預言 普蘭德斯 暴怒
塗抹 星團珠寶 眾神殿系統 天賦樹 化石 催化劑 譫妄玉 聖甲蟲 裂痕石 徽印 永恆珠寶 命運卡
卡爾賽佛
狩獵坑道
Calxipher

卡爾賽佛

幽魂N
地區狩獵坑道
詞綴monster dropped item quantity +% [300]
monster dropped item rarity +% [800]
monster no map drops [1]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in merciless +% [600]
monster additional quantity of dropped items in cruel +% [300]
monster additional rarity of dropped items in cruel +% [300]
number of additional totems allowed [1]
kill traps mines and totems on death [1]
標籤bones, skeleton, undead, not_dex
免疫level 33 or lower life +% final [-20]
level 33 or lower damage +% final [-20]
傷害140%
生命180%
Energy Shield From Life50%
Ailment Threshold180%
暴擊率5%
類型SkeletonSoldierMeleeBossSideArea
攻擊距離6 ~ 9
攻擊間隔1.5 秒
傷害分佈20%
護甲+50%
命中+100%

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

FlameDashBossSideArea
FlameDash
烈焰衝刺
傳送到指定地點,對敵人造成傷害並在路線上造成燃燒。與其他閃現技能共享冷卻時間。
造成 10571586 火焰傷害
每秒造成 1982 基本火焰傷害
+10 秒基礎持續時間

is_area_damage 法術 位移技能 擊中 持續傷害 持續時間 圖騰技能 可觸發 火焰技能 陷阱技能 地雷技能 快行技能 閃現技能 SecondWindSupport
施放時間: 0.75 秒
冷卻時間: 5 秒

FireMortarBossSideArea
FireMortar
熔岩翻騰
拋投出撞擊地面時會爆炸的岩漿球。技能可以連鎖,當岩漿球爆炸時釋放出另一個岩漿球。
造成 18322748 火焰傷害
projectile spread radius [0]
fire mortar second hit damage +% final [0]
增加 30% 施放速度
連鎖 +4

is_area_damage base_is_projectile 法術 擊中 範圍 陷阱技能 地雷技能 圖騰技能 可觸發 火焰技能 投射物 技能可齊射 法術可重複 連鎖 CanRapidFire 範圍法術
施放時間: 0.7 秒

FlameTotemBossSideArea
flametotem
神聖火舌圖騰
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
base totem duration [8000]
base totem range [100]
base active skill totem level [82]
造成 172.1258.1 火焰傷害
totem art variation [-2]

is_totem base_skill_is_totemified base_is_projectile always_pierce 法術 投射物 技能可齊射 擊中 陷阱技能 地雷技能 圖騰 火焰技能
施放時間: 0.25 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
84卡爾賽佛575052001.71.513714243988548685730303020

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

FlameDashBossSideArea
FlameDash
烈焰衝刺
傳送到指定地點,對敵人造成傷害並在路線上造成燃燒。與其他閃現技能共享冷卻時間。
造成 948.31422 火焰傷害
每秒造成 1778 基本火焰傷害
+10 秒基礎持續時間

is_area_damage 法術 位移技能 擊中 持續傷害 持續時間 圖騰技能 可觸發 火焰技能 陷阱技能 地雷技能 快行技能 閃現技能 SecondWindSupport
施放時間: 0.75 秒
冷卻時間: 5 秒

FireMortarBossSideArea
FireMortar
熔岩翻騰
拋投出撞擊地面時會爆炸的岩漿球。技能可以連鎖,當岩漿球爆炸時釋放出另一個岩漿球。
造成 16712506 火焰傷害
projectile spread radius [0]
fire mortar second hit damage +% final [0]
增加 30% 施放速度
連鎖 +4

is_area_damage base_is_projectile 法術 擊中 範圍 陷阱技能 地雷技能 圖騰技能 可觸發 火焰技能 投射物 技能可齊射 法術可重複 連鎖 CanRapidFire 範圍法術
施放時間: 0.7 秒

FlameTotemBossSideArea
flametotem
神聖火舌圖騰
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
base totem duration [8000]
base totem range [100]
base active skill totem level [82]
造成 155.4233.1 火焰傷害
totem art variation [-2]

is_totem base_skill_is_totemified base_is_projectile always_pierce 法術 投射物 技能可齊射 擊中 陷阱技能 地雷技能 圖騰 火焰技能
施放時間: 0.25 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
82卡爾賽佛515041785.71.511401216387945570130303020

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

FlameDashBossSideArea
FlameDash
烈焰衝刺
傳送到指定地點,對敵人造成傷害並在路線上造成燃燒。與其他閃現技能共享冷卻時間。
造成 7621143 火焰傷害
每秒造成 1428.7 基本火焰傷害
+10 秒基礎持續時間

is_area_damage 法術 位移技能 擊中 持續傷害 持續時間 圖騰技能 可觸發 火焰技能 陷阱技能 地雷技能 快行技能 閃現技能 SecondWindSupport
施放時間: 0.75 秒
冷卻時間: 5 秒

FireMortarBossSideArea
FireMortar
熔岩翻騰
拋投出撞擊地面時會爆炸的岩漿球。技能可以連鎖,當岩漿球爆炸時釋放出另一個岩漿球。
造成 13872081 火焰傷害
projectile spread radius [0]
fire mortar second hit damage +% final [0]
增加 30% 施放速度
連鎖 +4

is_area_damage base_is_projectile 法術 擊中 範圍 陷阱技能 地雷技能 圖騰技能 可觸發 火焰技能 投射物 技能可齊射 法術可重複 連鎖 CanRapidFire 範圍法術
施放時間: 0.7 秒

FlameTotemBossSideArea
flametotem
神聖火舌圖騰
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
base totem duration [8000]
base totem range [100]
base active skill totem level [78]
造成 126.6189.8 火焰傷害
totem art variation [-2]

is_totem base_skill_is_totemified base_is_projectile always_pierce 法術 投射物 技能可齊射 擊中 陷阱技能 地雷技能 圖騰 火焰技能
施放時間: 0.25 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
78卡爾賽佛398541417.71.57683169926852384230303020

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

FlameDashBossSideArea
FlameDash
烈焰衝刺
傳送到指定地點,對敵人造成傷害並在路線上造成燃燒。與其他閃現技能共享冷卻時間。
造成 578867 火焰傷害
每秒造成 1083.8 基本火焰傷害
+10 秒基礎持續時間

is_area_damage 法術 位移技能 擊中 持續傷害 持續時間 圖騰技能 可觸發 火焰技能 陷阱技能 地雷技能 快行技能 閃現技能 SecondWindSupport
施放時間: 0.75 秒
冷卻時間: 5 秒

FireMortarBossSideArea
FireMortar
熔岩翻騰
拋投出撞擊地面時會爆炸的岩漿球。技能可以連鎖,當岩漿球爆炸時釋放出另一個岩漿球。
造成 10961644 火焰傷害
projectile spread radius [0]
fire mortar second hit damage +% final [0]
增加 30% 施放速度
連鎖 +4

is_area_damage base_is_projectile 法術 擊中 範圍 陷阱技能 地雷技能 圖騰技能 可觸發 火焰技能 投射物 技能可齊射 法術可重複 連鎖 CanRapidFire 範圍法術
施放時間: 0.7 秒

FlameTotemBossSideArea
flametotem
神聖火舌圖騰
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
base totem duration [8000]
base totem range [100]
base active skill totem level [73]
造成 97.62146.4 火焰傷害
totem art variation [-2]

is_totem base_skill_is_totemified base_is_projectile always_pierce 法術 投射物 技能可齊射 擊中 陷阱技能 地雷技能 圖騰 火焰技能
施放時間: 0.25 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
73卡爾賽佛296091057.61.54888125225676244430303020

Melee
iconbasicattack
普通攻擊
對你的敵人無情痛擊。
skill can fire arrows [1]
skill can fire wand projectiles [1]

攻擊 投射物攻擊 技能可幻影射手 投射物 近戰單一目標 攻擊可重複 近戰 技能可齊射

FlameDashBossSideArea
FlameDash
烈焰衝刺
傳送到指定地點,對敵人造成傷害並在路線上造成燃燒。與其他閃現技能共享冷卻時間。
造成 436.8655.3 火焰傷害
每秒造成 819.1 基本火焰傷害
+10 秒基礎持續時間

is_area_damage 法術 位移技能 擊中 持續傷害 持續時間 圖騰技能 可觸發 火焰技能 陷阱技能 地雷技能 快行技能 閃現技能 SecondWindSupport
施放時間: 0.75 秒
冷卻時間: 5 秒

FireMortarBossSideArea
FireMortar
熔岩翻騰
拋投出撞擊地面時會爆炸的岩漿球。技能可以連鎖,當岩漿球爆炸時釋放出另一個岩漿球。
造成 8631294 火焰傷害
projectile spread radius [0]
fire mortar second hit damage +% final [0]
增加 30% 施放速度
連鎖 +4

is_area_damage base_is_projectile 法術 擊中 範圍 陷阱技能 地雷技能 圖騰技能 可觸發 火焰技能 投射物 技能可齊射 法術可重複 連鎖 CanRapidFire 範圍法術
施放時間: 0.7 秒

FlameTotemBossSideArea
flametotem
神聖火舌圖騰
召喚一個圖騰,它會持續的對附近的敵人噴射火焰。
base totem duration [8000]
base totem range [100]
base active skill totem level [68]
造成 75.03112.5 火焰傷害
totem art variation [-2]

is_totem base_skill_is_totemified base_is_projectile always_pierce 法術 投射物 技能可齊射 擊中 陷阱技能 地雷技能 圖騰 火焰技能
施放時間: 0.25 秒
等級名字經驗值傷害攻擊間隔幽魂生命護甲閃避能量護盾火焰抗性冰冷抗性閃電抗性混沌抗性
68卡爾賽佛21536784.51.5310091914681155030303020
FireMortar 60
FlameDash60TargetNotNear
FlameDash20TargetFar
TotemFireSpray30IHaveNoTotems TargetIsEnemy OnLessThan50PercentLife
TotemFireSpray20IHaveFewerThanTwoTotems TargetIsEnemy OnLessThan50PercentLife
Flee4TargetNear NoRepeat TargetIsEnemy
StrafeLeft4NoRepeat
StrafeRight4NoRepeat

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
	basic_action = "Revive"
	basic_action = "Emerge"
	basic_action = "ChangeToStance2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Render
{
     //turn_duration = 0.4
}
火焰抗性冰冷抗性閃電抗性混沌抗性
1010105
20202012
30303020
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SkeletonSoldier/SkeletonSoldierMeleeBossSideArea"] = {
    name = "Calxipher",
    life = 1.8,
    energyShield = 0.5,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "Melee",
        "FlameTotemBossSideArea",
        "FlameDashBossSideArea",
        "FireMortarBossSideArea",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FlameTotemBossSideArea"] = {
    name = "Holy Flame Totem",
    hidden = true,
    color = "1",
    baseEffectiveness = 0.2267,
    incrementalEffectiveness = 0.041,
    description = "Summons a totem that fires a stream of flame at nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Hit] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.Totem] = true,
        [SkillType.FireSkill] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
        totem = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_totem_duration",
        "base_totem_range",
        "base_active_skill_totem_level",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_additional_projectiles",
        "totem_art_variation",
        "is_totem",
        "base_skill_is_totemified",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {8000, 100, 3, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 3, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [2] = {8000, 100, 5, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 5, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [3] = {8000, 100, 8, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 8, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [4] = {8000, 100, 12, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 12, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [5] = {8000, 100, 15, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 15, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [6] = {8000, 100, 19, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 19, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [7] = {8000, 100, 20, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 20, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [8] = {8000, 100, 21, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 21, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [9] = {8000, 100, 26, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 26, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [10] = {8000, 100, 30, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 30, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [11] = {8000, 100, 34, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 34, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [12] = {8000, 100, 38, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 38, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [13] = {8000, 100, 43, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 43, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [14] = {8000, 100, 45, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 45, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [15] = {8000, 100, 53, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 53, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [16] = {8000, 100, 58, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 58, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [17] = {8000, 100, 62, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 62, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [18] = {8000, 100, 63, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 63, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [19] = {8000, 100, 66, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 66, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [20] = {8000, 100, 67, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 67, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [21] = {8000, 100, 68, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 68, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [22] = {8000, 100, 69, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 69, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [23] = {8000, 100, 70, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 70, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [24] = {8000, 100, 71, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 71, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [25] = {8000, 100, 72, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 72, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [26] = {8000, 100, 73, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 73, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [27] = {8000, 100, 74, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 74, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [28] = {8000, 100, 75, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 75, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [29] = {8000, 100, 76, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 76, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [30] = {8000, 100, 77, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 77, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [31] = {8000, 100, 78, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 78, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [32] = {8000, 100, 79, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 79, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [33] = {8000, 100, 80, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 80, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [34] = {8000, 100, 81, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 81, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
        [35] = {8000, 100, 82, 0.8, 1.2, 0, -2, critChance = 5, levelRequirement = 82, statInterpolation = {1, 1, 1, 3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FlameDashBossSideArea"] = {
    name = "Flame Dash",
    hidden = true,
    color = "3",
    baseEffectiveness = 1.0541,
    incrementalEffectiveness = 0.0445,
    description = "Teleport to a location, damaging enemies and leaving a trail of burning ground in your wake. Shares a cooldown with other Blink skills.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.MovementSkill] = true,
        [SkillType.Hit] = true,
        [SkillType.DamageOverTime] = true,
        [SkillType.Duration] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.TravelSkill] = true,
        [SkillType.BlinkSkill] = true,
        [SkillType.SecondWindSupport] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
        spell = true,
        duration = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 5.4, 10000, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FireMortarBossSideArea"] = {
    name = "Rolling Magma",
    hidden = true,
    color = "3",
    baseEffectiveness = 3.6,
    incrementalEffectiveness = 0.036,
    description = "Lob a fiery orb that explodes as it hits the ground. The skill chains, releasing another fiery orb that repeats this effect.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.Triggerable] = true,
        [SkillType.FireSkill] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Chaining] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "fire_mortar_second_hit_damage_+%_final",
        "base_cast_speed_+%",
        "number_of_chains",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.8, 1.2, 0, 0, 0, 30, 4, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3, 1, 1, 1, 1, 1},  cost = { }, },
    },
}