[DNT] Iron Point v2
不死
undead description [1]
幽魂N
標籤bone_armour, bones, has_bow, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
生命
198%
閃避
+10%
異常狀態臨界值
198%
抗性
0 0 85 0
傷害
189%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
180%
Model Size
100%
類型
TestSkeletonsBow
Metadata
TestSkeletonBow
等級
68
生命
12,738
護甲
28,790
閃避
4,739
能量護盾
0
傷害
706
法術傷害
706
命中
0
攻擊間隔
1.5
經驗值
18,459
異常狀態臨界值
12,738
冰緩
40
感電
40
易碎
228
焦灼
40
殘喘
111
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 565–847
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SkeletonForsakenRainOfArrows
攻擊, 範圍攻擊, 技能可幻影射手, 範圍, 投射物速度, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
箭雨
基本傷害: 565–847
暴擊率: 5%
攻擊間隔: 1.5 秒
對空射出無數箭矢,並在一段時間後如雨般灑落在目標區域。
造成 130% 更多傷害
增加 20% 物理傷害
增加 40% 命中率
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]

Object Type

version 2
extends "Metadata/Monsters/Skeletons/SkeletonRanged"

Object Type Codes

version 2
extends "Metadata/Monsters/Skeletons/SkeletonRanged"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/TestSkeleton/TestSkeletonBow"] = {
    name = "[DNT] Iron Point v2",
    life = 1.98,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 85,
    chaosResist = 0,
    damage = 1.89,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeAtAnimationSpeed",
        "SkeletonForsakenRainOfArrows",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonForsakenRainOfArrows"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a large number of arrows into the air, to land at the target after a short delay.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "physical_damage_+%",
        "accuracy_rating_+%",
        "base_is_projectile",
        "is_area_damage",
    },
    levels = {
        [1] = {100, 23, 20, 40, levelRequirement = 7, statInterpolation = {1, 1},  cost = { }, },
        [2] = {110, 31, 20, 40, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
        [3] = {120, 39, 20, 40, levelRequirement = 42, statInterpolation = {1, 1},  cost = { }, },
        [4] = {130, 47, 20, 40, levelRequirement = 56, statInterpolation = {1, 1},  cost = { }, },
        [5] = {130, -30, 47, 20, 40, levelRequirement = 68, statInterpolation = {1, 1, 1},  cost = { }, },
    },
}
undead description [1]
IdMonsterNecromancerRaisable
FamilyMonsterNecromancerRaisable
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    Edit

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