SpectreY
AreaSanctuary Map, Citadel Map, Fortress Map, Abomination Map, Ziggurat Map
Tagsflesh_armour, has_bow, humanoid, physical_affinity, red_blood, slashing_weapon, slow_movement
Packs
  • Ziggurat Map, Fortress Map, Citadel Map, Abomination Map, Sanctuary Map: Tribal Queen, Chosen Loyal
  • Life
    405%
    Ailment Threshold
    405%
    Resistance
    85 0 0 0
    Damage
    99%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    300%
    Model Size
    100%
    Type
    KaruiElder1AtlasUber
    Metadata
    KaruiElder1StandaloneAtlasUber
    Level
    84
    Life
    142,945
    Armour
    99,834
    Evasion
    8,120
    Energy Shield
    0
    Damage
    944
    Spell Damage
    944
    Accuracy
    0
    Attack Time
    1.5
    Experience
    39,750
    Ailment Threshold
    142,945
    Chill
    452
    Shock
    452
    Brittle
    2,557
    Scorch
    452
    Sap
    1,249
    KaruiElderDropArrow
    Attack, Area, Duration
    Base Damage: 755–1132
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 1.5 sec
    Deals 5384.5 Base Fire Damage per second
    Base duration is 2.5 seconds
    active skill area of effect radius +% final [-35]
    base is projectile [1]
    ground fire art variation [2]
    is area damage [1]
    KaruiElderDropArrowBlink
    Attack, Area, Duration
    Base Damage: 755–1132
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 5 sec
    Deals 5384.5 Base Fire Damage per second
    Base duration is 2.5 seconds
    100% increased Arrow Speed
    active skill area of effect radius +% final [-35]
    base is projectile [1]
    ground fire art variation [2]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KaomWarrior/KaruiElder1StandaloneAtlasUber"] = {
        name = "Tribal Queen",
        life = 4.05,
        fireResist = 85,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.99,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "KaruiElderDropArrow",
            "KaruiElderDropArrowBlink",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaruiElderDropArrow"] = {
        name = "KaruiElderDropArrow",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {2.5, 2500, 2, -35, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaruiElderDropArrowBlink"] = {
        name = "KaruiElderDropArrowBlink",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "base_arrow_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {2.5, 2500, 2, 100, -35, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
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