부족 여왕
SpectreY
Area성역 지도, 성채 지도, 요새 지도, 흉물 지도, 지구라트 지도
Tagsflesh_armour, has_bow, humanoid, physical_affinity, red_blood, slashing_weapon, slow_movement
Packs
  • 지구라트 지도, 요새 지도, 성채 지도, 흉물 지도, 성역 지도: 부족 여왕, 선택받은 충신
  • 생명력
    405%
    Ailment Threshold
    405%
    저항
    85 0 0 0
    Damage
    99%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    300%
    Model Size
    100%
    Type
    KaruiElder1AtlasUber
    Metadata
    KaruiElder1StandaloneAtlasUber
    레벨
    84
    생명력
    142,945
    방어도
    99,834
    회피
    8,120
    에너지 보호막
    0
    Damage
    944
    주문 피해
    944
    정확도
    538
    Attack Time
    1.5
    경험치
    39,750
    Ailment Threshold
    142,945
    Chill
    452
    Shock
    452
    Brittle
    2,557
    Scorch
    452
    Sap
    1,249
    KaruiElderDropArrow
    Attack, Area, Duration
    Base Damage: 755–1132
    치명타 확률: 5%
    Attack Time: 1.5 초
    재사용 대기시간: 1.5 초
    1초마다 5384.5의 기본 화염 피해를 줌
    기본 지속시간 2.5
    active skill area of effect radius +% final [-35]
    base is projectile [1]
    ground fire art variation [2]
    is area damage [1]
    KaruiElderDropArrowBlink
    Attack, Area, Duration
    Base Damage: 755–1132
    치명타 확률: 5%
    Attack Time: 1.5 초
    재사용 대기시간: 5 초
    1초마다 5384.5의 기본 화염 피해를 줌
    기본 지속시간 2.5
    화살 속도 100% 증가
    active skill area of effect radius +% final [-35]
    base is projectile [1]
    ground fire art variation [2]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/KaomWarrior/KaomWarrior"
    extends "Metadata/Monsters/StandaloneMonster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/KaomWarrior/KaruiElder1StandaloneAtlasUber"] = {
        name = "Tribal Queen",
        life = 4.05,
        fireResist = 85,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.99,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "KaruiElderDropArrow",
            "KaruiElderDropArrowBlink",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaruiElderDropArrow"] = {
        name = "KaruiElderDropArrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {2.5, 2500, 2, -35, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["KaruiElderDropArrowBlink"] = {
        name = "KaruiElderDropArrowBlink",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            attack = true,
            area = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "ground_fire_art_variation",
            "base_arrow_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
            "is_area_damage",
        },
        levels = {
            [1] = {2.5, 2500, 2, 100, -35, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
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