典獄長布魯特斯
惡魔地區: 禁靈之獄上層
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
增加 4500% 物品掉落稀有度
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Brutus, Lord Incarcerator
| 幽魂 | N |
|---|---|
| 地區 | 禁靈之獄上層 |
| 標籤 | demon, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, large_model, melee, not_int, physical_affinity, red_blood |
生命
720%
護甲值
+50%
閃避
+20%
異常狀態臨界值
720%
抗性
傷害
350%
命中
130%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.65 秒
傷害分佈
±15%
經驗值
200%
Model Size
120%
類型
Brute
Metadata
BossBrute
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
9
生命
504
護甲值
149
閃避值
281
傷害
37
法術傷害
37
命中
48
攻擊間隔
1.65
經驗值
282
召喚物生命
230
召喚物傷害
34
異常狀態臨界值
504
冰緩
2
感電
2
易碎
9
焦灼
2
殘喘
4
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BrutusHook
攻擊, 可觸發
基本傷害: 32–43
暴擊率: 5%
攻擊間隔: 1.65 秒
冷卻時間: 6 秒
造成35%更少傷害
減少 90% 流血持續時間
減少 15% 攻擊速度
+150% 更多流血傷害
main hand bleed on hit [1]
track which enemies hit index [20]
BrutusGroundSlam
攻擊
基本傷害: 32–43
暴擊率: 5%
攻擊間隔: 1.65 秒
冷卻時間: 6 秒
造成120%更多傷害
減少 50% 敵人暈眩門檻
20% 更少攻擊速度
is area damage [1]
BrutusMeleeAttack
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 32–43
暴擊率: 5%
攻擊傷害: 120%
攻擊傷害: 120%
攻擊間隔: 1.65 秒
用強大的攻擊擊倒敵人。
造成20%更多攻擊傷害
12% 更多攻擊速度
EmptyActionAttackBrutusMultiSlam
攻擊
基本傷害: 32–43
暴擊率: 5%
攻擊間隔: 1.65 秒
冷卻時間: 7.5 秒
25% 更少攻擊速度
BrutusMultiSlamImpact
可觸發, 攻擊
基本傷害: 32–43
暴擊率: 5%
攻擊間隔: 1.65 秒
你的擊中不能暈眩敵人
造成30%更多傷害
active skill area of effect radius +% final [40]
is area damage [1]
BrutusSpikedGround
法術, 可觸發
施放時間: 1 秒
冷卻時間: 10 秒
造成 8.032 至 10.71 物理傷害
你的擊中不能暈眩敵人
+4.5 秒基礎持續時間
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossLight"
Stats
{
set_monster_delay_item_drops_millis = 900
}
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
}
StateMachine
{
define_shared_state = "aggro; dialogue_lines;"
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossLight"
Life
{
on_death = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act1_Brutus/Brute_Resolve.ogg, 1500 ); DisableProximityTrigger();"
on_spawned_dead = "DisableProximityTrigger();"
}
ProximityTrigger
{
condition = "players"
radius = 90
on_triggered = "PlayTextAudio( BrutusIntroRandom , Metadata/NPC/Act1/Brutus, 0);"
}
Animated
{
on_event_attach_epk_for_multislam = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/brute/multislam.epk );"
on_event_remove_epk_for_multislam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/brute/multislam.epk );"
on_spellcast_chain_out =
"
IfState( dialogue_lines, 1, { PlayTextAudio( BrutusChainRandom , Metadata/NPC/Act1/Brutus, 0); } );
"
}
Monster
{
preload_object_type = "BruteDeath"
}
Functions
{
CreateLightOn =
"
AddAttached( Metadata/Effects/Spells/monsters_effects/brute_light/light.ao, );
PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/brute_light/light.ao, idle );
"
TurnLightOn =
"
PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/brute_light/light.ao, fade_in );
QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/brute_light/light.ao, idle );
"
CreateLightOff =
"
AddAttached( Metadata/Effects/Spells/monsters_effects/brute_light/light.ao, );
PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/brute_light/light.ao, full_off );
"
TurnLightOff =
"
PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/brute_light/light.ao, fade_out );
QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/brute_light/light.ao, full_off );
"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Brute/BossBrute"] = {
name = "Brutus, Lord Incarcerator",
life = 7.2,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 3.5,
damageSpread = 0.15,
attackTime = 1.65,
attackRange = 11,
accuracy = 1.3,
skillList = {
"BrutusMeleeAttack",
"BrutusHook",
"BrutusSpikedGround",
"BrutusGroundSlam",
"EmptyActionAttackBrutusMultiSlam",
"BrutusMultiSlamImpact",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusMeleeAttack"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
},
levels = {
[1] = {12, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {12, levelRequirement = 43, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusHook"] = {
name = "BrutusHook",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_speed_+%",
"active_skill_damage_+%_final",
"track_which_enemies_hit_index",
"base_bleed_duration_+%",
"active_skill_bleeding_damage_+%_final",
"main_hand_bleed_on_hit",
},
levels = {
[1] = {-15, -35, 20, -90, 150, levelRequirement = 10, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusSpikedGround"] = {
name = "BrutusSpikedGround",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"secondary_minimum_base_physical_damage",
"secondary_maximum_base_physical_damage",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {1.7999999523163, 2.4000000953674, 4500, 40, -30, levelRequirement = 9, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 3000, 20, -30, levelRequirement = 43, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 3000, 40, -30, levelRequirement = 57, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[4] = {0.60000002384186, 1, 4500, 40, -30, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusGroundSlam"] = {
name = "BrutusGroundSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"base_stun_threshold_reduction_+%",
"is_area_damage",
},
levels = {
[1] = {-20, 120, 50, levelRequirement = 9, statInterpolation = {1}, cost = { }, },
[2] = {-20, 120, 50, levelRequirement = 43, statInterpolation = {1}, cost = { }, },
[3] = {-20, 120, 50, levelRequirement = 57, statInterpolation = {1}, cost = { }, },
[4] = {-46, -30, 120, 50, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBrutusMultiSlam"] = {
name = "EmptyActionAttackBrutusMultiSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.5,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
},
levels = {
[1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusMultiSlamImpact"] = {
name = "BrutusMultiSlamImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {30, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {30, 40, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
| Family | MonsterActBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be taunted when taunted ms [0]
| Family | TauntImmunityDuration |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
heal aura owner % max life on death [0]
| Family | BossHealOnPlayerDeath |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
heal_on_nearby_death
範圍: 120
heal aura owner % max life on death [0]
典獄長布魯特斯
惡魔怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
增加 4500% 物品掉落稀有度
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Brutus, Lord Incarcerator
| 幽魂 | N |
|---|---|
| 標籤 | demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_model, medium_movement, melee, not_int, physical_affinity, red_blood |
生命
720%
護甲值
+50%
閃避
+20%
異常狀態臨界值
720%
抗性
傷害
350%
命中
130%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.65 秒
傷害分佈
±15%
經驗值
200%
Model Size
120%
類型
Brute
Metadata
BossBruteStandalone
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
46,320
護甲值
43,185
閃避值
5,687
傷害
1,307
法術傷害
1,307
命中
667
攻擊間隔
1.65
經驗值
20,510
召喚物生命
10,047
召喚物傷害
1,044
異常狀態臨界值
46,320
冰緩
146
感電
146
易碎
829
焦灼
146
殘喘
405
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BrutusHook
攻擊, 可觸發
基本傷害: 1111–1504
暴擊率: 5%
攻擊間隔: 1.65 秒
冷卻時間: 6 秒
造成35%更少傷害
減少 90% 流血持續時間
減少 15% 攻擊速度
+150% 更多流血傷害
main hand bleed on hit [1]
track which enemies hit index [20]
BrutusSpikedGround
法術, 可觸發
施放時間: 1 秒
冷卻時間: 10 秒
造成 308.6 至 514.4 物理傷害
你的擊中不能暈眩敵人
+4.5 秒基礎持續時間
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
BrutusGroundSlam
攻擊
基本傷害: 1111–1504
暴擊率: 5%
攻擊間隔: 1.65 秒
冷卻時間: 6 秒
造成120%更多傷害
減少 50% 敵人暈眩門檻
46% 更少攻擊速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
BrutusMeleeAttack
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1111–1504
暴擊率: 5%
攻擊間隔: 1.65 秒
用強大的攻擊擊倒敵人。
12% 更多攻擊速度
EmptyActionAttackBrutusMultiSlam
攻擊
基本傷害: 1111–1504
暴擊率: 5%
攻擊間隔: 1.65 秒
冷卻時間: 7.5 秒
25% 更少攻擊速度
BrutusMultiSlamImpact
可觸發, 攻擊
基本傷害: 1111–1504
暴擊率: 5%
攻擊間隔: 1.65 秒
你的擊中不能暈眩敵人
造成30%更多傷害
active skill area of effect radius +% final [40]
is area damage [1]
GTBrutusStandaloneCageFall
可觸發, 法術
施放時間: 0.833 秒
冷卻時間: 24 秒
SOBrutusCageSpawner
可觸發, 法術
施放時間: 1 秒
GABrutusStandaloneCageImpact
可觸發, 攻擊
基本傷害: 1111–1504
暴擊率: 5%
攻擊間隔: 1.65 秒
造成 181.5 至 272.2 物理傷害
is area damage [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMonster"
Actor
{
main_hand_unarmed_type = "One_Hand_Mace"
slow_animations_go_to_idle = false
}
Life
{
corpse_usable = false
}Object Type Codes
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMonster"
Animated
{
on_event_attach_epk_for_multislam = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/brute/multislam.epk );"
on_event_remove_epk_for_multislam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/brute/multislam.epk );"
}
Monster
{
preload_object_type = "BruteDeath"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Brute/BossBruteStandalone"] = {
name = "Brutus, Lord Incarcerator",
life = 7.2,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 3.5,
damageSpread = 0.15,
attackTime = 1.65,
attackRange = 11,
accuracy = 1.3,
skillList = {
"BrutusMeleeAttack",
"BrutusHook",
"BrutusSpikedGround",
"BrutusGroundSlam",
"GABrutusStandaloneCageImpact",
"EmptyActionAttackBrutusMultiSlam",
"BrutusMultiSlamImpact",
"SOBrutusCageSpawner",
"GTBrutusStandaloneCageFall",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusMeleeAttack"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
},
levels = {
[1] = {12, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {12, levelRequirement = 43, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusHook"] = {
name = "BrutusHook",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_speed_+%",
"active_skill_damage_+%_final",
"track_which_enemies_hit_index",
"base_bleed_duration_+%",
"active_skill_bleeding_damage_+%_final",
"main_hand_bleed_on_hit",
},
levels = {
[1] = {-15, -35, 20, -90, 150, levelRequirement = 10, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusSpikedGround"] = {
name = "BrutusSpikedGround",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"secondary_minimum_base_physical_damage",
"secondary_maximum_base_physical_damage",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {1.7999999523163, 2.4000000953674, 4500, 40, -30, levelRequirement = 9, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 3000, 20, -30, levelRequirement = 43, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 3000, 40, -30, levelRequirement = 57, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[4] = {0.60000002384186, 1, 4500, 40, -30, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusGroundSlam"] = {
name = "BrutusGroundSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"base_stun_threshold_reduction_+%",
"is_area_damage",
},
levels = {
[1] = {-20, 120, 50, levelRequirement = 9, statInterpolation = {1}, cost = { }, },
[2] = {-20, 120, 50, levelRequirement = 43, statInterpolation = {1}, cost = { }, },
[3] = {-20, 120, 50, levelRequirement = 57, statInterpolation = {1}, cost = { }, },
[4] = {-46, -30, 120, 50, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GABrutusStandaloneCageImpact"] = {
name = "GABrutusStandaloneCageImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"secondary_minimum_base_physical_damage",
"secondary_maximum_base_physical_damage",
"is_area_damage",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBrutusMultiSlam"] = {
name = "EmptyActionAttackBrutusMultiSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.5,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
},
levels = {
[1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusMultiSlamImpact"] = {
name = "BrutusMultiSlamImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {30, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {30, 40, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SOBrutusCageSpawner"] = {
name = "SOBrutusCageSpawner",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GTBrutusStandaloneCageFall"] = {
name = "GTBrutusStandaloneCageFall",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.833,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
| Family | MonsterActBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be taunted when taunted ms [0]
| Family | TauntImmunityDuration |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
典獄長布魯特斯
惡魔怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
增加 4500% 物品掉落稀有度
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Brutus, Lord Incarcerator
| 幽魂 | N |
|---|---|
| 標籤 | demon, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, large_model, melee, not_int, physical_affinity, red_blood |
生命
720%
護甲值
+50%
閃避
+20%
異常狀態臨界值
720%
抗性
傷害
350%
命中
130%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 11
攻擊間隔
1.65 秒
傷害分佈
±15%
經驗值
200%
Model Size
120%
類型
Brute
Metadata
BossBruteGAUNTLET
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
46,320
護甲值
43,185
閃避值
5,687
傷害
1,307
法術傷害
1,307
命中
667
攻擊間隔
1.65
經驗值
20,510
召喚物生命
10,047
召喚物傷害
1,044
異常狀態臨界值
46,320
冰緩
146
感電
146
易碎
829
焦灼
146
殘喘
405
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
BrutusHook
攻擊, 可觸發
基本傷害: 1111–1504
暴擊率: 5%
攻擊間隔: 1.65 秒
冷卻時間: 6 秒
造成35%更少傷害
減少 90% 流血持續時間
減少 15% 攻擊速度
+150% 更多流血傷害
main hand bleed on hit [1]
track which enemies hit index [20]
BrutusGroundSlam
攻擊
基本傷害: 1111–1504
暴擊率: 5%
攻擊間隔: 1.65 秒
冷卻時間: 6 秒
造成120%更多傷害
減少 50% 敵人暈眩門檻
46% 更少攻擊速度
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
BrutusMeleeAttack
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 1111–1504
暴擊率: 5%
攻擊間隔: 1.65 秒
用強大的攻擊擊倒敵人。
12% 更多攻擊速度
EmptyActionAttackBrutusMultiSlam
攻擊
基本傷害: 1111–1504
暴擊率: 5%
攻擊間隔: 1.65 秒
冷卻時間: 7.5 秒
25% 更少攻擊速度
BrutusMultiSlamImpact
可觸發, 攻擊
基本傷害: 1111–1504
暴擊率: 5%
攻擊間隔: 1.65 秒
你的擊中不能暈眩敵人
造成30%更多傷害
active skill area of effect radius +% final [40]
is area damage [1]
BrutusSpikedGround
法術, 可觸發
施放時間: 1 秒
冷卻時間: 10 秒
造成 308.6 至 514.4 物理傷害
你的擊中不能暈眩敵人
+4.5 秒基礎持續時間
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
Object Type
Object Type Codes
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Brute/BossBruteGAUNTLET"] = {
name = "Brutus, Lord Incarcerator",
life = 7.2,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
damage = 3.5,
damageSpread = 0.15,
attackTime = 1.65,
attackRange = 11,
accuracy = 1.3,
skillList = {
"BrutusMeleeAttack",
"BrutusHook",
"BrutusSpikedGround",
"BrutusGroundSlam",
"EmptyActionAttackBrutusMultiSlam",
"BrutusMultiSlamImpact",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusMeleeAttack"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
},
levels = {
[1] = {12, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {12, levelRequirement = 43, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusHook"] = {
name = "BrutusHook",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_speed_+%",
"active_skill_damage_+%_final",
"track_which_enemies_hit_index",
"base_bleed_duration_+%",
"active_skill_bleeding_damage_+%_final",
"main_hand_bleed_on_hit",
},
levels = {
[1] = {-15, -35, 20, -90, 150, levelRequirement = 10, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusSpikedGround"] = {
name = "BrutusSpikedGround",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"secondary_minimum_base_physical_damage",
"secondary_maximum_base_physical_damage",
"base_skill_effect_duration",
"active_skill_area_of_effect_radius_+%_final",
"monster_penalty_against_minions_damage_+%_final_vs_player_minions",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {1.7999999523163, 2.4000000953674, 4500, 40, -30, levelRequirement = 9, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[2] = {0.80000001192093, 1.2000000476837, 3000, 20, -30, levelRequirement = 43, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[3] = {0.80000001192093, 1.2000000476837, 3000, 40, -30, levelRequirement = 57, statInterpolation = {3, 3, 1, 1}, cost = { }, },
[4] = {0.60000002384186, 1, 4500, 40, -30, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusGroundSlam"] = {
name = "BrutusGroundSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
"active_skill_damage_+%_final",
"base_stun_threshold_reduction_+%",
"is_area_damage",
},
levels = {
[1] = {-20, 120, 50, levelRequirement = 9, statInterpolation = {1}, cost = { }, },
[2] = {-20, 120, 50, levelRequirement = 43, statInterpolation = {1}, cost = { }, },
[3] = {-20, 120, 50, levelRequirement = 57, statInterpolation = {1}, cost = { }, },
[4] = {-46, -30, 120, 50, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBrutusMultiSlam"] = {
name = "EmptyActionAttackBrutusMultiSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.5,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_attack_speed_+%_final",
},
levels = {
[1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BrutusMultiSlamImpact"] = {
name = "BrutusMultiSlamImpact",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {30, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, },
[2] = {30, 40, levelRequirement = 68, statInterpolation = {}, cost = { }, },
},
}
怪物增加 250% 經驗值
增加 4500% 物品掉落稀有度
| Family | MonsterActBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be taunted when taunted ms [0]
| Family | TauntImmunityDuration |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
heal aura owner % max life on death [0]
| Family | BossHealOnPlayerDeath |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 傳奇 (3) |
| Req. level | 1 |
| Stats |
heal_on_nearby_death
範圍: 120
heal aura owner % max life on death [0]