Stammeskönigin
Humanoid
Tribal Queen
Spectre | Y |
---|---|
Area | 'Heiligtum'-Karte, 'Zitadelle'-Karte, 'Festung'-Karte, 'Abscheulichkeit'-Karte, 'Zikkurat'-Karte |
Tags | flesh_armour, has_bow, humanoid, physical_affinity, red_blood, slashing_weapon, slow_movement |
Packs |
Leben
405%
Ailment Threshold
405%
Widerstand
85 0 0 0
Damage
99%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
100%
Type
KaruiElder1AtlasUber
Metadata
KaruiElder1StandaloneAtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
84
Leben
142,945
Rüstung
99,834
Ausweichen
8,120
Energieschild
0
Damage
944
Zauberschaden
944
Genauigkeit
538
Attack Time
1.5
Erfahrung
39,750
Ailment Threshold
142,945
Chill
452
Shock
452
Brittle
2,557
Scorch
452
Sap
1,249
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KaruiElderDropArrow
Attack, Area, Duration
Base Damage: 755–1132
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 1.5 Sek.
Verursacht 5384.5 Basis-Feuerschaden pro Sekunde
Basisdauer beträgt 2.5 Sekunden
active skill area of effect radius +% final [-35]
base is projectile [1]
ground fire art variation [2]
is area damage [1]
Basisdauer beträgt 2.5 Sekunden
active skill area of effect radius +% final [-35]
base is projectile [1]
ground fire art variation [2]
is area damage [1]
KaruiElderDropArrowBlink
Attack, Area, Duration
Base Damage: 755–1132
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 5 Sek.
Verursacht 5384.5 Basis-Feuerschaden pro Sekunde
Basisdauer beträgt 2.5 Sekunden
100% erhöhte Pfeilgeschwindigkeit
active skill area of effect radius +% final [-35]
base is projectile [1]
ground fire art variation [2]
is area damage [1]
Basisdauer beträgt 2.5 Sekunden
100% erhöhte Pfeilgeschwindigkeit
active skill area of effect radius +% final [-35]
base is projectile [1]
ground fire art variation [2]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" extends "Metadata/Monsters/StandaloneMonster" Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KaomWarrior/KaruiElder1StandaloneAtlasUber"] = { name = "Tribal Queen", life = 4.05, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.99, damageSpread = 0.2, attackTime = 1.5, attackRange = 40, accuracy = 1, skillList = { "KaruiElderDropArrow", "KaruiElderDropArrowBlink", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KaruiElderDropArrow"] = { name = "KaruiElderDropArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_fire_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", }, levels = { [1] = {2.5, 2500, 2, -35, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaruiElderDropArrowBlink"] = { name = "KaruiElderDropArrowBlink", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_fire_art_variation", "base_arrow_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", }, levels = { [1] = {2.5, 2500, 2, 100, -35, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }