]
    base is projectile [1]
    ground fire art variation [2]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KaomWarrior/KaruiElder1StandaloneAtlasUber"] = {
        name = "Tribal Queen",
        life = 4.05,
        fireResist = 85,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.99,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "KaruiElderDropArrow",
            "KaruiElderDropArrowBlink",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaruiElderDropArrow"] = {
        name = "KaruiElderDropArrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {2.5, 2500, 2, -35, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaruiElderDropArrowBlink"] = {
        name = "KaruiElderDropArrowBlink",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "base_arrow_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {2.5, 2500, 2, 100, -35, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
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