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Brutus, Lorde Encarcerador
Demoníaco
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [4500]
monster slain experience +% [250]
cannot be taunted when taunted ms [0]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Brutus, Lord Incarcerator
Spectre
AreaPrisão Superior
Tagsdemon, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, large_model, melee, not_int, physical_affinity, red_blood
Vida
720%
Armadura
+50%
Evasão
+20%
Ailment Threshold
720%
Resistência
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
350%
Precisão
130%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 11
Attack Time
1.65 Second
Damage Spread
±15%
Experiência
200%
Model Size
120%
Type
Brute
Metadata
BossBrute
Nível
9
Vida
504
Armadura
149
Evasão
281
Damage
37
Dano Mágico
37
Precisão
48
Attack Time
1.65
Experiência
282
Minion Life
230
Minion Damage
34
Ailment Threshold
504
Chill
2
Shock
2
Brittle
9
Scorch
2
Sap
4
Phys Convert Ele
0%
BrutusHook
Attack, Triggerable
Base Damage: 3243
Chance de Crítico: 5%
Attack Time: 1.65 seg
Recarga: 6 seg
Causa 35% menos Dano
Duração do Sangramento reduzida em 90%
Velocidade de Ataque reduzida em 15%
150% mais Dano com Sangramento
main hand bleed on hit [1]
track which enemies hit index [20]
BrutusGroundSlam
Attack
Base Damage: 3243
Chance de Crítico: 5%
Attack Time: 1.65 seg
Recarga: 6 seg
Causa 120% mais Dano
Ponto de Atordoamento Inimigo reduzido em 50%
20% menos Velocidade de Ataque
is area damage [1]
BrutusMeleeAttack
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 3243
Chance de Crítico: 5%
Dano de Ataque: 120%
Dano de Ataque: 120%
Attack Time: 1.65 seg
Abate seus inimigos com um golpe poderoso.
Causa 20% mais Dano de Ataque
12% mais Velocidade de Ataque
iconbasicattack
EmptyActionAttackBrutusMultiSlam
Attack
Base Damage: 3243
Chance de Crítico: 5%
Attack Time: 1.65 seg
Recarga: 7.5 seg
25% menos Velocidade de Ataque
action attack or cast time uses animation length [1]
BrutusMultiSlamImpact
Triggerable, Attack
Base Damage: 3243
Chance de Crítico: 5%
Attack Time: 1.65 seg
Causa 30% mais Dano
active skill area of effect radius +% final [40]
cannot stun [1]
is area damage [1]
BrutusSpikedGround
Spell, Triggerable
Tempo de Conjuração: 1 seg
Recarga: 10 seg
Duração base é de 4.5 segundos
active skill area of effect radius +% final [40]
cannot stun [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
secondary maximum base physical damage [10.71]
secondary minimum base physical damage [8.032]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/BossLight"

Stats
{
	set_monster_delay_item_drops_millis = 900
}

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	slow_animations_go_to_idle = false
}

Life
{
	corpse_usable = false
}

StateMachine
{
	define_shared_state = "aggro; dialogue_lines;"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Brute/BossBrute"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Brutus, Lord Incarcerator",
    life = 7.2,
    damage = 3.5,
    damageSpread = 0.15,
    attackTime = 1.65,
    attackRange = 11,
    accuracy = 1.3,
    skillList = {
        "BrutusMeleeAttack",
        "BrutusHook",
        "BrutusSpikedGround",
        "BrutusGroundSlam",
        "EmptyActionAttackBrutusMultiSlam",
        "BrutusMultiSlamImpact",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusMeleeAttack"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {12, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {12, levelRequirement = 43, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusHook"] = {
    name = "BrutusHook",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "attack_speed_+%",
        "active_skill_damage_+%_final",
        "track_which_enemies_hit_index",
        "base_bleed_duration_+%",
        "active_skill_bleeding_damage_+%_final",
        "main_hand_bleed_on_hit",
    },
    levels = {
        [1] = {-15, -35, 20, -90, 150, levelRequirement = 10, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusSpikedGround"] = {
    name = "BrutusSpikedGround",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_physical_damage",
        "secondary_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {1.7999999523163, 2.4000000953674, 4500, 40, -30, levelRequirement = 9, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 3000, 20, -30, levelRequirement = 43, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 3000, 40, -30, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        [4] = {0.60000002384186, 1, 4500, 40, -30, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusGroundSlam"] = {
    name = "BrutusGroundSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "active_skill_damage_+%_final",
        "base_stun_threshold_reduction_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {-20, 120, 50, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
        [2] = {-20, 120, 50, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
        [3] = {-20, 120, 50, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
        [4] = {-46, -30, 120, 50, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackBrutusMultiSlam"] = {
    name = "EmptyActionAttackBrutusMultiSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BrutusMultiSlamImpact"] = {
    name = "BrutusMultiSlamImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {30, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        [2] = {30, 40, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [4500]
monster slain experience +% [250]
FamilyMonsterActBoss
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster slain experience +% 250 250 Global
  • monster dropped item rarity +% 4500 4500 Global
  • cannot be taunted when taunted ms [0]
    FamilyTauntImmunityDuration
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms 0 0 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • FamilyBossHealOnPlayerDeath
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • heal aura owner % max life on death 0 0 Global
  • heal_on_nearby_death
    Raio: 120
    heal aura owner % max life on death [0]
    Brutus, Lorde Encarcerador
    Demoníaco
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [4500]
    monster slain experience +% [250]
    cannot be taunted when taunted ms [0]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Brutus, Lord Incarcerator
    Spectre
    Tagsdemon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_model, medium_movement, melee, not_int, physical_affinity, red_blood
    Vida
    720%
    Armadura
    +50%
    Evasão
    +20%
    Ailment Threshold
    720%
    Resistência
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    350%
    Precisão
    130%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.65 Second
    Damage Spread
    ±15%
    Experiência
    200%
    Model Size
    120%
    Type
    Brute
    Metadata
    BossBruteStandalone
    Nível
    68
    Vida
    46,320
    Armadura
    43,185
    Evasão
    5,687
    Damage
    1,307
    Dano Mágico
    1,307
    Precisão
    667
    Attack Time
    1.65
    Experiência
    20,510
    Minion Life
    10,047
    Minion Damage
    1,044
    Ailment Threshold
    46,320
    Chill
    146
    Shock
    146
    Brittle
    829
    Scorch
    146
    Sap
    405
    Phys Convert Ele
    240%
    BrutusHook
    Attack, Triggerable
    Base Damage: 11111504
    Chance de Crítico: 5%
    Attack Time: 1.65 seg
    Recarga: 6 seg
    Causa 35% menos Dano
    Duração do Sangramento reduzida em 90%
    Velocidade de Ataque reduzida em 15%
    150% mais Dano com Sangramento
    main hand bleed on hit [1]
    track which enemies hit index [20]
    BrutusSpikedGround
    Spell, Triggerable
    Tempo de Conjuração: 1 seg
    Recarga: 10 seg
    Duração base é de 4.5 segundos
    active skill area of effect radius +% final [40]
    cannot stun [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    secondary maximum base physical damage [514.4]
    secondary minimum base physical damage [308.6]
    BrutusGroundSlam
    Attack
    Base Damage: 11111504
    Chance de Crítico: 5%
    Attack Time: 1.65 seg
    Recarga: 6 seg
    Causa 120% mais Dano
    Ponto de Atordoamento Inimigo reduzido em 50%
    46% menos Velocidade de Ataque
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    BrutusMeleeAttack
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 11111504
    Chance de Crítico: 5%
    Attack Time: 1.65 seg
    Abate seus inimigos com um golpe poderoso.
    12% mais Velocidade de Ataque
    iconbasicattack
    EmptyActionAttackBrutusMultiSlam
    Attack
    Base Damage: 11111504
    Chance de Crítico: 5%
    Attack Time: 1.65 seg
    Recarga: 7.5 seg
    25% menos Velocidade de Ataque
    action attack or cast time uses animation length [1]
    BrutusMultiSlamImpact
    Triggerable, Attack
    Base Damage: 11111504
    Chance de Crítico: 5%
    Attack Time: 1.65 seg
    Causa 30% mais Dano
    active skill area of effect radius +% final [40]
    cannot stun [1]
    is area damage [1]
    GTBrutusStandaloneCageFall
    Triggerable, Spell
    Tempo de Conjuração: 0.833 seg
    Recarga: 24 seg
    SOBrutusCageSpawner
    Triggerable, Spell
    Tempo de Conjuração: 1 seg
    GABrutusStandaloneCageImpact
    Triggerable, Attack
    Base Damage: 11111504
    Chance de Crítico: 5%
    Attack Time: 1.65 seg
    is area damage [1]
    secondary maximum base physical damage [272.2]
    secondary minimum base physical damage [181.5]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	slow_animations_go_to_idle = false
    }
    
    Life
    {
    	corpse_usable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Brute/BossBruteStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Brutus, Lord Incarcerator",
        life = 7.2,
        damage = 3.5,
        damageSpread = 0.15,
        attackTime = 1.65,
        attackRange = 11,
        accuracy = 1.3,
        skillList = {
            "BrutusMeleeAttack",
            "BrutusHook",
            "BrutusSpikedGround",
            "BrutusGroundSlam",
            "GABrutusStandaloneCageImpact",
            "EmptyActionAttackBrutusMultiSlam",
            "BrutusMultiSlamImpact",
            "SOBrutusCageSpawner",
            "GTBrutusStandaloneCageFall",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusMeleeAttack"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {12, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {12, levelRequirement = 43, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusHook"] = {
        name = "BrutusHook",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "track_which_enemies_hit_index",
            "base_bleed_duration_+%",
            "active_skill_bleeding_damage_+%_final",
            "main_hand_bleed_on_hit",
        },
        levels = {
            [1] = {-15, -35, 20, -90, 150, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusSpikedGround"] = {
        name = "BrutusSpikedGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_physical_damage",
            "secondary_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {1.7999999523163, 2.4000000953674, 4500, 40, -30, levelRequirement = 9, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 3000, 20, -30, levelRequirement = 43, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 3000, 40, -30, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.60000002384186, 1, 4500, 40, -30, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusGroundSlam"] = {
        name = "BrutusGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "base_stun_threshold_reduction_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, 120, 50, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [2] = {-20, 120, 50, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [3] = {-20, 120, 50, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [4] = {-46, -30, 120, 50, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GABrutusStandaloneCageImpact"] = {
        name = "GABrutusStandaloneCageImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_physical_damage",
            "secondary_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBrutusMultiSlam"] = {
        name = "EmptyActionAttackBrutusMultiSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusMultiSlamImpact"] = {
        name = "BrutusMultiSlamImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {30, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {30, 40, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOBrutusCageSpawner"] = {
        name = "SOBrutusCageSpawner",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTBrutusStandaloneCageFall"] = {
        name = "GTBrutusStandaloneCageFall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.833,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [4500]
    monster slain experience +% [250]
    FamilyMonsterActBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% 250 250 Global
  • monster dropped item rarity +% 4500 4500 Global
  • cannot be taunted when taunted ms [0]
    FamilyTauntImmunityDuration
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms 0 0 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Brutus, Senhor Encarcerador
    Demoníaco
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [4500]
    monster slain experience +% [250]
    cannot be taunted when taunted ms [0]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Brutus, Lord Incarcerator
    Spectre
    Tagsdemon, fast_movement, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, large_model, melee, not_int, physical_affinity, red_blood
    Vida
    720%
    Armadura
    +50%
    Evasão
    +20%
    Ailment Threshold
    720%
    Resistência
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    350%
    Precisão
    130%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.65 Second
    Damage Spread
    ±15%
    Experiência
    200%
    Model Size
    120%
    Type
    Brute
    Metadata
    BossBruteGAUNTLET
    Nível
    68
    Vida
    46,320
    Armadura
    43,185
    Evasão
    5,687
    Damage
    1,307
    Dano Mágico
    1,307
    Precisão
    667
    Attack Time
    1.65
    Experiência
    20,510
    Minion Life
    10,047
    Minion Damage
    1,044
    Ailment Threshold
    46,320
    Chill
    146
    Shock
    146
    Brittle
    829
    Scorch
    146
    Sap
    405
    Phys Convert Ele
    240%
    BrutusHook
    Attack, Triggerable
    Base Damage: 11111504
    Chance de Crítico: 5%
    Attack Time: 1.65 seg
    Recarga: 6 seg
    Causa 35% menos Dano
    Duração do Sangramento reduzida em 90%
    Velocidade de Ataque reduzida em 15%
    150% mais Dano com Sangramento
    main hand bleed on hit [1]
    track which enemies hit index [20]
    BrutusGroundSlam
    Attack
    Base Damage: 11111504
    Chance de Crítico: 5%
    Attack Time: 1.65 seg
    Recarga: 6 seg
    Causa 120% mais Dano
    Ponto de Atordoamento Inimigo reduzido em 50%
    46% menos Velocidade de Ataque
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    BrutusMeleeAttack
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 11111504
    Chance de Crítico: 5%
    Attack Time: 1.65 seg
    Abate seus inimigos com um golpe poderoso.
    12% mais Velocidade de Ataque
    iconbasicattack
    EmptyActionAttackBrutusMultiSlam
    Attack
    Base Damage: 11111504
    Chance de Crítico: 5%
    Attack Time: 1.65 seg
    Recarga: 7.5 seg
    25% menos Velocidade de Ataque
    action attack or cast time uses animation length [1]
    BrutusMultiSlamImpact
    Triggerable, Attack
    Base Damage: 11111504
    Chance de Crítico: 5%
    Attack Time: 1.65 seg
    Causa 30% mais Dano
    active skill area of effect radius +% final [40]
    cannot stun [1]
    is area damage [1]
    BrutusSpikedGround
    Spell, Triggerable
    Tempo de Conjuração: 1 seg
    Recarga: 10 seg
    Duração base é de 4.5 segundos
    active skill area of effect radius +% final [40]
    cannot stun [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    secondary maximum base physical damage [514.4]
    secondary minimum base physical damage [308.6]

    Object Type

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Brute/BossBruteGAUNTLET"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Brutus, Lord Incarcerator",
        life = 7.2,
        damage = 3.5,
        damageSpread = 0.15,
        attackTime = 1.65,
        attackRange = 11,
        accuracy = 1.3,
        skillList = {
            "BrutusMeleeAttack",
            "BrutusHook",
            "BrutusSpikedGround",
            "BrutusGroundSlam",
            "EmptyActionAttackBrutusMultiSlam",
            "BrutusMultiSlamImpact",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusMeleeAttack"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
        },
        levels = {
            [1] = {12, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {12, levelRequirement = 43, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusHook"] = {
        name = "BrutusHook",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "attack_speed_+%",
            "active_skill_damage_+%_final",
            "track_which_enemies_hit_index",
            "base_bleed_duration_+%",
            "active_skill_bleeding_damage_+%_final",
            "main_hand_bleed_on_hit",
        },
        levels = {
            [1] = {-15, -35, 20, -90, 150, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusSpikedGround"] = {
        name = "BrutusSpikedGround",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "secondary_minimum_base_physical_damage",
            "secondary_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {1.7999999523163, 2.4000000953674, 4500, 40, -30, levelRequirement = 9, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 3000, 20, -30, levelRequirement = 43, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 3000, 40, -30, levelRequirement = 57, statInterpolation = {3, 3, 1, 1},  cost = { }, },
            [4] = {0.60000002384186, 1, 4500, 40, -30, levelRequirement = 66, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusGroundSlam"] = {
        name = "BrutusGroundSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "base_stun_threshold_reduction_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {-20, 120, 50, levelRequirement = 9, statInterpolation = {1},  cost = { }, },
            [2] = {-20, 120, 50, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [3] = {-20, 120, 50, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [4] = {-46, -30, 120, 50, levelRequirement = 66, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionAttackBrutusMultiSlam"] = {
        name = "EmptyActionAttackBrutusMultiSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BrutusMultiSlamImpact"] = {
        name = "BrutusMultiSlamImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {30, 40, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {30, 40, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [4500]
    monster slain experience +% [250]
    FamilyMonsterActBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% 250 250 Global
  • monster dropped item rarity +% 4500 4500 Global
  • cannot be taunted when taunted ms [0]
    FamilyTauntImmunityDuration
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms 0 0 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor não escalável
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • FamilyBossHealOnPlayerDeath
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • heal aura owner % max life on death 0 0 Global
  • heal_on_nearby_death
    Raio: 120
    heal aura owner % max life on death [0]

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    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.