凋落的守護者
惡魔
stance movement speed +% final [112]
Blighted Devotee
幽魂 | N |
---|---|
標籤 | blight_monster, cleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_height, melee, physical_affinity, red_blood, very_slow_movement |
生命
350%
異常狀態臨界值
350%
抗性
20 20 20 0
傷害
105%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 9
攻擊間隔
0.945 秒
傷害分佈
±20%
經驗值
70%
Model Size
97%
類型
BlightDemonModularMinion
Metadata
BlightGenericDemonModularMinion
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
22,517
護甲
28,790
閃避
4,739
能量護盾
0
傷害
392
法術傷害
392
命中
290
攻擊間隔
0.945
經驗值
7,179
異常狀態臨界值
22,517
冰緩
71
感電
71
易碎
403
焦灼
71
殘喘
197
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeed
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 314–471
暴擊率: 5%
攻擊間隔: 0.945 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionDemonSacrificialHeal
法術
施放時間: 1 秒
25% 更少攻擊速度
Heal
法術, 持續時間
施放時間: 1 秒
+1 秒基礎持續時間
每秒回復 10% 生命
每秒回復 10% 生命
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/demon_sacrifice/sacrifice_state/sacrifice_state.epk" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/demon_sacrifice/heal_effect/vaal_healsiphon.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Generic/BlightGenericDemonModularMinion"] = { name = "Blighted Devotee", life = 3.5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.05, damageSpread = 0.2, attackTime = 0.945, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "Heal", "EmptyActionDemonSacrificialHeal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Heal"] = { name = "Heal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {1000, 600, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionDemonSacrificialHeal"] = { name = "EmptyActionDemonSacrificialHeal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |