Reina tribal
Humanoide
Tribal Queen
Spectre | Y |
---|---|
Area | Mapa de Santuario, Mapa de Ciudadela, Mapa de Fortaleza, Mapa de Abominación, Mapa de Zigurat |
Tags | flesh_armour, has_bow, humanoid, physical_affinity, red_blood, slashing_weapon, slow_movement |
Packs |
Vida
405%
Ailment Threshold
405%
Resistencia
85 0 0 0
Damage
99%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 40
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
300%
Model Size
100%
Type
KaruiElder1AtlasUber
Metadata
KaruiElder1StandaloneAtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
84
Vida
142,945
Armadura
99,834
Evasión
8,120
Escudo de energía
0
Damage
944
Daño de hechizos
944
Precisión
538
Attack Time
1.5
Experiencia
39,750
Ailment Threshold
142,945
Chill
452
Shock
452
Brittle
2,557
Scorch
452
Sap
1,249
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KaruiElderDropArrow
Attack, Area, Duration
Base Damage: 755–1132
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 1.5 seg
Inflige 5384.5 de daño de fuego base por segundo
La duración base es de 2.5 segundos
active skill area of effect radius +% final [-35]
base is projectile [1]
ground fire art variation [2]
is area damage [1]
La duración base es de 2.5 segundos
active skill area of effect radius +% final [-35]
base is projectile [1]
ground fire art variation [2]
is area damage [1]
KaruiElderDropArrowBlink
Attack, Area, Duration
Base Damage: 755–1132
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 5 seg
Inflige 5384.5 de daño de fuego base por segundo
La duración base es de 2.5 segundos
Velocidad de Flechas aumentada un 100%
active skill area of effect radius +% final [-35]
base is projectile [1]
ground fire art variation [2]
is area damage [1]
La duración base es de 2.5 segundos
Velocidad de Flechas aumentada un 100%
active skill area of effect radius +% final [-35]
base is projectile [1]
ground fire art variation [2]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" extends "Metadata/Monsters/StandaloneMonster" Actor { main_hand_unarmed_type = "Bow" basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/KaomWarrior/KaomWarrior" extends "Metadata/Monsters/StandaloneMonster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/KaomWarrior/KaruiElder1StandaloneAtlasUber"] = { name = "Tribal Queen", life = 4.05, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 0.99, damageSpread = 0.2, attackTime = 1.5, attackRange = 40, accuracy = 1, skillList = { "KaruiElderDropArrow", "KaruiElderDropArrowBlink", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KaruiElderDropArrow"] = { name = "KaruiElderDropArrow", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_fire_art_variation", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", }, levels = { [1] = {2.5, 2500, 2, -35, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaruiElderDropArrowBlink"] = { name = "KaruiElderDropArrowBlink", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { attack = true, area = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "ground_fire_art_variation", "base_arrow_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", }, levels = { [1] = {2.5, 2500, 2, 100, -35, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, }