Reine tribale
Humanoïde
Tribal Queen
Spectre | Y |
---|---|
Area | Sanctuaire, Carte, Citadelle, Carte, Forteresse, Carte, Abomination, Carte, Ziggourat, Carte |
Tags | flesh_armour, has_bow, humanoid, physical_affinity, red_blood, slashing_weapon, slow_movement |
Packs |
Vie
405%
Ailment Threshold
405%
Résistance
85 0 0 0
Damage
99%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 40
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
300%
Model Size
100%
Type
KaruiElder1AtlasUber
Metadata
KaruiElder1StandaloneAtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
84
Vie
142,945
Armure
99,834
Évasion
8,120
Bouclier d'énergie
0
Damage
944
Dégâts des sorts
944
Précision
538
Attack Time
1.5
Expérience
39,750
Ailment Threshold
142,945
Chill
452
Shock
452
Brittle
2,557
Scorch
452
Sap
1,249
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KaruiElderDropArrow
Attack, Area, Duration
Base Damage: 755–1132
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 1.5 sec.
Inflige 5384.5 Dégâts de feu de base par seconde
La Durée de base est de 2.5 secondes
active skill area of effect radius +% final [-35]
base is projectile [1]
ground fire art variation [2]
is area damage [1]
La Durée de base est de 2.5 secondes
active skill area of effect radius +% final [-35]
base is projectile [1]
ground fire art variation [2]
is area damage [1]
KaruiElderDropArrowBlink
Attack, Area, Duration
Base Damage: 755–1132
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 5 sec.
Inflige 5384.5 Dégâts de feu de base par seconde
La Durée de base est de 2.5 secondes
100% d'Augmentation de la Vitesse des flèches
active skill area of effect radius +% final [-35]
base is projectile [1]
ground fire art variation [2]
is area damage [1]
La Durée de base est de 2.5 secondes
100% d'Augmentation de la Vitesse des flèches
active skill area of effect radius +% final [-35]
base is projectile [1]
ground fire art variation [2]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" extends "Metadata/Monsters/StandaloneMonster" Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KaomWarrior/KaruiElder1StandaloneAtlasUber"] = { name = "Tribal Queen", life = 4.05, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.99, damageSpread = 0.2, attackTime = 1.5, attackRange = 40, accuracy = 1, skillList = { "KaruiElderDropArrow", "KaruiElderDropArrowBlink", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KaruiElderDropArrow"] = { name = "KaruiElderDropArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_fire_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", }, levels = { [1] = {2.5, 2500, 2, -35, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaruiElderDropArrowBlink"] = { name = "KaruiElderDropArrowBlink", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_fire_art_variation", "base_arrow_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", }, levels = { [1] = {2.5, 2500, 2, 100, -35, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }