Tribal Queen
มนุษย์
SpectreY
AreaSanctuary Map, Citadel Map, Fortress Map, Abomination Map, Ziggurat Map
Tagsflesh_armour, has_bow, humanoid, physical_affinity, red_blood, slashing_weapon, slow_movement
Packs
  • Ziggurat Map, Fortress Map, Citadel Map, Abomination Map, Sanctuary Map: Tribal Queen, Chosen Loyal
  • พลังชีวิต
    405%
    Ailment Threshold
    405%
    ค่าต้านทาน
    85 0 0 0
    Damage
    99%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    300%
    Model Size
    100%
    Type
    KaruiElder1AtlasUber
    Metadata
    KaruiElder1StandaloneAtlasUber
    เลเวล
    84
    พลังชีวิต
    142,945
    ค่าเกราะ
    99,834
    อัตราการหลบหลีก
    8,120
    Damage
    944
    ความเสียหายเวท
    944
    ความแม่นยำ
    1,076
    Attack Time
    1.5
    ค่าประสบการณ์
    39,750
    Minion Life
    27,016
    Minion Damage
    800
    Ailment Threshold
    142,945
    Chill
    452
    Shock
    452
    Brittle
    2,557
    Scorch
    452
    Sap
    1,249
    KaruiElderDropArrow
    Attack, Area, Duration
    Base Damage: 755–1132
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 1.5 วินาที
    สร้างความเสียหาย ไฟ พื้นฐาน 5384.5 ต่อวินาที
    ระยะเวลาพื้นฐาน 2.5 วินาที
    active skill area of effect radius +% final [-35]
    base is projectile [1]
    ground fire art variation [2]
    is area damage [1]
    KaruiElderDropArrowBlink
    Attack, Area, Duration
    Base Damage: 755–1132
    โอกาสคริติคอล: 5%
    Attack Time: 1.5 วินาที
    คูลดาวน์: 5 วินาที
    สร้างความเสียหาย ไฟ พื้นฐาน 5384.5 ต่อวินาที
    ระยะเวลาพื้นฐาน 2.5 วินาที
    เพิ่มความเร็วศร 100%
    active skill area of effect radius +% final [-35]
    base is projectile [1]
    ground fire art variation [2]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KaomWarrior/KaruiElder1StandaloneAtlasUber"] = {
        name = "Tribal Queen",
        life = 4.05,
        fireResist = 85,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.99,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "KaruiElderDropArrow",
            "KaruiElderDropArrowBlink",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaruiElderDropArrow"] = {
        name = "KaruiElderDropArrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {2.5, 2500, 2, -35, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaruiElderDropArrowBlink"] = {
        name = "KaruiElderDropArrowBlink",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "base_arrow_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {2.5, 2500, 2, 100, -35, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
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