SpectreY
Area'Heiligtum'-Karte, 'Zitadelle'-Karte, 'Festung'-Karte, 'Abscheulichkeit'-Karte, 'Zikkurat'-Karte
Tagsflesh_armour, has_bow, humanoid, physical_affinity, red_blood, slashing_weapon, slow_movement
Packs
  • 'Zikkurat'-Karte, 'Festung'-Karte, 'Zitadelle'-Karte, 'Abscheulichkeit'-Karte, 'Heiligtum'-Karte: Stammeskönigin, Loyaler Auserwählter
  • Leben
    405%
    Ailment Threshold
    405%
    Widerstand
    85 0 0 0
    Damage
    99%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    300%
    Model Size
    100%
    Type
    KaruiElder1AtlasUber
    Metadata
    KaruiElder1StandaloneAtlasUber
    Stufe
    84
    Leben
    142,945
    Rüstung
    99,834
    Ausweichwert
    8,120
    Damage
    944
    Zauberschaden
    944
    Genauigkeit
    1,076
    Attack Time
    1.5
    Erfahrung
    39,750
    Minion Life
    27,016
    Minion Damage
    800
    Ailment Threshold
    142,945
    Chill
    452
    Shock
    452
    Brittle
    2,557
    Scorch
    452
    Sap
    1,249
    KaruiElderDropArrow
    Attack, Area, Duration
    Base Damage: 755–1132
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Abklingzeit: 1.5 Sek.
    Verursacht 5384.5 Basis-Feuerschaden pro Sekunde
    Basisdauer beträgt 2.5 Sekunden
    active skill area of effect radius +% final [-35]
    base is projectile [1]
    ground fire art variation [2]
    is area damage [1]
    KaruiElderDropArrowBlink
    Attack, Area, Duration
    Base Damage: 755–1132
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Abklingzeit: 5 Sek.
    Verursacht 5384.5 Basis-Feuerschaden pro Sekunde
    Basisdauer beträgt 2.5 Sekunden
    100% erhöhte Pfeilgeschwindigkeit
    active skill area of effect radius +% final [-35]
    base is projectile [1]
    ground fire art variation [2]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KaomWarrior/KaruiElder1StandaloneAtlasUber"] = {
        name = "Tribal Queen",
        life = 4.05,
        fireResist = 85,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.99,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "KaruiElderDropArrow",
            "KaruiElderDropArrowBlink",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaruiElderDropArrow"] = {
        name = "KaruiElderDropArrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {2.5, 2500, 2, -35, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaruiElderDropArrowBlink"] = {
        name = "KaruiElderDropArrowBlink",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "base_arrow_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {2.5, 2500, 2, 100, -35, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
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