純淨者巴佛
人形
地區: 幽魂宅邸
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Barthol, the Pure
幽魂 | N |
---|---|
地區 | 幽魂宅邸 |
標籤 | 法術, fire_affinity, human, humanoid, is_unarmed, light_armour, medium_small_height, non_unique_map_boss, not_dex, not_str, ranged, red_blood, slashing_weapon, slow_movement, templar |
生命
340%
生命轉為護盾
50%
異常狀態臨界值
340%
抗性
40
40
40
25
傷害
400%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
102%
類型
AxisClericBossMap
Metadata
BlackguardClericPureBossMap
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
76
生命
1,945,758
護甲
53,896
閃避
6,235
能量護盾
0
傷害
2,737
法術傷害
4,085
命中
0
攻擊間隔
1.33665
經驗值
132,044
異常狀態臨界值
992,336
冰緩
3,138
感電
3,138
易碎
17,752
焦灼
3,138
殘喘
8,669
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
AxisClericBossIncinerate
法術, 投射物, 玩家投射物, 傷害, 圖騰技能, 火焰
燒毀
附加傷害效用: 30%
施放時間: 3.97 秒
冷卻時間: 7 秒
從手中散發出火焰之柱。當你站在同個地點施放的時間越久,火焰的範圍和傷害都會隨之增加。
投射物穿透全部目標
造成 245.4 至 327.1 火焰傷害
發射 10 個額外投射物
增加 90% 投射物速度
造成 100% 更多每階段擊中和段異常狀態傷害
base is projectile [1]
造成 245.4 至 327.1 火焰傷害
發射 10 個額外投射物
增加 90% 投射物速度
造成 100% 更多每階段擊中和段異常狀態傷害
base is projectile [1]
BlackguardClericBossHolyCannon
法術, 法術可重複, 可觸發
施放時間: 1.6 秒
冷卻時間: 10 秒
alternate minion [182]
minion dies when parent dies [1]
number of monsters to summon [3]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
minion dies when parent dies [1]
number of monsters to summon [3]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
BlackguardClericBossFireball
投射物, 玩家投射物, 法術, 傷害, 範圍, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 可觸發, 火焰, 可齊射, 範圍法術
火球
暴擊率: 6%
施放時間: 1.2 秒
釋放一顆火球朝著目標,爆炸後會傷害附近的敵人。
造成 1293 至 2006 火焰傷害
基礎範圍為 0.9 米
base is projectile [1]
spell maximum action distance +% [-50]
基礎範圍為 0.9 米
base is projectile [1]
spell maximum action distance +% [-50]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 set_additional_item_drop_slots_when_deleted_on_death = 1 set_monster_no_drops_when_not_deleted_on_death = 1 set_monster_has_second_form = 1 } Life { corpse_usable = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/Cleric/BlackguardClericPureBossMap"] = { name = "Barthol, the Pure", life = 3.4, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 4, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, skillList = { "BlackguardClericBossFireball", "AxisClericBossIncinerate", "BlackguardClericBossHolyCannon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlackguardClericBossFireball"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "spell_maximum_action_distance_+%", "active_skill_base_area_of_effect_radius", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, 9, critChance = 6, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.9400000572205, 3.0099999904633, -50, 9, critChance = 6, levelRequirement = 68, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AxisClericBossIncinerate"] = { name = "Incinerate", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches a torrent of fire from your hand. The longer you repeatedly cast the spell from the same location, the larger and more damaging the flames become.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Totemable] = true, [SkillType.Fire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.97, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "flamethrower_damage_+%_per_stage_final", "base_projectile_speed_+%", "number_of_additional_projectiles", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.89999997615814, 1.2000000476837, 100, 90, 10, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlackguardClericBossHolyCannon"] = { name = "BlackguardClericBossHolyCannon", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.6, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "alternate_minion", "number_of_monsters_to_summon", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "minion_dies_when_parent_dies", }, levels = { [1] = {182, 3, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
純淨者巴佛
人形
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 15000% 物品掉落稀有度
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Barthol, the Pure
幽魂 | N |
---|---|
標籤 | elder_map_boss, human, humanoid, is_unarmed, light_armour, medium_small_height, non_attacking, not_dex, not_str, red_blood, slashing_weapon, slow_movement, templar |
生命
340%
生命轉為護盾
50%
異常狀態臨界值
340%
抗性
40
40
40
25
傷害
400%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
200%
Model Size
102%
類型
AxisClericBossMap
Metadata
BlackguardClericPureBossMapElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/Cleric/BlackguardClericPureBossMapElder"] = { name = "Barthol, the Pure", life = 3.4, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 4, damageSpread = 0.2, attackTime = 1.995, attackRange = 40, accuracy = 1, skillList = { }, modList = { }, }
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.