凋落的遠古之弓
不死
undead description [1]
monster no map drops [1]
Blighted Ancient Archer
幽魂N
標籤blight_monster, bone_armour, bones, has_bow, medium_height, not_int, not_str, physical_affinity, puncturing_weapon, ranged, skeleton, undead, very_slow_movement
生命
480%
閃避
+10%
異常狀態臨界值
480%
抗性
20 20 20 0
傷害
90%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.32 秒
傷害分佈
±20%
經驗值
120%
Model Size
100%
類型
BlightSkeletonBow
Metadata
SkeletonBow
等級
68
生命
30,880
護甲
28,790
閃避
5,213
能量護盾
0
傷害
336
法術傷害
336
命中
290
攻擊間隔
1.32
經驗值
12,306
異常狀態臨界值
30,880
冰緩
98
感電
98
易碎
552
焦灼
98
殘喘
270
Melee
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 269–403
暴擊率: 5%
攻擊間隔: 1.32 秒
用強大的攻擊擊倒敵人。
skill can fire arrows [1]
skill can fire wand projectiles [1]
BlightSkeletonRainOfArrows
攻擊, 範圍攻擊, 技能可幻影射手, 範圍, 投射物速度, ProjectileNumber, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
箭雨
基本傷害: 269–403
暴擊率: 5%
攻擊間隔: 1.32 秒
對空射出無數箭矢,並在一段時間後接連落下,最先降落於目標區域並擴散至外圍地區。每支箭矢都會對附近造成傷害。一半的箭矢會直接攻擊於範圍內的目標。
發射 10 個額外箭矢
base is projectile [1]
cannot pierce [1]
is area damage [1]
skill can fire arrows [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBase"

Actor
{
	main_hand_unarmed_type = "Bow"
	basic_action = "Emerge"
	basic_action = "Revive"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBase"

Life
{
	on_death = "RemoveEffects();"
	on_spawned_dead = "RemoveEffects();"
}

Render
{
	//turn_duration = 0.35
}

Actor
{
	on_start_Revive = "ShowMinimapIcon();"
}

Life
{
	corpse_sink_delay_ms = 5000
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/SkeletonBow"] = {
    name = "Blighted Ancient Archer",
    life = 4.8,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.32,
    attackRange = 40,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "Melee",
        "BlightSkeletonRainOfArrows",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightSkeletonRainOfArrows"] = {
    name = "Rain of Arrows",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires multiple arrows into the air, to land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Area] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectileNumber] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Rain] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_arrows",
        "base_is_projectile",
        "is_area_damage",
        "skill_can_fire_arrows",
        "cannot_pierce",
    },
    levels = {
        [1] = {10, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
undead description [1]
IdMonsterNecromancerRaisable
FamilyMonsterNecromancerRaisable
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • undead description Min: 1 Max: 1 全域
  • Adds Tagsnecromancer_raisable
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • Edit

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