ผู้ศรัทธาติดโรคร้าย
ปีศาจ
stance movement speed +% final [112]
Blighted Devotee
Spectre | N |
---|---|
Tags | blight_monster, cleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_height, melee, physical_affinity, red_blood, very_slow_movement |
พลังชีวิต
350%
Ailment Threshold
350%
ค่าต้านทาน
20 20 20 0
Damage
105%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 9
Attack Time
0.945 Second
Damage Spread
±20%
ค่าประสบการณ์
70%
Model Size
97%
Type
BlightDemonModularMinion
Metadata
BlightGenericDemonModularMinion
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
22,517
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
392
ความเสียหายเวท
392
ความแม่นยำ
290
Attack Time
0.945
ค่าประสบการณ์
7,179
Ailment Threshold
22,517
Chill
71
Shock
71
Brittle
403
Scorch
71
Sap
197
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 314–471
โอกาสคริติคอล: 5%
Attack Time: 0.945 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionDemonSacrificialHeal
Spell
เวลาร่าย: 1 วินาที
ลดความเร็วในการโจมตี อีก 25%
Heal
Spell, Duration
เวลาร่าย: 1 วินาที
ระยะเวลาพื้นฐาน 1 วินาที
ฟื้นฟูพลังชีวิต 10% ต่อวินาที
ฟื้นฟูพลังชีวิต 10% ต่อวินาที
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink" Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/demon_sacrifice/sacrifice_state/sacrifice_state.epk" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/demon_sacrifice/heal_effect/vaal_healsiphon.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Generic/BlightGenericDemonModularMinion"] = { name = "Blighted Devotee", life = 3.5, fireResist = 20, coldResist = 20, lightningResist = 20, chaosResist = 0, damage = 1.05, damageSpread = 0.2, attackTime = 0.945, attackRange = 9, accuracy = 1, skillList = { "MeleeAtAnimationSpeed", "Heal", "EmptyActionDemonSacrificialHeal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeed"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Heal"] = { name = "Heal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", }, levels = { [1] = {1000, 600, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionDemonSacrificialHeal"] = { name = "EmptyActionDemonSacrificialHeal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | Nothing |
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Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
stance movement speed +% final [112]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |