典狱长布鲁特斯
恶魔
区域: 禁灵之狱上层
怪物提供的经验值提高 250%
掉落的物品稀有度提高 4500%
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
掉落的物品稀有度提高 4500%
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Brutus, Lord Incarcerator
幽魂 | N |
---|---|
地区 | 禁灵之狱上层 |
标签 | demon, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, large_model, melee, not_int, physical_affinity, red_blood |
生命
720%
护甲
+50%
闪避值
+20%
异常状态临界值
720%
抗性
40 40 40 25
伤害
350%
命中
130%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 11
攻击间隔
1.65 秒
伤害分布
±15%
经验值
200%
Model Size
120%
类型
Brute
Metadata
BossBrute
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
9
生命
504
护甲
149
闪避值
281
能量护盾
0
伤害
37
法术伤害
37
命中
27
攻击间隔
1.65
经验值
282
异常状态临界值
504
冰缓
2
Shock
2
Brittle
9
Scorch
2
Sap
4
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BrutusHook
攻击, 可触发
基本伤害: 32–43
暴击几率: 5%
攻击间隔: 1.65 秒
冷却时间: 6 秒
伤害总降 35%
流血持续时间缩短 90%
攻击速度减慢 15%
流血伤害总增 +150%
main hand bleed on hit [1]
track which enemies hit index [20]
流血持续时间缩短 90%
攻击速度减慢 15%
流血伤害总增 +150%
main hand bleed on hit [1]
track which enemies hit index [20]
BrutusGroundSlam
攻击
基本伤害: 32–43
暴击几率: 5%
攻击间隔: 1.65 秒
冷却时间: 6 秒
伤害总增 120%
敌人晕眩门槛降低 50%
攻击速度总降 20%
is area damage [1]
敌人晕眩门槛降低 50%
攻击速度总降 20%
is area damage [1]
BrutusMeleeAttack
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 32–43
暴击几率: 5%
攻击伤害: 120%
攻击伤害: 120%
攻击间隔: 1.65 秒
对你的敌人无情痛击。
攻击伤害总增 20%
攻击速度总增 12%
攻击速度总增 12%
EmptyActionAttackBrutusMultiSlam
攻击
基本伤害: 32–43
暴击几率: 5%
攻击间隔: 1.65 秒
冷却时间: 7.5 秒
攻击速度总降 25%
BrutusMultiSlamImpact
可触发, 攻击
基本伤害: 32–43
暴击几率: 5%
攻击间隔: 1.65 秒
你的击中不能眩晕敌人
伤害总增 30%
active skill area of effect radius +% final [40]
is area damage [1]
伤害总增 30%
active skill area of effect radius +% final [40]
is area damage [1]
BrutusSpikedGround
法术, 可触发
施放间隔: 1 秒
冷却时间: 10 秒
造成 8.032 - 10.71 物理伤害
你的击中不能眩晕敌人
基础持续时间为 4.5 秒
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
你的击中不能眩晕敌人
基础持续时间为 4.5 秒
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" Stats { set_monster_delay_item_drops_millis = 900 } Actor { main_hand_unarmed_type = "One_Hand_Mace" slow_animations_go_to_idle = false } Life { corpse_usable = false } StateMachine { define_shared_state = "aggro; dialogue_lines;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/BossLight" Life { on_death = "FadeOutMusic( 500 ); PlayGlobalAudio( Audio/Music/Act1_Brutus/Brute_Resolve.ogg, 1500 ); DisableProximityTrigger();" on_spawned_dead = "DisableProximityTrigger();" } ProximityTrigger { condition = "players" radius = 90 on_triggered = "PlayTextAudio( BrutusIntroRandom , Metadata/NPC/Act1/Brutus, 0);" } Animated { on_event_attach_epk_for_multislam = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/brute/multislam.epk );" on_event_remove_epk_for_multislam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/brute/multislam.epk );" on_spellcast_chain_out = " IfState( dialogue_lines, 1, { PlayTextAudio( BrutusChainRandom , Metadata/NPC/Act1/Brutus, 0); } ); " } Monster { preload_object_type = "BruteDeath" } Functions { CreateLightOn = " AddAttached( Metadata/Effects/Spells/monsters_effects/brute_light/light.ao,); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/brute_light/light.ao, idle ); " TurnLightOn = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/brute_light/light.ao, fade_in ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/brute_light/light.ao, idle ); " CreateLightOff = " AddAttached( Metadata/Effects/Spells/monsters_effects/brute_light/light.ao, ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/brute_light/light.ao, full_off ); " TurnLightOff = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/brute_light/light.ao, fade_out ); QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/brute_light/light.ao, full_off ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Brute/BossBrute"] = { name = "Brutus, Lord Incarcerator", life = 7.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.5, damageSpread = 0.15, attackTime = 1.65, attackRange = 11, accuracy = 1.3, skillList = { "BrutusMeleeAttack", "BrutusHook", "BrutusSpikedGround", "BrutusGroundSlam", "EmptyActionAttackBrutusMultiSlam", "BrutusMultiSlamImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BrutusMeleeAttack"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {12, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {12, levelRequirement = 43, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusHook"] = { name = "BrutusHook", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "active_skill_damage_+%_final", "track_which_enemies_hit_index", "base_bleed_duration_+%", "active_skill_bleeding_damage_+%_final", "main_hand_bleed_on_hit", }, levels = { [1] = {-15, -35, 20, -90, 150, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusSpikedGround"] = { name = "BrutusSpikedGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_stun", }, levels = { [1] = {1.7999999523163, 2.4000000953674, 4500, 40, -30, levelRequirement = 9, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 3000, 20, -30, levelRequirement = 43, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 3000, 40, -30, levelRequirement = 57, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.60000002384186, 1, 4500, 40, -30, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusGroundSlam"] = { name = "BrutusGroundSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "base_stun_threshold_reduction_+%", "is_area_damage", }, levels = { [1] = {-20, 120, 50, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [2] = {-20, 120, 50, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [3] = {-20, 120, 50, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [4] = {-46, -30, 120, 50, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBrutusMultiSlam"] = { name = "EmptyActionAttackBrutusMultiSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusMultiSlamImpact"] = { name = "BrutusMultiSlamImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", }, levels = { [1] = {30, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {30, 40, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 250%
掉落的物品稀有度提高 4500%
Id | MonsterQuestBossAct1_ |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
范围: 120
heal aura owner % max life on death [0]
典狱长布鲁特斯
恶魔
怪物提供的经验值提高 250%
掉落的物品稀有度提高 4500%
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 4500%
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Brutus, Lord Incarcerator
幽魂 | N |
---|---|
标签 | demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_model, medium_movement, melee, not_int, physical_affinity, red_blood |
生命
720%
护甲
+50%
闪避值
+20%
异常状态临界值
720%
抗性
40 40 40 25
伤害
350%
命中
130%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 11
攻击间隔
1.65 秒
伤害分布
±15%
经验值
200%
Model Size
120%
类型
Brute
Metadata
BossBruteStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
46,320
护甲
43,185
闪避值
5,687
能量护盾
0
伤害
1,307
法术伤害
1,307
命中
377
攻击间隔
1.65
经验值
20,510
异常状态临界值
46,320
冰缓
146
Shock
146
Brittle
829
Scorch
146
Sap
405
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BrutusHook
攻击, 可触发
基本伤害: 1111–1504
暴击几率: 5%
攻击间隔: 1.65 秒
冷却时间: 6 秒
伤害总降 35%
流血持续时间缩短 90%
攻击速度减慢 15%
流血伤害总增 +150%
main hand bleed on hit [1]
track which enemies hit index [20]
流血持续时间缩短 90%
攻击速度减慢 15%
流血伤害总增 +150%
main hand bleed on hit [1]
track which enemies hit index [20]
BrutusSpikedGround
法术, 可触发
施放间隔: 1 秒
冷却时间: 10 秒
造成 74.53 - 124.2 物理伤害
你的击中不能眩晕敌人
基础持续时间为 4.5 秒
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
你的击中不能眩晕敌人
基础持续时间为 4.5 秒
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
BrutusGroundSlam
攻击
基本伤害: 1111–1504
暴击几率: 5%
攻击间隔: 1.65 秒
冷却时间: 6 秒
伤害总增 120%
敌人晕眩门槛降低 50%
攻击速度总降 46%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
敌人晕眩门槛降低 50%
攻击速度总降 46%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
BrutusMeleeAttack
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1111–1504
暴击几率: 5%
攻击间隔: 1.65 秒
对你的敌人无情痛击。
攻击速度总增 12%
EmptyActionAttackBrutusMultiSlam
攻击
基本伤害: 1111–1504
暴击几率: 5%
攻击间隔: 1.65 秒
冷却时间: 7.5 秒
攻击速度总降 25%
BrutusMultiSlamImpact
可触发, 攻击
基本伤害: 1111–1504
暴击几率: 5%
攻击间隔: 1.65 秒
你的击中不能眩晕敌人
伤害总增 30%
active skill area of effect radius +% final [40]
is area damage [1]
伤害总增 30%
active skill area of effect radius +% final [40]
is area damage [1]
GTBrutusStandaloneCageFall
可触发, 法术
施放间隔: 0.833 秒
冷却时间: 24 秒
SOBrutusCageSpawner
可触发, 法术
施放间隔: 1 秒
GABrutusStandaloneCageImpact
可触发, 攻击
基本伤害: 1111–1504
暴击几率: 5%
攻击间隔: 1.65 秒
造成 43.83 - 65.75 物理伤害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Actor { main_hand_unarmed_type = "One_Hand_Mace" slow_animations_go_to_idle = false } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMonster" Animated { on_event_attach_epk_for_multislam = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/brute/multislam.epk );" on_event_remove_epk_for_multislam = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/brute/multislam.epk );" } Monster { preload_object_type = "BruteDeath" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Brute/BossBruteStandalone"] = { name = "Brutus, Lord Incarcerator", life = 7.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.5, damageSpread = 0.15, attackTime = 1.65, attackRange = 11, accuracy = 1.3, skillList = { "BrutusMeleeAttack", "BrutusHook", "BrutusSpikedGround", "BrutusGroundSlam", "GABrutusStandaloneCageImpact", "EmptyActionAttackBrutusMultiSlam", "BrutusMultiSlamImpact", "SOBrutusCageSpawner", "GTBrutusStandaloneCageFall", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BrutusMeleeAttack"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {12, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {12, levelRequirement = 43, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusHook"] = { name = "BrutusHook", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "active_skill_damage_+%_final", "track_which_enemies_hit_index", "base_bleed_duration_+%", "active_skill_bleeding_damage_+%_final", "main_hand_bleed_on_hit", }, levels = { [1] = {-15, -35, 20, -90, 150, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusSpikedGround"] = { name = "BrutusSpikedGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_stun", }, levels = { [1] = {1.7999999523163, 2.4000000953674, 4500, 40, -30, levelRequirement = 9, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 3000, 20, -30, levelRequirement = 43, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 3000, 40, -30, levelRequirement = 57, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.60000002384186, 1, 4500, 40, -30, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusGroundSlam"] = { name = "BrutusGroundSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "base_stun_threshold_reduction_+%", "is_area_damage", }, levels = { [1] = {-20, 120, 50, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [2] = {-20, 120, 50, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [3] = {-20, 120, 50, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [4] = {-46, -30, 120, 50, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GABrutusStandaloneCageImpact"] = { name = "GABrutusStandaloneCageImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBrutusMultiSlam"] = { name = "EmptyActionAttackBrutusMultiSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusMultiSlamImpact"] = { name = "BrutusMultiSlamImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", }, levels = { [1] = {30, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {30, 40, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SOBrutusCageSpawner"] = { name = "SOBrutusCageSpawner", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTBrutusStandaloneCageFall"] = { name = "GTBrutusStandaloneCageFall", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.833, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 250%
掉落的物品稀有度提高 4500%
Id | MonsterQuestBossAct2 |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Brutus, Lord Incarcerator
恶魔
怪物提供的经验值提高 250%
掉落的物品稀有度提高 4500%
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
掉落的物品稀有度提高 4500%
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
幽魂 | N |
---|---|
标签 | demon, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, large_model, melee, not_int, physical_affinity, red_blood |
生命
720%
护甲
+50%
闪避值
+20%
异常状态临界值
720%
抗性
40 40 40 25
伤害
350%
命中
130%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 11
攻击间隔
1.65 秒
伤害分布
±15%
经验值
200%
Model Size
120%
类型
Brute
Metadata
BossBruteGAUNTLET
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
46,320
护甲
43,185
闪避值
5,687
能量护盾
0
伤害
1,307
法术伤害
1,307
命中
377
攻击间隔
1.65
经验值
20,510
异常状态临界值
46,320
冰缓
146
Shock
146
Brittle
829
Scorch
146
Sap
405
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BrutusHook
攻击, 可触发
基本伤害: 1111–1504
暴击几率: 5%
攻击间隔: 1.65 秒
冷却时间: 6 秒
伤害总降 35%
流血持续时间缩短 90%
攻击速度减慢 15%
流血伤害总增 +150%
main hand bleed on hit [1]
track which enemies hit index [20]
流血持续时间缩短 90%
攻击速度减慢 15%
流血伤害总增 +150%
main hand bleed on hit [1]
track which enemies hit index [20]
BrutusGroundSlam
攻击
基本伤害: 1111–1504
暴击几率: 5%
攻击间隔: 1.65 秒
冷却时间: 6 秒
伤害总增 120%
敌人晕眩门槛降低 50%
攻击速度总降 46%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
敌人晕眩门槛降低 50%
攻击速度总降 46%
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
BrutusMeleeAttack
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 1111–1504
暴击几率: 5%
攻击间隔: 1.65 秒
对你的敌人无情痛击。
攻击速度总增 12%
EmptyActionAttackBrutusMultiSlam
攻击
基本伤害: 1111–1504
暴击几率: 5%
攻击间隔: 1.65 秒
冷却时间: 7.5 秒
攻击速度总降 25%
BrutusMultiSlamImpact
可触发, 攻击
基本伤害: 1111–1504
暴击几率: 5%
攻击间隔: 1.65 秒
你的击中不能眩晕敌人
伤害总增 30%
active skill area of effect radius +% final [40]
is area damage [1]
伤害总增 30%
active skill area of effect radius +% final [40]
is area damage [1]
BrutusSpikedGround
法术, 可触发
施放间隔: 1 秒
冷却时间: 10 秒
造成 74.53 - 124.2 物理伤害
你的击中不能眩晕敌人
基础持续时间为 4.5 秒
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
你的击中不能眩晕敌人
基础持续时间为 4.5 秒
active skill area of effect radius +% final [40]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Brute/BossBruteGAUNTLET"] = { name = "Brutus, Lord Incarcerator", life = 7.2, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.5, damageSpread = 0.15, attackTime = 1.65, attackRange = 11, accuracy = 1.3, skillList = { "BrutusMeleeAttack", "BrutusHook", "BrutusSpikedGround", "BrutusGroundSlam", "EmptyActionAttackBrutusMultiSlam", "BrutusMultiSlamImpact", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BrutusMeleeAttack"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {12, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {12, levelRequirement = 43, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusHook"] = { name = "BrutusHook", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "active_skill_damage_+%_final", "track_which_enemies_hit_index", "base_bleed_duration_+%", "active_skill_bleeding_damage_+%_final", "main_hand_bleed_on_hit", }, levels = { [1] = {-15, -35, 20, -90, 150, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusSpikedGround"] = { name = "BrutusSpikedGround", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "secondary_minimum_base_physical_damage", "secondary_maximum_base_physical_damage", "base_skill_effect_duration", "active_skill_area_of_effect_radius_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", "cannot_stun", }, levels = { [1] = {1.7999999523163, 2.4000000953674, 4500, 40, -30, levelRequirement = 9, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 3000, 20, -30, levelRequirement = 43, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 3000, 40, -30, levelRequirement = 57, statInterpolation = {3, 3, 1, 1}, cost = { }, }, [4] = {0.60000002384186, 1, 4500, 40, -30, levelRequirement = 66, statInterpolation = {3, 3, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusGroundSlam"] = { name = "BrutusGroundSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "base_stun_threshold_reduction_+%", "is_area_damage", }, levels = { [1] = {-20, 120, 50, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [2] = {-20, 120, 50, levelRequirement = 43, statInterpolation = {1}, cost = { }, }, [3] = {-20, 120, 50, levelRequirement = 57, statInterpolation = {1}, cost = { }, }, [4] = {-46, -30, 120, 50, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackBrutusMultiSlam"] = { name = "EmptyActionAttackBrutusMultiSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", }, levels = { [1] = {-25, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusMultiSlamImpact"] = { name = "BrutusMultiSlamImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "cannot_stun", }, levels = { [1] = {30, 40, levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {30, 40, levelRequirement = 68, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 250%
掉落的物品稀有度提高 4500%
Id | MonsterQuestBossAct1_ |
---|---|
Family | MonsterActBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
Id | TauntImmunityDurationActBoss |
---|---|
Family | TauntImmunityDuration |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
范围: 120
heal aura owner % max life on death [0]