Devoto Infestado
Demoníaco
stance movement speed +% final [112]
monster no map drops [1]
Blighted Devotee
SpectreN
Tagsblight_monster, cleaving_weapon, demon, flesh_armour, has_one_hand_sword, has_one_handed_melee, medium_height, melee, physical_affinity, red_blood, very_slow_movement
Vida
350%
Ailment Threshold
350%
Resistência
20 20 20 0
Damage
105%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
0.945 Second
Damage Spread
±20%
Experiência
70%
Model Size
97%
Type
BlightDemonModularMinion
Metadata
BlightGenericDemonModularMinion
Nível
68
Vida
22,517
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
392
Dano Mágico
392
Precisão
290
Attack Time
0.945
Experiência
7,179
Ailment Threshold
22,517
Chill
71
Shock
71
Brittle
403
Scorch
71
Sap
197
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 314–471
Chance de Crítico: 5%
Attack Time: 0.945 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EmptyActionDemonSacrificialHeal
Spell
Tempo de Conjuração: 1 seg
25% menos Velocidade de Ataque
Heal
Spell, Duration
Tempo de Conjuração: 1 seg
Duração base é de 1 segundos
Regenera 10% da Vida por segundo

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	basic_action = "ChangeToStance1"
	basic_action = "ChangeToStance2"
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Preload
{
	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/demon_sacrifice/sacrifice_state/sacrifice_state.epk"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/League_Incursion/Vaal_Architects/spells/demon_sacrifice/heal_effect/vaal_healsiphon.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/BlightGenericDemonModularMinion"] = {
    name = "Blighted Devotee",
    life = 3.5,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.05,
    damageSpread = 0.2,
    attackTime = 0.945,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "Heal",
        "EmptyActionDemonSacrificialHeal",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Heal"] = {
    name = "Heal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Duration] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "life_regeneration_rate_per_minute_%",
    },
    levels = {
        [1] = {1000, 600, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionDemonSacrificialHeal"] = {
    name = "EmptyActionDemonSacrificialHeal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdNothing
FamilyNothing
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
stance movement speed +% final [112]
IdStanceBanditRun
FamilyStance
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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