Brutus, Señor encarcelador
Demonio
Los monstruos otorgan la experiencia aumentada un 250%
La rareza de los objetos arrojados está aumentada un 4500%
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Brutus, Lord Incarcerator
SpectreN
AreaLa prisión superior
Tagsdemon, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, large_model, melee, not_int, physical_affinity, red_blood
Vida
720%
Armadura
+50%
Evasión
+20%
Ailment Threshold
720%
Resistencia
40 40 40 25
Damage
350%
Precisión
130%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 11
Attack Time
1.65 Second
Damage Spread
±15%
Experiencia
200%
Model Size
120%
Type
Brute
Metadata
BossBrute
Nivel
9
Vida
504
Armadura
149
Evasión
281
Escudo de energía
0
Damage
37
Daño de hechizos
37
Precisión
27
Attack Time
1.65
Experiencia
282
Ailment Threshold
504
Chill
2
Shock
2
Brittle
9
Scorch
2
Sap
4
BrutusHook
Attack, Triggerable
Base Damage: 32–43
Probabilidad de golpe crítico: 5%
Attack Time: 1.65 seg
Tiempo de recarga: 6 seg
Inflige un 35% menos de daño
Duración de sangrado reducida un 90%
Velocidad de ataque reducida un 15%
+150% más de daño con sangrado
main hand bleed on hit [1]
track which enemies hit index [20]
BrutusGroundSlam
Attack
Base Damage: 32–43
Probabilidad de golpe crítico: 5%
Attack Time: 1.65 seg
Tiempo de recarga: 6 seg
Inflige un 120% más de daño
Umbral de aturdimiento de los enemigos reducido un 50%
20% menos Velocidad de Ataque
is area damage [1]
BrutusMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 32–43
Probabilidad de golpe crítico: 5%
Daño de ataque: 120%
Daño de ataque: 120%
Attack Time: 1.65 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 20% más de daño de ataque
12% más Velocidad de Ataque
EmptyActionAttackBrutusMultiSlam
Attack
Base Damage: 32–43
Probabilidad de golpe crítico: 5%
Attack Time: 1.65 seg
Tiempo de recarga: 7.5 seg
25% menos Velocidad de Ataque
BrutusMultiSlamImpact
Triggerable, Attack
Base Damage: 32–43
Probabilidad de golpe crítico: 5%
Attack Time: 1.65 seg
Tus golpes no pueden aturdir a los enemigos
Inflige un 30% más de daño
active skill area of effect radius +% final [40]
is area damage [1]
BrutusSpikedGround
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 10 seg
Inflige de 8.032 a 10.71 de daño físico
Tus golpes no pueden aturdir a los enemigos
La duración base es de 4.5 segundos
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossLight"

Stats
{
	set_monster_delay_item_drops_millis = 900
}

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

StateMachine
{
	define_shared_state = "aggro; dialogue_lines;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossLight"

Life
{
	on_death = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act1_Brutus/Brute_Resolve.ogg, 1500 ); DisableProximityTrigger();"
	on_spawned_dead = "DisableProximityTrigger();"
}

ProximityTrigger
{
	condition = "players"
	radius = 90
	on_triggered = "PlayTextAudio( BrutusIntroRandom , Metadata/NPC/Act1/Brutus, 0);"
}

Animated
{
	on_event_attach_epk_for_multislam = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/brute/multislam.epk );"
	on_event_remove_epk_for_multislam  = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/brute/multislam.epk );"
	
	on_spellcast_chain_out =
	"
		IfState( dialogue_lines, 1, { PlayTextAudio( BrutusChainRandom , Metadata/NPC/Act1/Brutus, 0); } );
	"
}

Monster
{
	preload_object_type = "BruteDeath"
}

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/brute_light/light.ao,  );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/brute_light/light.ao, idle );
	"

	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/brute_light/light.ao, fade_in );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/brute_light/light.ao, idle );
	"

	CreateLightOff =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/brute_light/light.ao,  );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/brute_light/light.ao, full_off );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/brute_light/light.ao, fade_out );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/brute_light/light.ao, full_off );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Brute/BossBrute"] = {
    name = "Brutus, Lord Incarcerator",
    life = 7.2,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 3.5,
    damageSpread = 0.15,
    attackTime = 1.65,
    attackRange = 11,
    accuracy = 1.3,
    skillList = {
        "BrutusMeleeAttack",
        "BrutusHook",
        "BrutusSpikedGround",
        "BrutusGroundSlam",
        "EmptyActionAttackBrutusMultiSlam",
        "BrutusMultiSlamImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusMeleeAttack"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {12, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {12, levelRequirement = 43, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusHook"] = {
    name = "BrutusHook",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "track_which_enemies_hit_index",
        "base_bleed_duration_+%",
        "active_skill_bleeding_damage_+%_final",
        "main_hand_bleed_on_hit",
    },
    levels = {
        [1] = {-15, -35, 20, -90, 150, levelRequirement = 10, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusSpikedGround"] = {
    name = "BrutusSpikedGround",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_physical_damage",
        "secondary_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {1.7999999523163, 2.4000000953674, 4500, 40, -30, levelRequirement = 9, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 3000, 20, -30, levelRequirement = 43, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 3000, 40, -30, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.60000002384186, 1, 4500, 40, -30, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusGroundSlam"] = {
    name = "BrutusGroundSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "base_stun_threshold_reduction_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 120, 50, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
        [2] = {-20, 120, 50, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
        [3] = {-20, 120, 50, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [4] = {-46, -30, 120, 50, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBrutusMultiSlam"] = {
    name = "EmptyActionAttackBrutusMultiSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusMultiSlamImpact"] = {
    name = "BrutusMultiSlamImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {30, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {30, 40, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
Los monstruos otorgan la experiencia aumentada un 250%
La rareza de los objetos arrojados está aumentada un 4500%
IdMonsterQuestBossAct1_
FamilyMonsterActBoss
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 4500 Max: 4500 Global
  • cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    Radio: 120
    heal aura owner % max life on death [0]
    Brutus, Señor encarcelador
    Demonio
    Los monstruos otorgan la experiencia aumentada un 250%
    La rareza de los objetos arrojados está aumentada un 4500%
    cannot be taunted when taunted ms [0]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Brutus, Lord Incarcerator
    SpectreN
    Tagsdemon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_model, medium_movement, melee, not_int, physical_affinity, red_blood
    Vida
    720%
    Armadura
    +50%
    Evasión
    +20%
    Ailment Threshold
    720%
    Resistencia
    40 40 40 25
    Damage
    350%
    Precisión
    130%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.65 Second
    Damage Spread
    ±15%
    Experiencia
    200%
    Model Size
    120%
    Type
    Brute
    Metadata
    BossBruteStandalone
    Nivel
    68
    Vida
    46,320
    Armadura
    43,185
    Evasión
    5,687
    Escudo de energía
    0
    Damage
    1,307
    Daño de hechizos
    1,307
    Precisión
    377
    Attack Time
    1.65
    Experiencia
    20,510
    Ailment Threshold
    46,320
    Chill
    146
    Shock
    146
    Brittle
    829
    Scorch
    146
    Sap
    405
    BrutusHook
    Attack, Triggerable
    Base Damage: 1111–1504
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.65 seg
    Tiempo de recarga: 6 seg
    Inflige un 35% menos de daño
    Duración de sangrado reducida un 90%
    Velocidad de ataque reducida un 15%
    +150% más de daño con sangrado
    main hand bleed on hit [1]
    track which enemies hit index [20]
    BrutusSpikedGround
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 10 seg
    Inflige de 74.53 a 124.2 de daño físico
    Tus golpes no pueden aturdir a los enemigos
    La duración base es de 4.5 segundos
    active skill area of effect radius +% final [40]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    BrutusGroundSlam
    Attack
    Base Damage: 1111–1504
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.65 seg
    Tiempo de recarga: 6 seg
    Inflige un 120% más de daño
    Umbral de aturdimiento de los enemigos reducido un 50%
    46% menos Velocidad de Ataque
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    BrutusMeleeAttack
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1111–1504
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.65 seg
    Derriba a tus enemigos con un golpe poderoso.
    12% más Velocidad de Ataque
    EmptyActionAttackBrutusMultiSlam
    Attack
    Base Damage: 1111–1504
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.65 seg
    Tiempo de recarga: 7.5 seg
    25% menos Velocidad de Ataque
    BrutusMultiSlamImpact
    Triggerable, Attack
    Base Damage: 1111–1504
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.65 seg
    Tus golpes no pueden aturdir a los enemigos
    Inflige un 30% más de daño
    active skill area of effect radius +% final [40]
    is area damage [1]
    GTBrutusStandaloneCageFall
    Triggerable, Spell
    Tiempo de lanzamiento: 0.833 seg
    Tiempo de recarga: 24 seg
    SOBrutusCageSpawner
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    GABrutusStandaloneCageImpact
    Triggerable, Attack
    Base Damage: 1111–1504
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.65 seg
    Inflige de 43.83 a 65.75 de daño físico
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Animated
    {
    	on_event_attach_epk_for_multislam = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/brute/multislam.epk );"
    	on_event_remove_epk_for_multislam  = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/brute/multislam.epk );"
    }
    
    Monster
    {
    	preload_object_type = "BruteDeath"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Brute/BossBruteStandalone"] = {
        name = "Brutus, Lord Incarcerator",
        life = 7.2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 3.5,
        damageSpread = 0.15,
        attackTime = 1.65,
        attackRange = 11,
        accuracy = 1.3,
        skillList = {
            "BrutusMeleeAttack",
            "BrutusHook",
            "BrutusSpikedGround",
            "BrutusGroundSlam",
            "GABrutusStandaloneCageImpact",
            "EmptyActionAttackBrutusMultiSlam",
            "BrutusMultiSlamImpact",
            "SOBrutusCageSpawner",
            "GTBrutusStandaloneCageFall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusMeleeAttack"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {12, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {12, levelRequirement = 43, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusHook"] = {
        name = "BrutusHook",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "track_which_enemies_hit_index",
            "base_bleed_duration_+%",
            "active_skill_bleeding_damage_+%_final",
            "main_hand_bleed_on_hit",
        },
        levels = {
            [1] = {-15, -35, 20, -90, 150, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusSpikedGround"] = {
        name = "BrutusSpikedGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_physical_damage",
            "secondary_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {1.7999999523163, 2.4000000953674, 4500, 40, -30, levelRequirement = 9, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 3000, 20, -30, levelRequirement = 43, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 3000, 40, -30, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.60000002384186, 1, 4500, 40, -30, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusGroundSlam"] = {
        name = "BrutusGroundSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "base_stun_threshold_reduction_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, 120, 50, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [2] = {-20, 120, 50, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [3] = {-20, 120, 50, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [4] = {-46, -30, 120, 50, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABrutusStandaloneCageImpact"] = {
        name = "GABrutusStandaloneCageImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_physical_damage",
            "secondary_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBrutusMultiSlam"] = {
        name = "EmptyActionAttackBrutusMultiSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusMultiSlamImpact"] = {
        name = "BrutusMultiSlamImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {30, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {30, 40, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOBrutusCageSpawner"] = {
        name = "SOBrutusCageSpawner",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBrutusStandaloneCageFall"] = {
        name = "GTBrutusStandaloneCageFall",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.833,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Los monstruos otorgan la experiencia aumentada un 250%
    La rareza de los objetos arrojados está aumentada un 4500%
    IdMonsterQuestBossAct2
    FamilyMonsterActBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 4500 Max: 4500 Global
  • cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Brutus, Lord Incarcerator
    Demonio
    Los monstruos otorgan la experiencia aumentada un 250%
    La rareza de los objetos arrojados está aumentada un 4500%
    cannot be taunted when taunted ms [0]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    heal aura owner % max life on death [0]
    SpectreN
    Tagsdemon, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, large_model, melee, not_int, physical_affinity, red_blood
    Vida
    720%
    Armadura
    +50%
    Evasión
    +20%
    Ailment Threshold
    720%
    Resistencia
    40 40 40 25
    Damage
    350%
    Precisión
    130%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.65 Second
    Damage Spread
    ±15%
    Experiencia
    200%
    Model Size
    120%
    Type
    Brute
    Metadata
    BossBruteGAUNTLET
    Nivel
    68
    Vida
    46,320
    Armadura
    43,185
    Evasión
    5,687
    Escudo de energía
    0
    Damage
    1,307
    Daño de hechizos
    1,307
    Precisión
    377
    Attack Time
    1.65
    Experiencia
    20,510
    Ailment Threshold
    46,320
    Chill
    146
    Shock
    146
    Brittle
    829
    Scorch
    146
    Sap
    405
    BrutusHook
    Attack, Triggerable
    Base Damage: 1111–1504
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.65 seg
    Tiempo de recarga: 6 seg
    Inflige un 35% menos de daño
    Duración de sangrado reducida un 90%
    Velocidad de ataque reducida un 15%
    +150% más de daño con sangrado
    main hand bleed on hit [1]
    track which enemies hit index [20]
    BrutusGroundSlam
    Attack
    Base Damage: 1111–1504
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.65 seg
    Tiempo de recarga: 6 seg
    Inflige un 120% más de daño
    Umbral de aturdimiento de los enemigos reducido un 50%
    46% menos Velocidad de Ataque
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    BrutusMeleeAttack
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 1111–1504
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.65 seg
    Derriba a tus enemigos con un golpe poderoso.
    12% más Velocidad de Ataque
    EmptyActionAttackBrutusMultiSlam
    Attack
    Base Damage: 1111–1504
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.65 seg
    Tiempo de recarga: 7.5 seg
    25% menos Velocidad de Ataque
    BrutusMultiSlamImpact
    Triggerable, Attack
    Base Damage: 1111–1504
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.65 seg
    Tus golpes no pueden aturdir a los enemigos
    Inflige un 30% más de daño
    active skill area of effect radius +% final [40]
    is area damage [1]
    BrutusSpikedGround
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 10 seg
    Inflige de 74.53 a 124.2 de daño físico
    Tus golpes no pueden aturdir a los enemigos
    La duración base es de 4.5 segundos
    active skill area of effect radius +% final [40]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Brute/BossBruteGAUNTLET"] = {
        name = "Brutus, Lord Incarcerator",
        life = 7.2,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 3.5,
        damageSpread = 0.15,
        attackTime = 1.65,
        attackRange = 11,
        accuracy = 1.3,
        skillList = {
            "BrutusMeleeAttack",
            "BrutusHook",
            "BrutusSpikedGround",
            "BrutusGroundSlam",
            "EmptyActionAttackBrutusMultiSlam",
            "BrutusMultiSlamImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusMeleeAttack"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {12, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {12, levelRequirement = 43, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusHook"] = {
        name = "BrutusHook",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "track_which_enemies_hit_index",
            "base_bleed_duration_+%",
            "active_skill_bleeding_damage_+%_final",
            "main_hand_bleed_on_hit",
        },
        levels = {
            [1] = {-15, -35, 20, -90, 150, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusSpikedGround"] = {
        name = "BrutusSpikedGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_physical_damage",
            "secondary_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {1.7999999523163, 2.4000000953674, 4500, 40, -30, levelRequirement = 9, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 3000, 20, -30, levelRequirement = 43, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 3000, 40, -30, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.60000002384186, 1, 4500, 40, -30, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusGroundSlam"] = {
        name = "BrutusGroundSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "base_stun_threshold_reduction_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, 120, 50, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [2] = {-20, 120, 50, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [3] = {-20, 120, 50, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [4] = {-46, -30, 120, 50, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBrutusMultiSlam"] = {
        name = "EmptyActionAttackBrutusMultiSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.5,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusMultiSlamImpact"] = {
        name = "BrutusMultiSlamImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {30, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {30, 40, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    
    Los monstruos otorgan la experiencia aumentada un 250%
    La rareza de los objetos arrojados está aumentada un 4500%
    IdMonsterQuestBossAct1_
    FamilyMonsterActBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 4500 Max: 4500 Global
  • cannot be taunted when taunted ms [0]
    IdTauntImmunityDurationActBoss
    FamilyTauntImmunityDuration
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    Radio: 120
    heal aura owner % max life on death [0]

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    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.