巴倫的肅清教騎
Baranite Purge Knight
幽魂Y
幽魂 取代Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderFallenAngelWarriorSpectre
標籤cleaving_weapon, crusader_monster, fast_movement, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, human, humanoid, influence_monster, lightning_affinity, medium_height, melee, not_dex, plate_armour, red_blood
Packs
  • 巴倫的肅清教騎, 巴倫的判官, 巴倫的牧師
  • 480%生命
    80%生命轉為護盾
    +80%護甲
    480%異常狀態臨界值
    0 0 75 0抗性
    150%傷害
    100%命中
    +5%暴擊率
    +130%暴擊加成
    6 ~ 14攻擊距離
    1.17 秒攻擊間隔
    ±20%傷害分佈
    150%經驗值
    100%Model Size
    CrusaderFallenAngelWarrior類型
    CrusaderFallenAngelWarriorMetadata
    169,416生命
    29,277護甲
    8,120閃避
    13,012能量護盾
    1,430傷害
    1,430法術傷害
    538命中
    1.17攻擊間隔
    19,875經驗值
    169,416異常狀態臨界值
    536冰緩
    536感電
    3,031易碎
    536焦灼
    1,480殘喘
    MeleeAtlasCrusaderMonsters
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1144–1716
    暴擊率: 5%
    攻擊傷害: 75%
    攻擊間隔: 1.17 秒
    用強大的攻擊擊倒敵人。
    75% 物理傷害轉換為閃電傷害
    造成 25% 更少攻擊傷害
    造成 200% 更多傷害
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]
    AtlasCrusaderFallenAngelCleave1
    可觸發, 攻擊
    基本傷害: 1144–1716
    暴擊率: 5%
    攻擊傷害: 110%
    攻擊間隔: 1.17 秒
    75% 物理傷害轉換為閃電傷害
    造成 10% 更多攻擊傷害
    造成 200% 更多傷害
    is area damage [1]
    AtlasCrusaderFallenAngelCleave2
    可觸發, 攻擊
    基本傷害: 1144–1716
    暴擊率: 5%
    攻擊傷害: 110%
    攻擊間隔: 1.17 秒
    75% 物理傷害轉換為閃電傷害
    造成 10% 更多攻擊傷害
    造成 200% 更多傷害
    is area damage [1]
    EmptyActionAttackCrusaderFallenAngel
    冷卻時間: 10 秒
    +1 米近戰打擊距離
    AtlasCrusaderFallenAngelWhirlingCharge
    冷卻時間: 8 秒
    50% 物理傷害轉換為閃電傷害
    造成 40% 更少攻擊傷害
    50% 更多攻擊速度
    active skill area of effect radius +% final [-15]
    combo attack first hit damage +% final [100]
    is area damage [1]
    137,095生命
    25,965護甲
    7,608閃避
    11,540能量護盾
    1,275傷害
    1,275法術傷害
    499命中
    1.17攻擊間隔
    19,509經驗值
    137,095異常狀態臨界值
    433冰緩
    433感電
    2,452易碎
    433焦灼
    1,198殘喘
    MeleeAtlasCrusaderMonsters
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1020–1531
    暴擊率: 5%
    攻擊傷害: 75%
    攻擊間隔: 1.17 秒
    用強大的攻擊擊倒敵人。
    75% 物理傷害轉換為閃電傷害
    造成 25% 更少攻擊傷害
    造成 1% 更多傷害
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]
    AtlasCrusaderFallenAngelCleave1
    可觸發, 攻擊
    基本傷害: 1020–1531
    暴擊率: 5%
    攻擊傷害: 110%
    攻擊間隔: 1.17 秒
    75% 物理傷害轉換為閃電傷害
    造成 10% 更多攻擊傷害
    造成 1% 更多傷害
    is area damage [1]
    AtlasCrusaderFallenAngelCleave2
    可觸發, 攻擊
    基本傷害: 1020–1531
    暴擊率: 5%
    攻擊傷害: 110%
    攻擊間隔: 1.17 秒
    75% 物理傷害轉換為閃電傷害
    造成 10% 更多攻擊傷害
    造成 1% 更多傷害
    is area damage [1]
    EmptyActionAttackCrusaderFallenAngel
    冷卻時間: 10 秒
    +1 米近戰打擊距離
    AtlasCrusaderFallenAngelWhirlingCharge
    冷卻時間: 8 秒
    50% 物理傷害轉換為閃電傷害
    造成 40% 更少攻擊傷害
    50% 更多攻擊速度
    active skill area of effect radius +% final [-15]
    combo attack first hit damage +% final [100]
    is area damage [1]
    87,543生命
    20,390護甲
    6,667閃避
    9,062能量護盾
    1,013傷害
    1,013法術傷害
    428命中
    1.17攻擊間隔
    18,566經驗值
    87,543異常狀態臨界值
    277冰緩
    277感電
    1,566易碎
    277焦灼
    765殘喘
    MeleeAtlasCrusaderMonsters
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 810–1215
    暴擊率: 5%
    攻擊傷害: 75%
    攻擊間隔: 1.17 秒
    用強大的攻擊擊倒敵人。
    75% 物理傷害轉換為閃電傷害
    造成 25% 更少攻擊傷害
    造成 1% 更多傷害
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]
    AtlasCrusaderFallenAngelCleave1
    可觸發, 攻擊
    基本傷害: 810–1215
    暴擊率: 5%
    攻擊傷害: 110%
    攻擊間隔: 1.17 秒
    75% 物理傷害轉換為閃電傷害
    造成 10% 更多攻擊傷害
    造成 1% 更多傷害
    is area damage [1]
    AtlasCrusaderFallenAngelCleave2
    可觸發, 攻擊
    基本傷害: 810–1215
    暴擊率: 5%
    攻擊傷害: 110%
    攻擊間隔: 1.17 秒
    75% 物理傷害轉換為閃電傷害
    造成 10% 更多攻擊傷害
    造成 1% 更多傷害
    is area damage [1]
    EmptyActionAttackCrusaderFallenAngel
    冷卻時間: 10 秒
    +1 米近戰打擊距離
    AtlasCrusaderFallenAngelWhirlingCharge
    冷卻時間: 8 秒
    50% 物理傷害轉換為閃電傷害
    造成 40% 更少攻擊傷害
    50% 更多攻擊速度
    active skill area of effect radius +% final [-15]
    combo attack first hit damage +% final [100]
    is area damage [1]
    52,092生命
    15,026護甲
    5,633閃避
    6,678能量護盾
    755傷害
    755法術傷害
    352命中
    1.17攻擊間隔
    17,082經驗值
    52,092異常狀態臨界值
    165冰緩
    165感電
    932易碎
    165焦灼
    455殘喘
    MeleeAtlasCrusaderMonsters
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 604–906
    暴擊率: 5%
    攻擊傷害: 75%
    攻擊間隔: 1.17 秒
    用強大的攻擊擊倒敵人。
    75% 物理傷害轉換為閃電傷害
    造成 25% 更少攻擊傷害
    造成 1% 更多傷害
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]
    AtlasCrusaderFallenAngelCleave1
    可觸發, 攻擊
    基本傷害: 604–906
    暴擊率: 5%
    攻擊傷害: 110%
    攻擊間隔: 1.17 秒
    75% 物理傷害轉換為閃電傷害
    造成 10% 更多攻擊傷害
    造成 1% 更多傷害
    is area damage [1]
    AtlasCrusaderFallenAngelCleave2
    可觸發, 攻擊
    基本傷害: 604–906
    暴擊率: 5%
    攻擊傷害: 110%
    攻擊間隔: 1.17 秒
    75% 物理傷害轉換為閃電傷害
    造成 10% 更多攻擊傷害
    造成 1% 更多傷害
    is area damage [1]
    EmptyActionAttackCrusaderFallenAngel
    冷卻時間: 10 秒
    +1 米近戰打擊距離
    AtlasCrusaderFallenAngelWhirlingCharge
    冷卻時間: 8 秒
    50% 物理傷害轉換為閃電傷害
    造成 40% 更少攻擊傷害
    50% 更多攻擊速度
    active skill area of effect radius +% final [-15]
    combo attack first hit damage +% final [100]
    is area damage [1]
    30,880生命
    11,029護甲
    4,739閃避
    4,902能量護盾
    560傷害
    560法術傷害
    290命中
    1.17攻擊間隔
    15,383經驗值
    30,880異常狀態臨界值
    98冰緩
    98感電
    552易碎
    98焦灼
    270殘喘
    MeleeAtlasCrusaderMonsters
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊傷害: 75%
    攻擊間隔: 1.17 秒
    用強大的攻擊擊倒敵人。
    75% 物理傷害轉換為閃電傷害
    造成 25% 更少攻擊傷害
    造成 1% 更多傷害
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]
    AtlasCrusaderFallenAngelCleave1
    可觸發, 攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊傷害: 110%
    攻擊間隔: 1.17 秒
    75% 物理傷害轉換為閃電傷害
    造成 10% 更多攻擊傷害
    造成 1% 更多傷害
    is area damage [1]
    AtlasCrusaderFallenAngelCleave2
    可觸發, 攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊傷害: 110%
    攻擊間隔: 1.17 秒
    75% 物理傷害轉換為閃電傷害
    造成 10% 更多攻擊傷害
    造成 1% 更多傷害
    is area damage [1]
    EmptyActionAttackCrusaderFallenAngel
    冷卻時間: 10 秒
    +1 米近戰打擊距離
    AtlasCrusaderFallenAngelWhirlingCharge
    冷卻時間: 8 秒
    50% 物理傷害轉換為閃電傷害
    造成 40% 更少攻擊傷害
    50% 更多攻擊速度
    active skill area of effect radius +% final [-15]
    combo attack first hit damage +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderFallenAngelWarrior"] = {
        name = "Baranite Purge Knight",
        life = 4.8,
        energyShield = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MeleeAtlasCrusaderMonsters",
            "AtlasCrusaderFallenAngelWhirlingCharge",
            "AtlasCrusaderFallenAngelCleave1",
            "AtlasCrusaderFallenAngelCleave2",
            "EmptyActionAttackCrusaderFallenAngel",
            "WalkEmergeAtlasInfluenceMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtlasCrusaderMonsters"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 19, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 20, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 84, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasCrusaderFallenAngelWhirlingCharge"] = {
        name = "AtlasCrusaderFallenAngelWhirlingCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasCrusaderFallenAngelCleave1"] = {
        name = "AtlasCrusaderFallenAngelCleave1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 19, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 20, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 84, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasCrusaderFallenAngelCleave2"] = {
        name = "AtlasCrusaderFallenAngelCleave2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 19, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 20, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 84, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackCrusaderFallenAngel"] = {
        name = "EmptyActionAttackCrusaderFallenAngel",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAtlasInfluenceMonster"] = {
        name = "WalkEmergeAtlasInfluenceMonster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    
    巴倫的肅清教騎
    Baranite Purge Knight
    幽魂Y
    標籤cleaving_weapon, crusader_monster, fast_movement, has_dual_wield_melee, has_one_hand_axe, has_one_handed_melee, human, humanoid, influence_monster, lightning_affinity, melee, not_dex, plate_armour, red_blood
    360%生命
    80%生命轉為護盾
    +80%護甲
    360%異常狀態臨界值
    0 0 75 0抗性
    150%傷害
    100%命中
    +5%暴擊率
    +130%暴擊加成
    6 ~ 14攻擊距離
    1.17 秒攻擊間隔
    ±20%傷害分佈
    150%經驗值
    100%Model Size
    CrusaderFallenAngelWarriorSpectre類型
    CrusaderFallenAngelWarriorSpectreMetadata
    127,062生命
    29,277護甲
    8,120閃避
    13,012能量護盾
    1,430傷害
    1,430法術傷害
    538命中
    1.17攻擊間隔
    19,875經驗值
    127,062異常狀態臨界值
    402冰緩
    402感電
    2,273易碎
    402焦灼
    1,110殘喘
    MeleeAtlasCrusaderMonsters
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1144–1716
    暴擊率: 5%
    攻擊傷害: 75%
    攻擊間隔: 1.17 秒
    用強大的攻擊擊倒敵人。
    75% 物理傷害轉換為閃電傷害
    造成 25% 更少攻擊傷害
    造成 200% 更多傷害
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]
    AtlasCrusaderFallenAngelCleave1
    可觸發, 攻擊
    基本傷害: 1144–1716
    暴擊率: 5%
    攻擊傷害: 110%
    攻擊間隔: 1.17 秒
    75% 物理傷害轉換為閃電傷害
    造成 10% 更多攻擊傷害
    造成 200% 更多傷害
    is area damage [1]
    AtlasCrusaderFallenAngelCleave2
    可觸發, 攻擊
    基本傷害: 1144–1716
    暴擊率: 5%
    攻擊傷害: 110%
    攻擊間隔: 1.17 秒
    75% 物理傷害轉換為閃電傷害
    造成 10% 更多攻擊傷害
    造成 200% 更多傷害
    is area damage [1]
    EmptyActionAttackCrusaderFallenAngel
    冷卻時間: 10 秒
    +1 米近戰打擊距離
    AtlasCrusaderFallenAngelWhirlingCharge
    冷卻時間: 8 秒
    50% 物理傷害轉換為閃電傷害
    造成 40% 更少攻擊傷害
    50% 更多攻擊速度
    active skill area of effect radius +% final [-15]
    combo attack first hit damage +% final [100]
    is area damage [1]
    102,821生命
    25,965護甲
    7,608閃避
    11,540能量護盾
    1,275傷害
    1,275法術傷害
    499命中
    1.17攻擊間隔
    19,509經驗值
    102,821異常狀態臨界值
    325冰緩
    325感電
    1,839易碎
    325焦灼
    898殘喘
    MeleeAtlasCrusaderMonsters
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 1020–1531
    暴擊率: 5%
    攻擊傷害: 75%
    攻擊間隔: 1.17 秒
    用強大的攻擊擊倒敵人。
    75% 物理傷害轉換為閃電傷害
    造成 25% 更少攻擊傷害
    造成 1% 更多傷害
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]
    AtlasCrusaderFallenAngelCleave1
    可觸發, 攻擊
    基本傷害: 1020–1531
    暴擊率: 5%
    攻擊傷害: 110%
    攻擊間隔: 1.17 秒
    75% 物理傷害轉換為閃電傷害
    造成 10% 更多攻擊傷害
    造成 1% 更多傷害
    is area damage [1]
    AtlasCrusaderFallenAngelCleave2
    可觸發, 攻擊
    基本傷害: 1020–1531
    暴擊率: 5%
    攻擊傷害: 110%
    攻擊間隔: 1.17 秒
    75% 物理傷害轉換為閃電傷害
    造成 10% 更多攻擊傷害
    造成 1% 更多傷害
    is area damage [1]
    EmptyActionAttackCrusaderFallenAngel
    冷卻時間: 10 秒
    +1 米近戰打擊距離
    AtlasCrusaderFallenAngelWhirlingCharge
    冷卻時間: 8 秒
    50% 物理傷害轉換為閃電傷害
    造成 40% 更少攻擊傷害
    50% 更多攻擊速度
    active skill area of effect radius +% final [-15]
    combo attack first hit damage +% final [100]
    is area damage [1]
    65,657生命
    20,390護甲
    6,667閃避
    9,062能量護盾
    1,013傷害
    1,013法術傷害
    428命中
    1.17攻擊間隔
    18,566經驗值
    65,657異常狀態臨界值
    208冰緩
    208感電
    1,175易碎
    208焦灼
    574殘喘
    MeleeAtlasCrusaderMonsters
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 810–1215
    暴擊率: 5%
    攻擊傷害: 75%
    攻擊間隔: 1.17 秒
    用強大的攻擊擊倒敵人。
    75% 物理傷害轉換為閃電傷害
    造成 25% 更少攻擊傷害
    造成 1% 更多傷害
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]
    AtlasCrusaderFallenAngelCleave1
    可觸發, 攻擊
    基本傷害: 810–1215
    暴擊率: 5%
    攻擊傷害: 110%
    攻擊間隔: 1.17 秒
    75% 物理傷害轉換為閃電傷害
    造成 10% 更多攻擊傷害
    造成 1% 更多傷害
    is area damage [1]
    AtlasCrusaderFallenAngelCleave2
    可觸發, 攻擊
    基本傷害: 810–1215
    暴擊率: 5%
    攻擊傷害: 110%
    攻擊間隔: 1.17 秒
    75% 物理傷害轉換為閃電傷害
    造成 10% 更多攻擊傷害
    造成 1% 更多傷害
    is area damage [1]
    EmptyActionAttackCrusaderFallenAngel
    冷卻時間: 10 秒
    +1 米近戰打擊距離
    AtlasCrusaderFallenAngelWhirlingCharge
    冷卻時間: 8 秒
    50% 物理傷害轉換為閃電傷害
    造成 40% 更少攻擊傷害
    50% 更多攻擊速度
    active skill area of effect radius +% final [-15]
    combo attack first hit damage +% final [100]
    is area damage [1]
    39,069生命
    15,026護甲
    5,633閃避
    6,678能量護盾
    755傷害
    755法術傷害
    352命中
    1.17攻擊間隔
    17,082經驗值
    39,069異常狀態臨界值
    124冰緩
    124感電
    699易碎
    124焦灼
    341殘喘
    MeleeAtlasCrusaderMonsters
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 604–906
    暴擊率: 5%
    攻擊傷害: 75%
    攻擊間隔: 1.17 秒
    用強大的攻擊擊倒敵人。
    75% 物理傷害轉換為閃電傷害
    造成 25% 更少攻擊傷害
    造成 1% 更多傷害
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]
    AtlasCrusaderFallenAngelCleave1
    可觸發, 攻擊
    基本傷害: 604–906
    暴擊率: 5%
    攻擊傷害: 110%
    攻擊間隔: 1.17 秒
    75% 物理傷害轉換為閃電傷害
    造成 10% 更多攻擊傷害
    造成 1% 更多傷害
    is area damage [1]
    AtlasCrusaderFallenAngelCleave2
    可觸發, 攻擊
    基本傷害: 604–906
    暴擊率: 5%
    攻擊傷害: 110%
    攻擊間隔: 1.17 秒
    75% 物理傷害轉換為閃電傷害
    造成 10% 更多攻擊傷害
    造成 1% 更多傷害
    is area damage [1]
    EmptyActionAttackCrusaderFallenAngel
    冷卻時間: 10 秒
    +1 米近戰打擊距離
    AtlasCrusaderFallenAngelWhirlingCharge
    冷卻時間: 8 秒
    50% 物理傷害轉換為閃電傷害
    造成 40% 更少攻擊傷害
    50% 更多攻擊速度
    active skill area of effect radius +% final [-15]
    combo attack first hit damage +% final [100]
    is area damage [1]
    23,160生命
    11,029護甲
    4,739閃避
    4,902能量護盾
    560傷害
    560法術傷害
    290命中
    1.17攻擊間隔
    15,383經驗值
    23,160異常狀態臨界值
    73冰緩
    73感電
    414易碎
    73焦灼
    202殘喘
    MeleeAtlasCrusaderMonsters
    攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
    普通攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊傷害: 75%
    攻擊間隔: 1.17 秒
    用強大的攻擊擊倒敵人。
    75% 物理傷害轉換為閃電傷害
    造成 25% 更少攻擊傷害
    造成 1% 更多傷害
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    WalkEmergeAtlasInfluenceMonster
    walk emerge distance [225]
    AtlasCrusaderFallenAngelCleave1
    可觸發, 攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊傷害: 110%
    攻擊間隔: 1.17 秒
    75% 物理傷害轉換為閃電傷害
    造成 10% 更多攻擊傷害
    造成 1% 更多傷害
    is area damage [1]
    AtlasCrusaderFallenAngelCleave2
    可觸發, 攻擊
    基本傷害: 448–672
    暴擊率: 5%
    攻擊傷害: 110%
    攻擊間隔: 1.17 秒
    75% 物理傷害轉換為閃電傷害
    造成 10% 更多攻擊傷害
    造成 1% 更多傷害
    is area damage [1]
    EmptyActionAttackCrusaderFallenAngel
    冷卻時間: 10 秒
    +1 米近戰打擊距離
    AtlasCrusaderFallenAngelWhirlingCharge
    冷卻時間: 8 秒
    50% 物理傷害轉換為閃電傷害
    造成 40% 更少攻擊傷害
    50% 更多攻擊速度
    active skill area of effect radius +% final [-15]
    combo attack first hit damage +% final [100]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterSpectreBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderMonsterSpectreBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/CrusaderInfluenceMonsters/CrusaderFallenAngelWarriorSpectre"] = {
        name = "Baranite Purge Knight",
        life = 3.6,
        energyShield = 0.8,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 75,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Axe",
        weaponType2 = "One Hand Axe",
        skillList = {
            "MeleeAtlasCrusaderMonsters",
            "AtlasCrusaderFallenAngelWhirlingCharge",
            "AtlasCrusaderFallenAngelCleave1",
            "AtlasCrusaderFallenAngelCleave2",
            "EmptyActionAttackCrusaderFallenAngel",
            "WalkEmergeAtlasInfluenceMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtlasCrusaderMonsters"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 19, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 20, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 84, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasCrusaderFallenAngelWhirlingCharge"] = {
        name = "AtlasCrusaderFallenAngelWhirlingCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasCrusaderFallenAngelCleave1"] = {
        name = "AtlasCrusaderFallenAngelCleave1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 19, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 20, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 84, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasCrusaderFallenAngelCleave2"] = {
        name = "AtlasCrusaderFallenAngelCleave2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
            [2] = {levelRequirement = 19, statInterpolation = ,  cost = { }, },
            [3] = {levelRequirement = 20, statInterpolation = ,  cost = { }, },
            [4] = {levelRequirement = 84, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackCrusaderFallenAngel"] = {
        name = "EmptyActionAttackCrusaderFallenAngel",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeAtlasInfluenceMonster"] = {
        name = "WalkEmergeAtlasInfluenceMonster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    
    Edit

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