凶惡之影科尼拉亞
不死
50% 物理傷害轉換為閃電傷害
增加 % 物品掉落稀有度
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-20]
monster no map drops [1]
增加 % 物品掉落稀有度
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-20]
monster no map drops [1]
增加 80% 攻擊速度
技能發射 2 個額外投射物
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
技能發射 2 個額外投射物
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Coniraya, Shadow of Malice
幽魂 | N |
---|---|
標籤 | ghost, ghost_armour, ghost_blood, has_bow, large_height, medium_movement, not_str, physical_affinity, puncturing_weapon, ranged, undead |
生命
220%
生命轉為護盾
50%
閃避
+50%
異常狀態臨界值
220%
抗性
30
30
30
20
傷害
240%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
150%
類型
GhostBossSideArea
Metadata
GhostPirateBossSideArea
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
14,153
護甲
28,790
閃避
4,739
能量護盾
0
傷害
897
法術傷害
897
命中
0
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
14,153
冰緩
45
感電
45
易碎
253
焦灼
45
殘喘
124
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterShockedGroundRainOfArrows
攻擊, 範圍攻擊, 技能可幻影射手, 範圍, 投射物速度, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
箭雨
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 1.5 秒
對空射出無數箭矢,並在一段時間後如雨般灑落在目標區域。
造成 132% 更多傷害
active skill area of effect radius +% final [33]
base is projectile [1]
is area damage [1]
rain of arrows place shocking ground duration ms [4000]
active skill area of effect radius +% final [33]
base is projectile [1]
is area damage [1]
rain of arrows place shocking ground duration ms [4000]
MonsterPunctureAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 持續時間, 陷阱技能, 地雷技能, 圖騰技能, 近戰單一目標, 攻擊可重複, 近戰, DoT, 可觸發, 物理
放血
基本傷害: 717–1076
暴擊率: 5%
攻擊傷害: 120%
攻擊間隔: 1.5 秒
對目標進行一個放血攻擊,對其造成一個流血的減益效果,效果可被作用期間詞綴影響。限定弓、匕首、爪與劍。
造成 20% 更多攻擊傷害
+197% 更多流血傷害
造成流血
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
+197% 更多流血傷害
造成流血
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" } Stats { supress_muzzle_flash = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GhostPirates/GhostPirateBossSideArea"] = { name = "Coniraya, Shadow of Malice", life = 2.2, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedUnique", "MonsterShockedGroundRainOfArrows", "MonsterPunctureAtAnimationSpeedUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterShockedGroundRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "rain_of_arrows_place_shocking_ground_duration_ms", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", }, levels = { [1] = {30, 3000, -50, -26, levelRequirement = 3, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {32, 3000, -50, -25, levelRequirement = 5, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {34, 3000, -50, -23, levelRequirement = 8, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {36, 3000, -50, -21, levelRequirement = 10, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {38, 3000, -50, -20, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {40, 3000, -50, -18, levelRequirement = 14, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {42, 3000, -50, -17, levelRequirement = 17, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {44, 3000, -50, -15, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {46, 3000, -50, -13, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {48, 3000, -50, -12, levelRequirement = 30, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {50, 3000, -50, -10, levelRequirement = 31, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {112, 4000, 0, 16, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {114, 4000, 0, 18, levelRequirement = 41, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {116, 4000, 0, 19, levelRequirement = 44, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {118, 4000, 0, 21, levelRequirement = 51, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {120, 4000, 0, 23, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {122, 4000, 0, 24, levelRequirement = 57, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {124, 4000, 0, 26, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {126, 4000, 0, 28, levelRequirement = 65, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {128, 4000, 0, 29, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {130, 4000, 0, 31, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {132, 4000, 0, 33, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {134, 4000, 0, 34, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {136, 4000, 0, 36, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {138, 4000, 0, 37, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {140, 4000, 0, 39, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {142, 4000, 0, 41, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {144, 4000, 0, 42, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {146, 4000, 0, 44, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {148, 4000, 0, 46, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {150, 4000, 0, 47, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {152, 4000, 0, 49, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {154, 4000, 0, 51, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [34] = {156, 4000, 0, 52, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [35] = {158, 4000, 0, 54, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [36] = {160, 4000, 0, 55, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterPunctureAtAnimationSpeedUnique"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "skill_can_fire_arrows", "global_bleed_on_hit", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, }, }
50% 物理傷害轉換為閃電傷害
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
增加 % 物品掉落稀有度
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-20]
Id | MonsterDamageVersusPlayerMinions20 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
增加 80% 攻擊速度
Id | MonsterImplicitFastAttack2 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
技能發射 2 個額外投射物
Id | MonsterMultipleProjectilesImplicit1 |
---|---|
Family | MonsterMultipleProjectile |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
凶惡之影科尼拉亞
不死
地區: 遺忘地牢
50% 物理傷害轉換為閃電傷害
增加 % 物品掉落稀有度
monster penalty against minions damage +% final vs player minions [-20]
monster no map drops [1]
增加 % 物品掉落稀有度
monster penalty against minions damage +% final vs player minions [-20]
monster no map drops [1]
增加 80% 攻擊速度
技能發射 2 個額外投射物
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
技能發射 2 個額外投射物
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Coniraya, Shadow of Malice
幽魂 | N |
---|---|
地區 | 遺忘地牢, 遺忘地牢 |
標籤 | ghost, ghost_armour, ghost_blood, has_bow, large_height, medium_movement, not_str, physical_affinity, puncturing_weapon, ranged, undead, vaalsidearea_boss |
生命
220%
生命轉為護盾
50%
閃避
+50%
異常狀態臨界值
220%
抗性
30
30
30
20
傷害
240%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
150%
類型
GhostBossSideAreaLowbie
Metadata
GhostPirateBossSideAreaLowbie
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
14,153
護甲
28,790
閃避
4,739
能量護盾
0
傷害
897
法術傷害
897
命中
0
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
14,153
冰緩
45
感電
45
易碎
253
焦灼
45
殘喘
124
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterShockedGroundRainOfArrows
攻擊, 範圍攻擊, 技能可幻影射手, 範圍, 投射物速度, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
箭雨
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 1.5 秒
對空射出無數箭矢,並在一段時間後如雨般灑落在目標區域。
造成 132% 更多傷害
active skill area of effect radius +% final [33]
base is projectile [1]
is area damage [1]
rain of arrows place shocking ground duration ms [4000]
active skill area of effect radius +% final [33]
base is projectile [1]
is area damage [1]
rain of arrows place shocking ground duration ms [4000]
MonsterPunctureAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 持續時間, 陷阱技能, 地雷技能, 圖騰技能, 近戰單一目標, 攻擊可重複, 近戰, DoT, 可觸發, 物理
放血
基本傷害: 717–1076
暴擊率: 5%
攻擊傷害: 120%
攻擊間隔: 1.5 秒
對目標進行一個放血攻擊,對其造成一個流血的減益效果,效果可被作用期間詞綴影響。限定弓、匕首、爪與劍。
造成 20% 更多攻擊傷害
+197% 更多流血傷害
造成流血
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
+197% 更多流血傷害
造成流血
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" } Stats { supress_muzzle_flash = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GhostPirates/GhostPirateBossSideAreaLowbie"] = { name = "Coniraya, Shadow of Malice", life = 2.2, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedUnique", "MonsterShockedGroundRainOfArrows", "MonsterPunctureAtAnimationSpeedUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterShockedGroundRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "rain_of_arrows_place_shocking_ground_duration_ms", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", }, levels = { [1] = {30, 3000, -50, -26, levelRequirement = 3, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {32, 3000, -50, -25, levelRequirement = 5, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {34, 3000, -50, -23, levelRequirement = 8, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {36, 3000, -50, -21, levelRequirement = 10, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {38, 3000, -50, -20, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {40, 3000, -50, -18, levelRequirement = 14, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {42, 3000, -50, -17, levelRequirement = 17, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {44, 3000, -50, -15, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {46, 3000, -50, -13, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {48, 3000, -50, -12, levelRequirement = 30, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {50, 3000, -50, -10, levelRequirement = 31, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {112, 4000, 0, 16, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {114, 4000, 0, 18, levelRequirement = 41, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {116, 4000, 0, 19, levelRequirement = 44, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {118, 4000, 0, 21, levelRequirement = 51, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {120, 4000, 0, 23, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {122, 4000, 0, 24, levelRequirement = 57, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {124, 4000, 0, 26, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {126, 4000, 0, 28, levelRequirement = 65, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {128, 4000, 0, 29, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {130, 4000, 0, 31, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {132, 4000, 0, 33, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {134, 4000, 0, 34, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {136, 4000, 0, 36, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {138, 4000, 0, 37, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {140, 4000, 0, 39, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {142, 4000, 0, 41, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {144, 4000, 0, 42, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {146, 4000, 0, 44, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {148, 4000, 0, 46, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {150, 4000, 0, 47, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {152, 4000, 0, 49, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {154, 4000, 0, 51, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [34] = {156, 4000, 0, 52, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [35] = {158, 4000, 0, 54, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [36] = {160, 4000, 0, 55, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterPunctureAtAnimationSpeedUnique"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "skill_can_fire_arrows", "global_bleed_on_hit", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, }, }
50% 物理傷害轉換為閃電傷害
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
增加 % 物品掉落稀有度
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-20]
Id | MonsterDamageVersusPlayerMinions20 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
增加 80% 攻擊速度
Id | MonsterImplicitFastAttack2 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
技能發射 2 個額外投射物
Id | MonsterMultipleProjectilesImplicit1 |
---|---|
Family | MonsterMultipleProjectile |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
凶惡之影科尼拉亞
不死
地區: InvasionBoss
50% 物理傷害轉換為閃電傷害
增加 % 物品掉落稀有度
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-20]
monster no map drops [1]
monster is invasion boss [1]
增加 % 物品掉落稀有度
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-20]
monster no map drops [1]
monster is invasion boss [1]
增加 80% 攻擊速度
技能發射 2 個額外投射物
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
技能發射 2 個額外投射物
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Coniraya, Shadow of Malice
幽魂 | N |
---|---|
地區 | InvasionBoss |
End Game | 增加 50% 最大生命 |
標籤 | ghost, ghost_armour, ghost_blood, has_bow, invasion_boss, large_height, medium_movement, not_str, physical_affinity, puncturing_weapon, ranged, undead |
Packs |
生命
220%
生命轉為護盾
50%
閃避
+50%
異常狀態臨界值
220%
抗性
30
30
30
20
傷害
240%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 40
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
200%
Model Size
150%
類型
GhostBossSideArea
Metadata
GhostPirateBossSideAreaInvasion
下列的數值並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成。
等級
68
生命
14,153
護甲
28,790
閃避
4,739
能量護盾
0
傷害
897
法術傷害
897
命中
0
攻擊間隔
1.5
經驗值
20,510
異常狀態臨界值
14,153
冰緩
45
感電
45
易碎
253
焦灼
45
殘喘
124
下列的數值為技能基礎數值,並未包含地圖加成、怪物Buff加成、祭壇加成、輿圖天賦加成、怪物本身傷害加成(例: 釋界 150% 加成),怪物稀有度加成(例: 傳奇 +70% 更多, 傳奇攻擊 33% 更少)。
MeleeAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MonsterShockedGroundRainOfArrows
攻擊, 範圍攻擊, 技能可幻影射手, 範圍, 投射物速度, 圖騰技能, 陷阱技能, 地雷技能, 可觸發, 雨
箭雨
基本傷害: 717–1076
暴擊率: 5%
攻擊間隔: 1.5 秒
對空射出無數箭矢,並在一段時間後如雨般灑落在目標區域。
造成 132% 更多傷害
active skill area of effect radius +% final [33]
base is projectile [1]
is area damage [1]
rain of arrows place shocking ground duration ms [4000]
active skill area of effect radius +% final [33]
base is projectile [1]
is area damage [1]
rain of arrows place shocking ground duration ms [4000]
MonsterPunctureAtAnimationSpeedUnique
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 玩家投射物, 持續時間, 陷阱技能, 地雷技能, 圖騰技能, 近戰單一目標, 攻擊可重複, 近戰, DoT, 可觸發, 物理
放血
基本傷害: 717–1076
暴擊率: 5%
攻擊傷害: 120%
攻擊間隔: 1.5 秒
對目標進行一個放血攻擊,對其造成一個流血的減益效果,效果可被作用期間詞綴影響。限定弓、匕首、爪與劍。
造成 20% 更多攻擊傷害
+197% 更多流血傷害
造成流血
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
+197% 更多流血傷害
造成流血
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Bow" } Stats { supress_muzzle_flash = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/ghostpirates/bio_stuff.epk ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act1/ghostpirate/fade_by_player_dist.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/GhostPirates/GhostPirateBossSideAreaInvasion"] = { name = "Coniraya, Shadow of Malice", life = 2.2, energyShield = 0.5, fireResist = 30, coldResist = 30, lightningResist = 30, chaosResist = 20, damage = 2.4, damageSpread = 0.2, attackTime = 1.5, attackRange = 40, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeAtAnimationSpeedUnique", "MonsterShockedGroundRainOfArrows", "MonsterPunctureAtAnimationSpeedUnique", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterShockedGroundRainOfArrows"] = { name = "Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "rain_of_arrows_place_shocking_ground_duration_ms", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", }, levels = { [1] = {30, 3000, -50, -26, levelRequirement = 3, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {32, 3000, -50, -25, levelRequirement = 5, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {34, 3000, -50, -23, levelRequirement = 8, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {36, 3000, -50, -21, levelRequirement = 10, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {38, 3000, -50, -20, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {40, 3000, -50, -18, levelRequirement = 14, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {42, 3000, -50, -17, levelRequirement = 17, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {44, 3000, -50, -15, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {46, 3000, -50, -13, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {48, 3000, -50, -12, levelRequirement = 30, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {50, 3000, -50, -10, levelRequirement = 31, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {112, 4000, 0, 16, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {114, 4000, 0, 18, levelRequirement = 41, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {116, 4000, 0, 19, levelRequirement = 44, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {118, 4000, 0, 21, levelRequirement = 51, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {120, 4000, 0, 23, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {122, 4000, 0, 24, levelRequirement = 57, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {124, 4000, 0, 26, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {126, 4000, 0, 28, levelRequirement = 65, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {128, 4000, 0, 29, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {130, 4000, 0, 31, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {132, 4000, 0, 33, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {134, 4000, 0, 34, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {136, 4000, 0, 36, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {138, 4000, 0, 37, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {140, 4000, 0, 39, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {142, 4000, 0, 41, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {144, 4000, 0, 42, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {146, 4000, 0, 44, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {148, 4000, 0, 46, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {150, 4000, 0, 47, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {152, 4000, 0, 49, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [33] = {154, 4000, 0, 51, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [34] = {156, 4000, 0, 52, levelRequirement = 80, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [35] = {158, 4000, 0, 54, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [36] = {160, 4000, 0, 55, levelRequirement = 82, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterPunctureAtAnimationSpeedUnique"] = { name = "Puncture", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.DamageOverTime] = true, [SkillType.Triggerable] = true, [SkillType.Physical] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_bleeding_damage_+%_final", "skill_can_fire_arrows", "global_bleed_on_hit", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {112, baseMultiplier = 1.2, levelRequirement = 9, statInterpolation = {1}, cost = { }, }, [2] = {155, baseMultiplier = 1.2, levelRequirement = 30, statInterpolation = {1}, cost = { }, }, [3] = {197, baseMultiplier = 1.2, levelRequirement = 60, statInterpolation = {1}, cost = { }, }, }, }
50% 物理傷害轉換為閃電傷害
Id | MonsterElementalSkeletonLightning |
---|---|
Family | LightningDamageAsPortionOfDamage |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental lightning |
增加 % 物品掉落稀有度
Id | MonsterSideAreaBoss |
---|---|
Family | MonsterSideAreaBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
Id | MonsterInvasionMercilessDrops1 |
---|---|
Family | MonsterMercilessDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster penalty against minions damage +% final vs player minions [-20]
Id | MonsterDamageVersusPlayerMinions20 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
monster no map drops [1]
Id | MonsterNoMapDrops |
---|---|
Family | MonsterNoMapDrops |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
monster is invasion boss [1]
Id | IsInvasionBoss |
---|---|
Family | MonsterIsInvasionBoss |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
增加 80% 攻擊速度
Id | MonsterImplicitFastAttack2 |
---|---|
Family | IncreasedAttackSpeed |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack speed |
技能發射 2 個額外投射物
Id | MonsterMultipleProjectilesImplicit1 |
---|---|
Family | MonsterMultipleProjectile |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats |
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
Id | MonsterLifeAndDamageLessBelowLevel33 |
---|---|
Family | MoreLifeBelowLevelThreshold |
Domains | 怪物 (3) |
GenerationType | 傳奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life damage |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.